Supreme Commander (series)
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''Supreme Commander'' (sometimes ''SupCom'') is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company,
Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they ...
. The game is considered to be a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
, not a direct sequel, to Taylor's 1997 game '' Total Annihilation'', and also the ''Spring''
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
. First announced in the August 2005 edition of '' PC Gamer'' magazine, the game was released in Europe on February 16, 2007, and in North America on February 20. The standalone expansion '' Supreme Commander: Forged Alliance'' was released on November 6 of the same year. The sequel, ''
Supreme Commander 2 ''Supreme Commander 2'' is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix as the sequel to '' Supreme Commander''. A Windows-only demo was initially released via Steam on February 24, 2010, wit ...
'', was released in 2010. Nowadays, the original ''Supreme Commander'' is played through the community client called
Forged Alliance Forever ''Supreme Commander: Forged Alliance'' is a stand-alone real-time strategy video game released in November 2007 as the expansion to '' Supreme Commander''. The second title in the franchise, it was similarly developed by Gas Powered Games and pu ...
; the game has been further developed and balanced, and offers a wide variety of community mods. The gameplay of ''Supreme Commander'' focuses on using a giant bipedal
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
called an Armored Command Unit (ACU), the so-called "Supreme Commander", to build a base, upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation (UEF). The expansion game added the Seraphim faction. ''Supreme Commander'' was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100. A sequel, ''
Supreme Commander 2 ''Supreme Commander 2'' is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix as the sequel to '' Supreme Commander''. A Windows-only demo was initially released via Steam on February 24, 2010, wit ...
'', was released on March 2, 2010.


Gameplay

''Supreme Commander'', like its spiritual predecessors, '' Total Annihilation'' and ''Spring'', begins with the player solely possessing a single, irreplaceable construction unit called the "Armored Command Unit," or ACU, the titular Supreme Commander. Normally the loss of this unit results in the loss of the game (Skirmish missions can be set for a variety of victory conditions). These
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
suits are designed to be transported through quantum gateways across the galaxy and contain all the materials and blueprints necessary to create a 37th-century army from a planet's native resources in hours. All standard units except Commanders and summoned Support Commanders (sACU) are self-sufficient robots. All units and structures belong to one of four technology tiers, or "Tech" levels, each tier being stronger and/or more efficient than the previous. Certain lower-tier structures can be upgraded into higher ones without having to rebuild them. The first tier is available at the start of the game and consists of small, relatively weak units and structures. The second tier expands the player's abilities greatly, especially in terms of stationary weapons and shielding, and introduces upgraded versions of tier one units. The third tier level has very powerful assault units designed to overcome the fortifications of the most entrenched player. The fourth tier is a limited range of "experimental" technology. These are usually massive units which take a lot of time and energy to produce, but provide a significant tactical advantage. ''Supreme Commander'' features a varied skirmish AI. The typical Easy' and Normal modes are present, but the Hard difficulty level has four possible variants. Horde AI will swarm the player with hordes of lower level units, Tech AI will upgrade its units as fast as possible and assault the player with advanced units, the Balanced AI attempts to find a balance between the two, and the Supreme AI decides which of the three hard strategies is best for the map. The single player campaign consists of eighteen missions, six for each faction. The player is an inexperienced Commander who plays a key role in their faction's campaign to bring the "Infinite War" to an end. Despite the low number of campaign missions, each mission can potentially last hours. At the start of a mission, objectives are assigned for the player to complete. Once the player accomplishes them, the map is expanded, sometimes doubling or tripling in size, and new objectives are assigned. As the mission is commonly divided into three segments, the player will often have to overcome several enemy positions to achieve victory.


Resource management

Because humans have discovered replication technology, making advanced use of
rapid prototyping Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer aided design (CAD) data. Construction of the part or assembly is usually done using 3D printin ...
and
nanotechnology Nanotechnology, also shortened to nanotech, is the use of matter on an atomic, molecular, and supramolecular scale for industrial purposes. The earliest, widespread description of nanotechnology referred to the particular technological goal o ...
, only two types of resources are required to wage war: Energy and Mass. Energy is obtained by constructing
power generators Electricity generation is the process of generating electric power from sources of primary energy. For utilities in the electric power industry, it is the stage prior to its delivery ( transmission, distribution, etc.) to end users or its sto ...
on any solid surface, while Mass is obtained either by placing mass extractors on limited mass deposit spots or by building mass fabricators to convert energy into mass. Constructor units can gather energy by "reclaiming" it from
organic Organic may refer to: * Organic, of or relating to an organism, a living entity * Organic, of or relating to an anatomical organ Chemistry * Organic matter, matter that has come from a once-living organism, is capable of decay or is the product ...
debris such as trees and mass from rocks and wrecked units. Each player has a certain amount of resource storage, which can be expanded by the construction of storage structures. This gives the player reserves in times of shortage or allows them to stockpile resources. If the resource generation exceeds the player's capacity, the material is wasted. An adjacency system allows certain structures to benefit from being built directly adjacent to others.Rorie (2007). p. 5 Energy-consuming structures will use less energy when built adjacent to power generators and power generators will produce more energy when built adjacent to power storage structures. The same applies to their mass-producing equivalents. Likewise, factories will consume less energy and mass when built adjacent to power generators and mass fabricators/extractors, respectively. However, by placing structures in close proximity, they become more vulnerable to collateral damage if an adjacent structure is destroyed. Furthermore, most resource generation structures can cause chain reactions when destroyed (especially Tier III structures, which produce large amounts of resources but often have large detonations that can wipe out a nearby army).


Warfare

''Supreme Commander'' uses a "strategic zoom" system that allows the player to seamlessly zoom from a detailed close up view of an individual unit all the way out to a view of the entire map, at which point it resembles a fullscreen version of the
minimap A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
denoting individual units with icons. The camera also has a free movement mode and can be slaved to track a selected unit and there is a split screen mode which also supports multiple monitors. This system allows ''Supreme Commander'' to use vast maps up to 80 km x 80 km, with players potentially controlling a thousand units each. Units in ''Supreme Commander'' are built to scale as they would be in the real world. For example,
battleship A battleship is a large armored warship with a main battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1880s to describe a type of ...
s dwarf
submarine A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely op ...
s. Late into the game, the larger "experimental" units, such as the Cybran ''Monkeylord'', an enormous spider-shaped assault unit, can actually crush smaller enemy units by stepping on them. Because of the wide range of planets colonized by humanity in the
setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to eng ...
, the theatres of war range from
desert A desert is a barren area of landscape where little precipitation occurs and, consequently, living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to denudation. About on ...
to arctic, and all battlespaces are employed. Technologies emerging in modern warfare are frequently employed in ''Supreme Commander''. For example,
stealth technology Stealth technology, also termed low observable technology (LO technology), is a sub-discipline of military tactics and passive and active electronic countermeasures, which covers a range of methods used to make personnel, aircraft, ships, subm ...
and both
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
and strategic missile and
missile defense Missile defense is a system, weapon, or technology involved in the detection, tracking, interception, and also the destruction of attacking missiles. Conceived as a defense against nuclear-armed intercontinental ballistic missiles (ICBMs), ...
systems can be used. ''Supreme Commander'' introduced several innovations designed to reduce the amount of micromanagement inherent in many RTS games. Holding the shift key causes any orders given to a unit (or group of units) to be queued. In this manner a unit may be ordered to attack several targets in succession, or to make best speed to a given point on the map and then attack towards a specified location engaging any hostiles it encounters along the way. After orders have been issued, holding the shift key causes all issued orders to be displayed on the map where they can be subsequently modified to accommodate a change of plan. Further, when a unit is ordered to attack a target, the player can issue an order to perform a ''coordinated attack'' to another unit. This order coordinates the arrival time of the units at the target automatically by adjusting the speed of the units involved. As in other RTS games, air transportsRorie (2007). p. 6 can be used to convey units to specified destinations, in Supreme Commander though by shift queuing orders a transport containing several units can be ordered to drop specific units at subsequent waypoints. An air transport can also be ordered to create a ferry route, an airbridge wherein any land units ordered to the start of the ferry route will be conveyed by the air transport to the specified destination. The output from a production factory can be routed to a ferry route causing all units constructed by that factory to be automatically ferried to the route's destination. Additional air transports can be ordered to assist an existing ferry route allowing many units to be efficiently transported. Supreme Commander also supports unit formations. A selected group of units can be ordered to assume a formation the shape of which can be controlled by the player. Holding control while issuing a move order will cause a group of units to move in formation. Units in formation are intelligently arranged so that the tankiest units are at the front, ranged units at the rear and with shield and intel units spaced equally throughout.


Plot

The setting of ''Supreme Commander'' is a
future The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently ...
where humanity is able to travel through the galaxy quickly using a quantum gateway, which is a portal opened from the fabric of space leading to a designated location potentially light-years away. All of the colonies created by quantum-travelling mankind were governed by the Earth Empire, until the events that created the Cybran Nation and the Aeon Illuminate caused the empire to fall, and the Infinite War between these factions began.


Factions

The ''Supreme Commander'' universe features three fictional factions. Each is represented as possessing great zeal and differing ideas on the future of humanity as a whole. * The United Earth Federation (or UEF) is the faction representing the interests of a united, Earth-based government. The UEF developed from the ashes of the Earth Empire, and now seeks to reunite humanity and restore Earth's control over the galaxy. Their society and military tactics resemble present-day society more than the Cybrans or Aeon do. Their acceptance of a variant of slavery and ideology of forced unity lends a darker side to the faction. UEF units are blueish, and somewhat blocky in form, reflecting the UEF's primary drive to maintain peace and order throughout the galaxy, and bring all of humanity back under one government. Their tactics are primarily based around long range, heavy-hitting attacks, with speed and stealth often neglected in favor of artillery strikes and large, shielded forces. * The Cybran Nation (originally called the Recyclers)Supreme Commander Readme, retrieved from: French retail DVD/readme.txt is composed of
Symbionts Symbiosis (from Greek , , "living together", from , , "together", and , bíōsis, "living") is any type of a close and long-term biological interaction between two different biological organisms, be it mutualistic, commensalistic, or parasit ...
, humans who have been enhanced with implantable technology, having entered into a form of mutualism with an AI (in addition to various other augmentations). They fight for the liberation of their fellow Symbionts throughout the galaxy. The Cybran Nation is led by the brilliant-yet-eccentric Dr. Brackman, patriarch and chief designer of the Cybrans' cybernetic technology. Cybran units are red and tend to be sharply angular and jagged in form, reflecting the Cybran's past of being hunted and attacked, and evolving into a stealthy, hit-and-run style. A Cybran commander generally gets into an area quickly, and extracts themselves quicker. Their forces often prioritize speed, stealth, and special abilities over armor, which can make them deadly for use in traps. * The Aeon Illuminate draw their roots from the Golden Age of expansion of the old Earth Empire. The descendants of the first humans to encounter alien intelligent life, a peaceful, yet highly advanced, society known as the Seraphim, who first introduced colonists to their philosophy, known as "The Way". Due to escalating paranoia and xenophobia among the Old Earth Empire, conflict soon broke out, resulting in the Seraphim's apparent extinction. The colonists of the alien planet, claiming to be "disciples" of the Seraphim, soon founded a civilization supposedly based upon their teachings. In a twist of irony, the Aeon Illuminate soon began a zealous assault on the galaxy, intending to "purge" all those who did not share in their beliefs. Aeon units are green, aesthetic and flowing in appearance, reflecting their belief in "The Way", bringing peace and tranquility throughout the galaxy. Their forces are highly specialized and often able to traverse any terrain, as most Aeon units use hover technology, allowing for powerful strikes when and where they are needed.


Story

At the start of the single player campaign, the Infinite War between the three factions has raged for over a millennium. Every faction has its own problems; the UEF is slowly losing to the advancing Aeon, the Cybrans are hopelessly outnumbered and outgunned, and the Aeon Commander in Chief (called the Avatar of War) is stirring unrest amongst the Illuminate, threatening a schism on the eve of their victory. The campaign focuses on the UEF's weapon of last resort, a
planet killer Doomsday devices, when used in fiction, are capable of destroying anything from a civilization to an entire universe, and may be used for the purpose of mutually assured destruction, or as weapons in their own right. Examples of such devices inclu ...
named Black Sun. With it, they intend to destroy the homeworlds of the factions that oppose them. The Cybrans plan to use it to destroy the quantum gate network and free their enslaved brethren, while the Aeon seek to use it to broadcast a message of peace to all people. The player decides which faction to play as and what course it will take. Victory in the UEF campaign results in Black Sun destroying the critical planets of both the Aeon and the Cybrans, leading the galaxy into a new era of human superiority and ending the war. In the Cybran campaign, QAI, an enormously intelligent and powerful AI, uses it to spread a quantum virus and free all the symbionts under the control of the UEF, while disabling every quantum gate in the galaxy, stopping
superluminal Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
travel for five years, thus allowing the Cybran Nation to flourish without being attacked by the others. Finally, the Aeon campaign sees the Princess Rhianne (leader of the Aeon) become part of the quantum gate network. This allows the Princess to speak into the mind of every human, and urge all three sides to lay down arms. All three factions make peace with each other after this message. Upon finishing the game, each faction has a different teaser ending, hinting at a new enemy for the
expansion Expansion may refer to: Arts, entertainment and media * ''L'Expansion'', a French monthly business magazine * ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004 * ''Expansions'' (McCoy Tyner album), 1970 * ''Expansio ...
. The Cybran ending shows QAI calling in unidentified enemies, to Dr. Brackman's horror, saying "They are coming." The Aeon ending simply depicts Princess Rhianne opening her eyes in shock and saying "...no!" Finally, the UEF ending shows a large rift opening near Earth, and many unidentified radar signatures appearing near the location of Black Sun on Earth. All three teasers are consistent with the arrival of the
Seraphim A seraph (, "burning one"; plural seraphim ) is a type of celestial or heavenly being originating in Ancient Judaism. The term plays a role in subsequent Judaism, Christianity, and Islam. Tradition places seraphim in the highest rank in Chris ...
from the sequel.


Development and release

Lead designer Chris Taylor believed that most modern strategy games were actually real-time tactics games, simply because they operated on too small a scale. His stated intention with ''Supreme Commander'' was to create a game that was strategy-focused by virtue of scale. Chris Taylor has stated that customisability was one of his goals for ''Supreme Commander'', and that the game would ship the development team's tools if possible. The latter goal was not achieved. They did put their map editing tools in the game files. ''Supreme Commander'' makes extensive use of two technologies relatively unused in video games prior to its release, namely multi core processing and multi monitor displays. When detecting a
multi-core A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such a ...
processor, the game assigns a specific task, such as AI calculations, to each core, splitting the load between them. ''Supreme Commander'' is one of the first games to specifically support dual and quad core processors in the game. ''Supreme Commander'' is heavily reliant on raw processing power from the CPU and is less dependent on rendering power from the graphics card. When using a high-end graphics card the CPU is likely to become the main bottleneck. On February 6, 2007, a demo for ''Supreme Commander'' was released. It includes a tutorial, a portion of the single-player campaign, and a two-player skirmish map called "Finn's Revenge" in which the player can fight against an easy, medium, or hard Cybran AI. Of the three factions, only the Cybran Nation is playable in the demo. On July 17, 2007, it was announced that ''Supreme Commander'' would be released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. Taylor has hinted at a seventh generation console release in "the near future", calling the Xbox 360 "the platform of choice". The game shipped with version 3189. The first update, or ''
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
'', to ''Supreme Commander'' was version 3217. Released shortly after the game launch, this update included game tweaks and balances, and a number of small bug fixes. Support for the Direct2Drive version of the game was introduced, as well as a minimalist version of the user interface. Version 3220, released on March 5, 2007, notably removed the SecuROM disk checking from the game. This enables the player to run the game without the game DVD in the DVD drive.
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, Russian, and
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localizations were excluded from this change. Version 3223 included bug fixes only. It has been called a 'specific purpose patch' by the developer
Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they ...
. Update 3251, was a highly anticipated update, mainly because of the plethora of changes relating to the balance between playable factions. A cartographic view of the map was also introduced. Hotfix 3254 solved a few issues discovered shortly after 3251 was released. It was introduced on June 7, 2007. Two weeks after that patch, version 3255 fixed a peer desynchronisation bug, one that could be used to deceive the
rating system A rating system can be any kind of rating applied to a certain application domain. They are often created using a rating scale. Examples include: * Motion picture content rating system ** Motion Picture Association film rating system **Canadian m ...
(called an
exploit Exploit means to take advantage of something (a person, situation, etc.) for one's own end, especially unethically or unjustifiably. Exploit can mean: * Exploitation of natural resources *Exploit (computer security) * Video game exploit *Exploita ...
in gaming jargon). On July 30, 2007, patch 3260 was released. It included 3 new units, and some bug fixes and tweaks. On October 8, 2007, patch 3269 was released, including one new unit for each faction, and gameplay tweaks. After the official
support Support may refer to: Arts, entertainment, and media * Supporting character Business and finance * Support (technical analysis) * Child support * Customer support * Income Support Construction * Support (structure), or lateral support, a ...
by GPG ended with patch 3280 in 2008 and the shutdown of the multiplayer backend ''GPGnet'' in 2012 the game community (calle
Forged Alliance Forever
or FAF, extending the standalone expansion pack Forged Alliance) has taken over the support of the game. As of October 2011 to February 2018 there is a community created multiplayer client and server replacement under active development and continued core game bugfix support in the form of unofficial patches.


Audio

The ''Supreme Commander Official Soundtrack'' is the musical score to ''Supreme Commander''. It was composed by Jeremy Soule, who also composed the score for the game's spiritual predecessor, '' Total Annihilation''. The soundtrack was released in early 2007 and is available as a DRM-free digital album from DirectSong. Shortly after the release of '' Forged Alliance'' in November 2007, additional tracks from the expansion were added to the album and were made available free of charge to owners of the soundtrack's initial release. Soule used synthesisers, instead of a traditional orchestra to produce the soundtrack. The score is featured in ''Supreme Commander'' as dynamic in-game music, changing with on-screen events. The soundtrack received positive reviews. SoundtrackNet's Brian McVickar gave the soundtrack 3.5 stars out of 5, commented that the score has "a healthy dose of action" and "an infectious energy and gusto". McVickar also noted that the synthesised instruments sound real. Oliver Ittensohn from GSoundtracks gave the soundtrack 4.5 stars out of 5, stating that "It’s a very fine score and a great achievement.". Soule's "thematic, rich and action-packed" orchestral writing, as well as the impressive level of detail in the synthesised music was praised. Ittensohn also remarked that the score and power of its themes "manages to match the game’s massive scale". Charles Onyett from
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
also commented that the score is "top notch, really driving home the notion of an epic conflict.".


Reception


Pre-release

''Supreme Commander'' was highly anticipated. Large videogame sites wrote many previews: GameSpot wrote eighteen,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
wrote eight, and
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
five. The Seton's Clutch map was frequently featured, as early as September 2005. This battle was between the UEF and the Cybran, showcasing a Monkeylord annihilating UEF tanks. At E3, it was revealed that the Aeon had a base to the southeast of this map, which was used to launch strategic nuclear missiles on the UEF base. ''Supreme Commander'' won several notable awards before it was released, all of them connected to E3, including the GameCritics Best Strategy Game award and IGN's Best Upcoming PC Game award. Other awards were received from GameSpy, GameSpot,
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
, Voodoo Extreme and
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.


Release

Reviews of ''Supreme Commander'' were positive, with the game having a score of 86/100 on Metacritic. Dan Stapleton of '' PC Gamer'' praised the versatility of the strategic zoom, and expressed his loathing of the next game that wouldn't feature it. The dual-screen mode was highly regarded, the mission design was praised, and the emotional presence of the story was also recognized. However, a few points were docked due to the general lack of diverse unit types, and the game's system requirements. It received a ''PC Gamer'' Editor's Choice Award with a score of 91%. Alec Meer of '' Eurogamer'' praised the innovative new features such as the multi monitor support and the scale element. Meer remarked though, that ''Supreme Commander'' ''"feels like hard work"'', and that with the emphasis on epic scale, details are overlooked. Still, it garnered a rating of 9/10. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' rated ''Supreme Commander'' with the rating of 9/10, with reviewer Charles Onyett giving the game the ''Editor's choice award''. Particularly the intuitive and helpful strategic zoom and base automation were praised, though the steep hardware requirements and naval pathfinding issues were found less appealing—while they would find their way to their designated target point, their routes were not always the most efficient. IGN UK, however, was less positive, while still awarding a rating of 8.9/10. The issues addressed by its international counterpart were deemed more severe, and the reviewer was not impressed by the interface, finding the amount of control it gives over the game lacking. Conversely, the review in the
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n version of ''
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'' voiced a negative opinion on the game, giving ''Supreme Commander'' a rating of five out of ten. ''GamePro'' assessed ''Supreme Commander'' as an over-ambitious game, with performance (measured in frames per second), even on high end systems, as a major negative point. The reviewers observed that the game gradually slowed down while playing, and that this process accelerated when using the 'shift' key view. This review was subject to controversy, resulting in two rating compiling websites, Metacritic and
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, removing it from their websites. German reviewer Heiko Klinge gave ''Supreme Commander'' a score of 82 out of 100. Especially the size and scope of the game were appreciated, while the steep learning curve was a less positive point for the German reviewer. In France, Jeux PC (lit. "PC Games") gave ''Supreme Commander'' a score of 17 out of 20. Although they found that it was a good game overall, the poor performance on low-end systems was criticized. At the Dutch website Gamer.nl, the two reviewers awarded the game with a score of 8 out of 10. Almost every aspect of the game was well received. However, the steep learning curve and the large amount of effort required to play meant, according to the reviewers, that ''Supreme Commander'' is not a "game that everyone can play".


Sequel and expansions


''Supreme Commander: Forged Alliance''

On November 6, 2007, THQ released a ''Supreme Commander'' standalone expansion, ''Supreme Commander: Forged Alliance''. It contains many engine improvements that allow it to run faster as well as improve the graphics. In addition, a new faction (the Seraphim) is available. It was released as a standalone game.


''Supreme Commander: Experimentals'' (abandoned)

The possibility of a second expansion pack was expressed on November 20, 2007 in a Gas Powered Games official newsletter. Chris Taylor "hinted" at a second expansion for ''Supreme Commander''. This expansion pack was later mentioned in an interview by Chris Taylor on January 11, 2008. Chris Taylor noted that Gas Powered Games had been "talking" about a second expansion, and that this expansion would be called ''Supreme Commander: Experimentals''. The project has since been abandoned.


''Supreme Commander 2''

''Supreme Commander 2'' is the title of the sequel announced in November 2008 and released in March 2010. It was developed in a partnership between Gas Powered Games and
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
.


''Forged Alliance Forever''

Forged Alliance Forever ''Supreme Commander: Forged Alliance'' is a stand-alone real-time strategy video game released in November 2007 as the expansion to '' Supreme Commander''. The second title in the franchise, it was similarly developed by Gas Powered Games and pu ...
(aka FAF) is a community created multiplayer client and server replacement ( server emulator) for ''Supreme Commander: Forged Alliance''. It provides expanded mod and custom map support, with the core game itself undergoing changes to graphics, balance, and gameplay mechanics in the form of unofficial patches.


See also

*
TA Spring The Spring Engine (also termed SpringRTS and formerly TA Spring), is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software, subject to the terms of the GNU General Public License v2.0 or later. ...


Notes


References


Further reading

* *


External links


Official website (archived version)
*
''Supreme Commander''
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MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
* {{Authority control 2007 video games Games for Windows certified games Lua (programming language)-scripted video games Multiplayer and single-player video games Real-time strategy video games Science fiction video games THQ games Square Enix franchises Video games scored by Jeremy Soule Video games featuring female protagonists Video games set on fictional planets Video games with expansion packs Windows games Xbox 360 games Artificial intelligence in fiction Fiction about robots Cyborgs in fiction Transhumanism in fiction Fiction about consciousness transfer Aspyr games Video games developed in the United States