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video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
, a silent protagonist is a
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
who lacks any dialogue for the entire duration of a game, with the possible exception of occasional
interjection An interjection is a word or expression that occurs as an utterance on its own and expresses a spontaneous feeling or reaction. It is a diverse category, encompassing many different parts of speech, such as exclamations ''(ouch!'', ''wow!''), curse ...
s or short phrases. In some games, especially
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of
identity Identity may refer to: * Identity document * Identity (philosophy) * Identity (social science) * Identity (mathematics) Arts and entertainment Film and television * ''Identity'' (1987 film), an Iranian film * ''Identity'' (2003 film), ...
to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player.


Origin

The earliest
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s in video games of the 1980s, including the likes of
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
, '' Metroid''s Samus, and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, inarticulate noises, or remaining entirely silent. The same was true for early
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal a ...
s. These games originated from pen and paper games such as ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' and when put on the screen, did not require any spoken dialogue, since the games' plot and mechanics were all picture and motion based. Players are expected to put themselves into the role of the silent hero, and since the player does not talk in the game, neither does their on-screen avatar.


Uses

Many early videogames made use of a silent protagonist out of utility, because of technology, time, or budget limitations, or as a narrative device. Whether the player is supposed to ''be'' the protagonist or is merely assuming control of an established character and whether the game allows the player freedom of choices that would be difficult to believably justify with spoken narrative influence this decision. Some have cited the 1993 game ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character t ...
'' as an example of a first person adventure where the main character is merely an avatar for the player's choices and dialogue would not be needed or helpful. The 2001 game '' Grand Theft Auto III'' had no dialogue for its protagonist, as was common for its time, and this allows players of many backgrounds and personalities to identify with the character they control in the game's open world environment. In most of the games of the ''Command & Conquer'' series, (e.g. the 2000 game ''
Red Alert 2 ''Command & Conquer: Red Alert 2'' is a real-time strategy video game which was released for Microsoft Windows on October 25, 2000 as the follow-up to '' Command & Conquer: Red Alert''. ''Red Alert 2'' picks up at the conclusion of the Allied ca ...
'' or 2007's '' Tiberium Wars'') the game treats the actual player as the protagonist. Game characters talk to the player as if talking to one present among them, and the camera angle matches the player's eyes. As such, no traces of the protagonist could be found in the game, including voice. Similarly, in the 1996 game ''
Lords of the Realm II ''Lords of the Realm II'' (also known as Lords 2) is a computer game published by Sierra On-Line and developed by Impressions Games. It was first released for the PC in 1996, and is the second game in the '' Lords of the Realm'' series. The game ...
'', the player operates a protagonist who is not only silent, but also lacks a body (and a face, when seen as an avatar). Invisible serfs and servants in turn report to the player in the form of announcements, pointed commentary, and comic bathos. In the ''Half-Life'' series, the protagonist is the silent
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Ca ...
, but is distinct from the player. Game writer
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
, who worked on ''Half-Life'' and ''
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
'' (both of which feature silent protagonists) with game developer Valve, stated that he did not recommend keeping protagonists silent due to the difficulties that arise during development, but noted that limiting oneself to a silent protagonist can lead to more creativity. Silent protagonists can also apply to the
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearance ...
of certain games such as ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being ...
'' and ''
Terraria ''Terraria'' is an action-adventure sandbox game developed by Re-Logic. The game was first released for Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting ...
'', where player characters are free to interact with their surrounding environments (either on single-player or multiplayer), without the need of any spoken dialogues, and can only make noise when hurt. Both games also use a chat system that allow players to communicate with other players through typing, however, this system doesn't affect the gameplay itself. Serge's status as a silent protagonist in the 1999 role-playing video game ''
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
'' is used as a narrative hint for the player at one point to demonstrate that he is no longer himself by having him begin participating in dialogue.


Critical reaction

Reception has varied widely according to its use, ranging from praise for its help immersing a player in the game, with titles such as ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and ...
'' and franchises such as ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' frequently cited, while the protagonist's lack of communication has at times been noted as hindersome to plot development, as in one reviewer's comments on '' Grand Theft Auto III'', or multiple accounts on the ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' franchise. Others have stated that real immersion in a game would require a character to speak, since in such situations, the player would naturally vocalize and the protagonist does not. CJ Miozzi called franchises that still use the technique a "crutch" for bad storytelling, saying "just as narration has become a hallmark of terrible movies through improper use, silent protagonists have become the trademarks of a weak storyline in a game."


References

{{reflist, 30em Video game terminology