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''Mega Man 2'' is an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
developed and published by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. It was released in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
in 1988 and in
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and PAL regions the following years. ''Mega Man 2'' continues
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
's battle against the evil Dr. Wily and his rogue robots. It introduced graphical and gameplay changes, many of which became series staples. Although sales for the original ''
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
''were unimpressive, Capcom allowed the team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game, using unused content from the first game. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer. ''Mega Man 2'' is the second best selling ''Mega Man'' game, with more than 1.51 million copies sold. Critics praised its audio, visuals and gameplay as an improvement over the first game. Many publications rank ''Mega Man 2'' as the best game in the series and one of the greatest video games of all time. It has been featured in game compilations, including '' Mega Man Legacy Collection'' for Windows,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, Xbox One,
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, become a part of console emulation services, and appeared on mobile phones. '' Mega Man 3'' was released in 1990.


Plot

After his initial defeat Dr. Wily, the series' main
antagonist An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, riv ...
, creates his own set of Robot Masters in an attempt to counter Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. He also constructs a new fortress and army of robotic henchmen. Mega Man is then sent by his creator, Dr. Light, to defeat Dr. Wily and his Robot Masters. Mega Man defeats the eight new Robot Masters and then challenges Wily himself. During the final fight, Dr. Wily flees into the caves beneath his fortress and when Mega Man follows, attempts to trick Mega Man into thinking he is a space alien, but Mega Man defeats the alien revealing it to be a holographic projection device which malfunctions showing Dr. Wily at the controls. After the scientist begs for mercy, Mega Man spares Wily and returns home.


Gameplay

''Mega Man 2'' is a platform and
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
like its predecessor, ''Mega Man''. The player controls Mega Man as he traverses eight stages to defeat the bosses, Dr. Wily's Robot Masters: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Each Robot Master features a unique weapon and a stage related to their weapon's power. For example, Air Man shoots small tornadoes and is fought in a sky-themed level, while Wood Man can use a shield of leaves and is found in a forest-themed stage. After defeating a boss, their signature weapon becomes available to the player. The Robot Masters have weaknesses to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay. After completing certain stages, Mega Man receives a special item. These items create platforms that allow Mega Man to access areas that he otherwise could not. After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of six levels that are played linearly. As in the first game, the player is required to fight each Robot Master a second time in Dr. Wily's fortress. However, these battles take place in a single room rather than a series of linearly connected rooms. The room contains teleportation devices that lead to each Robot Master. The devices can be entered in any order, but are not labeled. Once the bosses are defeated again, the player must fight Dr. Wily. ''Mega Man 2'' features a few gameplay changes from the original ''Mega Man''. A new item, the Energy Tank, allows a player to refill Mega Man's health at any time. Also introduced is a password system. After defeating each Robot Master a password is displayed, allowing the player to return to that particular point in the game after restarting the system. The password stores the particular list of completed Robot Masters, as well as the number of accumulated Energy Tanks. Unlike the first game, ''Mega Man 2'' does not feature a score counter, and the player is unable to return to Robot Master levels once completed.


Development

The first ''Mega Man'' game—released in 1987—was not successful enough to justify the immediate development of a sequel. According to
Roy Ozaki Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo. Roy Ozaki served as president, and Koichi Niida served as vice-president. Some employees were former Capcom and TAD Corpora ...
, director Akira Kitamura had wanted to make a sequel to Mega Man, but producer Tokuro Fujiwara was against it. Kitamura then went to Capcom Vice-President to get permission to make the game. Capcom allowed the development team to create a sequel on the condition that they work concurrently on other projects as well. The staff spent their own time on the project to improve upon the original by adding more levels and weapons, as well as improving the graphics. The project supervisor of the first ''Mega Man'' invited Inafune to the sequel's development crew; Inafune was working on a separate game at the time. On the previous game, Inafune worked as an artist and character designer but became more involved in the production process of the sequel. "Working on 'Mega Man 2''marked my second year at this, and I even got to mentor a 'new kid', which opened up a whole new world of stress for me," Inafune recounted. The development time for the game was only three to four months. Due to the limited amount of cartridge space available for the first game, elements such as planned enemy characters were omitted from the final product. The unused content was later transferred to ''Mega Man 2''. The team was limited by the graphical capabilities of the console, and designed characters as pixel art to maintain consistency between the designs and final product; some design elements, however, were lost in the transition. The gameplay system from the original game was kept for ''Mega Man 2'', but the team included more traps for the player to navigate. The game's three support items were added to aid the player because of complaints from consumers and Capcom's marketing department regarding the original game's high difficulty. Inafune's supervisor was "especially unsure" about the usefulness of the Energy Tanks. The first game did not have any influence from fans, but for the second game, Kitamura wanted to get ideas from players and put them in. The developers allowed input from the public by including boss designs created by fans. Capcom received 8,370 boss submissions for the game, although even the designs for the final eight Robot Masters were "tweaked". Inafune intended his artwork for ''Mega Man 2'' to be more " anime-ish" than in the first game. A second difficulty setting was added for the North American release. The original version was labeled "difficult", and a "normal" setting was created that made the "arm cannon" and boss weapons more powerful. Veteran video game cover illustrator Marc Ericksen painted the North American box art, which included Mega Man firing a pistol instead of his trademark Mega Buster. Ericksen explained that he was unfamiliar with the game and was directed by the Capcom America creative team to give Mega Man a pistol.


Soundtrack

The soundtrack for ''Mega Man 2'' was composed by Takashi Tateishi (credited as Ogeretsu Kun), with ''Mega Man'' composer Manami Matsumae (credited as Manami Ietel) included for having her work on the credits theme from the first game repurposed for the title screen, and for co-composing a minor part of the melody for Air Man's stage. Matsumae had been moved to the arcade division, considered more prestigious at the time, which necessitated a new composer. Matsumae and Tateishi worked closely during their time at Capcom, with Tateishi assisting Matsumae with '' U.N. Squadron'' in a similar manner during the period, albeit uncredited. Tateishi's musical background was unusual compared to his contemporaries at Capcom, in that he had not been classically trained but was instead drawing on his experience performing in a band. He sought to consciously move away from the more classical sounding themes that were common at the time. He was also relatively new to the games industry, having only been hired by Capcom earlier that year for ''Mad Gear'' (1988). Tateishi would not remain with the franchise after ''Mega Man 2'', as he and Kitamura both resigned from Capcom soon afterwards to work on '' Cocoron''. Tateishi's initial compositions for the game were of varying moods, with some of them being considered "too cute" by Kitamura, requesting them to be changed to fit in with the rest of the soundtrack. A single fragment of this declined concept remains in the game as Crash Man's stage theme. Tateishi has indicated that "no one has" the earlier, softer score. Stylistically the score was influenced by Mezzoforte and Yellow Magic Orchestra. The widely praised piece used for the first two Wily stages was heavily compromised due to data limitations, with Tateishi being forced to use the first eight measures of the song multiple times throughout it. Intent to compose a song exclusive to the second stage was quickly abandoned for the same reasons. As with the previous game, the sound programming was handled by Yoshihiro Sakaguchi, credited as Yuukichan's Papa.


Reception

Though the first ''Mega Man'' game had relatively low sales, ''Mega Man 2'' was a huge success. Since its 1988 release, ''Mega Man 2'' has sold over 1.5 million copies worldwide. The game is the highest selling in the ''Mega Man'' series and Capcom's 58th highest-selling game. ''Mega Man 2'' was critically praised. '' Electronic Gaming Monthly''s four reviewers—Steve Harris, Ed Semrad, Donn Nauert, and Jim Allee—rated the game favorably, each scoring it 8 out of 10. They stated that it was better than the first ''Mega Man'', citing the improved audio-visuals, new power-ups, and password system. Nauert and Allee, however, expressed disappointment that the game was less difficult than the first game. Nadia Oxford of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
complimented its aesthetics and gameplay. She further stated that ''Mega Man 2'' improved the gameplay of its predecessor by removing excessively difficult elements. '' Mean Machines'' two reviewers, Julian Rignall and Matt Regan, praised several aspects of the game. Rignall lauded the gameplay, citing its addictiveness and the puzzles. Regan praised the difficulty and called the gameplay balanced. Both reviewers complimented the graphics, calling them detailed and stunning, and described it as a great platform game. The color palette (combination of colors) used is proficient as noted by ''Retro Room'' as it writes: "Every stage in this series has a distinct theme, which requires the color palette to define that theme clearly. My favorite example is the overwhelmingly blue Flashman stage, with the use of the neon-looking flashing stage graphics that make the level really feel alive." '' Retro Gamer'' editor Richard Burton described it as a "must-have" game for the system, comments echoed by two of ''Electronic Gaming Monthly''s reviewers. Zach Miller writing for '' Game Informer'' attributed the success of the game to the players' option to defeat the stages in the order of their choosing. He praised the simple control scheme and the variety of weapons and items.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
ranked it the second-best NES game ever made, calling it "the pinnacle" of the 8-bit ''Mega Man'' games. The game's soundtrack has been well received by critics. Joey Becht of IGN listed three stage themes from ''Mega Man 2'' along with the main title song among the best in the series. In 2008, ''Game Informer'' listed ''Mega Man 2''s introduction sequence as the fifth-best video game opening, citing the build up of excitement that the music and appearance of the character instills. The "Doctor Wily Stage Theme" was ranked second in ScrewAttack's " Top 10 Video Game Themes Ever" video. ''Nintendo Power'' editorial staff praised the music in 2008, stating it is among the best on the platform. In 2009, Gamasutra's Brandon Sheffield describe the music as easily recognizable and lamented that contemporary video game music lacked that trait. The opening riff from the "Crash Man" stage's theme inspired the theme music for the YTV program '' Video & Arcade Top 10''. ''Mega Man 2'' is a favorite among ''Mega Man'' fans, with many calling it the best in the series. Critics have also referred to the game as the series' best. Oxford considered it one of the most memorable game in the series, and Burton and ''Electronic Gaming Monthly'' both called the game the best in the series. IGN's Levi Buchanan listed three of the game's bosses among the "Top 10 ''Mega Man'' Robot Masters". Several publications consider the game a critical success and have listed it high on "top game" lists. At the end of 1989, it was the top ranked game on '' Nintendo Power''s Top 30 list. In 1997 ''Electronic Gaming Monthly'' named it the 73rd best console video game of all time, saying it was the most appealing and challenging game in the series. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible. In August 2008, ''Nintendo Power'' listed ''Mega Man 2'' as the third best Nintendo Entertainment System video game. The editorial staff praised the polished improvements over the previous game. GameSpot named ''Mega Man 2'' as one of "The Greatest Games of All Time". It ranked number 33 in '' Nintendo Power''s "Top 200 Nintendo Games Ever" list and number 60 in '' Official Nintendo Magazine''s "100 Best Nintendo Games" list. Miller considered it one of the greatest games of all time. In 2007, IGN's three editorial offices—United States, United Kingdom, and Australia—compiled a list of top 100 games. They listed ''Mega Man 2'' as number 67, citing the action and strategic elements along with the impact it had on the series. ''Mega Man 2'' was placed 4th on IGN's list of the Top 100 NES Games. ''Mega Man 2'' was the first game on the cover of ''Electronic Gaming Monthly''. Game Informer placed the game 32nd on their top 100 video games of all time in 2001.


Legacy

Kitamura chose to leave Capcom and joined the company Takeru, where he worked on the game '' Cocoron'' instead of '' Mega Man 3''. Keiji Inafune claims the success of ''Mega Man 2'' is what made the ''Mega Man'' series a hit that continues to spawn sequels.
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
commented that the game helped establish the series as a prominent and commercially successful video game franchise. IGN cited ''Mega Man 2'' as helping define the platforming genre. ''Retro Gamer'' credited it with helping the series obtain the global presence that allowed spin-offs and more sequels to be created. Many of the conventions of the original ''Mega Man'' series were defined by the first game, but ''Mega Man 2'' added crucial conventions that were retained for the rest of the series. The traditional number of Robot Masters for the series is eight as used in ''Mega Man 2'', rather than the six used in the original. It was the first in the series to include an opening cinematic. ''Mega Man 2'' also introduced the Energy Tank item, special movement items, teleporter room, and password system, which became staples in future games. The Energy Tank became the series' iconic health refill item and later served as inspiration for a promotional "Rockman E-Can" drink. In developing '' Mega Man 9'', producer Inafune and Hironobu Takeshita looked to the first two games in the series for inspiration, with ''Mega Man 2'' serving as a standard to surpass in order to meet fans' expectations. '' Mega Man Universe'' was to feature a remake of ''Mega Man 2''s story campaign, as well as feature customizable characters and levels. However, Capcom has officially announced the game's cancellation due to "various circumstances." In '' Super Smash Bros. for Nintendo 3DS and Wii U'', Wily Castle, as depicted in Mega Man 2, appears as a selectable stage in both versions of the game. The stage returned in '' Super Smash Bros. Ultimate''.


Rereleases and adaptations

In 1990, Tiger Electronics produced a handheld electronic version with abridged gameplay. ''Mega Man 2'' was
remade Bas-Lag is the fictional world in which several of English author China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as "thaumaturgy") and steampunk technology exist, and is home to many intelligent races. It is inf ...
in 1994 for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
game '' Mega Man: The Wily Wars'', featuring updated graphics and sound. In 1999, ''Mega Man 2'' was rereleased for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
as the second of six '' Rockman Complete Works'' discs, though only in Japan and under the original title ''Rockman 2''. It is largely identical to the original NES release, but had a number of bonuses, such as a "navi mode" for beginners that presents the player with a slightly remade version of the game, detailed encyclopedic content, image galleries, and remixed music. ''Mega Man 2'' was included with nine other games in the series in '' Mega Man Anniversary Collection'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, and Xbox, released between 2004 and 2005. The game's emulation is identical to the re-release contained in ''Rockman Complete Works''. Also in 2005, ''Mega Man 2'' was released alongside other Capcom games as part of a "Plug It In & Play TV Games" peripheral by Jakks Pacific. ''Mega Man 2'' made its way to mobile phones in 2007. The game was added as a part of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console service in PAL regions on December 14, 2007. In celebration of the ninth game's release in September 2008, Capcom Japan released the game on August 26, 2008 in Japan and a North American release on September 15, 2008. In March 2009, Capcom released the game for iPhone OS, while in September of the same year the Complete Works version of ''Mega Man 2'' was released on the Japanese PlayStation Store, making it available for download on the PlayStation 3 and
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. Inafune expressed a desire to remake ''Mega Man 2'', similar to ''Mega Man Powered Up'', but stated that such a project was dependent on the commercial success of the latter. A tech demo for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
called ''Classic Games'' was shown at E3 2010, displaying more than a dozen classic games, including ''Mega Man 2'', using 3D effects. Reggie Fils-Aime announced that the games were slated for release on the 3DS and would possibly use the 3DS' features, such as 3D effects, analog control, or camera support. The game was released on the 3DS via the Virtual Console in Japan on August 8, 2012 and was released in Europe and North America on February 7, 2013. ''Mega Man 2'' was novelized in the ''
Worlds of Power The ''Worlds of Power'' books are a series of novelizations of video games for the Nintendo Entertainment System released in the early 1990s by Scholastic."8-Bit Lit: Behind the Worlds of Power. ''1up.com''1. Retrieved on November 23, 2008. The ...
'' series published by
Scholastic Scholastic may refer to: * a philosopher or theologian in the tradition of scholasticism * ''Scholastic'' (Notre Dame publication) * Scholastic Corporation, an American publishing company of educational materials * Scholastic Building, in New Y ...
in 1990. The novel mostly follows the game, even offering game hints at the end of some chapters. Besides the added dialogue, the one major variation in the novel is that Dr. Light fears Mega Man's chances against Dr. Wily's more powerful new robots and while attempting to duplicate him, accidentally turns him into a human being, a difficulty Mega Man must endure throughout the story. The book's cover also lacks the gun depicted on the North American box art of the game, due to a "no weapons" policy that ''Worlds of Power'' writers had to abide by. The game was also adapted into the third story arc for the
Archie Comics Archie Comic Publications, Inc., is an American comic book publisher headquartered in Pelham, New York.''Mega Man'' comic, "The Return of Dr. Wily." In the arc, the Robot Masters are intended to either defeat Mega Man or infect him with a virus bit by bit as he absorbs their Special Weapons. All the Robot Masters are defeated but Mega Man ends up under Dr. Wily's control until the Mega Man Powered Up Robot Masters come to his rescue. Dr. Wily escapes and sets his course for the Lanfront Ruins in South America, foreshadowing an adaptation of ''
Super Adventure Rockman is a 1998 interactive movie/rail shooter video game developed by Kouyousha and published by Capcom for the PlayStation and Sega Saturn; it is a spin-off of the ''Mega Man'' series and follows Mega Man as he attempts to stop an ancient alien super ...
.''


Influence on nerd rock scene

The ''Mega Man 2'' soundtrack is one of the most widely remixed soundtracks in gaming, and a great many covers were produced in the 2000s by various artists. ''Mixdown'' magazine described the soundtrack as one that would be "rehashed and reimagined at conventions and festivals until the end of time" and further that covering it had been a rite of passage in the early period of the nerd rock scene. Numerous artists and bands performed all or part of the soundtrack on studio albums in the 2000s, including The NESkimos on ''Battle Perfect Selection'' (2002), Chromelodeon on ''Year 20XX'' (2003),
The Minibosses Minibosses is an American progressive rock band originally from Northampton, Massachusetts and now located in Phoenix, Arizona. They are known for their video game music covers, which are instrumental rock variations of the theme music from cla ...
on ''Brass'' (2005), Mega Ran on his self titled album (2007), and The Megas on ''Get Equipped'' (2008). Many bands of the era additionally drew their stage names from the series, such as Armcannon and
The Protomen The Protomen are an American rock band, who started their career on and are perhaps most widely known for composing concept albums loosely based on the video game series ''Mega Man''. Their stage names are largely references to pop culture film ...
. Capcom endorsed some of these groups, officially licensing Mega Ran's 2007 cover album and bringing him to San Diego Comic-con that year. In 2010 The Megas were hired by Capcom to produce music for a '' Mega Man Universe'' trailer. All of these groups performed at the gaming music event MAGFest through the 2000s and 2010s. Tateishi himself appeared at Super MAGfest 2019.


See also

* Air Man ga Taosenai *
Omoide wa Okkusenman! is a song that has become an Internet meme in Japan. The original song was composed by Capcom composer Takashi Tateishi as the background music for Doctor Wily's Stage in ''Mega Man 2'' titled "Wily's Castle (Dr. Wily Stage 1)", but was eventuall ...


Notes


References


External links

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