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Al-Qadim Supplements
Al-Qadim is a campaign setting for the '' Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is set in the land of Zakhara, called the ''Land of Fate''. Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: '' Al-Qadim: Arabian Adventures'', a sourcebook describing character creation rules, equipment, and spells unique to the setting, and '' Al-Qadim: Land of Fate'', a boxed set describing the land of Zakhara, with separate sourcebooks for the player ...
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AL, Al, Ål or al may stand for: Arts and entertainment Fictional characters * Al (''Aladdin'') or Aladdin, the main character in Disney's ''Aladdin'' media * Al (''EastEnders''), a minor character in the British soap opera * Al (''Fullmetal Alchemist'') or Alphonse Elric, a character in the manga/anime * Al Borland, a character in the ''Home Improvement'' universe * Al Bundy, a character in the television series ''Married... with Children'' * Al Calavicci, a character in the television series ''Quantum Leap'' * Al McWhiggin, a supporting villain of ''Toy Story 2'' * Al, or Aldebaran, a character in ''Re:Zero − Starting Life in Another World'' media Music * ''A L'', an EP by French singer Amanda Lear * ''American Life'', an album by Madonna Calendar * Anno Lucis, a dating system used in Freemasonry Mythology and religion * Al (folklore), a spirit in Persian and Armenian mythology * Al Basty, a tormenting female night demon in Turkish folklore * ''Liber AL'', the ce ...
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Land Of Fate
Land, also known as dry land, ground, or earth, is the solid terrestrial surface of the planet Earth that is not submerged by the ocean or other bodies of water. It makes up 29% of Earth's surface and includes the continents and various islands. Earth's land surface is almost entirely covered by regolith, a layer of rock, soil, and minerals that forms the outer part of the crust. Land plays important roles in Earth's climate system and is involved in the carbon cycle, nitrogen cycle, and water cycle. One-third of land is covered in trees, 15% is used for crops, and 10% is covered in permanent snow and glaciers. Land terrain varies greatly and consists of mountains, deserts, plains, plateaus, glaciers, and other landforms. In physical geology, the land is divided into two major categories: mountain ranges and relatively flat interiors called cratons. Both are formed over millions of years through plate tectonics. A major part of Earth's water cycle, streams shape the lands ...
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Giant (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type". Description Giants are humanoid creatures of great strength and size with a self-involved social focus. They "often create their own societies away from the other races". All giants have low-light vision. As a group, they have no other special abilities or immunities. Dwarves have a bonus to their armor class against attacks from creatures of the giant type, due to their experience with fighting these oversized foes. Creative origins Giants are based both on the giants from mythology and those appearing in J.R.R. Tolkien's work. Their stone-throwing ability indicates their creative roots in wargaming. Publication history Giants were some of the earliest creatures introduced in the ''D&D'' game, appearing in the first 1974 edition. ''Dungeons & Dragons'' (1974–1976) Giants were among the first mon ...
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Caliph
A caliphate or khilāfah ( ar, خِلَافَة, ) is an institution or public office under the leadership of an Islamic steward with the title of caliph (; ar, خَلِيفَة , ), a person considered a political-religious successor to the Islamic prophet Muhammad and a leader of the entire Muslim world (ummah). Historically, the caliphates were polities based on Islam which developed into multi-ethnic trans-national empires. During the medieval period, three major caliphates succeeded each other: the Rashidun Caliphate (632–661), the Umayyad Caliphate (661–750), and the Abbasid Caliphate (750–1258). In the fourth major caliphate, the Ottoman Caliphate, the rulers of the Ottoman Empire claimed caliphal authority from 1517. Throughout the history of Islam, a few other Muslim states, almost all hereditary monarchies such as the Mamluk Sultanate (Cairo) and Ayyubid Caliphate, have claimed to be caliphates. The first caliphate, the Rashidun Caliphate, was established in ...
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Islam
Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic religions, Abrahamic Monotheism#Islam, monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God in Islam, God (or ''Allah'') as it was revealed to Muhammad, the Muhammad in Islam, main and final Islamic prophet.Peters, F. E. 2009. "Allāh." In , edited by J. L. Esposito. Oxford: Oxford University Press. . (See alsoquick reference) "[T]he Muslims' understanding of Allāh is based...on the Qurʿān's public witness. Allāh is Unique, the Creator, Sovereign, and Judge of mankind. It is Allāh who directs the universe through his direct action on nature and who has guided human history through his prophets, Abraham, with whom he made his covenant, Moses/Moosa, Jesus/Eesa, and Muḥammad, through all of whom he founded his chosen communities, the 'Peoples of the Book.'" It is the Major religious groups, world's second-largest religion behind Christianity, w ...
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Pastiche
A pastiche is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking it. The word is a French cognate of the Italian noun , which is a pâté or pie-filling mixed from diverse ingredients. Metaphorically, and describe works that are either composed by several authors, or that incorporate stylistic elements of other artists' work. Pastiche is an example of eclecticism in art. Allusion is not pastiche. A literary allusion may refer to another work, but it does not reiterate it. Moreover, allusion requires the audience to share in the author's cultural knowledge. Both allusion and pastiche are mechanisms of intertextuality. By art Literature In literary usage, the term denotes a literary technique employing a generally light-hearted tongue-in-cheek imitation of another's style; although jocular, it is ...
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Goblin (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Influences Goblins in ''Dungeons & Dragons'' are based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth. Goblins are presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game. In turn, D&D's goblins influenced later portrayals in games and fiction, such as the tabletop wargame ''Warhammer Fantasy Battle''. They have also been compared to German kobolds. Unlike the goblins in Tolkien's works, the goblins of D&D are a separate race from orcs; instead, they are a part of the related species collectively referred to as goblinoids, which includes hobgoblins, bugbears, and others. Publication history The goblin first appeared in the fantasy supplement to the original "Chainmail" set, prior to appearing ...
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Ogre (Dungeons & Dragons)
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend with a taste for infants. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in "Jack and the Beanstalk" and "Jack the Giant Killer", the Giant Despair in ''The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in "Puss in Boots" and ...
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Goblinoid
A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift. Similar creatures include brownies, dwarves, duendes, gnomes, imps, leprechauns, and kobolds, but it is also commonly used as a blanket term for all small, fay creatures. The term is sometimes expanded to include goblin-like creatures of other cultures, such as the pukwudgie, dokkaebi or ifrit. Etymology Alternative spellings include ''gobblin'', ''gobeline'', ''gobling'', ''goblyn'', ''goblino'', and ''gobbelin''. The term "goblette" has been used to refer to female goblins. The word ''goblin'' is first recorded in the 14th century ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Elf (Dungeons & Dragons)
The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. ''Races of the Wild''. Wizards of the Coast, 2005. they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia. They were usually antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (drow), deep elves (rockseer), grey elves, high elves, moon elves, sn ...
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Demihuman
Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, '' The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in '' The Lord of the Rings'', but many of those who followed him use ...
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