Super Zaxxon
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is an
isometric shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
, developed and released by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in
1982 Events January * January 1 – In Malaysia and Singapore, clocks are adjusted to the same time zone, UTC+8 (GMT+8.00). * January 13 – Air Florida Flight 90 crashes shortly after takeoff into the 14th Street bridges, 14th Street Bridge in ...
, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is
isometric projection Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by
Paramount Pictures Paramount Pictures Corporation is an American film and television production company, production and Distribution (marketing), distribution company and the main namesake division of Paramount Global (formerly ViacomCBS). It is the fifth-oldes ...
for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the
isometric platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
'' Congo Bongo'' (1983).


Gameplay

The objective of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums (300 points). There are two fortresses to fly through, with an outer space segment between them. At the end of the second fortress is a boss in the form of the Zaxxon robot. The player's ship casts a shadow to indicate its height.Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two''
p. 158
, Taylor & Francis,
An altimeter is also displayed; in space there is nothing for the ship to cast a shadow on. The walls at the entrance and exit of each fortress have openings that the ship must be at the right altitude to pass through. Within each fortress are additional walls that the ship's shadow and altimeter aid in flying over successfully. The game is controlled by a four-directional joystick. On arcade cabinets this is an aircraft-type stick with a molded hand grip. Pushing forward makes the player's aircraft lower in altitude and pulling back makes it rise. The aircraft cannot move forward or backward; it flies at constant speed. As this sort of control and movement was not common in video games, the arcade cabinets have illustrations around the joystick to indicate the effect of each position on the aircraft.


Ports

Between 1982 and 1985, ''Zaxxon'' was ported to the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
,
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
, Atari 2600, Atari 5200,
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, ZX Spectrum,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, Dragon 32, ColecoVision,
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
, IBM PC compatibles, Sega SG-1000, TRS-80 Color Computer, and TRS-80. The Atari 2600 and Intellivision ports use a third-person, behind-the-ship perspective instead of the isometric graphics of the other versions.


Reception


Commercial

The arcade game was a major commercial success in North America. ''Zaxxon'' reached the top of the monthly US ''RePlay'' arcade charts in June 1982. The Amusement & Music Operators Association (AMOA) later listed it among the top six highest-grossing arcade games of 1982 in the United States. The game did not appear on the annual ' lists of top twenty highest-grossing arcade games 1982. ''Game Machine'' later listed ''Zaxxon'' in their June 1, 1983 issue as the eighth top-grossing table arcade cabinet of the month. The ColecoVision version was also commercially successful. ''Zaxxon'' was Coleco's best-selling non-bundled cartridge for the ColecoVision up until 1983. The home computer ports were commercially successful in North America and Europe. ''II Computing'' listed ''Zaxxon'' fourth on its list of top Apple II games as of late 1985, based on sales and market-share data. U.S. Gold's home computer version of ''Zaxxon'' was ranked number-two on the UK software sales chart in early 1985.


Reviews

The arcade game was well received upon release. David Cohen in his book ''Video Games'' praised the "incredible three-dimensional realism" in the graphics, which he considered the best in a video game to date, while describing the gameplay as "a mixture of driving and zap game." ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' praised the game for being "at the frontier of a third dimension in arcade games" and for its "realistic" altitude-based gameplay for the time. ''Video Games'' in 1983 called the ColecoVision version of ''Zaxxon'' a "coup for this new system". ''Video'' magazine also praised the ColecoVision version in its "Arcade Alley" column, describing it as "one of the most thrilling games available", and noting in passing that the only "serious criticism" of the arcade original was that "many players felt they needed flying lessons to have even a ghost of a chance of performing well". ''K-Power'' rated the Color Computer version with 8 points out of 10. The magazine praised its "excellent three-dimensional graphics", and concluded that "''Zaxxon'' is a game that can't be praised enough". '' Softline'' in 1983 called the Atari 8-bit version "a superb three-dimensional computer game ... Not since '' Choplifter'' has a game looked so impressive". The magazine also liked the graphics of the Apple II and TRS-80 versions despite those computers' hardware limitations, and predicted that ''Zaxxon'' would be a "long-lived bestseller". In 1984 the magazine's readers named the game the fifth most-popular Apple program, the worst Apple program, and third-worst Atari program of 1983.


Accolades

At the 1982 Arkie Awards, the arcade game received a Certificate of Merit as runner-up for Best Science Fiction/Fantasy Coin-Op Game. At the 1983 Arcade Awards, the console cartridge conversion received a Certificate of Merit as runner-up for Videogame of the Year. At the 1984 Arkie Awards, the dedicated console version was awarded Stand-Alone Game of the Year, while the home computer conversion received a Certificate of Merit as runner-up for Computer Game of the Year. In January 1985, '' Electronic Games'' magazine included ''Zaxxon'' in its Hall of Fame. In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...
magazine ranked the arcade version 51st on their "Top 100 Video Games."


Legacy


Re-releases

''Zaxxon'' is a bonus game in the '' Sega Genesis Collection'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. It is also an unlockable arcade game in '' Sonic's Ultimate Genesis Collection'' for the Xbox 360 and PlayStation 3. The arcade version was released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console in Japan on December 15, 2009, the PAL region on March 5, 2010, and North America on April 12, 2010. In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console.


Sequels

''Zaxxon'' was followed by an arcade sequel in November 1982: ''Super Zaxxon''. It has a different color scheme, the player's ship flies faster (making the game more difficult), the space segment is replaced with a tunnel, and the enemy at the end of the second fortress is a dragon. It did not do as well as the original. ''Super Zaxxon'' topped the US ''RePlay'' arcade chart for software conversion kits in July 1983. In 1984, Sega released ''Future Spy'' with a similar style. In 1987 '' Zaxxon 3-D'' was released for the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
. This console variation makes use of the 3-D glasses add-on. As with the Atari 2600 and Intellivision ports, it is forward-scrolling rather than isometric. '' Zaxxon's Motherbase 2000'' was released for the Sega 32X in 1995. It is the first ''Zaxxon'' game to incorporate polygon graphics. The game bore the ''Zaxxon'' brand only in the United States, as the Japanese version was named ''Parasquad'' and the European version was named ''Motherbase''. U.S. gaming critics generally remarked that the game was not similar enough to ''Zaxxon'' to justify the use of the brand. ''Zaxxon Escape'' was released on October 4, 2012, for iOS and Android devices. The game was criticized for having little resemblance to the original.


Popular culture

In 1982 Milton Bradley released a ''Zaxxon'' board game. In Paramount's 1984 film '' Friday the 13th: The Final Chapter'', the character
Tommy Jarvis Tommy Jarvis is a fictional character in the ''Friday the 13th'' franchise. He first appears in '' Friday the 13th: The Final Chapter'' (1984) as a child interested in special effects who encounters a seemingly unstoppable slasher— Jason Voorhe ...
, played by Corey Feldman, plays ''Zaxxon'' during his introduction. In 2012, ''Zaxxon'' was shown at "The Art of Video Games" exhibition at the Smithsonian.


Notes


References


External links

* * {{Authority control 1981 video games 1982 video games Apple II games Arcade video games Intellivision games Atari 2600 games ZX Spectrum games Atari 5200 games Atari 8-bit family games Cancelled Atari Jaguar games ColecoVision games Commodore 64 games MSX games Scrolling shooters Sega arcade games Sega Games franchises Master System games SG-1000 games U.S. Gold games Video games developed in Japan Video games with isometric graphics Video games with stereoscopic 3D graphics Virtual Console games Multiplayer and single-player video games