Rise Of The Dragon
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Rise Of The Dragon
''Rise of the Dragon'' is a graphic adventure game released in 1990 for DOS and Macintosh, and later remade for the Sega CD (1993) as well as the Amiga. It was one of the few adventure game titles developed by Dynamix, a company that was better known as an action and flight simulator game developer. The game is set in a dark future cyberpunk version of Los Angeles. Gameplay Gameplay in ''Rise of the Dragon'' is similar to that of Dynamix's other 1990s adventure games, '' The Adventures of Willy Beamish'' and ''Heart of China''. The screen shows the current room roughly from the protagonist Blade's perspective. Movement occurs with the cursor, which becomes an arrow to proceed to another room or a magnifying glass to get closer to a part of the current scene. The game has a time meter that reflects the passage of time in the game. Each of Blade's actions takes up a certain amount of time. Some game events will only occur at particular times. The player must find a way to de ...
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Dynamix
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online multiplayer game ''Tribes''. History The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, '' Stellar 7'', was released before company founding and was later remade with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Commodore Amiga, '' Arcticfox''. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Dynamix had published ''A-10 Tank Killer'' a ...
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The Adventures Of Willy Beamish
''The Adventures of Willy Beamish'' is a graphic adventure game developed by Dynamix and published in 1991 by Sierra On-Line. The player takes on the role of nine-year-old Willy Beamish in a game that somewhat parodies the adventure genre. The game pioneered the use of in-game graphics drawn to resemble classic hand-drawn cartoon animation. It was initially released for MS-DOS and the Commodore Amiga and was ported to the Sega CD in 1993. CD versions of the game complemented the in-game text with speech, and included a few other cosmetic changes. A sequel was reportedly planned starring Willy Beamish as a late teenager, but the project was canceled. The game was re-released by Activision on March 2, 2017 on GOG.com with support for Microsoft Windows bundled with DOSBox. Plot Nine-year-old Willy Beamish is introduced as a brat archetype of the late 1980s, being the middle child in a typical upper middle class American family. Willy is passionate about science fiction, h ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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French Kiss
A French kiss, also known as cataglottism or a tongue kiss, is an amorous kiss in which the participants' tongues extend to touch each other's lips or tongue. A kiss with the tongue stimulates the partner's lips, tongue and mouth, which are sensitive to the touch and induce sexual arousal. The sensation when two tongues touch—also known as tongue touching—has been proven to stimulate endorphin release and reduce acute stress levels. Extended French kissing may be part of making out. The name term originated at the beginning of the 20th century, in America and Great Britain, as the French had acquired a reputation for more adventurous and passionate sex practices. French kissing may be a mode for disease transmission, particularly if there are open wounds. Description A French kiss is an amorous kiss in which the participants' tongues extend to touch each other's lips or tongue. A tongue kiss stimulates the partner's lips, tongue and mouth, which are sensitive to the touch ...
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Cross-dressing
Cross-dressing is the act of wearing clothes usually worn by a different gender. From as early as pre-modern history, cross-dressing has been practiced in order to disguise, comfort, entertain, and self-express oneself. Cross-dressing has played an important part in society due to the nature of sociology. Sociology dictates that social norms are an inherent part of society and, thus, there are expected norms for each gender relating to style, color, type of clothing and more. Thus, cross-dressing allows individuals to express themselves by acting beyond guidelines, views, or even laws defining what type of clothing is expected and appropriate for each gender. The term "cross-dressing" refers to an action or a behavior, without attributing or implying any specific causes or motives for that behavior. Cross-dressing is not synonymous with being transgender. Terminology The phenomenon of cross-dressing is seen throughout recorded history, being referred to as far back as the Hebr ...
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Videogame Rating Council
The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Sega Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board. History As the 16-bit era of video games began in the late 1980s, their content became more realistic. The increased graphical and audio fidelity of the products made violent scenes appear more explicit, especially those containing blood. As controversy stemmed around the realism of this violence, 1992 games ''Mortal Kombat'' and ''Night Trap'' entered the limelight. ''Mortal Kombat'' is a "brutal" fighting game and ''Night Trap'' is a full-motion video Sega CD game where players protect a slumber party from vampires. The ga ...
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Cam Clarke
Cam Clarke is an American voice actor, known for his work in animation, video games and commercials. Among his notable roles are Leonardo and Rocksteady in the 1987 ''Teenage Mutant Ninja Turtles'' animated series, Shotaro Kaneda in the 1989 original Streamline Pictures English dub of '' Akira'', and Liquid Snake in the ''Metal Gear'' series. He often serves as a voice double for Matthew Broderick and served as Broderick's singing voice of Simba in '' The Lion King II: Simba's Pride''. Career Clarke began his acting career in ''The Hollywood Palace'' as ''The King Family Show''. He continued to perform with his family on various television specials until the 1980s when he got his first voice acting roles in ''Snorks'' and ''Robotech''. He was taught by Michael Bell. To date, Clarke has voiced over four hundred titles. From 1987 until 1996, Cam Clarke would most notably portray Leonardo, the leader of the Teenage Mutant Ninja Turtles as well as Rocksteady, one of the show's ...
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Hollywood, Los Angeles
Hollywood is a neighborhood in the Central Los Angeles, central region of Los Angeles, California. Its name has come to be a metonymy, shorthand reference for the Cinema of the United States, U.S. film industry and the people associated with it. Many notable film studios, such as Columbia Pictures, Walt Disney Studios (division), Walt Disney Studios, Paramount Pictures, Warner Bros., and Universal Pictures, are located near or in Hollywood. Hollywood was incorporated as a municipality in 1903. It was Merger (politics), consolidated with the city of Los Angeles in 1910. Soon thereafter a prominent film industry emerged, having developed first on the East Coast. Eventually it became the most recognizable in the world. History Initial development H.J. Whitley, a real estate developer, arranged to buy the E.C. Hurd ranch. They agreed on a price and shook hands on the deal. Whitley shared his plans for the new town with General Harrison Gray Otis (publisher), Harrison Gray Otis, ...
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Chinese Dragon
The Chinese dragon, also known as ''loong'', ''long'' or ''lung'', is a legendary creature in Chinese mythology, Chinese folklore, and Chinese culture at large. Chinese dragons have many Outline of life forms, animal-like forms such as Bixi (mythology), turtles and Chiwen, fish, but are most commonly depicted as snake-like with four legs. Academicians have identified four reliable theories on the origin of the Chinese dragon: snakes, Chinese alligators, thunder and nature worship. They traditionally symbolize potent and wikt:auspicious, auspicious powers, particularly control over water, rainfall, typhoons, and floods. The dragon is also a symbol of power, strength, and good luck for people who are worthy of it in East Asian cultural sphere, East Asian culture. During the days of Imperial China, the Emperor of China usually used the dragon as a symbol of his imperial strength and power. In Chinese culture, excellent and outstanding people are compared to a dragon, while incapable ...
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