Super Smash Brothers
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''Super Smash Bros.'' is a crossover
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
series published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of ''
Super Smash Bros. Melee ''Super Smash Bros. Melee'' is a 2001 Fictional crossover, crossover fighting game, fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the ''Super Smash Bros.'' series. I ...
'', which was released in 2001 for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and became the best selling game on that system. A third installment, '' Super Smash Bros. Brawl'', was released in 2008 for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
and Wii U, respectively. The 3DS installment was the first for a handheld platform. A fifth installment, '' Super Smash Bros. Ultimate'', was released in 2018 for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
. The series primarily features characters from various Nintendo franchises, including ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'', '' Donkey Kong'', '' The Legend of Zelda'', ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
'', '' Yoshi,'' '' Kirby'', '' Star Fox'', and ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'', as well as third-party franchises like ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'', '' Street Fighter'', and '' Final Fantasy''. The original ''Super Smash Bros.'' had only 12 playable characters, with the roster count rising for each successive game and later including third-party characters, with ''Ultimate'' containing every character playable in the previous games. In ''Melee'', ''Brawl'', and ''Ultimate'', some characters are able to transform into different forms that have different styles of play and sets of moves. Every game in the series has been well received by critics, with much praise given to their multiplayer features, spawning a large competitive community that has been featured in several gaming tournaments.


Gameplay

Gameplay in the ''Super Smash Bros.'' series differs from many fighting games. Instead of winning by depleting an opponent's life bar, players seek to launch their opponents off the stage and out of bounds. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 999%. As a character's percentage rises, they suffer stronger knockback from enemy attacks. To knock out an opponent, the player must knock that character outside the stage's boundaries in any direction. When a character is launched off the stage, the character can attempt to "recover" by using jumping moves and abilities to return to the stage. Some characters have an easier time recovering onto the stage than others due to their moves and abilities. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters. Controls are greatly simplified in comparison to other fighting games, with one button used for standard attacks and another used for special attacks. Players can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button. As such, each character has four types of ground attacks, mid-air attacks, and special attacks that can be performed. Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks. When characters are hit by attacks, they receive a hitstun that temporarily disallows any attacks to be made. This allows combos to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws. The three basic actions in ''Super Smash Bros.'', attacking, grabbing, and shielding, are often described using a rock–paper–scissors analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking. When a player knocks another player off of the main platform, they may perform an action called edge-guarding. At the same time the player that has been knocked off will try to recover by jumping back onto the stage and avoiding the other players' edge-guarding. Another element in the ''Super Smash Bros.'' series is battle items, the abundance of which players can adjust before matches. There are conventional "battering items", with which a player may hit an opponent, such as a home-run bat or a
beam sword A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip ...
; throwing items, including Bob-ombs and Koopa shells; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Poké Balls are special items that release a random
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
onto the battlefield to temporarily assist the user. ''Brawl'' introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from another series. ''Brawl'' also introduces the Smash Ball, which when broken allows the fighter to perform a character-specific super attack known as a "Final Smash". The rules that can be used in a match vary depending on the game, but the two most commonly used settings across all games are Time and Stock. Time mode uses a point-based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the stage by themselves). The player with the highest score at the end of the set time limit wins the match. Stock mode, also known as Survival, uses a life-based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, a
Sudden Death Sudden Death or Sudden death may refer to: Medical * Cardiac arrest, also known as sudden cardiac death, natural death from cardiac causes * Sudden cardiac death of athletes * Sudden infant death syndrome * Sudden unexpected death in epilepsy * ...
match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing will be declared as the winner. In some games this process is repeated if the match ends in another tie. Gameplay using competitive ''Super Smash Bros.'' rules is usually played in Stock mode with a timer. Items are turned off, and the only tournament-legal stages are those that do not feature hazards and other disruptive elements.


Games


''Super Smash Bros.'' (1999)

''Super Smash Bros.'' was introduced in 1999 for the Nintendo 64. It was released worldwide after selling over a million copies in Japan. It featured eight characters from the start ( Mario, Donkey Kong, Link,
Samus is a Character (arts), fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano (video game designer), Makoto Kano. She was introduced as a p ...
, Yoshi, Kirby,
Fox Foxes are small to medium-sized, omnivorous mammals belonging to several genera of the family Canidae. They have a flattened skull, upright, triangular ears, a pointed, slightly upturned snout, and a long bushy tail (or ''brush''). Twelv ...
, and Pikachu), with four unlockable characters ( Luigi, Captain Falcon,
Ness Ness or NESS may refer to: Places Australia * Ness, Wapengo, a heritage-listed natural coastal area in New South Wales United Kingdom * Ness, Cheshire, England, a village * Ness, Lewis, the most northerly area on Lewis, Scotland, UK * Cuspate ...
, and Jigglypuff), all of them created by Nintendo or one of its second-party developers. In ''Super Smash Bros.'', up to four players can play in multiplayer (Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set number of lives and are eliminated from play when their lives are depleted. This game's primary
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
mode, named "Classic Mode" in later series entries, features a series of predetermined opponents the player must defeat. Other single-player modes exist such as Training and several minigames, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms". There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for
Samus is a Character (arts), fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano (video game designer), Makoto Kano. She was introduced as a p ...
, and Sector Z for
Fox Foxes are small to medium-sized, omnivorous mammals belonging to several genera of the family Canidae. They have a flattened skull, upright, triangular ears, a pointed, slightly upturned snout, and a long bushy tail (or ''brush''). Twelv ...
) and the unlockable Mushroom Kingdom, based around motifs from the original '' Super Mario Bros.'', even containing original sprites and the original version of the Overworld theme from that game.


''Super Smash Bros. Melee'' (2001)

A followup for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, ''Super Smash Bros. Melee'', released in Japan and North America in late 2001, and in Europe and Australia in May 2002. It had a larger budget and development team than ''Super Smash Bros.'' did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best selling game on the GameCube. ''Super Smash Bros. Melee'' features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages. It introduced two new
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of healing items in between battles. Also in ''Melee'' is the Home-Run Contest minigame, which replaced Board the Platforms in the original game. Here, fighters will have to send Sandbag out of the stage to get the best distance with a baseball bat while damaging it for ten seconds. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by human players, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match. In place of ''Super Smash Bros.'' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.


''Super Smash Bros. Brawl'' (2008)

Although a third ''Super Smash Bros.'' game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer in 2006, and the game was named ''Super Smash Bros. Brawl'' and released worldwide in 2008. The game featured a set of third-party characters, Solid Snake of Konami's '' Metal Gear'' series, and longtime Mario rival
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
from
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's series of the same name. ''Brawl'' was also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection, and to offer the ability for players to construct their own original stages. The game features a total of 39 playable characters and 41 stages. ''Brawl'' also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the GameCube controller), while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type. ''Super Smash Bros. Brawl'' features a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
mode known as ''The Subspace Emissary''. This mode features unique character storylines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. ''The Subspace Emissary'' features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series and a squadron of R.O.B.s based on classic Nintendo hardware. ''The Subspace Emissary'' also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, ''The Subspace Emissary'' allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.


''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' (2014)

At E3 2011, it was confirmed that a fourth ''Super Smash Bros.'' game would be coming to the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
and Wii U, with the two games being cross-compatible with each other. Sakurai stated that the announcement was made public in order to attract developers needed for the games, as development for the games did not start until May 2012 due to production on '' Kid Icarus: Uprising''. On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's Sora Ltd. and
Bandai Namco Entertainment is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in ...
. The games were officially revealed at E3 2013, with new information being released via trailers,
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
presentations, and developer posts on Miiverse. The game features 58 characters, 19 of whom are new, and 7 of whom are downloadable. The game was released for Nintendo 3DS in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.


''Super Smash Bros. Ultimate'' (2018)

In April 2014, Bandai Namco Entertainment posted a recruitment advertisement on a Japanese career job opportunity website. The recruitment page consisted of a listing for programmers for "''Smash Bros. 6''", which was expected to be released in 2015 for both the Wii U and
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
. The page noted there were 120 game developers working on the project at the time, and that Bandai Namco expected that number to increase to 200. However, shortly after its publication, the page was taken down. In a January 2015 column in '' Weekly Famitsu'', Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was. In December 2015, Sakurai once again stated that he was not sure if there would be another game in the ''Smash Bros.'' series. On March 8, 2018, a teaser for the game was shown during a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
. Sakurai later confirmed that he had worked on the game "in silence, day after day." On March 22, 2018, Nintendo announced that they would host another ''Super Smash Bros.'' Invitational tournament, in which a selected group of players would get to play the game for the first time and compete in a series of matches before a winner is chosen. The tournament took place alongside the '' Splatoon 2'' World Championship at E3 2018 and was held on June 11–12. Both events were live streamed on Nintendo's official YouTube and Twitch channels. The title was confirmed as ''Super Smash Bros. Ultimate'' at E3 2018, where it was also announced that it would contain all playable characters from every previous game. The game was released worldwide on December 7, 2018; according to the review aggregator platform Metacritic, it received "universal critical acclaim" from critics and scored 93 out of 100. In addition to all returning characters, the base game release adds 11 newcomers. Thirteen additional new characters are also available via downloadable content. Like ''Brawl'', ''Ultimate'' features a story mode, known as ''World of Light''. The plot revolves around the destruction of the ''Smash Bros.'' world at the hands of original villain Galeem. Initially only able to play as Kirby, who survived the attack, the player travels across the wasteland to rescue the other playable fighters, gathering "Spirits" (the remnants of the world's non-playable characters who aid the player in battle) along the way.


Future

In November 2021, Sakurai stated that the future of ''Super Smash Bros.'' is uncertain, and that there are no plans for a ''Super Smash Bros. Ultimate'' sequel.


Characters

Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various gaming franchises, with 83 total across the series. Starting with '' Super Smash Bros. Brawl'', characters from non-Nintendo franchises began to make playable appearances. In '' Super Smash Bros. for Nintendo 3DS and Wii U'', players were able to customize existing fighters with altered movesets and abilities, as well as making their own Mii fighters that can be given three different fighting styles. There are also other non-playable characters that take the form of enemies, bosses, and summonable
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
items.


Development

''Super Smash Bros.'' was developed by HAL Laboratory, an independent affiliate company, during 1998. It began as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time, ''Dragon King: The Fighting Game'', and featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved. Although never acknowledged by Nintendo or any developers behind ''Super Smash Bros.'', third-party sources have identified Namco's 1995 fighting game '' The Outfoxies'' as a possible inspiration. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide. On October 20, 2022, Sakurai, who still had the prototype of ''Dragon King: The Fighting Game'', demonstrated its gameplay, and its differences from the final product of ''Super Smash Bros.'' HAL Laboratory developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of production. The game was one of the first games released on the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequence that would attract people's attention to the graphics. ''HAL'' worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor. The ''Super Smash Bros.'' logo, consisting of two lines of different weight crossing within a circle, represented the idea of a franchise crossover, according to Sakurai, naturally dividing the circle into four sections to represent the four-player fighting mode. At a pre-E3 2005 press conference, president of Nintendo at the time Satoru Iwata announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but hoped it would be a launch game with Wi–Fi compatibility for online play. The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director". Although Iwata had said he was hoping for it to be a launch game, Sakurai stated: "I decided to become director. And as of May 2005, I was the only member of the new Smash Bros. development team." Development of the game never actually started until October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly Game Arts. Sakurai also stated that these people had spent excessive amounts of time playing ''Super Smash Bros. Melee''. This team was given access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. Also, several ''Smash Bros.'' staff members that reside around the area of the new office joined the project's development. On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with
Lucas Lucas or LUCAS may refer to: People * Lucas (surname) * Lucas (given name) Arts and entertainment * Luca Family Singers, also known as "lucas ligner en torsk" * ''Lucas'' (album) (2007), an album by Skeletons and the Kings of All Cities * ''L ...
, the main character of '' Mother 3'' for the Game Boy Advance, but they retained Ness in consideration of delays. The game's creators have included Lucas in the game's sequel, '' Super Smash Bros. Brawl''. Video game developer
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
originally requested Solid Snake, the protagonist of the '' Metal Gear'' series, to be a playable character in ''Super Smash Bros. Melee'', but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in ''Brawl''. Roy and Marth were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee''. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters were referred to as "clones" in the media. At the Nintendo Media Conference at
E3 2007 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a Trade fair, trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many video game ...
, it was announced by Nintendo of America president Reggie Fils-Aimé that ''Super Smash Bros. Brawl'' would be released on December 3, 2007, in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo Co., Ltd. president Iwata announced the delay. On October 11, 2007, George Harrison of Nintendo of America announced that ''Super Smash Bros. Brawl'' would be released on February 10, 2008, in North America. On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9. On April 24, 2008, it was confirmed by Nintendo of Europe that ''Brawl'' will be released in Europe on June 27. Director Masahiro Sakurai first announced that a new ''Super Smash Bros.'' game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011, but development only officially began following the completion of Sakurai's other project, '' Kid Icarus: Uprising'', in March 2012. The game was later revealed to be a joint-project between Sora Ltd. and Bandai Namco Games, with various staff members from Bandai Namco's '' Soulcalibur'' and ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'' series assisting Sakurai in development. Sakurai, who was previously the sole person responsible for balance in the series' multiple fighters, has involved more staff to further improve the game's competitive balance. The game was officially revealed at E3 2013 on June 11, 2013, during a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
presentation. Along with screenshots being posted each weekday on the game's official website and Miiverse community, various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in ''Brawl'', as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites. At E3 2013, Sakurai stated that the tripping mechanic introduced in ''Brawl'' was removed, with him also stating that the gameplay was between the fast-paced and competitive style of ''Melee'' and the slower and more casual style of ''Brawl''. While the games didn't feature cross-platform play between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is an option to transfer customized characters and items between the two versions. The game builds upon the previous game's third-party involvement with the addition of third-party characters such as
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
and Bandai Namco's
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
, as well as the return of
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft's Rayman, are also included in the game as trophies. The addition of Mii characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers. The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period. Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the absence of the
Ice Climbers Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opa ...
, and the lack of Circle Pad Pro support.


Music

''Super Smash Bros.'' features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in ''Melee''. ''Melee'' also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta. ''Brawl'' featured the collaboration of 38 contracted composers, including '' Final Fantasy'' series composer Nobuo Uematsu, who composed the main theme. Like in ''Brawl'', ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier ''Super Smash Bros.'' games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode. ''Ultimate'' continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total. Three soundtrack albums for the series have been released. An album with the original music for ''Super Smash Bros.'' was released in Japan by Teichiku Records in 2000. In 2003, Nintendo released '' Smashing...Live!'', a live orchestrated performance of various pieces featured in ''Melee'' by the New Japan Philharmonic. A two-disc promotional soundtrack titled ''A Smashing Soundtrack'' was available for Club Nintendo members who registered both the ''3DS'' and ''Wii U'' games between November 21, 2014, and January 13, 2015.


Reception

Reviews for the ''Super Smash Bros.'' series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly. ''Super Smash Bros.'' received praise for its multiplayer mode. Nintendo Power listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. ''Super Smash Bros. Melee'' generally received a positive reception from reviewers, most of whom credited ''Melee'' expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features,
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to ''Super Smash Bros.''— IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console." ''Brawl'' received a
perfect score ''Perfect Score'' is an American game show in which contestants attempt to choose the most compatible person for themselves from a group of ten strangers based solely on first impressions and short questions in hopes of earning $50,000. The seri ...
from the Japanese magazine '' Famitsu''. The reviewers praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Thunderbolt Games gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of '' Nintendo Power'' also awarded ''Brawl'' a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic Matt Casamassina, in his February 11 ''Wii-k in Review'' podcast, noted that although ''Brawl'' is a "solid fighter," it does have "some issues that need to be acknowledged," including "long loading times" and repetition in ''The Subspace Emissary.'' ''Super Smash Bros. for 3DS'' and ''Super Smash Bros. for Wii U'' both garnered critical praise and were commercially successful, holding current ratings of 85/100 and 92/100 on Metacritic and 86.10% and 92.39% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively. The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
stated "It's true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at GameSpot criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, ''Smash Bros.'' has fully realized its goals." Jose Otero from IGN, praising the replayability of the game, states "Nearly every aspect of ''Smash Wii U'' seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."


Sales

''Super Smash Bros.'' sold 1.4 million copies in Japan, and 2.3 million in the U.S., with a total of 5.55 million units worldwide. ''Melee'' sold over 7 million units worldwide, becoming the best-selling GameCube game. ''Brawl'' sold 1.524 million units in Japan , and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game. The 3DS version sold over a million copies in its first weekend on sale in Japan, and has sold more than 9.63 million copies worldwide . ''Super Smash Bros. for Wii U'' became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by '' Mario Kart 8''. As of September 2021, it has sold 5.38 million copies worldwide. ''Super Smash Bros. Ultimate'' on
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
has set new record highs for the series and for the system. It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as '' Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!'', '' Super Mario Odyssey'', and '' The Legend of Zelda: Breath of the Wild''. In
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, ''Ultimate'' outsold the records held by ''Super Smash Bros. for Nintendo 3DS'' with 2.6 million copies sold in five weeks. It is also the third best-selling game for the Nintendo Switch and the best-selling fighting game of all time, with 28.82 million copies sold worldwide as of June 30, 2022.


Esports

The ''Super Smash Bros.'' series has been widely played as a
competitive video game Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional sports, professional players, individually or as ...
, with several of the games in the series having been featured in high-profile tournaments, including Major League Gaming (MLG) and Evolution Championship Series (EVO), among others. The first publicized professional ''Smash Bros.'' tournaments were held for ''Super Smash Bros. Melee'' in early 2002. Current major ''Smash Bros.'' annual tournament series include
GENESIS Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book o ...
, EVO, Super Smash Con and The Big House. The competitive ''Smash Bros.'' community is well known among the wider fighting game community for its decentralized,
grassroots A grassroots movement is one that uses the people in a given district, region or community as the basis for a political or economic movement. Grassroots movements and organizations use collective action from the local level to effect change at t ...
scene, a byproduct of Nintendo's historical reluctance to directly promote the scene.


Notes


References


External links

* * {{Good article Video game franchises Nintendo franchises Cooperative video games Crossover video games Action video games Fighting games 2.5D fighting games Platform games Platform fighters Video game franchises introduced in 1999 Video games about parallel universes