Steve Rabin
   HOME

TheInfoList



OR:

Steve Rabin is an American
software engineer Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term ''p ...
, college instructor, and editor/
author An author is the writer of a book, article, play, mostly written work. A broader definition of the word "author" states: "''An author is "the person who originated or gave existence to anything" and whose authorship determines responsibility f ...
who specializes in the field of
video game artificial intelligence In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vi ...
. He is best known as the chief editor of the ''AI Game Programming Wisdom'' series of books and as an author in the ''Game Programming Gems'' series of books. Rabin is currently a principal software engineer at
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
and an instructor at both the
DigiPen Institute of Technology DigiPen Institute of Technology is a private, for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs in Computer Science, Animation, Video Game D ...
and the University of Washington Extension.


''AI Game Programming Wisdom'' series

Rabin has had a significant impact on the field of
game AI In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vid ...
by driving the ''AI Game Programming Wisdom'' series. With 246 articles from industry experts contained in the four volumes, this source of information on techniques and algorithms from commercial games has dwarfed other sources of
game AI In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vid ...
information, such as the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
which typically features fewer than half a dozen
game AI In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vid ...
presentations each year. As such, this has allowed implementation details about a great deal of groundbreaking AI to be widely known, such as empathy learning in ''Black & White'' by Richard Evans, planning in '' F.E.A.R.'' by Jeff Orkin, and agent reputation systems in
Fable Fable is a literary genre: a succinct fictional story, in prose or verse (poetry), verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are Anthropomorphism, anthropomorphized, and that illustrat ...
by Adam Russell. By leading the effort to publish commercial
game AI In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vid ...
techniques, Rabin has become a top figure in the field of
game AI In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vid ...
.


Game credits

'' HyperBlade'' (1996), AI programmer '' Microsoft Baseball 3D 1998 Edition'' (1998), AI programmer '' Dungeon Siege'' (2002), AI programmer


References

{{DEFAULTSORT:Rabin, Steve Video game programmers Living people Year of birth missing (living people)