Rise Of The Dragon
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Rise Of The Dragon
''Rise of the Dragon'' is a graphic adventure game released in 1990 for DOS and Macintosh, and later remade for the Sega CD (1993) as well as the Amiga. It was one of the few adventure game titles developed by Dynamix, a company that was better known as an action and flight simulator game developer. The game is set in a dark future cyberpunk version of Los Angeles. Gameplay Gameplay in ''Rise of the Dragon'' is similar to that of Dynamix's other 1990s adventure games, ''The Adventures of Willy Beamish'' and ''Heart of China''. The screen shows the current room roughly from the protagonist Blade's perspective. Movement occurs with the cursor, which becomes an arrow to proceed to another room or a magnifying glass to get closer to a part of the current scene. The game has a time meter that reflects the passage of time in the game. Each of Blade's actions takes up a certain amount of time. Some game events will only occur at particular times. The player must find a way to delay t ...
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Dynamix
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online multiplayer game ''Tribes''. History The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, ''Stellar 7'', was released before company founding and was later remade with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Commodore Amiga, ''Arcticfox''. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Dynamix had published ''A-10 Tank Killer'' ...
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The Adventures Of Willy Beamish
''The Adventures of Willy Beamish'' is a graphic adventure game developed by Dynamix and published in 1991 by Sierra On-Line. The player takes on the role of nine-year-old Willy Beamish in a game that somewhat parodies the adventure genre. The game pioneered the use of in-game graphics drawn to resemble classic hand-drawn cartoon animation. It was initially released for MS-DOS and the Commodore Amiga and was ported to the Sega CD in 1993. CD versions of the game complemented the in-game text with speech, and included a few other cosmetic changes. A sequel was reportedly planned starring Willy Beamish as a late teenager, but the project was canceled. The game was re-released by Activision on March 2, 2017 on GOG.com with support for Microsoft Windows bundled with DOSBox. Plot Nine-year-old Willy Beamish is introduced as a brat archetype of the late 1980s, being the middle child in a typical upper middle class American family. Willy is passionate about science fiction, hangi ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the '' Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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