Roy Ozaki
Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo. Roy Ozaki served as president, and Koichi Niida served as vice-president. Some employees were former Capcom and TAD Corporation employees. The company was originally established on February 1, 1960, as an import/export business by the father of Roy Ozaki. Ozaki and Niida took over the company and began acting as exclusive overseas agents for such video game companies as Visco, Video System, Seta, Metro, Home Data, and other small video game manufacturers in the 1980s. Company activity was suspended on 20 November 2012. Mitchell Corporation developed titles for home consoles, handhelds, Japanese mobile phones, the arcade and interactive kiosks located in restaurants and other places. Mitchell also distributed printed circuit boards for the arcade/coin-op market. The company also developed video games for other publishers. Starting in 2004, they started de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Suginami
is a special ward in Tokyo, Japan. The ward refers to itself as Suginami City in English. As of June 1, 2022, Suginami has an estimated population of 588,354 and a population density of 17,274 persons per km2. The total area is 34.06 km2. Geography Suginami occupies the western part of the ward area of Tokyo. Its neighbors include these special wards: to the east, Shibuya and Nakano; to the north, Nerima; and to the south, Setagaya. Its western neighbors are the cities of Mitaka and Musashino. The Kanda River passes through Suginami. The Zenpukuji river originates from Zenpukuji Park in western Suginami, and the Myōshōji River originates in Myōshōji Park, to the north of Ogikubo station. History The name Suginami dates back to the early Edo period and is a shortened version of ''Suginamiki'' ("avenue of cedars"). This name came about when an early land baron, Lord Tadayoshi Okabe, planted a row of cedar trees to mark the bounds of his property. The ward was fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Buster Bros
''Pang '', originally released in Japan as and known in North America as ''Buster Bros.'', is a 1989 action game released by Mitchell Corporation for arcades in 1989. It was the tenth game released for Capcom's CP System arcade hardware. The basic gameplay is identical to a much earlier 1983 Japanese MSX computer game called ''Cannon Ball'' (also released in 1983 on the ZX Spectrum as ''Bubble Buster''). ''Cannon Ball'' was made by Japanese publishers Hudson Soft, and it was licensed by Mitchell Corporation six years later to make ''Pang''. In the game, players must finish a round-the-world quest to destroy bouncing balloons that are terrorising several of Earth's landmarks and cities. The fight to save the Earth begins on Mount Fuji, Japan, where the players must pass all three stages before moving on to the next location. Conversions, all titled ''Pang'', were released across Europe by Ocean Software in 1990 for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, and Atari S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Game Companies Established In 1960
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Software Companies Based In Tokyo
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Super Buster Bros
''Super Buster Bros.'', released as ''Super Pang'' (スーパーパン) outside of North America, is a cooperative two-player shooting puzzle arcade video game developed by Mitchell and released in the United States in 1990 by Capcom. It is the second game in the '' Pang'' series and was ported to the Super Nintendo Entertainment System in 1992. It is also featured in the compilations ''Buster Bros. Collection'' for the original PlayStation and ''Capcom Puzzle World'' for PlayStation Portable. It was the tenth game released for the CP System hardware. Gameplay The object of the game is to use a gun to pop bubbles that bounce around the screen. There are two different modes: Panic mode and Arcade mode. Similarly to ''Asteroids'', when a player pops a bubble, it splits into two smaller bubbles. Sufficiently small bubbles simply vaporize when popped. Occasionally, monsters walk or fly on to the screen. When the player character touches the bubble or the timer reaches zero, they die. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Chatan Yarakuu Shanku – The Karate Tournament
, sometimes simply referred to either as , or ''The Karate Tournament'', is a 1992 karate-based fighting arcade game developed and published by Mitchell Corporation Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo. Roy Ozaki served as president, and Koichi Niida served as vice-president. Some employees were former Capcom and TAD Corpora .... It was released exclusively as an arcade game on December 1, 1992. References External links''Chatan Yarakuu Shanku - The Karate Tournament''aa *''Chatan Yarakuu Shanku - The Karate Tournament''aarcade-history 1992 video games Arcade video games Arcade-only video games Mitchell Corporation games Fighting games Karate video games Multiplayer video games Video games developed in Japan {{fighting-videogame-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Osman (video Game)
''Osman'' is a side-scrolling action game, action platform game, platforming game produced by Mitchell Corp. that was released as a coin-operated arcade game in 1996. Many ex-Capcom staff including Kouichi Yotsui (credited as Isuke), worked on the original arcade version of ''Strider (arcade game), Strider'' and designed ''Osman'' as an unofficial sequel to ''Strider''. Yotsui directed both titles. In contrast to ''Strider''s futuristic Kazakh Soviet Socialist Republic, Kazakh-Soviet setting, ''Osman'' is set in a Neon lighting, neon-lit cyberpunk Arabian Peninsula, Arabian setting, while Strider Hiryu is replaced by an Eastern protagonist named Kirin who fights without any weapons. 1UP.com included the game in its "Games to Play Before You Die" list. The game's bizarre plot supposedly mocks director Kouichi Yotsui's experience at Capcom after ''Strider''. Gameplay The controls of ''Osman'' consists of an eight-way joystick for moving the character, and three action buttons for a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Polarium
is a puzzle game developed by Mitchell Corporation for the Nintendo DS. It was a launch title in Japan, Europe and China. In the game, players use a stylus to draw lines on the DS's touch screen, flipping black and white tiles to clear puzzles. Gameplay Select tiles by drawing lines over them with the stylus. Selected tiles will flip from black to white or vice versa. In the standard Tetris-like challenge mode, players must make room for falling tiles by clearing rows as they pile up on the bottom screen. Rows are cleared by flipping the tiles to make rows that are all black or all white. Surrounding the main puzzle area are gray "neutral" tiles that have no effect on the puzzle but can be used to flip disconnected groups of tiles in a single pass. The scoring in Challenge and Versus mode are based on how the lines are cleared; for example, more points are given when more lines are cleared (lines), when numerous lines are cleared with just one stroke continuously (chains), when t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Polarium Advance
is the sequel to the Nintendo DS puzzle game ''Polarium''. ''Polarium Advance'' was developed by Mitchell Corporation for the Game Boy Advance. The object of the game is similar to that of ''Polarium''. Black and white tiles fill a grid, and by drawing a single line in the grid, tiles can be flipped from black to white (or vice versa). Solid, horizontal lines of all black or all white tiles are erased, and the goal is to erase the entire grid in this manner. The game received a re-release on Wii U Virtual Console in late-2015/early-2016. The game was planned to be released in China for the iQue Game Boy Advance system, but this release was cancelled due to high piracy. However, the Chinese translation was fully completed, and it can be played through emulation. However, the game's DS predecessor was released in China. Game modes *Stage **Daily Polarium: This mode consists of 365 puzzles - one puzzle for each day in a year - and your goal is to solve one puzzle per day. **Polarium ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Number Battles
known in North America as ''Number Battle'', is a puzzle/strategy video game developed by Mitchell Corporation for the Nintendo DS handheld video game console. By the end of 2007, ''Sujin Taisen'' sold 21,996 copies. It was later announced to be coming to the Nintendo DSi's DSiWare digital distribution service on January 26, 2009 under the title . It was released two days later. Gameplay ''Sujin Taisen'' plays similarly to a game of dominoes, and is controlled with the Nintendo DS' touchscreen. In each round, the player places a tile on the game board which ranges from 1.5, also featuring paths on them. The object of the game is to place the tiles on the board so that the paths join and the numbers create sequences, which are called "hands". A path on a tile can either be one-way, meaning it emerges from the center number at one side of the piece; two-way, meaning it runs through the tile, either straight through or turning in the middle; three-way, in the shape of a "T"; or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |