Slave Zero
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''Slave Zero'' is a 1999
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developed and published by Infogrames North America. The game was originally designed to work with
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and
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. A fan following had developed a number of CD cracks in order to make the game compatible on newer systems. While this allowed the software to become playable, it still required that the owner possess the original software. The PC version uses the Ecstasy Engine.
Tommo Tommo Inc. is an American video game publisher based in City of Industry, California. Founded in 1990, Tommo started out as a small independent distributor of imported video games. Since 2006, Tommo also operates a publishing subsidiary, UFO In ...
purchased the rights to the game and digitally published it through its
Retroism Tommo Inc. is an American video game publisher based in City of Industry, California. Founded in 1990, Tommo started out as a small independent distributor of imported video games. Since 2006, Tommo also operates a publishing subsidiary, UFO I ...
brand in 2015. On March 25, 2014, Retroism re-released the game on
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and, together with
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, to
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. In June 2022, Ziggurat Announced Slave Zero X, a prequel to the original title.


Story

Taking place 500 years in the future, the game tells the story of Lu Chen, a sinister world overlord more commonly known as the SovKhan, who rules the Earth from a massive complex called Megacity S1-9. The only resistance to the SovKhan is from an ancient order of warriors known only as the Guardians. The SovKhan's army is nearly invincible as it is, and it is growing by the day, his most powerful units being 60-foot-tall humanoid robots called "Slaves". The Slaves themselves are grown from a combination of artificially created cybernetic embryos and a mysterious compound called NTR95879, referred to as "
dark matter Dark matter is a hypothetical form of matter thought to account for approximately 85% of the matter in the universe. Dark matter is called "dark" because it does not appear to interact with the electromagnetic field, which means it does not ab ...
" by the Guardians. Now the Guardians' only hope of overthrowing the SovKhan and his cybernetic army lies in a single captured Slave unit, which will have the mind of a specially trained Guardian agent permanently downloaded into it. The game follows "Slave Zero" as he wages war against the SovKhan's forces throughout every part of Megacity S1-9.


Reception

The game received mixed or average reviews according to the
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website
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. ''
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'' and ''
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'' both praised the PC version's selection of weapon upgrades, and GameSpot also argued that the
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battles are both unique and memorable. ''GameSpot'', ''
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'', and ''IGN'' all criticized the game's failure to create any sense of being a giant robot on the rampage in a city, as well as the lack of combat depth or replay value. ''IGN'' and ''GameRevolution'' additionally criticized the Dreamcast version for its extremely poor frame rate, lack of in-game music, and conspicuous game-crashing bugs. Jeff Lundrigan of '' NextGen'' said that the same console version "may not be to everyone's taste, but it does offer a different sort of challenge for those so inclined." Damien Thorpe of ''
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'' gave the Dreamcast version three-and-a-half stars out of five, saying that it "has its flaws, but turns out to be a fun game." Joel Durham of the same website gave the PC version three stars out of five, saying, "The more you play ''Slave Zero'', the less appealing it is. ..You can come pretty close to experiencing ''Slave Zero'' to its fullest -- for free -- by playing the demo thirty times. If you get tired of it, just think of the money you saved."


References


External links

*{{MobyGames, id=/slave-zero
Slave Zero News
1999 video games Accolade (company) games Action video games Cyberpunk video games Dreamcast games Infogrames games Multiplayer and single-player video games Video games about mecha Video games developed in the United States Windows games Tommo games