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''Snatcher'' is a cyberpunk
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed and published by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. ''Snatcher'' is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi- open world, and perform other actions. Kojima wanted ''Snatcher'' to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick's ...
'', '' Akira'' and '' The Terminator''. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story. The game was released to positive reviews, but poor sales. It garnered a cult following, and was
remade Bas-Lag is the fictional world in which several of English author China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as "thaumaturgy") and steampunk technology exist, and is home to many intelligent races. It is in ...
as a role-playing game called ''SD Snatcher'' for the MSX2 in 1990. This was followed by a remake of the original adventure game using CD-ROM technology, released for the PC Engine Super CD-ROM² System in 1992. Looking to provide a more interactive experience to gamers in the West, Konami developed a Sega CD version of ''Snatcher'' specifically for North America and Europe in 1994. Although it was a commercial failure, the Sega CD version received mostly positive reviews for its cinematic presentation and mature themes uncommon in games at the time. ''Snatcher'' has been retrospectively acclaimed as both one of the best adventure and cyberpunk games of all time, and identified as a foundation for the themes Kojima explored later in the ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' series. The game was a significant inspiration on Goichi Suda, who worked with Kojima to produce a radio drama prequel, ''Sdatcher''. ''Snatcher'' was last rereleased in 1996 on the PlayStation and Sega Saturn. The game was also included in the PC Engine Mini in 2020, though only playable in Japanese. Its lack of availability on modern platforms has surprised industry analysts, given the game's legacy.


Gameplay

''Snatcher'' is a graphic adventure game with visual novel elements. The player controls Gillian Seed as he investigates and hunts "Snatchers", dangerous humanoid robots disguised as humans roaming Neo Kobe City. The game's visuals are static images with some animations that display at the top of the screen. There is no
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
interface, with all actions made through a text menu with commands such as move, look, and investigate. The game's puzzles and dialogue trees are simple, lending to an emphasis on linear storytelling. Sometimes character panels are shown below the main graphics window during conversations to convey their facial expressions. The game allows exploration of a semi- open world. There are a handful of action segments where the player shoots at enemies dispersed across a 3x3 grid. The Sega CD version supports the Justifier light gun packaged with ''
Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year an ...
'' for these segments.


Plot

''Snatcher'' is set in the mid-21st century, fifty years after a biological weapon known as Lucifer-Alpha killed much of the world's population. In Neo Kobe City, a metropolis on an artificial island in eastern Asia, humanoid robots dubbed "Snatchers" have been recently discovered killing humans, donning their skin as a disguise, and replacing them in society. The Neo Kobe government quarantines the city from the outside world and establishes JUNKER, a task force to hunt Snatchers. The player takes on the role of Gillian Seed (
Yusaku Yara is a Japanese actor, voice actor and narrator from Tokyo, Japan. He is affiliated with Vi-Vo. His real name is , and his former stage name was . He is best known for his roles in ''Saint Seiya'' as Sagittarius Aiolos, ''Chibi Maruko-chan'' as ...
/Jeff Lupetin), an amnesiac who can only remember that his past, along with that of his estranged wife Jamie ( Kikuko Inoue/Susan Mele), is somehow related to Snatchers. He starts working at JUNKER in hopes that hunting Snatchers will bring his past to light. After arriving at the JUNKER headquarters, Gillian Seed meets Mika Slayton ( Miina Tominaga/Kimberly Harne) and Chief Benson Cunningham (
Gorō Naya was a Japanese actor, voice actor, narrator and theatre director from Hakodate, Hokkaidō. He and his brother were two of seven children, and was a drop-out of the legal education division of Ritsumeikan University. He was connected to Theatre ...
/Ray Van Steen), and receives a robot navigator named " Metal Gear Mk. II" (
Mami Koyama is a Japanese actress, voice actress and narrator affiliated with Aoni Production. Her best-known voice roles include Ophiuchus Shaina in ''Saint Seiya'', Arale Norimaki in ''Dr. Slump'', Minky Momo in ''Magical Princess Minky Momo'', Lunch i ...
/Lucy Childs) from JUNKER's engineer Harry Benson (
Ryūji Saikachi was a Japanese actor and voice actor, known for his roles as Matthew Cuthbert in ''Anne of Green Gables'', Old Man in ''Paranoia Agent'', and Dwarf in ''The Wonderful Adventures of Nils''. Saikachi died from congestive heart failure on Septemb ...
/Ray Van Steen). Metal Gear receives a distress call from Jean-Jack Gibson (Isao Inoguchi/Jim Parks), the only other JUNKER agent, so Gillian travels there with Metal Gear, only to find a pair of Snatchers have killed him. They try to pursue the Snatchers, but are forced to make a quick escape as the factory explodes. Gillian begins searching for the identity of the Snatchers that murdered Jean-Jack, and after searching his house with the help of his daughter Katrina (Miina Tominaga/Lynn Foosaner) and speaking with his informant "Napoleon" (Gorō Naya/Jim Parks), Gillian identifies a pair of suspects. When hunting down the Snatchers, he is nearly killed but is saved by Random Hajile ( Kaneto Shiozawa/Ray Van Steen), a Snatcher bounty hunter. Random joins Gillian and Metal Gear as they travel to a hospital Jean-Jack identified as suspicious during his investigation. They learn it has been abandoned for several years and harbors a secret basement where they find skeletons of Snatcher victims. Among them, they find Chief Cunningham, meaning the JUNKER chief is a Snatcher. Some Snatchers attack the group, but Random distracts them to allow Gillian and Metal Gear to escape. Back at JUNKER headquarters, Gillian speaks to Harry briefly before he dies, having been mortally wounded by the Chief, and kills the Chief after Mika is taken hostage. Immediately after this, Gillian receives a call from Jamie, telling him she has regained her memories and is being held in the "Kremlin". Gillian and Metal Gear travel to an abandoned church resembling the Kremlin, where they find Jamie being held captive by a scientist named Elijah Modnar (Kaneto Shiozawa/Ray Van Steen), who explains Gillian's past. He, his father and Jamie were involved in a secret experiment undertaken by the
Soviet Union The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen nationa ...
over 50 years prior during the
Cold War The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because t ...
to create Snatchers, which were designed to kill and replace world leaders, giving the Soviets more power. Gillian was a
CIA The Central Intelligence Agency (CIA ), known informally as the Agency and historically as the Company, is a civilian foreign intelligence service of the federal government of the United States, officially tasked with gathering, processing, ...
agent spying on the project, who married Jamie and had a child with her, Harry Benson. Gillian and Jamie were placed in a cryogenic sleep when Elijah released Lucifer-Alpha into the atmosphere. The pair were saved by the army, and lost their memories due to the extended period of time they had been frozen. Having become corrupt with power, Elijah reveals that he intends for the Snatchers to wipe out and replace humanity as proof of mankind's follies; he also reveals that Random was an anti-Snatcher created by his late father based on Elijah's appearance and memories, and presents his deactivated body. At this point, Random reactivates and holds Elijah at bay, allowing Gillian and Jamie to escape. Metal Gear activates an
orbital weapon Space weapons are weapons used in space warfare. They include weapons that can attack space systems in orbit (i.e. anti-satellite weapons), attack targets on the earth from space or disable missiles travelling through space. In the course of the ...
, which destroys the Snatcher base, killing Elijah and Random. Having learned of a larger Snatcher factory in Moscow, Gillian prepares to embark on a mission there, hoping to destroy the menace and rekindle his marriage with Jamie.


Development and release


PC-8801 and MSX2

''Snatcher'' was created by Hideo Kojima, working for
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
. Heavily influenced by ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick's ...
'' (1982) and other works of cinema, he wanted to develop a game with a similar style. The game was pitched as a " cyberpunk adventure". Kojima found it difficult to explain the meaning of "cyberpunk" to Konami's trademark department over the phone. The game was originally titled ''Junker'', but the name sounded too similar to an existing mahjong game. The title ''New Order'' was also considered. Kojima did not like the final name because his previous game, ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' (1987), was also named after an enemy in the game. Development began between Kojima and character designer Tomiharu Kinoshita, who both treated the project like making a film or anime rather than a game. They expanded to form a small team at Konami, about half the size needed for a typical Famicom game, which allowed them to work closely and quickly. The game is filled with science fiction culture references that skirt copyright laws. Kojima told Kinoshita to style the characters similar to Katsuhiro Otomo's characters in his manga '' Akira'' (1982-1990). The team never aimed for the game to have a mature atmosphere, but it naturally progressed in that direction. In addition to fourth wall breaking dialogue in the game, Kojima wanted to print a secret message and heat-activated scent on the floppy disks that could be noticed after warming them up in the disk drive, but Konami did not approve of this idea. The development of the original versions of ''Snatcher'' lasted around 18 months. Originally Kojima planned the story in five acts, but was forced to trim them down to two due to memory constraints, ending the story in a cliffhanger. Plans for a sequel that would've contained the third through fifth act and an additional one were scrapped due to the prolonged development of the first installment. Development took about two to three times longer than the average game. Difficulties with memory constraints prompted the staff to take a break during development, at which time Kojima began to explore concepts for his later game ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' (1994).
Translation
)
Originally ''Snatcher'' was going to be a PC-8801 exclusive, but it was also developed for the MSX2 at the request of Konami. The PC-8801 version supports FM and stereo sounds via the Sound Board II expansion card while the MSX2 version came with a special cartridge that provided an expanded soundscape beyond the platform's default capabilities and extra RAM, featuring different music track arrangements. The expansion cartridge raised the price of the MSX2 version beyond that of the PC-8801 version, a reverse from the platform's typically cheaper retail game pricing. The quantity of music and sound was greater than other games at the time, and required a larger than usual sound team. Because neither platform was capable of accurately synthesizing speech, sound effects were used to represent character dialogue. ''Snatcher'' was released for the PC-8801 on November 26, 1988, and the MSX2 on December 13 that year.


PC Engine

Players began asking for a home console version soon after release. Because the game was large and required several floppy disks, only CD-ROM systems were considered as opposed to systems that ran ROM cartridges. The PC Engine had the
Super CD-ROM² System The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
available so it was chosen to host ''Snatcher'''s console port. Fully titled ''Snatcher CD-ROMantic'', this port was the first time that Konami worked with CD technology. The team added a third act to this version, based on the extended story featured in the 1990 RPG adaptation '' SD Snatcher'', a decision they were criticized internally for as others believed the game was already long enough. Using CD technology enabled them to add recorded speech and high quality background music. Artist Satoshi Yoshioka created the graphics for this version. Kojima wanted the visuals to appear as "cinematic" as possible, so Yoshioka pulled inspiration from ''Blade Runner'', '' The Terminator'' (1984), and ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'' (1979) to replicate their Hollywood-style special effects. He used a custom drawing application by Konami to create the character graphics, including the facial expressions during conversations. He found Gillian's expressions to be the most difficult to animate due to the complexities of his characterization. A
trial version Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
called the ''Pilot Disk'' was released on August 7, 1992. It covers the beginning of the first act and also contains supplemental content such as character introductions, a preview trailer, and select music tracks. The full version was released on October 23, 1992 and reportedly sold well for a PC Engine game.


Sega CD

After releasing its first game on the Sega CD, ''
Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year an ...
'' (1992), Konami wanted to bring a more interactive experience to the system for Western players. It considered making a game in full motion video like '' Night Trap'' (1992) but thought it may be too difficult, and ultimately decided to localize and port ''Snatcher''. This also gave the ''Snatcher'' developers an opportunity to improve upon the PC Engine version which they were still not completely satisfied with. Although the Sega CD could only display 64 colors simultaneously (compared to the PC Engine's 256), the team used software techniques to increase this to 112 and modified some of the palettes to compromise. Several scenes were censored or otherwise altered for the Sega CD release. The breasts of the deceased Lisa Nielsen Snatcher were covered up, while the sequence in which Katrina Gibson is shown standing naked in a shower was obscured, and Katrina's age was changed from 14 to 18. Some options that allowed Gillian to engage in sexual behaviors were removed or toned down, such as those that allowed him to sniff panties or stare at breasts. Audio in which a robot becomes aroused while watching a pornographic film was cut out entirely. The violence was not altered, except for one scene where a partially dead dog with twitching innards was made completely dead with no twitching. Fearing copyright issues in the United States, the clientele in a bar was changed from Kamen Rider, the
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
, and other characters to Konami characters. Feeling that the third act was too movie-like, Konami added more interactivity through additional forks and choices. Additionally, the player is now graded on how well they solved the mysteries. Dates of events in the game were also moved up five years to still occur in the near future to compensate for the late release. The game was translated by Scott Hards, with supervision from Jeremy Blaustein and Konami of Japan. The translation took about two to three months. Seven voice actors recorded about two and a half hours of dialogue for 26 different characters. With the large amount of text included in the game, the translation was expensive, and Konami felt it was the most difficult part of the porting process. Kojima was not involved with the Sega CD port and the changes to the game's content and story were made without his input. ''Snatcher'' was released in December 1994 in Europe and January 1995 in North America. According to Blaustein, it only sold a couple thousand copies in the United States and was ultimately a commercial failure. Its poor sales have been attributed to its late release during the Sega CD's lifespan.


PlayStation and Sega Saturn

''Snatcher'' was released once again in Japan in 1996, this time for 32-bit game consoles. A PlayStation version was released on January 26, followed by a Sega Saturn version on March 29. The music and visuals were updated on both ports, with some songs being replaced entirely. While at first glance these versions are the same, there are numerous smaller differences throughout. That same year, '' VideoGames - The Ultimate Gaming Magazine'' reported that a
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
port was planned.


Reception

The PC-8801 and MSX2 versions received positive reviews in Japan and attained a cult following, but were not commercially successful. The PC Engine version also attained a following in Japan in part because of its gore. '' Famicom Tsushin'' gave it a 33 out of 40, commending its cinematic quality. The game was still listed on its "Reader's Best 20" list two years after release. ''Sega Saturn Magazine'' found the Sega Saturn version a faithful port of the PC Engine version.


Sega CD

When ''Snatcher'' arrived to the West on the Sega CD, it received praise for its story, cinematic presentation, and mature themes. It was more cinematic and told a more mature story than gamers were familiar with at the time. '' Mean Machines Sega'' felt ''Snatcher'' was more substantial than other adventure games, calling it "one of the most involved storyboards and backgrounds of any video game". The game's writing was generally lauded, but ''
VideoGames Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
'' and ''
Game Players ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' felt its juvenile humor sometimes conflicted from its otherwise serious tone. A reviewer at '' GameFan'' called it "one of the longest, most involving games" he had played in a long time. He wrote: "Never before have I played – nay experienced – a game this moving, dramatic, gore-riddled, MA-17, adult". The magazine praised Konami for retaining most of the mature content. The reviewers of ''
Games World ''Games World'' was a British entertainment programme that aired on Sky One originally from 1 March 1993 to 10 March 1995 with Bob Mills as host, and then revived from 9 March 1998 to 1999 with Andy Collins as host. Format The main body of t ...
'' magazine praised the game for having a "gripping" and "engrossing" storyline. '' Computer and Video Games'' said it was "one of the most compelling role playing games" with an "engrossing" story that is clever, "well put together, atmospheric and sometimes genuinely funny," while comparing it favorably to 1980s science fiction films and Quentin Tarantino's '' Pulp Fiction'' (1994). ''Mean Machines Sega'' believed ''Snatcher'''s presentation was heightened through the use of CD-ROM technology, which supported the digitized voices and high quality graphics. Some critics praised the English voice acting and writing, though '' Next Generation'' thought Konami could have contracted better actors.
Dave Perry Dave Perry (born 21 May 1966) was co-commentator on the UK computer and video games television shows '' GamesMaster'' and '' Games World''. Perry was most famous for walking off ''Gamesmaster''. He was responsible for launching many games ma ...
of ''Games World'' said the "Japanese animé graphics coupled with crisp game speech bring to life an RPG adventure with an edge." Other magazines also discussed the graphics in a positive light, although the graphics were criticized by ''Computer and Video Games'' as "dated" and ''VideoGames'' as "generic". '' GamePro'' liked the Japanese anime style graphics and felt that combined with the writing, it drew players into the story. However, its reviewer criticized the music, calling it "old-fashioned for a cyberpunk adventure", while ''Mean Machines Sega'' compared it positively to John Carpenter-style incidental themes. Critics felt the game was slow moving at times, but rewarded patient players. ''GamePro'' wrote that it rewards "patience, persistence, and plodding". Dave Perry of ''Games World'' said interaction "is varied and there are enough options to prevent it from being too linear." ''Ultimate Future Games'', however, felt the game was too linear, and leaned too heavily on the illusion of choice when the story could only be advanced by completing tasks in a certain order. ''Mean Machines Sega'' felt the puzzles were challenging and the game was considerably longer and more substantial than ''
Rise of the Dragon ''Rise of the Dragon'' is a graphic adventure game released in 1990 for DOS and Macintosh, and later remade for the Sega CD (1993) as well as the Amiga. It was one of the few adventure game titles developed by Dynamix, a company that was better ...
'' (1990), another cyberpunk adventure game. ''Computer and Video Games'' felt the gun shooting sections were weak and disappointing.


Retrospective

''Snatcher'' has been called one of the best adventure games and best cyberpunk games of all time. In 1997, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' ranked the Sega CD version the 69th best console video game of all time on the sole basis of the game's story content, remarking that "not many people have played it, but almost everyone knows of its grisly story line." It has continued to receive praise for its story and presentation. ''Waypoint'' wrote that its narrative and visuals hold up, in contrast to most Sega CD and cyberpunk adventure games. '' Kotaku'' called it a "science fiction cornucopia" and liked how the game explored topics of human existence and the fear of machines replacing humans. It felt the game was heavily influenced by science fiction films including ''Blade Runner'', ''The Terminator'', ''Akira'', and '' Invasion of the Body Snatchers'' (1956). Other publications also picked up on these inspirations, especially that from ''Blade Runner''. ''Retro Gamer'' felt it was ironic how the game was more cinematic than games using full motion video. ''Destructoid'' enjoyed the plot, but complained about the interface. ''AllGame'' wrote that text-based menu driven games like ''Snatcher'' can become tedious, but felt the storyline and graphics made ''Snatcher'' worth its time.


Legacy

Critics have discussed ''Snatcher'' as setting the stage for Kojima's later works. ''1UP.com'' felt the game demonstrated his love for film and was "more of a cerebral affair than some of isother efforts, but his ingenuity and attention to detail helped make this game especially noteworthy". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' wrote that ''Snatcher'' foreshadowed Kojima's use of science fiction to explore philosophy, sex, and the human condition in '' Metal Gear Solid''. ''Snatcher'' remains one of Kojima's most renowned games, but is often overshadowed by the ''Metal Gear Solid'' series. The game has obtained a cult following. It has been an influence on other science fiction works, including
Project Itoh , real name , was a Japanese science fiction writer and essayist. History Itō was born in Tokyo and graduated from the Department of Imaging Arts and Sciences at Musashino Art University. While working as a web designer, he wrote ''Genocidal Or ...
's novel ''
Genocidal Organ is the debut novel of Japanese science fiction writer Project Itoh. It was first published by Hayakawa Publishing in 2007 and later re-printed in 2010 in paperback form. A poll by the yearly SF magazine ''SF ga yomitai'' ranked ''Genocidal Org ...
'', and the 2015 adventure game '' 2064: Read Only Memories''. Kojima has expressed interest in reviving ''Snatcher'' in some capacity, and has explained he does not have the time to work on the project himself but would welcome another director to lead it. According to him, such a project has never been feasible from a business perspective, and in 2011, said that a sequel would need to sell over half a million copies to make sense financially. Kojima left Konami in 2015, and the game remains a property of the company, which has not expressed interest in reviving it, either through a rerelease or sequel. The game's lack of availability on modern platforms has surprised critics. Some believed it would play well on a Nintendo DS or 3DS, following the footsteps of successful graphic adventures on those platforms like '' Hotel Dusk'' and '' Phoenix Wright''. The Sega CD version remains the sole release in Western territories. Demand has driven up the prices on these copies on the secondary market, making emulation a more reasonable option for most players. Japanese copies are far cheaper but the game's text-based nature makes it difficult for non-Japanese readers. The PC Engine version is included in the
TurboGrafx-16 Mini The TurboGrafx-16 Mini, also known as the in Japan and PC Engine CoreGrafx Mini in Europe, is a dedicated home video game console by Konami modeled on NEC's TurboGrafx-16, which was designed by Hudson Soft, a video game developer which Konami ...
, but only in the original Japanese. Fans have experimented with porting the game to other systems. A demo of an early part of the game was made for the Virtual Boy in 2015, complete with stereoscopic 3D effects and
PCM Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the am ...
music. Another fan experimented with porting it to the Dreamcast with a remixed soundtrack and retouched visuals. ''Snatcher'' was the first translation project for Jeremy Blaustein, who went on to translate Kojima's '' Metal Gear Solid'' (1998). Blaustein launched a crowdfunding campaign on Kickstarter for a steampunk adventure game titled ''Blackmore'' in 2014. The game was to be directed by Blaustein with former ''Snatcher'' staff making up other parts of the team. It did not meet its funding goal.


''SD Snatcher''

''Snatcher'' was
remade Bas-Lag is the fictional world in which several of English author China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as "thaumaturgy") and steampunk technology exist, and is home to many intelligent races. It is in ...
into a role-playing game called ''SD Snatcher'' for the MSX2, released in 1990.'''' "SD" stands for "super deformed" in Japanese media, another way to reference
chibi Chibi most often refers to: * Chibi (style), a super-deformed style of Japanese-influenced caricature *Chibi, Hubei (赤壁 lit. Red Cliff), a county-level city in southeastern Hubei, China. Chibi may also refer to: Places * Chibi Subdistrict, ...
character designs. The game plays from a top-down perspective, where the player controls Gillian as he ventures through the environment. When the player encounters an enemy on the field, the game shifts to a first-person battle mode. The player must shoot down enemies using one of many different guns. Different parts of an enemy can be targeted and different weapons have varying abilities and ranges. Like the MSX2 version of ''Snatcher'', ''SD Snatcher'' consisted of three floppy disks with game data and a sound cartridge equipped the SCC chip. ''SD Snatcher'' was developed by Konami due to the company's desire to create an RPG in an unusual futuristic setting, choosing to adapt the story and setting of ''Snatcher'' for such a game. While the original versions of ''Snatcher'' released in 1988 ended the story in an inconclusive matter due to the cancellation of the planned sequel, ''SD Snatcher'' adds an additional segment that continues the story from where the prior version left off (this added portion served as the basis for the third act added in later console ports of the original ''Snatcher''). Initially Hideo Kojima was not involved with the development of ''SD Snatcher'', as he was busy with '' Metal Gear 2: Solid Snake'' at the time, but he and his team were brought in during the late stages of development to help complete ''SD Snatcher'' smoothly so they could resume development of ''Solid Snake''. It was translated by the Dutch-based group Oasis in 1993, making it one of the earliest documented fan translations.


''Sdatcher''

An episodic radio drama prequel, ''Sdatcher'', was released in 2011 through a collaboration between Kojima and game designer Goichi Suda. Suda credited ''Snatcher'', along with works by Yu Suzuki, for igniting his interest in video games. He asked Kojima if he wanted to make a new game together, and the project led to a radio drama. It was announced in 2007. The script was written by Suda, and the music was composed by Akira Yamaoka, who worked for Suda in his Grasshopper Manufacture studio and worked on the '' Silent Hill'' series. Original ''Snatcher'' artist Satoshi Yoshioka did promotional illustrations. The first act was released in September 2011 with new acts released every other week through November that year. It was distributed for free and later sold on CDs. It was later translated by fans.


Notes


References


External links

* * {{Authority control 1988 video games Christmas video games Cyberpunk video games Detective video games Konami games Light gun games MSX2 games NEC PC-8801 games Neo-noir video games Post-apocalyptic video games PlayStation (console) games Sega CD games Sega Saturn games Single-player video games TurboGrafx-CD games Video games about police officers Video games set in the 2040s Video games set in Japan Biorobotics in fiction Video games directed by Hideo Kojima Video games designed by Hideo Kojima Visual novels Video games developed in Japan