Softimage 3D
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Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film,
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,
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, and
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industries for the production of 3D animation. It was superseded by
Softimage XSI Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predomina ...
in 2000.


History

In 1986,
National Film Board of Canada The National Film Board of Canada (NFB; french: Office national du film du Canada (ONF)) is Canada's public film and digital media producer and distributor. An agency of the Government of Canada, the NFB produces and distributes documentary f ...
filmmaker
Daniel Langlois Daniel Langlois (born 1957 in Jonquière) is the president and founder of the Daniel Langlois Foundation, Ex-Centris, and Media Principia Inc. Daniel Langlois also founded Softimage Inc., serving as its president and chief technology officer fr ...
, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. The software was initially demonstrated at SIGGRAPH in 1988 and was released for
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workstations the following year as the Softimage Creative Environment™. Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and
Digital Domain Digital Domain is an American visual effects and digital production company based in Playa Vista, Los Angeles, California. The company is known for creating digital imagery for feature films, advertising and games from its locations in Californ ...
for use in their production pipelines, which also typically included software from
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, Big Idea Productions,
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,
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, Walt Disney Feature Animation Inc., and Pixar Animation Studios Inc. as well as a variety of custom tools. Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in ''Jurassic Park.'' In 1994,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
acquired '' Softimage, Co.'' with the intention of introducing high-end 3D animation software to its
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platform, and subsequently renamed it "Softimage, 3D." In January 1995, Softimage, 3D was announced as the official 3D development tool for the Sega Saturn. The first Windows port of Softimage, 3D, version 3.0, was released in early 1996. Softimage, 3D Extreme 3.5, released later that year, included
particle effects A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to repro ...
and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. 3D paint functionality was added a year later in version 3.7. In the late 1990s, Softimage Co. began developing a successor to Softimage, 3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias, Wavefront's Maya. Development was delayed during a 1998 acquisition by
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, and in the summer of 2000 Softimage, 3D's successor was finally released as
Softimage XSI Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predomina ...
. Because of Softimage, 3D's entrenched user base, minor revisions continued until the final version of Softimage, 3D, version 4.0, was released in 2002.


Release history


Features

The Softimage, 3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process:. Model: Tools for creating spline, polygon, patch, and
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primitives (later releases also included Metaballs). Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools. Subdivision surface modeling was available via a third-party plugin from Phoenix Tools called MetaMesh. Motion: Animation of objects and parameters via keyframes, constraints, mathematical expressions, paths, and function curves. Animatable cluster and lattice deformations. Motion capture through a variety of input devices. Actor: Rigging and animation of digital characters using skeletons, as well as dynamics tools for physics simulations of object interactions. Included inverse kinematics and weighted / rigid skinning. Matter: Creation of materials and rendering images for output. Standard features included 2D and 3D textures, field rendering, fog, motion blur, and raytracing. Tools: Utilities for viewing, editing, and compositing rendered image sequences, color reduction, and importing/exporting images and 3D geometry.


References


External links

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