Lawrence Holland
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Lawrence Holland
Lawrence Holland is an American video game designer and founder of the now defunct Totally Games. He is best known for the ''Star Wars: X-Wing'' series published by LucasArts. Early life His interest in computer programming started when his college roommate attempted to program a game onto his computer. After buying his own computer, Lawrence Holland studied to figure out how the computer worked and began his career in game design. In 1983, Holland was hired by Human Engineered Software (HESware) to program and convert arcade games to home computers. He started his own team, Micro Imagery, while working with HESware in 1984. During this time, he invented his own game and composed/programmed music for numerous video games. Career His first game was called ''Slime'' for the VIC-20. He went on to do the music for the Commodore 64 and Apple II versions of ''The Bard's Tale''. Other early games include ''Spike's Peak'', ''Super Zaxxon'' and ''Project Space Station''. He became ...
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X-Wing (video Game Series)
The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (wings) are in attack position, the X-wing was a class of starfighter used by the Rebel Alliance in their conflict with the Galactic Empire. It made its theatrical debut, as the T-65B model, in ''Star Wars'' (1977) as the spacecraft piloted by Luke Skywalker and the Red Squadron when Luke destroyed the Death Star. The starfighter featured extensively in the ''Star Wars'' original trilogy and in the Expanded Universe that followed, and has been merchandised as a variety of toys and models. Starting with '' The Force Awakens'' (2015), a new model of X-wing was introduced, which has gone on to play a prominent role in the Star Wars sequel trilogy. The T-70 X-wing, flown by the Resistance in their fight against the First Order, is depicted as the successor to the T-65. Althoug ...
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X-Wing Vs
The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (wings) are in attack position, the X-wing was a class of starfighter used by the Rebel Alliance in their conflict with the Galactic Empire. It made its theatrical debut, as the T-65B model, in ''Star Wars'' (1977) as the spacecraft piloted by Luke Skywalker and the Red Squadron when Luke destroyed the Death Star. The starfighter featured extensively in the ''Star Wars'' original trilogy and in the Expanded Universe that followed, and has been merchandised as a variety of toys and models. Starting with '' The Force Awakens'' (2015), a new model of X-wing was introduced, which has gone on to play a prominent role in the Star Wars sequel trilogy. The T-70 X-wing, flown by the Resistance in their fight against the First Order, is depicted as the successor to the T-65. Althoug ...
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Lucasfilm Games
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action-based ''Star Wars'' titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genr ...
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1986 In Video Gaming
1986 saw many sequels and prequels in video games, such as ''Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', ''Bubble Bobble'', ''Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', '' Metroid'', ''Out Run'' and '' R.B.I. Baseball''. The year's highest-grossing arcade video games were ''Hang-On'' in Japan, ''Hang-On'' and '' Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were ''Super Mario Bros.'' in the United States and ''Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were the ...
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PHM Pegasus
''PHM Pegasus'' is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to , one of the s which were used by the U.S. Navy in the 1970s. The game was developed by Lucasfilm Games and published by Electronic Arts. The game has eight different missions in which players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships. Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra. The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to increase the realism of the simulation. Gameplay ''PHM Pegasus'' assigns players to the control of three different types of vehicles: Patrol Hydrofoil Missilecrafts (PHM), Seasprite and Seahawk helicopters, and convoy ships. The first two missions are time-limited where the player co ...
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Interplay Productions
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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1985 In Video Gaming
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Super Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the isometric platformer ''Congo Bongo'' (1983). Gameplay The objective of the ga ...
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1984 In Video Gaming
1984 saw many sequels and prequels along with new titles such as ''1942'', ''Boulder Dash'', ''Cobra Command'', ''Jet Set Willy'', ''Karate Champ'', '' Kung-Fu Master'', ''Tetris'', ''Yie Ar Kung-Fu'' and ''Punch-Out!!'' The year's highest-grossing arcade games were ''Pole Position'' in the United States, for the second year in a row, and ''Track & Field'' in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time. Financial performance In the United States, home video game sales fall to ( adjusted for inflation). Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games of each month on the '' Game Machine'' charts in 1984. United Kingdom and United States The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States. Best-selling home systems Best-selling home video games in the United Ki ...
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Alien Syndrome (2007 Video Game)
''Alien Syndrome'' is a video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ... by Totally Games, part of the ''Alien Syndrome'' franchise created by Sega. It was released for the PlayStation Portable and Wii in 2007. This iteration takes place a century after the previous game and introduces role-playing video game, role-playing elements to the gameplay. Plot The story picks up approximately 100 years after the original ''Alien Syndrome''. The title is set in the far future, where interplanetary space travel is possible. Communication is lost with one of the stations on a distant planet, the Kronos, and Aileen Harding is sent to investigate. She quickly discovers that Alien Syndrome is behind the disappearance and decides to fight the enemy and find out what happened to her ...
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Secret Weapons Over Normandy
''Secret Weapons Over Normandy'' is a World War II-based arcade video game. Published by LucasArts and developed by Totally Games, the game is composed of 15 objective-based missions set in 1940s European, North African, and the Pacific theatres of war. The story was written by Derek Chester. The music was composed by Michael Giacchino. Plot The player assumes the role of James Chase, an American who has volunteered to serve as a fighter pilot in the Royal Air Force starting in May 1940. After displaying above-average skill and bravery during the evacuations at Dunkirk, he is transferred to the Battlehawks: a special unit in the RAF that operates under Prime Minister Winston Churchill's Special Operations Executive. The Battle of Britain, North Africa, China, the Battle of Midway, the Eastern Front, Norway, and Germany are all featured in one or more missions. The final mission of the campaign is on June 6, 1944, with the Battlehawks flying air support as Operation Overlord begins ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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