HOME

TheInfoList



OR:

''The Bard's Tale'' is a fantasy
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
designed and programmed by
Michael Cranford Michael Cranford (born June 5, 1963) is a video game designer and programmer. As a designer and programmer his works include '' The Bard's Tale, The Bard's Tale II, and Dark Seed.'' Cranford left the video game industry in 1992 to pursue an aca ...
for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
. It was produced by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
in 1985 and distributed by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. The game was ported to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
Apple IIGS The Apple IIGS (styled as II), the fifth and most powerful of the Apple II family, is a 16-bit personal computer produced by Apple Computer. While featuring the Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
, and
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
. It spawned ''
The Bard's Tale ''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was '' ...
'' series of games and books. The earliest editions of the game used a series title of ''Tales of the Unknown'', but this title was dropped for later ports of ''The Bard's Tale'' and subsequent games in the series. In August 2018, a remastered version was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, followed by the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
release in 2019.


Plot

The following text from the box cover summarizes the premise:
Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night, the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...
In the game, the player forms a group of up to six characters. Game progress is made through advancing the characters so that they are powerful enough to defeat the increasingly dangerous foes and monsters in the dungeons, obtaining certain items relevant to solving the overall quest, and obtaining information. The fictional town of Skara Brae consists of 30x30 map tiles containing either buildings or streets (plus gates and magical guardian statues blocking certain streets). Access to one tower in the northeastern and southwestern city corner each is blocked by locked gates. The main city gates, which open to the west, are blocked by snow and remain impassable throughout the game. One street seems to lead south endlessly, by actually teleporting the party back to its beginning upon reaching the portion where the city walls would be. Certain buildings within the city are special, such as the Adventurer's Guild, Garth's Equipment Shoppe, the Review Board (which is unmarked and must be found first, and is the only place where characters can advance in experience levels), various taverns and temples, and the dungeons. The latter are mazes of various kinds—cellars, sewers, catacombs, or fortresses—full of monsters and riddles, some guarded by magical statues that come to life to attack trespassing player parties. # The first dungeon is the Wine Cellar (1 level) of a tavern, which turns out to be connected to the Sewers of Skara Brae (3 levels) that in turn feature an exit that leads to the otherwise inaccessible southwestern corner of the city where Mangar's Tower, the final dungeon, is located. The tower cannot be entered without a key, however. In the sewers, numerous hints are found, including the name of the Mad God. Finding the Wine Cellar requires the party to order some wine at a specific tavern. There was a hint to this in the manual (''Hint: The first dungeon is the wine cellar of the only tavern in town which serves wine. It's on Rakhir Street''). However, this hint was not present in the manual included with the C64 release of the game. Upon ordering wine, the party is sent by the bartender to his cellar to fetch a bottle themselves. It is not actually possible within the game to obtain a bottle of wine, nor is it required to proceed. # The undead-infested Catacombs (3 levels) beneath the temple of the Mad God, accessible only if his name is known (the player must type the password to enter). On the lowest level, a Spectre must be defeated to obtain an eye. # If they possess the eye, a statue of the Mad God in Baron Harkyn's Castle (3 levels) will teleport the party to the (otherwise inaccessible) northeastern area of Skara Brae where the next dungeon is located; however, it is not required to proceed to the next dungeon immediately. If weakened too much from the fighting in the castle, the party may elect to leave the area via one-way portals instead at this point and return to the city and the Adventurer's Guild. # Kylearan's Tower (1 level) can only be reached through the teleporter in Harkyn's Castle, requiring any party who wishes to enter to fight through the castle's three levels first. Kylearan the Archmage awaits the party at the conclusion of his tower maze and turns out to be friendly. He gives the party an access key to Mangar's Tower, the final dungeon, but they still have to circumvent the locked gates around the tower by going through the Sewers. # Still reachable only via the Sewers at this point in the game, Mangar's Tower (5 levels) is the final dungeon that has to be overcome to reach Mangar and slay him, provided the party has acquired several items in the other dungeons which are required to best him. At one point within the tower, the party can acquire a key that will allow them to access Mangar's Tower and Kylearan's Tower from the city directly thenceforward, without having to move through the Sewers or Harkyn's Castle, respectively.


Gameplay

''The Bard's Tale'' is a straightforward
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
. The objective is to gain
experience Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these conscious processes. Understood as a conscious event in the widest sense, experience involv ...
and advance characters'
skills A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of wo ...
through (mostly) random combat with enemies and monsters. This is done while exploring maze-like
dungeons A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
, solving occasional puzzles and riddles, and finding or buying better
weapon A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, s ...
s,
armor Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or f ...
, and other equipment. When beginning the game, the player may create up to six
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, chosen from among the following
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differentl ...
es:
bard In Celtic cultures, a bard is a professional story teller, verse-maker, music composer, oral historian and genealogist, employed by a patron (such as a monarch or chieftain) to commemorate one or more of the patron's ancestors and to praise t ...
,
hunter Hunting is the human activity, human practice of seeking, pursuing, capturing, or killing wildlife or feral animals. The most common reasons for humans to hunt are to harvest food (i.e. meat) and useful animal products (fur/hide (skin), hide, ...
,
monk A monk (, from el, μοναχός, ''monachos'', "single, solitary" via Latin ) is a person who practices religious asceticism by monastic living, either alone or with any number of other monks. A monk may be a person who decides to dedica ...
,
paladin The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of France, where ...
, rogue,
warrior A warrior is a person specializing in combat or warfare, especially within the context of a tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, class, or caste. History Warriors seem to have been p ...
, magician, and conjurer. The classes sorcerer and wizard are available to experienced conjurers and magicians. On some platforms, the player can import previously created characters from ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' and/or ''
Ultima III ''Ultima III: Exodus'' is the third game in the series of '' Ultima'' role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the ...
'', which was somewhat revolutionary at the time of the game's release. Of particular innovation to the genre was the bard, whose magical songs functioned like long-lasting spells and affected the player's party in various ways—such as strengthening their armor, or increasing their attack speed. A number of obligatory puzzles in the game were unsolvable without the use of bard songs. Each bard song triggered corresponding music while he played (some classical, some original). Magic users were allowed to change classes permanently. The game manual describes a magic user who has mastered all spells from all four classes as "an Archmage, the most powerful being in the world of The Bard's Tale." However, Archmage status had no effect on gameplay other than simply having all spells available. Casting one of the 85 magic user spells consisted of typing a four-letter code found only in the printed game manual. However, when using a mouse (in the DOS, Amiga, and Macintosh versions), the full names of the spells would appear in a list to choose from. Combat is turn-based, described in text rather than shown graphically; there is no notion of moving characters around on a map during combat. Cash and experience points are distributed evenly to all surviving party members after a particular encounter is won.


Cluebook

Publisher Electronic Arts published a
cluebook Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Str ...
for the game in 1986 () that added some original characters and background information to the game's setting. Written by T.L. Thompson, it purports to be an in-universe document that one Pellis, who seems to be an influential individual working against Mangar behind the scenes, entrusts to an unnamed friend who has just come of age: implicitly, the player (party). It is the journal of Lord Garrick, viscount of Skara Brae's sister city Hamelon. Trapped in Skara Brae by Mangar's spell, Lord Garrick and his party of servants and associates (including Corfid op Orfin the Bard, Ghaklah the Magician, Isli the Paladin, Soriac the Archmage, and the otherwise unnamed "last of the great sage-sorcerors") take it upon themselves to rid Skara Brae of Mangar's influence. The journal narrates how they navigate the dungeons and solve the puzzles until, one step short of actually confronting Mangar, they find that crucial items were stolen by the party's Rogue when he had abandoned them. Soriac prepares a spell that will allow Isli to escape and give the journal to Pellis, but is also thought to rent from the fabric of time everything they have accomplished, and will consume Isli as well as it burn itself out.


Development

Michael Cranford Michael Cranford (born June 5, 1963) is a video game designer and programmer. As a designer and programmer his works include '' The Bard's Tale, The Bard's Tale II, and Dark Seed.'' Cranford left the video game industry in 1992 to pursue an aca ...
developed the concept, design, and programming of ''The Bard's Tale'' and its successor game ('' The Bard's Tale II: The Destiny Knight''), with additional design by
Brian Fargo Frank Brian Fargo (born December 15, 1962) is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache. Biography Early life A descendant of the family ...
(the founder of Interplay) and Roe Adams III. David Lowery designed the graphics,
Lawrence Holland Lawrence Holland is an American video game designer and founder of the now defunct Totally Games. He is best known for the ''Star Wars: X-Wing'' series published by LucasArts. Early life His interest in computer programming started when his co ...
composed the music, and
Joe Ybarra Joseph Ybarra (born ~1954) is an American producer and designer of video games. He left Apple Computer in 1982 to work at the new Electronic Arts that was founded by his fellow ex-employee Trip Hawkins. He was the original producer of the first ...
served as producer. Cranford stated that most of the game design was based on his and Fargo's ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' gaming experiences. Cranford and Fargo tried to improve on previous games of the genre in many areas including graphics and sound, with Cranford pointing to the ''Apple'' version of ''Wizardry'' as an example of a game that fell short in his judgement. Cranford is a devout Christian. He included references to
Jesus Jesus, likely from he, יֵשׁוּעַ, translit=Yēšūaʿ, label=Hebrew/Aramaic ( AD 30 or 33), also referred to as Jesus Christ or Jesus of Nazareth (among other names and titles), was a first-century Jewish preacher and religious ...
in ''The Bard's Tale'', and all but one of the city names in ''The Bard's Tale II'' are taken from the
New Testament The New Testament grc, Ἡ Καινὴ Διαθήκη, transl. ; la, Novum Testamentum. (NT) is the second division of the Christian biblical canon. It discusses the teachings and person of Jesus, as well as events in first-century Christ ...
. After a falling-out with Brian Fargo, he was not involved in '' The Bard's Tale III'' and decided to go back to college to study
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some ...
and
theology Theology is the systematic study of the nature of the divine and, more broadly, of religious belief. It is taught as an academic discipline, typically in universities and seminaries. It occupies itself with the unique content of analyzing the ...
instead. Cranford stated that they used a consultant during game development who suggested various ideas, including the city name ''Skara Brae'', which was also used in '' Ultima IV''—a surprise discovery after that game's release due to the consultant's work on ''Ultima IV'' as well. Cranford noted that they did not use the other ideas as the similarities could have been problematic.
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer ...
, who worked at Interplay at the time (then as Bill "Burger" Heineman), is credited in the game's manual for the "data compressing routines that allowed '' ranford' to pack so much graphics and animation", and according to herself also wrote development tools for the game such as a graphic editor and all ports to other platforms. Heineman became openly critical of Cranford in later years, saying in an interview that Cranford, after doing some last bugfixes, held the game's final version "hostage" to force Brian Fargo to sign a publishing contract that contained a clause by which the sequel game (''The Destiny Knight'') would be Cranford's alone. Brian Fargo confirmed this, but still defended Cranford. Cranford in turn called Heineman's words "disparaging slant" and "fiction", noting that Heineman ("a storyteller with an agenda") at the time was (paraphrased) a loner who "sat isolated in a cubicle in the back corner of the room", wasn't involved in the company's business operations, nor deeply involved in ''The Bard's Tale'', and therefore would not know all the details.RPG Codex.net
interview with Michael Cranford
Forum posting
by Michael Cranford, explaining his point of view
As far as he (Cranford) could remember the situation, Brian Fargo would not produce a written contract for the game until near the very end of the development, and then only under pressure from Cranford withholding the final product. When he finally did, the contract was not what Cranford thought they had verbally agreed on when he had started working on the project, nor something he felt he could or would have agreed to at the onset. Although a compromise was found, Fargo asked Cranford to leave the company after ''The Bard's Tale II: The Destiny Knight'' was finished. The experience contributed to Cranford walking away from game development to pursue a different career. Cranford said he later apologized to Fargo after learning that the attorney who had represented him had misrepresented several other cases to his clients and had apparently misled him into assuming the worst. Cranford, Fargo, and Heineman have all since stated that they hold no grudges against each other over something that occurred when they were in their early twenties. Cranford and Fargo remain friends. When Fargo, through his firm
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studi ...
, started making '' The Bard's Tale IV: Barrows Deep'' on the original game's 30th anniversary, Cranford was invited to join the project and did contribute, while Heineman offered to create a 'remastered' edition of the original three games for modern operating systems (see below).


Reception


Critical reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s Scorpia in 1985 described ''Bard's Tale'' as "not to be missed!" In 1993 she criticized the game's starting difficulty and single save location, but stated that it had "many points of interest, particularly in the puzzles, and is definitely a game worth getting". The game was reviewed in 1986 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #116 by Hartley and Pattie Lesser in "The Role of Computers" column. The reviewers rated the game well, concluding that "Bard's Tale, a game of high adventure ... is one we recommend for your software library." The game was revisited in ''Dragon'' #120. In a subsequent column, the reviewers gave the game 5 out of 5 stars. Calling the Commodore 64 version wondrous, ''
Compute!'s Gazette ''Compute!'s Gazette'' (), stylized as ''COMPUTE!'s Gazette'', was a computer magazine of the 1980s, directed at users of Commodore's 8-bit home computers. Announced as ''The Commodore Gazette'', it was a Commodore-only daughter magazine of the ...
'' in 1986 stated that while the game's plot and gameplay did not vary from the norm, "its depth of concept and brilliance of execution" did. Praising the complex magic system, the magazine concluded that "the greatest danger is not Mangar—it's the likelihood that you'll never be able to tear yourself away from this masterpiece of a game". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' in 1987 called the Apple IIGS version "unquestionably the most graphically stunning product I have seen on any Apple computer". The
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
version of ''The Bard's Tale'', released in 1988, was favorably received. ''
CRASH Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' said that "the Skara Brae environment is so complex and involves so many different factors that it's hard not to get completely enthralled in your quest" and rated it at 86%. ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' rated it at 89%, but noted that it would not appeal to general gameplayers, saying that "''The Bard's Tale'' will enthrall diehard pixie fans ..but there's too much text, and not enough graphics and animation, to convert the uncommitted." ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History T ...
'' were similarly positive about the game, rating it 9/10. ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
'' reviewed the Macintosh version of ''The Bard's Tale'', praising the music and gameplay, calling it a "Nice combination of problem solving, combat, and exploration", but criticizing the
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochrom ...
graphics and repetitive gameplay, the latter largely directed towards frequent combat. The Commodore 64 version of ''The Bard's Tale'' was given a 'Sizzler' award and rated at 94% by
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
magazine, in the 1986 Christmas Special edition. Reviewer Sean Masterson called it "the best RPG on the Commodore". With a score of 7.49 out of 10, in 1988 ''The Bard's Tale'' was among the first members of the ''Computer Gaming World'' Hall of Fame, honoring those games rated highly over time by readers. In 1990 the game received the seventh-highest number of votes in a survey of readers' "All-Time Favorites". In 1996, the magazine named ''The Bard's Tale'' the 89th best game ever.


Commercial performance

''The Bard's Tale'' was very successful, becoming the best-selling computer RPG of the 1980s at 407,000 copies. It was the first non-''Wizardry'' computer role-playing game to challenge the '' Ultima'' series' sales, especially to Commodore 64 users who could not play ''Wizardry'' (a Commodore version did not appear until 1987, with inferior graphics to that of ''The Bard's Tale''). By 1993, over a million copies of the game had been sold.


Legacy


Sequels

''The Bard's Tale'' was both a best-seller and a critical success, and produced two official sequels and a "Construction Set" in its time. *'' The Bard's Tale II: The Destiny Knight'' (1986) *'' The Bard's Tale III: Thief of Fate'' (1988) *''
The Bard's Tale Construction Set ''The Bard's Tale Construction Set'' is a computer game creation system that allows for the creation of dungeon crawl video games based on the '' Bard's Tale'' game engine. It was developed by Interplay Productions in 1991 and distributed by Elec ...
'' (1991) A compilation of all three classic ''The Bard's Tale'' games, entitled ''The Bard's Tale Trilogy'', was released for DOS by Electronic Arts in 1990. According to programmer
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer ...
, the name of the overall series was to be ''Tales of the Unknown'', and the three games were to be entitled ''The Bard's Tale'', ''The Archmage's Tale'', and ''The Thief's Tale''. This is supported by the cover art of the original ''Bard's Tale'' release, which proclaimed the game as "''Tales of the Unknown'', Volume I." However, the immense popularity of the first game prompted Electronic Arts to re-brand the series under the more well-known name. Michael Cranford, however, stated that an Electronic Arts agent they worked with had come up with the city name (
Skara Brae Skara Brae is a stone-built Neolithic settlement, located on the Bay of Skaill on the west coast of Mainland, the largest island in the Orkney archipelago of Scotland. Consisting of ten clustered houses, made of flagstones, in earthen dams ...
, named after a real-life settlement in prehistoric
Orkney Orkney (; sco, Orkney; on, Orkneyjar; nrn, Orknøjar), also known as the Orkney Islands, is an archipelago in the Northern Isles of Scotland, situated off the north coast of the island of Great Britain. Orkney is 10 miles (16 km) north ...
) and the game's title, ''The Bard's Tale'' (from originally: ''Tale of the Scarlet Bard''), and that ''The Destiny Knight'' was never going to be called ''The Archmage's Tale''. What was originally going to be ''The Bard's Tale IV'' became an unrelated game called '' Dragon Wars'' (1991) at a very late point in its development process, due to rights issues after developer Interplay parted ways with publisher Electronic Arts.Rebecca Heineman Interview.
Digit Press, 2006.
The game's name and storyline were changed to disassociate it from the Bard's Tale series. In 2003,
Brian Fargo Frank Brian Fargo (born December 15, 1962) is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache. Biography Early life A descendant of the family ...
(who created maps for the first two ''Bard's Tale'' games and directed the third) left Interplay Entertainment and began a new
game development company A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
named
InXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studi ...
. In 2004, they released their first game, also titled ''The Bard's Tale'', an unrelated, console-style, top-down,
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
which pokes fun at traditional, fantasy, and role-playing game tropes as in those found throughout the original ''Bard's Tale''. It was not a proper sequel to the classic series, nor was it connected in any respect apart from the title and location: the story takes place on the
Orkney Orkney (; sco, Orkney; on, Orkneyjar; nrn, Orknøjar), also known as the Orkney Islands, is an archipelago in the Northern Isles of Scotland, situated off the north coast of the island of Great Britain. Orkney is 10 miles (16 km) north ...
Mainland Mainland is defined as "relating to or forming the main part of a country or continent, not including the islands around it egardless of status under territorial jurisdiction by an entity" The term is often politically, economically and/or dem ...
, where the ruins of real-world Skara Brae lie. Although a legal loophole allowed InXile to use the ''Bard's Tale'' name, and the company had evidently planned to incorporate more elements of the original games, Electronic Arts still owned the original
trademark A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from others ...
s for the ''Bard's Tale'' series itself, and InXile was not legally allowed to use any of the plot, characters, or locations featured in the original trilogy in their 2004 game. In May 2015, Fargo announced that he was planning to develop and a sequel funded through
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
, ''
The Bard's Tale IV ''The Bard's Tale IV: Barrows Deep'' is a 2018 dungeon crawler video game developed by inXile Entertainment as a continuation to ''The Bard's Tale'' trilogy from the 1980s. Plot Some two centuries after the now-legendary events from the origina ...
''. The game, which was released in 2018, continues the storyline of the original trilogy but has significantly changed gameplay. ''
The Mage's Tale ''The Mage's Tale'' is a first-person virtual reality dungeon crawler role-playing video game developed and published by inXile Entertainment in partnership with Oculus VR. It is a spin-off of '' The Bard's Tale'', set before the events '' The ...
'' was published by InXile in 2017 as a spinoff game using
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
technology. It was developed concurrently with ''The Bard's Tale IV''.


Remastered Edition

During the
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign to create a proper fourth installment to the series, inXile partnered with
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer ...
and her company Olde Sküül to remaster the original trilogy for modern personal computers running
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
(instead of the emulated versions offered by inXile). After reaching an impasse in development, Olde Sküül and inXile agreed to transfer the project to
Krome Studios Krome Studios Pty Ltd. is an Australian video game company. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne (Krome Studios Melbourne). Krome Studios is best known for their '' Ty the Tasmanian Tiger'' g ...
. Krome Studios and inXile released the remastered edition on August 14, 2018, as part of the remastered ''The Bard's Trilogy''. The Remastered Edition essentially re-wrote the original games, keeping only the storyline and gameplay design but little if any of the original game code. Graphics, sound, and user interface were updated to modern standards, various bugs were fixed, and a unified authoritative gameplay was devised when it turned out that there were significant differences not only between parts I, II, and III of the original trilogy (such as the number of characters in the party or spells being available at different levels, or not available at all, in different installments), but also between ports of the same game. Some content was added, including female character portraits and (inconsequential) references to the Bard's Tale IV storyline. The remastered edition of the original trilogy was released for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on August 13, 2019. This followed the acquisition of inXile Entertainment by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
. The collection supports
Xbox Play Anywhere The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An ...
.


Novels

A series of novels based on ''The Bard's Tale'' were published by
Baen Books Baen Books () is an American publishing house for science fiction and fantasy. In science fiction, it emphasizes space opera, hard science fiction, and military science fiction. The company was established in 1983 by science fiction publisher an ...
during the 1990s. Although the books had little in common with the storyline of the games, their existence is a testament to how influential the ''Bard's Tale''
brand A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create an ...
had become. They include: #''Castle of Deception'', by
Mercedes Lackey Mercedes Ritchie Lackey (born June 24, 1950) is an American writer of fantasy novels. Many of her novels and trilogies are interlinked and set in the world of Velgarth, mostly in and around the country of Valdemar. Her Valdemar novels include i ...
and
Josepha Sherman Josepha Sherman (December 12, 1946 – August 23, 2012) was an American author, folklorist, and anthologist. In 1990 she won the Compton Crook Award for the novel ''The Shining Falcon''. Works Series Buffyverse *''Visitors'' (1999) (with ...
(1992, ) #''Fortress of Frost and Fire'', by Mercedes Lackey and Ru Emerson (1993, ) #''Prison of Souls'', by Mercedes Lackey and Mark Shepherd (1994, ) #''The Chaos Gate'', by Josepha Sherman (1994, ) #''Thunder of the Captains'', by
Holly Lisle Holly Lisle (born 1960) is an American writer of fantasy, science fiction, paranormal romance and romantic suspense novels. She is also known for her work in educating writers, including her e-book ''Mugging the Muse: Writing Fiction for Love An ...
and
Aaron Allston Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, severa ...
(1996, ) #''Wrath of the Princes'', by Holly Lisle and Aaron Allston (1997, ) #''Escape from Roksamur'', by Mark Shepherd (1997, ) #''Curse of the Black Heron'', by Holly Lisle (1998, ) While they are listed here in the order they were published, some books in the series connect more than others, such as ''Castle of Deception'' and ''The Chaos Gate'', ''Prison of Souls'' and ''Escape from Roksamur'', and ''Thunder of the Captains'' and ''Wrath of the Princes''.


References


External links


''The Bard's Tale''
at Gamebase 64 *
''The Bard's Tale''
at Lemon Amiga *
''The Bard's Tale Compendium''
at C64Sets.com {{DEFAULTSORT:Bard's Tale (1985 video game), The 1985 video games Amiga games Amstrad CPC games Apple II games Apple IIGS games Ariolasoft games Atari ST games Commodore 64 games DOS games Electronic Arts games Fantasy video games First-person party-based dungeon crawler video games Games commercially released with DOSBox Interplay Entertainment games Classic Mac OS games NEC PC-8801 games NEC PC-9801 games Nintendo Entertainment System games Role-playing video games Video games developed in Australia Xbox Cloud Gaming games ZX Spectrum games Single-player video games Video games developed in the United States