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''Tatsunoko vs. Capcom: Ultimate All-Stars'' is a
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
fighting game developed by
Eighting , stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, ...
and published by Capcom. The game features characters from both Capcom's video game franchises and various
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series produced by
Tatsunoko Production and often shortened to , is a Japanese animation company. The studio's name has a double meaning in Japanese: "Tatsu's child" (Tatsu is a nickname for Tatsuo) and "sea dragon", the inspiration for its seahorse logo. Tatsunoko's headquarters are i ...
. It was originally released in Japan for arcades and the Wii video game console in December 2008 as . Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a second version, ''Ultimate All-Stars'', was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and online multiplayer. In ''Tatsunoko vs. Capcom'', players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their ''Vs.'' fighting game series, which includes the ''
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though ...
'' and ''
Capcom vs. SNK , also known as simply ''Capcom vs. SNK'' in international releases, is a 2000 head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Segas NAOMI hardware and later ported to the Dreamcast. It is th ...
'' series, and the first to be fully rendered in 3D graphics. The game is set in a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that other ...
environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the ''Vs.'' series and the Wii. The game received generally positive reviews from critics, who praised its approachable gameplay for newcomers and depth for veteran players. However, reviewers had mixed experiences with its online component, and found Arcade mode lacking in
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professiona ...
. According to the game's producer, Ryota Niitsuma, development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity; however, multiple critics questioned if that was the best choice. Capcom announced in April 2010 that the game was a commercial success.


Gameplay

''Tatsunoko vs. Capcom'' is a
tag team Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of establish ...
-based fighting game in which players control characters with different attacks and fighting styles, and engage in combat to deplete their opponent's life gauge. The gameplay is set in a 2.5D environment where the characters are rendered in three-dimensional graphics, but their movements are restricted to a two dimensional plane; they may only move left and right, and upward through the air. Each player may select a team of two characters and can switch between them during combat. Alternatively, players may select one of two "giant" characters, who cannot be played as part of a team. When characters switch, the incoming one performs a special attack upon entry, and the previous one can regenerate health. Eighting/Capcom (2010), p. 18. Characters not in play may be used to assist, and to perform powerful team moves. Eighting/Capcom (2010), p. 20. A match ends when a team has no characters left, or when the timer reaches zero—in which case, the team with the most remaining life wins. Eighting/Capcom (2010), p. 7. The arcade release of ''Cross Generation of Heroes'' has a control scheme consisting of a joystick and four buttons. Wii versions of ''Tatsunoko vs. Capcom'' have five control options: the
Classic Controller The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo ...
, Nintendo GameCube controller, third-party arcade sticks, and two simplified control schemes—intended for inexperienced players—for the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
. Players use controller inputs to perform attacks; the most basic attacks are executed by pressing one of three attack buttons: light, medium, or strong. Players may augment basic attacks with joystick or control pad directional inputs; for example, a standard strong attack can become a
sweep Sweep or swept may refer to: Cleaning * Sweep, the action of using a brush to clean * Chimney sweep, a worker who clears ash and soot from chimneys * Street sweeper, a person's occupation, or a machine that cleans streets * Swept quartz, a cleani ...
when the down input is added. Eighting/Capcom (2010), pp. 19, 21. Basic attacks can be strung together to perform
combos Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings. History Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
. Each character has unique "universal techniques"—special attacks that are more powerful than normal moves—that require complex control inputs. Eighting/Capcom (2010), pp. 24–35. Eighting/Capcom (2010), pp. 16–17. Similar inputs are used to perform even stronger versions of special moves called Hyper Combos and Team Hyper Combos; these deal damage relative to the size of the player's Hyper Combo gauge, which increases when the character inflicts or receives damage. Eighting/Capcom (2010), p. 22. Certain universal techniques are usable by all characters; for example, each character possesses one that launches opponents upward, rendering them vulnerable to an " air combo". Other common universal techniques include the "Baroque Combo", which sacrifices the regenerable portion of a character's life gauge, but allows players to extend combos and deal more damage; and the "Mega Crash", which creates a temporary barrier around the character to knock back opponents, but partially drains their Hyper Combo and life gauges.


Modes

''Cross Generation of Heroes'', the 2008 Wii version of ''Tatsunoko vs. Capcom'', has an Arcade
game mode In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
: the player fights against
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
(AI)-controlled opponents to reach the final boss character, Yami from ''
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months a ...
''.
Time attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-dow ...
and Survival modes are also available, and require the player to defeat every character in the game. While Survival limits health regeneration, Time attack challenges players to win in the shortest time possible. Other modes include Vs. Mode, in which two players engage in combat, and Original Games, which sees up to four players competing in character-specific minigames. Using money obtained throughout the game, the player may purchase unlockable characters, alternate character costumes, minigames, character profiles, movies, illustrations, and background music. Once purchased, the latter four are viewable in a gallery. The arcade release of ''Cross Generation of Heroes'' omits the game modes, and instead features a character selection screen from which a player may compete against either AI opponents or a second player. ''Ultimate All-Stars'' has largely the same features as the Wii version of ''Cross Generation of Heroes'', with the exception of Original Games; instead, it features a
top-down shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
minigame set in the ''
Lost Planet ''Lost Planet'' is a video game series of third-person shooters published by Capcom. The series follows a number of protagonists on E.D.N III, a planet in the process of an ice age, as they survive and fight the environment, various alien creature ...
'' world called "Ultimate All-Shooters". Unique to ''Ultimate All-Stars'' is
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
support for Vs. Mode competition over the Internet. Online multiplayer matches may be played either with registered friends or opponents, or randomly selected participants. Players can choose from randomly selected opponents to be of a rank similar to their own. Rank is decided by battle points, which fluctuate when a ranked match is won or lost. Once a match is completed, players can add a consenting opponent to a Rival Roster for future matches. Eighting/Capcom (2010), pp. 12–13.


Playable characters

''Ultimate All-Stars'' contains 26 playable characters from Capcom video game franchises like ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', '' Mega Man'', and ''
Viewtiful Joe is a side scrolling beat 'em up video game franchise created by Japanese game designer Hideki Kamiya. It is primarily developed and published by Capcom and its subsidiary Clover Studio. Games ''Viewtiful Joe'' (2003) The first game in the ...
'' and Tatsunoko Production anime franchises such as ''
Science Ninja Team Gatchaman is a Japanese animated franchise about a five-member superhero ninja team created by Tatsuo Yoshida and produced by Tatsunoko Productions. The original anime series, which debuted in 1972, was eponymously entitled ''Kagaku Ninja-tai Gatcham ...
'', ''
Yatterman is a Japanese anime television series broadcast from January 1, 1977 to January 27, 1979, comprising 108 episodes. It is the second and longest show in the ''Time Bokan'' series by Tatsunoko Productions. The series succeeded ''Time Bokan'' a ...
'', and ''
Casshan ''Casshan'', also known in Japan as , is an anime series created by Tatsunoko Productions founder Tatsuo Yoshida in 1973. The ''Casshern'' franchise also includes a 1993 original video animation titled '' Casshan: Robot Hunter'', and a 2004 ...
''. The original arcade version of ''Cross Generation of Heroes'' features 18 characters, which was increased to 22 for its Wii release; one character from this version does not appear in ''Ultimate All-Stars''. The rosters of both ''Ultimate All-Stars'' and ''Cross Generation of Heroes'' are evenly divided between Tatsunoko and Capcom characters. The game's two largest and most powerful characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, cannot have partners; by extension, they cannot perform universal techniques that require a partner. Non-playable characters, derived from Capcom and Tatsunoko intellectual properties, make cameo appearances during certain attacks; for example, Casshan is assisted by his robotic dog, Friender, while Doronjo is accompanied by her lackeys Boyacky and Tonzura.


Tatsunoko characters


Capcom characters

;Notes


Development

''Tatsunoko vs. Capcom'' was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. In-company discussions at Capcom about it started in mid-2006; Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a ''Vs.'' game than a ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' game. The resulting project was the seventh Capcom-designed entry in the ''Vs.'' series and the first in over seven years. In the 2000s decade, fighting games were less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres. The research and development team started work in parallel with ''
Street Fighter IV is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since ''Street Fighter III'' in 1997, a hiatus of eleven years. The coin-operated arcade game version was ...
''. "Capcom oped tobring back the fighting genre into the mainstream market ..with a serious fighting game for very hardcore fans, and another with a slightly lowered barrier to entry," Niitsuma said.
Eighting , stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, ...
, Capcom's hired developer, took on the job in early 2007. ''Tatsunoko vs. Capcom''s design was a departure from the complex attack systems of the ''Street Fighter'' series, and of certain ''Vs.'' titles. The game is built around a simplified three-button attack system (light, medium, and strong); it was inspired by the control systems commonly used by both the ''Vs.'' series and the Wii, which allows intricate moves to be performed with basic control inputs. On May 22, 2008, Capcom announced the game, titled ''Tatsunoko vs. Capcom: Cross Generation of Heroes'', for release in Japanese arcades. The arcade cabinets'
system board A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
was
proprietary hardware Proprietary hardware is computer hardware whose interface is controlled by the proprietor, often under patent or trade-secret protection. Historically, most early computer hardware was designed as proprietary until the 1980s, when IBM PC changed ...
based on the Wii. Beta units were sent to test locations in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and List of cities in Japan, largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, ...
(July 10–13) and
Osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of ...
(July 25–27). By September, the game was 70% complete, and a Wii version was announced for Japanese release. Capcom gradually revealed the game's cast until release. It was released in Japan on the Wii on December 11, 2008, and an arcade version followed in mid-December 2008. When choosing candidates for the Tatsunoko and Capcom character rosters, the development team was free to nominate any character it wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, " ehad to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters." Selection emphasis was placed on main characters, rather than on villains. Certain characters were denied by Tatsunoko Production without explanation to Capcom. "We weren't privy to a lot of their decision making process. They didn't share a lot of reasons with us. When they said no and we asked why, they wouldn't tell us, but would give us another suggestion," Niitsuma said. They disallowed characters from ''
Genesis Climber MOSPEADA (literally "Armored Genesis MOSPEADA") is an anime science fiction series created by Shinji Aramaki and Hideki Kakinuma. The 25-episode television series ran from late 1983 to early 1984 in Japan. MOSPEADA stands for Military Operation Soldi ...
'' or ''
Samurai Pizza Cats ''Samurai Pizza Cats'' is an American animated television adaptation of the anime series ''Kyatto Ninden Teyandee'' (''Cat Ninja Legend Teyandee''), produced by Tatsunoko Productions and Sotsu Agency. The series originally aired in Japan on T ...
'', despite the high number of fan requests for the latter. The eponymous characters of Tatsunoko's ''
Muteking, The Dashing Warrior is an anime television series produced by Tatsunoko Productions for Fuji TV. It ran from September 7, 1980, to September 27, 1981. Twelve-year-old Rin Yuki loyally supported his father when the world laughed at the scientist for saying that E ...
'' and '' Nurse Witch Komugi'' were among those planned for inclusion, but were eventually scrapped. The finalized Tatsunoko cast consists of characters that the team enjoyed in their youth. The development team hoped to include Capcom's Phoenix Wright and
Franziska von Karma ''Ace Attorney'' is a series of legal thriller comedy-drama adventure/visual novel games created by Shu Takumi. Players assume the role of a defense attorney in a fictional courtroom setting in the main series. Published by Capcom, the series ...
from the ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, '' Phoenix Wright: Ace Attorney'', was released in 2001; since then, five ...
'' series, but, while the latter's use of a whip made her easy to incorporate, the team struggled to find appropriate attacks for Phoenix. Since Phoenix doesn't move from the waist down in his original game environment, the team considered adding tires to his desk and having the entirety move as a single character. However, this was abandoned due to potential collision issues. Though they envisioned an attack that used his catch-phrase "", with the letters themselves used to attack the opponent, they found that localization would have changed the Japanese four-character phrase (in
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
) to a ten-letter word in English, unbalancing the game. According to Niitsuma, during an interview with Siliconera, the inclusion of the race car driver and title character from ''
Speed Racer ''Speed Racer'', also known as , is a Japanese media franchise about Auto racing, automobile racing. ''Mach GoGoGo'' was originally serialized in print in Shueisha's 1966 ''Shōnen Book''. It was released in tankōbon book form by Sun W ...
'' was discussed but could not be incorporated as he lacked a viable moveset and the vehicle itself wasn't feasible.
Arthur Arthur is a common male given name of Brythonic origin. Its popularity derives from it being the name of the legendary hero King Arthur. The etymology is disputed. It may derive from the Celtic ''Artos'' meaning “Bear”. Another theory, more wi ...
from ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was '' Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'', and
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from '' Capcom Fighting Evolution'' were also scrapped. The game is the first Capcom-designed ''Vs''. installment to be rendered fully in 3D. ''Tatsunoko vs. Capcom'' and its graphical characteristics were optimized for the Wii, which prevents the game from being
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to other consoles without completely re-building the game. Niitsuma explained that its Wii exclusivity was also due to a lack of Capcom fighting games for the console, and because the Wii's casual quality matches the ''Vs.'' series trait of accessibility. The producer suggested that porting a sequel would be easier, but that Capcom would gauge the reception of the Wii game before making such plans. Capcom USA's Corporate Officer/Senior Vice-President Christian Svensson revealed in early November 2012 that Capcom's rights with Tatsunoko have lapsed thus disallowing Capcom to sell ''Tatsunoko vs. Capcom'' physically or digitally.


Localization

On May 6, 2009, Capcom listed two "mystery games" as part of their
Electronic Entertainment Expo 2009 The Electronic Entertainment Expo 2009 (E3 2009) was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees. Majo ...
(E3 2009) lineup. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' magazine revealed "Capcom Mystery Game #1" to be the North American localization of ''Tatsunoko vs. Capcom: Cross Generation of Heroes'', with the new subtitle "''Ultimate All-Stars''". It was playable at the company's E3 booth. European and Australian releases were announced on later dates. The game was originally unintended for release outside Japan, but was localized by Capcom due to positive fan reception. Tatsunoko Production assisted Capcom with its character licensing issues; while Tatsunoko Production holds such rights in Japan, they are licensed to companies such as
Time Warner Warner Media, LLC ( traded as WarnerMedia) was an American multinational mass media and entertainment conglomerate. It was headquartered at the 30 Hudson Yards complex in New York City, United States. It was originally established in 1972 by ...
in other countries. Niitsuma said that acquiring character licenses was difficult, as it was largely done one at a time, and characters cleared in North America had to be checked separately in Europe. Another issue was the possibility that Eighting would be occupied with other projects. Time constraints led Niitsuma to replace the character-specific minigames of ''Cross Generation of Heroes'' with "Ultimate All-Shooters", an expansion of PTX-40A's minigame. Artwork by
UDON Udon ( or ) is a thick noodle made from wheat flour, used in Japanese cuisine. It is a comfort food for many Japanese people. There are a variety of ways it is prepared and served. Its simplest form is in a hot soup as with a mild broth called ...
replaced the animated character-specific endings. A Capcom press release in June 2009 stated that the North American release would have more mini-games, an "enhanced" story mode, and support for online play. The roster would be expanded by five characters, but would lose one unnamed Tatsunoko character. However, Capcom later revised this press release, as it was incorrect, with the statement that they were "looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko and ..exploring the option of online gameplay." On September 9, 2009, Capcom announced the Japanese release of ''Ultimate All-Stars''. Starting on that day, the company periodically revealed the game's new characters; however, the full cast was leaked through JavaScript code on the game's official Japanese site. With the exception of
Hakushon Daimaō is an anime television series by Tatsunoko Productions. that originally ran from October 1969 to September 1970, with a total of 52 episodes on Fuji TV. It tells the story of a boy who finds a bottle with a mysterious power - each time its ...
, who was removed due to unspecified licensing issues, every playable character from the original Wii release was included. Hakushon Daimaō was also removed in ''Ultimate All-Stars'' Japanese release, due to both his unpopularity with players, and the game's status as a localization of the North American version. The new characters encompassed Frank West from ''
Dead Rising is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom until Capcom Vancouver took over developing the franchise. As of March 31, 2022, the game series has sold 15 million units worldwide and is ...
'',
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usual ...
from ''
Mega Man X is a series of action platform video games released by Capcom. It is a sub-series of the ''Mega Man'' franchise. The first game was released on December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom; most o ...
'', Yatterman-2 from ''
Yatterman is a Japanese anime television series broadcast from January 1, 1977 to January 27, 1979, comprising 108 episodes. It is the second and longest show in the ''Time Bokan'' series by Tatsunoko Productions. The series succeeded ''Time Bokan'' a ...
'', Joe the Condor from ''
Gatchaman is a Japanese animated franchise about a five-member superhero ninja team created by Tatsuo Yoshida and produced by Tatsunoko Productions. The original anime series, which debuted in 1972, was eponymously entitled ''Kagaku Ninja-tai Gatcham ...
'', and the title character from ''
Tekkaman Blade is a 1992 Japanese anime television series produced by Tatsunoko Production and Sotsu Agency. The series was directed by Hiroshi Negishi and written by Mayori Sekijima and Satoru Akahori. The story follows an organization called the Spac ...
''. Shinji Ueda served as a director along with Hidetoshi Ishizawa. Ishizawa admitted that, just as ''Cross Generation of Heroes'' was not initially planned to be released internationally, neither was ''Ultimate All-Stars'' planned to be released in Japan. However, fan appeals and the research and development team's own hopes resulted in the game's Japanese localization.


Launch

An official launch event for ''Tatsunoko vs. Capcom: Ultimate All Stars'' was held at the
Nintendo World Store Nintendo New York (previously known as Nintendo World and The Pokémon Center) is the flagship specialty store of video game corporation Nintendo. Located in 10 Rockefeller Plaza, at Rockefeller Center in New York City, the two-story, store open ...
in the
Rockefeller Center Rockefeller Center is a large complex consisting of 19 commercial buildings covering between 48th Street and 51st Street in Midtown Manhattan, New York City. The 14 original Art Deco buildings, commissioned by the Rockefeller family, span th ...
on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm. The game was released in North America on January 26, in Japan on January 28, and in Europe on January 29. Capcom's Community Manager Seth Killian expressed satisfaction with the North American sales of ''Ultimate All-Stars''. " 'Tatsunoko Vs Capcom''certainly beat the initial expectations. It didn't set any land speed records, but it was a success," Killian stated. "And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce." In Japan, ''Ultimate All-Stars'' sold 18,913 units as of January 2, 2011, and, as of December 27, 2009, ''Cross Generation of Heroes'' has sold 62,805 units. Certain versions of ''Tatsunoko vs. Capcom: Ultimate All-Stars'' are bundled with a
Mad Catz Mad Catz Global Limited (formerly Mad Catz Interactive, Inc.) is an American Chinese-based company that provides interactive entertainment products marketed under Mad Catz, GameShark (gaming products) and TRITTON (audio products). Mad Catz distr ...
arcade stick, whose artwork was produced by Japanese artist
Shinkiro , best known under the pen name of , is a Japanese illustrator and conceptual artist who used to work for SNK and is currently employed by Capcom. Prior to joining Capcom, Shinkiro was employed by SNK, where he provided the character designs and ...
. Pre-orders from GameStop included eight of thirteen lenticular trading cards. As a buying incentive, Capcom's Japanese online store offered a ''Secret File'' compilation book of concept art, illustrations and design notes; it is the twenty-seventh volume of the ''Secret File'' series, which was originally published between 1996 and 1999 as a supplement to Capcom games of the time. The store also included an audio CD with four vocal tracks from the game: the opening song from ''Cross Generation of Heroes'', "Across the Border", sung by
Asami Abe is a former Japanese singer and actress, also known as the younger sister of Japanese singer and actress Natsumi Abe. She started her career doing commercials for Nintendo Puzzle Collection, and she has also appeared in a few TV dramas. Biog ...
; ''Ultimate All-Stars'' English re-recording of this song, sung by Anna Gholston, with rap by James C. Wilson; and the Japanese and English versions of Roll's theme song composed by Yoshinori Ono.


Reception

''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
''s four reviewers each gave ''Tatsunoko vs. Capcom: Cross Generation of Heroes'' a score of 8/10. They believed that its variety of characters and its fighting system were strong points, but found its gameplay to be slightly flat, as skilled players are obligated to use Baroque Combos repeatedly. Licensing and resource issues made
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Ricardo Torres,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's John Tanaka, GamesRadar and other critics doubtful that the game would see an international release. Describing the game's cast of licensed characters,
Adam Sessler Adam Sessler (born August 29, 1973) is an American video game journalist, television personality and consultant. He is best known as the host for the video game review series ''Xplay'' and the editor-in-chief for G4's video game section. Upon hi ...
of ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on Y ...
'' stated that "clearing the American rights to show them all in one game would be a logistical nightmare." He also pointed out the largely unknown cast to non-Japanese audiences—a notion IGN's Mark Bozon agreed with. When ''Ultimate All-Stars'' debuted at E3 2009, it garnered numerous
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
-specific awards, and won the Game Critics Award for "Best Fighting Game". ''Tatsunoko vs. Capcom: Ultimate All-Stars'' received positive reviews, with an average score of 85% on review aggregate sites
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and GameRankings. Critics praised its balance between accessibility and depth; Adam Sessler called it the perfect game for the Wii's demographic, and remarked that it allows "grandmas, kiddies and junkies" to perform intricate combos, while including deeper gameplay mechanics for the "more refined palate". Contrasting the game with previous ''Vs.'' titles,
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reviewer Randolph Ramsay stated that its use of fewer buttons "may seem less complex .. but this simplicity belies the depth of each character's move set."
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
's Matt Edwards believed that, compared to the separate buttons for punches and kicks in '' Marvel vs. Capcom 2: New Age of Heroes'', ''Tatsunoko vs. Capcom''s streamlined approach was moderately easy to learn. Edwards claimed that the game is a "slightly slower and more user-friendly ''Marvel'', without losing the ability to pull-off crazy 50+ hit combos." Reviewers lauded the variety of ''Tatsunoko vs. Capcom''s graphical presentation and character playstyles. Ben Kuchera of Ars Technica wrote that its over-the-top attacks can be "huge, colorful, screen-filling blasts of light and movement," and that combos "flash across the screen, claiming you landed billions of points of damage." Adam Sessler and
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's Richard Li found that each character played in a vastly different way; Li explained that there are characters who take advantage of sheer speed and long range moves, others who use momentum to apply pressure to opponents and those who rely on a single opportune moment to deal vast amounts of damage. Heidi Kemps of '' GamePro'' contrasted the game with ''Marvel vs. Capcom 2'', and noted that "every combatant in ''Tatsunoko'' feels carefully designed to be unique, intriguing, and most importantly, worth investing time into mastering." Bozon, Edwards, and VideoGamer.com's Wesley Yin-Poole believed that the characters were well-animated, and chained attacks together seamlessly. Li criticized Capcom for not providing an easy alternative to unlock characters since the multiple Arcade mode playthroughs needed to unlock them could be frustrating. Nintendo World Report's Neal Ronaghan mentioned it can get tedious, and echoing Li's sentiment, Ryan Scott of GameSpy complained that "arcade mode needs to be left to die," as multiplayer is the primary reason for playing fighting games. Both Scott and Ramsay thought many of the other unlockables obtainable through Arcade mode didn't offer sufficient value. Reviewers had mixed experiences with its online component;
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's Robert Workman reported that it ran fluidly, but Scott said that the game lagged often enough to be unplayable. Edwards thought "the netcode hasn't shown itself to be particularly sturdy," but the situation may improve as the number of local players increase. Both Bozon and GameTrailers said that performance depends on each player's connection; the latter explained that lag is more likely to occur when playing against a distant opponent. The game's soundtrack was lauded, with Robert Workman of
GameDaily GameDaily (GD) was a video game journalism website based in the United States. It was launched in 1995 by entrepreneur Mark Friedler under the name Gigex and focused on free game demo downloads. The site changed its business model from a flat fee ...
highlighting its "fantastic mix of strong techno tunes and dramatic battle themes." Ramsay cited its "convincing battle effects" and "catchy music"; he believed that the latter complemented the game's dynamic nature and presentation. Bozon and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
''s Chris Scullion expressed annoyance with the voice work of the top-down shooter minigame. Bozon explained that three of the four playable characters yell every time they fire. Critics speculated on the commercial risk of localizing ''Tatsunoko vs. Capcom'' for the Wii. Kemps considered it a risky undertaking for Capcom, as the console isn't renowned for fighting titles, and as the game abandons the three-on-three matches of the ''Marvel'' titles—which popularized the ''Vs.'' series—in favor of the two-on-two formula used in the older, more obscure ''Vs.'' games. Kemps and Bozon pointed out that the game's Tatsunoko characters are largely unknown to non-Japanese audiences; this caused Bozon to liken the game to a dark horse, as he considered it to be one of the Wii's best titles. Li reported that "Many wondered why Capcom chose Nintendo's Wii as the exclusive platform .. a multiplatform release would reach a broader audience, critics argued." The game's quality led Yin-Poole to question whether it would stay exclusive to the Wii; he speculated, "Perhaps ''TvC'' is a test, then. If it sells even remotely well, maybe we'll see a sequel on Microsoft and Sony's consoles. Or maybe, fingers crossed, it'll add further weight to the case for 'Marvel_vs._Capcom_3''.html" ;"title="Marvel_vs._Capcom_3.html" ;"title="'Marvel vs. Capcom 3">'Marvel vs. Capcom 3''">Marvel_vs._Capcom_3.html" ;"title="'Marvel vs. Capcom 3">'Marvel vs. Capcom 3''"


See also

* ''Tatsunoko Fight'', a 2000 fighting video game featuring characters from various Tatsunoko properties


References

;Bibliography *


External links

* * *''Tatsunoko vs. Capcom'' at Nintendo
US site


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