is a 1998 3D
fighting
Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
arcade game by
Capcom that draws heavily from the various subgenres of
mecha anime
Mecha anime and manga, known in Japan as and , are anime and manga that feature robots (mecha) in battle. The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are ...
. It was later ported to the
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
console. The player controls a giant robot which is used to fight another robot in one-on-one combat.
Studio Nue
Studio Nue, Inc. ( ja, スタジオぬえ) is a Japanese design studio formed in 1972 (as Crystal Art Studio) by Naoyuki Kato, Kenichi Matsuzaki, Kazutaka Miyatake, and Haruka Takachiho. Crystal Art Studio would change their name to Studio Nue ...
designed the robots in this game.
Story
The setting of ''Tech Romancer'' takes place in a far future of Earth, where advanced technology have made things calm and decent for the citizens of Japan and the rest of the world. However, the peace doesn't last long as an evil alien tyrant named Goldibus invades the planet with its loyal followers and seeks to conquer the world while enslaving the human race with an emotionless iron fist. An unlikely group of heroes band together to fight against the threat of Goldibus with their own unique mecha robots and all of them won't rest until Goldibus is defeated and the world is safe from the imminent danger.
Game modes
The game is primarily played in two modes: Story Mode, and Hero Challenge Mode. The Dreamcast version also had minigames that could be played on the
VMU for points.
Story Mode
Each mecha has its own story mode, which plays out like an anime series, with each battle broken up by an episode title,
eyecatch
In broadcasting, a commercial bumper, ident bumper, or break-bumper (often shortened to bump) is a brief announcement, usually two to fifteen seconds in length that can contain a voice over, placed between a pause in the program and its commercia ...
, and dialog scenes before and after each battle. Each mecha has its own story (where it is the star of its own show), and decisions made in the dialog scenes, as well as the conditions under which a battle is won, can cause some stories to branch out and have multiple paths and endings. The other mecha and characters naturally make appearances, but their role may vary from their actual origins to fit the "star" mecha's story.
Hero Challenge Mode
An "Arcade-style" mode where the player fights through each of the major mecha and bosses. Various hidden mecha and pilots found in the game can only be used in Hero Challenge Mode. In the Dreamcast version, points earned in Hero Challenge Mode and the VMU minigames could be used to purchase hidden characters including boss characters and movies.
Matching Service
In Japan, the game is re-released as "Choukou Senki Kikaioh For Matching Service" because of its online functionality.
Gameplay
Battles take place mostly on a flat 3D plane, with buildings and other terrain features scattered around. Destroying the terrain (by attacking or walking through them) releases power-ups, which include three weapons (vary between each character/mecha), armor or life powerups, and the Hero Mode powerup, which increases the power of your mecha's attacks, and may also unlock additional abilities or moves.
Rather than rounds, the matches are decided by the life meters of the fighters. Each fighter has two life meters, and is destroyed when the second one is depleted. In addition, each mecha gets an armor gauge that, when broken by consistent brute attacks, lowers the mecha's defense and makes it harder to recover from attacks received.
Each mecha has at least two super attacks, as well as a Final Attack, which is usable when the opponent is down to the last 50% of their second lifebar. This attack, when activated and successfully connected, automatically destroys the opponent, winning the battle.
Reception
in Japan, ''Game Machine'' listed the arcade version in their November 15, 1998 issue as the Fourth most-successful arcade game of the week.
GameRankings, which assigns a
normalised rating in the Percentages Grade, calculated an average score of 78% for The Dreamcast version.
[ '']Famicom Tsūshin
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' scored The Dreamcast version of the game a 29 out of 40, one points away from ''Silver Awards'' Editors' Choice.[ Greg Orlando of '' NextGen'' said of the game, "It's not often when we get to step into our favorite anime and beat some metal ass. Now if only the fighting were as inspired as the off-the-wall anime plot..."][ James Mielke of '']GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' described the game as “A Combination of great graphics and solid fighting fun”, He noted the game has contains more replay value than Jojo's Bizarre Adventure
is a Japanese manga series written and illustrated by Hirohiko Araki. It was originally serialized in Shueisha's ''shōnen'' manga magazine ''Weekly Shōnen Jump'' from 1987 to 2004, and was transferred to the monthly ''seinen'' manga ...
, Street Fighter III, and Plasma Sword: Nightmare of Bilstein combined. Anoop Gantayat of IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
described the game as “The Best Single-Player mode ever in a Fighting Game” due to the inclusion of Dialogue tree
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
. BenT of '' Planet Dreamcast'' described the game as “a great surprise from Capcom” due to Its Japanese Anime stylings and superb character design, as well as the simple yet addictive gameplay. but criticised the overly simplistic gameplay, and underwhelming graphics compare to other titles released for the Dreamcast around the same time (most notably '' Resident Evil – Code: Veronica'' which were also made by Capcom and ''MDK2
''MDK2'' is a 2000 third-person shooter, Action-adventure game, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Microsoft Windows, Windows and PlayStation 2. It is a sequel to the 1997 ...
'', from Bioware
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
).
Notes
References
External links
*
*
Official Japanese Site
{{in lang, ja
1998 video games
Arcade video games
Capcom games
Dreamcast games
Video games about mecha
Fighting games
Video games developed in Japan
Virgin Interactive games