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''Soma'' (stylized as ''SOMA'') is a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game developed and published by
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
. The game was released on 22 September 2015 for Microsoft Windows, OS X, Linux, and PlayStation 4, and on 1 December 2017 on Xbox One. ''Soma'' takes place on an underwater remote research facility containing machinery that exhibits human characteristics, such as
consciousness Consciousness, at its simplest, is sentience and awareness of internal and external existence. However, the lack of definitions has led to millennia of analyses, explanations and debates by philosophers, theologians, linguisticians, and scien ...
. Simon Jarrett, a fish-out-of-water
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
, finds himself there under mysterious circumstances and embarks upon discovering its history, while trying to make sense of his predicament and potential future. ''Soma''s gameplay builds on the conventions established in the previous horror titles of Frictional Games, including an emphasis on stealthy evasion of threats, puzzle-solving, and immersion (i.e., what has been called a "walking simulator"). However, in a break with this tradition, it also de-emphasizes aspects such as inventory management in favour of a tighter focus on narrative. ''Soma'' received generally favorable reviews from critics, who praised its story and voice acting, but criticized its enemy design and encounters.


Gameplay

''Soma'' is a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game played from a first-person perspective. The player will encounter a number of creatures, which each embody an aspect of the game's themes. Throughout ''Soma'', the player will find a large array of clues, such as notes and audio tapes, which builds atmosphere and furthers the plot. Similar to most titles by
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
, the player progresses through puzzle-solving, exploration, and the use of stealth; the player may die if they fail to avoid monsters, although two years after the initial release, a "Safe Mode" has been added that keeps the monsters but stops them from killing the player. This type of gameplay has been called a "walking simulator".


Plot


Setting

''Soma'' takes place in an underwater research facility known as PATHOS-II in the year 2104. While the station itself has fallen into disrepair by the start of the game, PATHOS-II was a sophisticated research outpost located in the
North Atlantic The Atlantic Ocean is the second-largest of the world's five oceans, with an area of about . It covers approximately 20% of Earth's surface and about 29% of its water surface area. It is known to separate the "Old World" of Africa, Europe and ...
Ocean. Originally established as a thermal mining operation in the 2060s by Japanese conglomerate Haimatsu and European conglomerate Carthage Industries, the facility's primary purpose shifted to space technology and operation of the Omega
Space Gun Space Gun may refer to: * Space gun, a method of launching an object into space * ''Space Gun'' (album), a 2018 album by Guided by Voices * ''Space Gun'' (video game), a 1990 arcade game * Ljutic Space Gun, a 12 gauge single-shot shotgun See also * ...
– an electromagnetic railgun designed to launch satellites and other small equipment into orbit without the cost or risks of traditional rockets. All operations and maintenance on PATHOS-II are overseen by the Warden Unit (WAU), an
artificial general intelligence Artificial general intelligence (AGI) is the ability of an intelligent agent to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fictio ...
integrated with all computer systems in the facility. The crew of PATHOS-II unexpectedly became the last people to exist on Earth after a major extinction event caused by a comet striking the planet. There, the last humans survived on a day-to-day basis, attempting to fight the negative effects of their collective isolation, as well as other issues that began to pose a threat to their well-being.


Story

In 2015, Simon Jarrett survives a car accident, but sustains severe
brain damage Neurotrauma, brain damage or brain injury (BI) is the destruction or degeneration of brain cells. Brain injuries occur due to a wide range of internal and external factors. In general, brain damage refers to significant, undiscriminating t ...
and cranial bleeding. Due to his injuries, Simon agrees to undergo an experimental
brain scan Neuroimaging is the use of quantitative (computational) techniques to study the structure and function of the central nervous system, developed as an objective way of scientifically studying the healthy human brain in a non-invasive manner. Incr ...
under the control of graduate student David Munshi. During the scan, Simon appears to black out, and regains consciousness on Site Upsilon of PATHOS-II, an apparently-abandoned geothermal power center. Exploring Upsilon, Simon makes contact with a woman named Catherine Chun, who invites him to Site Lambda and reveals that he is currently in the year 2104, one year after a comet devastated the Earth and left PATHOS-II as the final known outpost of humanity. When the communication platform Simon is in floods, he briefly blacks out and awakens to discover that he is inside a diving suit. Exploring the seabed around Site Upsilon, he manages to find a working train and uses it to travel to Site Lambda. Throughout the journey, Simon encounters hostile robots that believe they are human. Arriving at Site Lambda, Simon discovers that Catherine is not human, but a brain scan of a PATHOS-II employee downloaded into a storage unit of a robot. Simon himself is the result of his brain scan from 2015 being uploaded into the modified corpse of another PATHOS-II employee by an artificial intelligence named the Warden Unit (WAU), which took control of the center and turned all the surviving humans into bio-mechanical mutants to fulfill its task of preserving humanity. The sole means of anything of human origin escaping Earth is the ARK, a digital
black box In science, computing, and engineering, a black box is a system which can be viewed in terms of its inputs and outputs (or transfer characteristics), without any knowledge of its internal workings. Its implementation is "opaque" (black). The te ...
designed by Catherine that houses a simulated world in which the brain scans of all the PATHOS-II personnel have been preserved. Despite its completion, the ARK has not yet been sent into space. Simon agrees to aid Catherine in recovering the ARK and completing her mission. As the ARK is kept in the Tau site at the absolute depths of the Atlantic Ocean, Simon heads toward the Theta site to retrieve a submarine named DUNBAT that can withstand the abyssal pressure. However, the WAU has preemptively tampered with the DUNBAT, forcing Simon to make his way to the Omicron site to create a new body capable of traveling through the seabed. While searching for the essential components at Site Omicron, Simon receives mental messages from a WAU-converted but still sane artificial intelligence specialist, Johan Ross, who begs him to destroy the WAU. Upon the completion of Simon's new body, Catherine copies Simon's consciousness into it, resulting in Simon having to choose between euthanizing the Simon in his old body or leaving him to whatever fate befalls him. Descending into the abyss, Simon braves the now mutated fauna of the Abyss and retrieves the ARK from Site Tau and takes it toward Site Phi, where the Omega space cannon is located. However, he is forced to take a detour through Site Alpha, where the WAU's core is located. Here, Ross reveals to Simon that the structural gel with which he created his new body was designed by Ross to poison and destroy the WAU, and that his colleagues refused to use it in time. Ross gives Simon the opportunity to eliminate the WAU, while secretly planning to kill him to prevent the WAU from adapting to Simon's immunity. Before he can do so, Ross is devoured by a mutated aquatic leviathan, from which Simon escapes by reaching the Phi site. At the Phi site, Catherine copies Simon's and her brain scans into the ARK at the last moment before it is launched into space. When Simon is confused as to why the two remain despite their accomplishment, Catherine explains that it is their copies that are on the ARK; they argue about the nature of their mission until Catherine's cortex chip short-circuits from overexertion, effectively killing her. Simon is left helpless and alone in the darkness of the abyss. In a post-credits scene, the version of Simon copied to the ARK awakes and reunites with Catherine in an idyllic landscape. Meanwhile, the ARK drifts off into space and leaves the devastated Earth behind.


Development

''Soma'' was in the making since 2010, beginning with the advancement of new technology for the
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
. Setting the game at the bottom of the
Atlantic Ocean The Atlantic Ocean is the second-largest of the world's five oceans, with an area of about . It covers approximately 20% of Earth's surface and about 29% of its water surface area. It is known to separate the " Old World" of Africa, Europe ...
was an idea decided on a "whim" by
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
co-founders Thomas Grip and Jens Nilsson, which Grip said they had wanted to try for a long time. At some point in development, the story of the game underwent a number of major changes before ending up at the final version that was released, with an older build released via an
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
. The storytelling was designed to rely on the player's actions rather than serve as a guide for the player to adhere to, so as to allow those who ignore exposition material, such as audio logs and notes, to follow the plot. ''Soma''s underlying theme is
consciousness Consciousness, at its simplest, is sentience and awareness of internal and external existence. However, the lack of definitions has led to millennia of analyses, explanations and debates by philosophers, theologians, linguisticians, and scien ...
, and was developed in order to explore the nature of
free will Free will is the capacity of agents to choose between different possible courses of action unimpeded. Free will is closely linked to the concepts of moral responsibility, praise, culpability, sin, and other judgements which apply only to actio ...
and the
self The self is an individual as the object of that individual’s own reflective consciousness. Since the ''self'' is a reference by a subject to the same subject, this reference is necessarily subjective. The sense of having a self—or ''selfhood ...
. The game's atmosphere was inspired by the work of Philip K. Dick,
China Miéville China Tom Miéville ( ; born 6 September 1972) is a British speculative fiction writer and literary critic. He often describes his work as ''weird fiction'' and is allied to the loosely associated movement of writers called '' New Weird''. Mi ...
and
Greg Egan Greg Egan (born 20 August 1961) is an Australian science fiction writer and amateur mathematician, best known for his works of hard science fiction. Egan has won multiple awards including the John W. Campbell Memorial Award, the Hugo Award, an ...
. Achieving a realistic sound to fit the mood required audio director Samuel Justice to utilise what he called "the room size system". Instead of
processing Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming ...
sounds to make an effect possible, recordings were made of environments that complemented such needs, like the
reverb Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is abso ...
of a large hall. With this system, over 2,000 footstep sounds were captured.


Marketing

A teaser trailer featuring gameplay footage of ''Soma'' was released on 11 October 2013. The official website's info page displays a quote by author Philip K. Dick. Another trailer of the game was released in April 2014. Two live action shorts, "Vivarium" and "Mockingbird" were shot back-to-back at LeftJet Studios in
Seattle Seattle ( ) is a seaport city on the West Coast of the United States. It is the seat of King County, Washington. With a 2020 population of 737,015, it is the largest city in both the state of Washington and the Pacific Northwest regio ...
, over the course of nine days. The films were produced by Imagos Films, an independent film company based in Seattle. Imagos Films also completed for Frictional Games a set of live action clips that were set to release in 2015 in monthly installments and would connect to the story of the upcoming game. Due to production problems the release date was delayed and on 28 September, shortly after the release of the game, Frictional Games announced they had made available the first clip on their YouTube channel under the title "SOMA - Transmission #1", with seven more to follow in each coming day. The live action miniseries acts as a
prequel A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term " ...
to the events of the game, albeit one which is inspired by its plot and characters rather than being strictly
canonical The adjective canonical is applied in many contexts to mean "according to the canon" the standard, rule or primary source that is accepted as authoritative for the body of knowledge or literature in that context. In mathematics, "canonical example ...
to it. In collaboration with
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
, a feature film tentatively called "DEPTH" was filmed by Imagos Films under the code name "Project Apophis". The film's director is Don Thacker and clips from it were used for ''Somas marketing campaign, such as the "Transmissions" webseries. The film stars Trin Miller, Josh Truax, and
Rachelle Henry Rachelle Henry (born December 16, 2000) is an American actress and filmmaker. She played the role of Sandy Hobbs in the TLC (TV network) Series ''Escaping the Prophet'' and Lissa Golaski in ''Depth'', the film prequel to the Soma (video game) b ...
, and was expected to release in 2016.


Reception

''Soma'' received "generally favorable reviews" according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Richard Wakeling from
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
gave the game a 9 out of 10, and praised the "engaging and thought-provoking" story, the "impressive" writing and voice acting, and the atmosphere and sound design, which together, fills the game with "dread" and provides a "chilling", "edge of your seat" feeling. However, Wakeling disliked the sections in which the player walks on the ocean floor, calling them "dull, plodding affairs" and "incredibly linear". Philip Kollar of
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
also gave the game a 9/10 and wrote: "I don't know if ''SOMA'' will scare people as much as ''
Amnesia Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use ...
'' did, but it is without a doubt a stronger game, with better pacing, smarter writing and more powerful subject matter. This isn't a horror game about obfuscation; events aren't building to a huge, shocking twist. More than anything, it's about the process of dealing with the horror of reality." Caitlin Cooke from
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
awarded the game a 9/10 as well. She stated "''SOMA'' gets everything right about the survival horror genre. It’s like someone created the perfect video game mixtape -- a little bit of abandoned underwater atmosphere from ''
BioShock ''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
'', detailed environments a la ''
Gone Home ''Gone Home'' is a first-person exploration video game developed and published by The Fullbright Company. ''Gone Home'' was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the Play ...
'', and (of course) the frenzied monster mechanics from ''Amnesia''. Even if you dislike non-combat-oriented games, I dare you to give it a try." Tim Turi from ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' awarded the game an 8.5 out of 10. He commended the sound for convincingly immersing the player in the game, as well as the "eerie" environments, the "simple", "reliable" controls, and the "intriguing" narrative. In his review for
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
, Leon Hurley wrote: "A disturbingly different take on interesting sci-fi concepts let down by a slow start ... but worth it overall." Hurley praised the "great" story, "likeable" characters, and the "interesting and unpredictable" locations. He also commended the game for its ability to pull the player through the story by providing rewarding situations, although Hurley did feel "lost" at times, as there are no distinct directions.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Daniel Krupa scored the game an 8.1/10 and wrote: "''SOMA'' is a sustained exploration of an original and thought-provoking idea. The concept of artificial intelligence has been explored by lots of science fiction, so it isn’t unique in that regard, but it makes particularly intelligent use of video game conventions to present those familiar ideas in new and surprising ways." Criticism of ''Soma'' focused on the implementation and design of its enemies. While Cooke generally enjoyed the monster encounters and their "unique and frightening" designs, she felt disappointed that there were only a few different types, most of which only made one appearance in the game. Turi found that the
cat and mouse Cat and mouse, often expressed as cat-and-mouse game, is an English-language idiom that means "a contrived action involving constant pursuit, near captures, and repeated escapes." The "cat" is unable to secure a definitive victory over the "mouse ...
gameplay of stealthily evading monsters now felt "formulaic" in the genre and "required patience". Wakeling wrote that while the encounters were necessary to provide adversity, he felt they were otherwise "tedious" and found himself "clambering to get back to the story." Hurley wrote that the monsters lacked "threat" and "never really deliver ... they’re little more than dumb ambulatory obstacles", being overcome by the player "looping around behind them, or slipping past while they obediently investigate thrown objects." Alex Avard of ''GamesRadar'' praised the game's "Safe Mode" update from 2017 that decreased the threat of the monsters, having felt they were originally "unwelcome interruptions to an otherwise enthralling mystery", but instead in Safe Mode gave the "high minded story the space it always needed to breath". He wrote that the enemies' typically passive behavior and discernible forms improved the game's atmosphere and themes while allowing him to fully engage in the narrative, writing: "I’m no longer beset with frustrated paranoia or constantly distracted by my own survival instincts. Instead, my attention is entirely focused on engaging with Simon’s personal journey and learning more about the history of PATHOS-II". After ten days of release, ''Soma'' had sold 92,000 copies, exceeding the 20,000 copies made by the developer's previous game '' Amnesia: The Dark Descent'' in its first week. In March 2016,
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
announced that the game had sold more than 250,000 copies and that the company was close to breaking even, which required them to sell 276,000 units. In a blog post commemorating one year of release, Frictional Games estimated that the sales figures had exceeded 450,000 copies. By March 2021, 1 million copies were sold on PC alone. At the 2016
Golden Joystick Award The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
s, ''Soma'' was nominated for three categories: Best Original Game, Best Story Telling and Best Visual Design. In 2018,
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
ranked the game 8th in their list of "the 20 best horror games of all time".


See also

*
Digital immortality Digital immortality (or "virtual immortality") is the hypothetical concept of storing (or transferring) a person's personality in digital substrate, i.e., a computer, robot or cyberspace (mind uploading). The result might look like an avatar beh ...
*
Mind uploading Mind uploading is a speculative process of whole brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information pr ...
*
Metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, ...
*
Philosophical zombie A philosophical zombie or p-zombie argument is a thought experiment in philosophy of mind that imagines a hypothetical being that is physically identical to and indistinguishable from a normal person but does not have consciousness, conscious ex ...
*
Posthuman Posthuman or post-human is a concept originating in the fields of science fiction, futurology, contemporary art, and philosophy that means a person or entity that exists in a state beyond being human. The concept aims at addressing a variety of ...
*
Posthumanism Posthumanism or post-humanism (meaning "after humanism" or "beyond humanism") is an idea in continental philosophy and critical theory responding to the presence of anthropocentrism in 21st century thought. It encompasses a wide variety of bran ...
*
Simulated reality The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live i ...
*
Simulated reality in fiction Simulated reality is a common theme in science fiction. It should not be confused with the theme of virtual reality. Literature Theater * ''Possible Worlds (play), Possible Worlds'' (1990) and the 2000 Possible Worlds (film), film adaptation * ' ...
*
Teletransportation paradox The teletransportation paradox or teletransport paradox (also known in alternative forms as the duplicates paradox) is a thought experiment on the philosophy of identity that challenges common intuitions on the nature of self and consciousness, ...
*
Transhumanism Transhumanism is a philosophical and intellectual movement which advocates the enhancement of the human condition by developing and making widely available sophisticated technologies that can greatly enhance longevity and cognition. Transhuma ...
*
Turing test The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to artificial intelligence, exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing propos ...


References


External links

* {{Portal bar, Video games, Speculative fiction/Horror 2015 video games Dystopian video games Existentialist video games Fiction about consciousness transfer Fictional works set in the Atlantic Ocean Video games about impact events Indie video games Linux games MacOS games PlayStation 4 games PlayStation Network games Post-apocalyptic video games 2010s horror video games Science fiction video games Video games with Steam Workshop support Video games with underwater settings Survival video games Swedish speculative fiction works Transhumanism in video games Video games developed in Sweden Video games scored by Mikko Tarmia Video games set in 2015 Video games set in the 22nd century Video games set in Toronto Windows games Xbox One games