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Eighting
, stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, Mahou Daisakusen/Sorcer Striker was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's demise. The company featured a handful of former Compile employees, mainly those who worked on ''Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki Nakashima, a ...
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Oh! Bakyuuun
''Ghoul Panic'' is a 1999 light gun shooter arcade game developed by Eighting/Raizing and published by Namco. A version for the PlayStation was released in 2000. Players used lightguns to complete a series of minigames, done by firing at on-screen targets. In these minigames there is an objective that must be fulfilled before the time runs out to progress such as shooting a certain amount of enemies or protecting small, yellow cats from projectiles. It ran on the Namco System 12 arcade hardware. The game was produced by Raizing artist Shinsuke Yamakawa, whose previous works include ''Battle Garegga'' and '' 1944: The Loop Master'', with sound effects by Manabu Namiki. It is heavily inspired by Namco's ''Point Blank'' series of games, with a focus on thrill and adventure. Yamakawa recalls the game being in development when Raizing's development staff had dramatically increased in number. ''Ghoul Panic'' was liked by critics for its gameplay, graphics and multiplayer features, alth ...
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Sorcer Striker
''Sorcer Striker'' is a 1993 in video gaming, 1993 Shoot 'em up#Types, vertically scrolling shooter arcade game originally developed by Raizing (now known as Eighting) and published by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the ''Mahō Daisakusen'' trilogy, which includes ''Kingdom Grand Prix'' and ''Dimahoo'', and the first video game to be created by Raizing. ''Sorcer Striker'' served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile (company), Compile staff who previously worked on the ''Aleste'' series. Though first released in arcades, the game was later Porting#Porting in gaming, ported to other Video game#Platforms, platforms, each one featuring various changes compared to the original version a ...
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Kingdom Grand Prix
''Kingdom Grand Prix'' is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the '' Mahou Daisakusen'' series, but the first to be a shooter/racing hybrid. Gameplay The game consists of a vertically scrolling field where the player races against seven contestants while shooting enemies and avoiding enemy bullets. Tapping the fire button fires the player's weapons; holding it down gives the player a speed boost. In addition to these speed boosts, overall speed will increase or decrease depending on screen position (the higher up the player craft is onscreen, the faster it travels). Overall speed decreases every time a life is lost or the next stage is reached. The player is also given a limited amount of bombs which destroy most on-screen enemies and slow down the opponent racers. There are four power-ups in ''Kingdom Grandprix''. All have a cumulative effect on overal ...
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Battle Garegga
is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, ''Battle Garegga Rev.2016'' was released in 2016. It was followed by a spiritual successor titled '' Battle Bakraid'' in 1999. Gameplay In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button. Upon killing a regular enemy on the ground, a red Small Bomber token will appear. Picking up enough of these gives the player one Large Bomber token, but the player can use their remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be reduc ...
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Toaplan
was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, ''Tiger-Heli'' (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output. Though initially exclusive to arcades, they expanded with the Sega Genesis in 1990. The company ceased development of shoot 'em up projects before declaring bankruptcy in 1994. Several offshoot developers such as Tamsoft, Eighting, Cave (company), CAVE, Gazelle (software company), Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other stud ...
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Bloody Roar 2
''Bloody Roar 2'', known as ''Bloody Roar 2: Bringer of the New Age'' in Europe and Japan and as ''Bloody Roar II: The New Breed'' in the United States, is a fighting arcade game developed by Eighting and Raizing in 1999. It is the sequel to the first '' Bloody Roar'' and the second installment of the '' Bloody Roar'' series. Gameplay Just like its predecessor, every character has a beast form that can be used to initiate new attacks, recover some lost health and generally be faster and/or more powerful with their attacks. In addition, the sequel introduces "Beast Drives": super attacks that initiate a cutscene and inflict substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character. Plot Five years after the events of the first game, the zoanthropes who had gotten involved in the conflict against the fallen Tyron Corporation have since resumed their normal and peaceful lives. However, the peace does not last long as a new thr ...
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Bloody Roar (video Game)
''Bloody Roar'', known as ''Bloody Roar: Hyper Beast Duel'' in Europe and Japan, is a fighting video game originally developed by Raizing (now Eighting) as an arcade game. It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation. The arcade version was released on July 7, 1997 and was titled ''Beastorizer'' in North America. The PlayStation version was released in Japan on November 6, 1997, in North America (under the title ''Bloody Roar'') on October 31, 1997 and in Europe in March 1998. ''Bloody Roar'' is the first game in the '' Bloody Roar'' video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, an underground organization that seeks to use zoanthropes as mind-controlled weapons. The game received generally positive reviews ...
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Battle Bakraid
is a vertical scrolling shoot 'em up arcade game by Eighting released in 1999. It is the spiritual successor (sometimes incorrectly thought of as a sequel) to the 1996 arcade game ''Battle Garegga''. Players control one of nine fighter jets and shoot enemies, collect power-ups, and defeat bosses to advance through the game. In 2022, the game will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console, marking its first appearance outside the arcades. Gameplay Stages * Training: There are less enemies and bullets, and player's fighter automatically uses a bomb when being hit. The game ends after four stages. * Normal: A course of medium difficulty with six stages. * Advance: A course with eight stages, with increased enemy firing rate and bullet density. * Special/Only Boss: When selected without specifying stage or boss, player plays a course consists of all the boss segments of all stages. When specifying a ...
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Armed Police Batrider
is a vertically scrolling manic shooter arcade game developed by Raizing and published by Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous games of Raizing ''Mahou Daisakusen'' and ''Battle Garegga''. In 2022, the game was included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console, marking its first appearance outside the arcades. Gameplay Gameplay takes place across up to seven stages, with a varying number of bosses depending upon the player selection and whether certain hidden tasks have been performed during gameplay. During Advanced course, it is possible to fight as few as seven or as many as all eighteen of the game's bosses. Small and Large Shot powerups, Option powerups and medals drop frequently from popcorn enemies and fall down off the screen ...
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Yuichi Toyama
is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC). Early years Toyama started his path in the video game industry after his enjoyment of playing Space Invaders. He had read magazines that featured games like Space Invaders, Star Wars, and Gundam. He always wanted to enjoy those games at home. He originally wanted to either get a Sharp MZ-80 or an NEC PC-8001, but in the end, he started with a Hitachi Basic Master Level 2. After testing the games on it, he had no choice but to do game programming on his own. Career Technosoft (1987-1989) Toyama started at Technosoft when he was a teenager. He started with being a designer for the game, Feedback, then later a planner and programmer for Herzog Compile (1989-1992) Eighting (1994-2017) Taito (2017-present) Works References External links (Japanese ...
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Panic Bomber
is a 1994 puzzle video game, puzzle video game developed and published by Hudson Soft for the TurboGrafx-16#TurboGrafx-CD/CD-ROM², PC Engine (in Super CD-ROM² format) on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. ''Panic Bomber'' is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game ''Tetris''. The Virtual Boy version was received mixed reception for its handling of the platform's visual capabilities. Gameplay It is a "falling blocks" puzzle game based on the ''Bomberman'' franchise. The goal of the game is essentially to cause your opponent to lose ...
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Dimahoo
''Dimahoo'' is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000. It was released in Japan as . It is a sequel to 1993's ''Sorcer Striker'' and 1994's ''Kingdom Grand Prix''. The game's soundtrack was published by Suleputer. Gameplay The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player. All of the characters in ''Dimahoo'' have a machine gun style shot, their own special bomb attack which ultimately makes them invincible for a se ...
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