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Sample-rate conversion, sampling-frequency conversion or resampling is the process of changing the
sampling rate In signal processing, sampling is the reduction of a continuous-time signal In mathematical dynamics, discrete time and continuous time are two alternative frameworks within which variables that evolve over time are modeled. Discrete time ...
or sampling frequency of a discrete signal to obtain a new discrete representation of the underlying continuous signal. Application areas include image scaling and audio/visual systems, where different sampling rates may be used for engineering, economic, or historical reasons. For example, Compact Disc Digital Audio and Digital Audio Tape systems use different sampling rates, and American television, European television, and movies all use different frame rates. Sample-rate conversion prevents changes in speed and pitch that would otherwise occur when transferring recorded material between such systems. More specific types of resampling include: '' upsampling'' or ''upscaling''; '' downsampling'', ''downscaling'', or ''decimation''; and '' interpolation''. The term multi-rate digital signal processing is sometimes used to refer to systems that incorporate sample-rate conversion.


Techniques

Conceptual approaches to sample-rate conversion include: converting to an analog continuous signal, then re-sampling at the new rate, or calculating the values of the new samples directly from the old samples. The latter approach is more satisfactory, since it introduces less noise and distortion. Two possible implementation methods are as follows: # If the ratio of the two sample rates is (or can be approximated by) a fixed rational number ''L''/''M'': generate an intermediate signal by inserting ''L'' − 1 zeros between each of the original samples. Low-pass filter this signal at half of the lower of the two rates. Select every ''M''-th sample from the filtered output, to obtain the result. # Treat the samples as geometric points and create any needed new points by interpolation. Choosing an interpolation method is a trade-off between implementation complexity and conversion quality (according to application requirements). Commonly used are: ZOH (for film/video frames), cubic (for image processing) and windowed sinc function (for audio). The two methods are mathematically identical: picking an interpolation function in the second scheme is equivalent to picking the impulse response of the filter in the first scheme. Linear interpolation is equivalent to a triangular impulse response; windowed sinc approximates a
brick-wall filter In signal processing, a sinc filter is an idealized filter that removes all frequency components above a given cutoff frequency, without affecting lower frequencies, and has linear phase response. The filter's impulse response is a sinc function ...
(it approaches the desirable "brick wall" filter as the number of points increase). The length of the impulse response of the filter in method 1 corresponds to the number of points used in interpolation in method 2. In method 1, a slow pre-computation (such as the Remez algorithm) can be used to obtain an optimal (per application requirements) filter design. Method 2 will work in more general cases, e.g. where the ratio of sample rates is not rational, or two real-time streams must be accommodated, or the sample rates are time-varying. See decimation and upsampling for further information on sample-rate conversion filter design/implementation.


Examples


Film and television

The
slow-scan TV Slow-scan television (SSTV) is a picture transmission method, used mainly by amateur radio operators, to transmit and receive static pictures via radio in monochrome or color. A literal term for SSTV is narrowband television. Analog broadcast te ...
signals from the
Apollo Apollo, grc, Ἀπόλλωνος, Apóllōnos, label=genitive , ; , grc-dor, Ἀπέλλων, Apéllōn, ; grc, Ἀπείλων, Apeílōn, label=Arcadocypriot Greek, ; grc-aeo, Ἄπλουν, Áploun, la, Apollō, la, Apollinis, label= ...
moon missions were converted to the conventional TV rates for the viewers at home. Digital interpolation schemes were not practical at that time, so analog conversion was used. This was based on a TV rate camera viewing a monitor displaying the Apollo slow-scan images. Movies (shot at 24 frames per second) are converted to television (roughly 50 or 60 fields per second). To convert a 24 frame/sec movie to 60 field/sec television, for example, alternate movie frames are shown 2 and 3 times, respectively. For 50 Hz systems such as PAL each frame is shown twice. Since 50 is not exactly 2×24, the movie will run 50/48 = 4% faster, and the audio pitch will be 4% higher, an effect known as PAL speed-up. This is often accepted for simplicity, but more complex methods are possible that preserve the running time and pitch. Every twelfth frame can be repeated 3 times rather than twice, or digital interpolation (see above) can be used in a video scaler.


Audio

Audio on
Compact Disc The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in O ...
has a sampling rate of 44.1 kHz; to transfer it to a digital medium that uses 48 kHz, method 1 above can be used with ''L'' = 160, ''M'' = 147 (since 48000/44100 = 160/147). For the reverse conversion, the values of ''L'' and ''M'' are swapped. Per above, in both cases, the low-pass filter should be set to 22.05 kHz.


See also

Sample rate conversion in multiple dimensions: * Multivariate interpolation Techniques and processing that may involve sample-rate conversion: * Oversampling * Transcoding


Notes


References


Further reading

* {{refend


External links


Digital Audio Resampling Home Page

Multi-Rate Processing and Sample Rate Conversion: A Tutorial

The Quest For The Perfect Resampler
(PDF)

* ttp://en.dsplib.org/content/resampling_lagrange_ex.html Using Farrow filter on the basis of piecewise cubic polynomial interpolation for digital signal resampling Digital signal processing