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E3 2018
The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 12–14, 2018, with many companies holding press conferences in the days prior. With the industry still in the middle of the eighth generation of video game consoles, no new hardware was introduced, and publishers and developers principally focused on new games to be released in 2018 and beyond. The event drew 69,200 attendees, the largest since 2005. Format and changes E3 2018 took place from June 12 to 14, 2018 in the Los Angeles Convention Center. In the days prior, major publishers hold press conferences, typically as a live presentation in a large theater with streaming b ...
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E3 2017
The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 13–15, 2017. It was the first E3 to allow public access to the event, and as a result, the total attendance was about 68,400 which included 15,000 in public passes. The event occurred following the release of the Nintendo Switch three months earlier, and the announcement of the hardware refresh of the Xbox One, the Xbox One X, released five months after the event. As such, there was little of the show devoted to hardware and was mostly focused on upcoming games for them. The events affirmed a trend in virtual reality-based games alongside new intellectual property and franchis ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Star Wars Battlefront II (2017 Video Game)
''Star Wars: Battlefront II'' may refer to: * ''Star Wars: Battlefront II'' (2005 video game), a 2005 first- and third-person shooter video game * ''Star Wars Battlefront II'' (2017 video game), a 2017 action shooter video game {{disambig ...
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Phil Spencer (business Executive)
Phil Spencer is an American business executive and the CEO of Microsoft Gaming. He is currently the head of the Xbox brand and leads the global creative and engineering teams responsible for gaming at Microsoft. Personal life Spencer attended Ridgefield High School in Ridgefield, Washington, and then earned a bachelor's degree in technical and scientific communication from the University of Washington. He serves on the boards of the First Tee of Greater Seattle and the Entertainment Software Association. Career Spencer joined Microsoft in 1988 as an intern and has worked in a number of technical roles, leading the development of Microsoft's first CD-ROM-based titles (such as ''Encarta''), development manager for Microsoft Money, and general manager of Microsoft's online and offline consumer productivity products including Microsoft Works and Microsoft Picture It! During his early time at Microsoft he was known by other employees to be an avid gamer, playing games such as ...
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US Gamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Microsoft Theater
The Microsoft Theater (formerly Nokia Theatre L.A. Live) is a music and theater venue in downtown Los Angeles, California, at L.A. Live. The theater auditorium seats 7,100 and holds one of the largest indoor stages in the United States. History The theatre was designed by ELS Architecture and Urban Design of Berkeley, California on a commission by the Anschutz Entertainment Group (AEG) in 2002. It opened on October 18, 2007 with six concerts featuring The Eagles and The Dixie Chicks. On June 7, 2015, the Nokia Theatre was re-branded as Microsoft Theater as part of a new naming rights deal with AEG Live following Microsoft's acquisition of Nokia's mobile device business in 2014. As part of the new naming rights deal, the L.A. Live plaza was also renamed Microsoft Square (now Xbox Plaza), and Microsoft provided upgrades to the venue's technology. Awards shows Since its opening in 2007, the Microsoft Theater has become the venue of multiple entertainment industry awards shows, mo ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, an ex-correspondent for ''The Mercury News''. In March 2009, ''VentureBeat'' signed a partnership agreement with IDG to produce DEMO Conference, a conference for startups to announce their launches and raise funding from venture capitalists and angel investors. In 2012, the partnership with IDG ended. In 2014 and 2015, the company raised outside investor funding from Silicon Valley venture capitalist firms including CrossLink Capital, Walden Venture Capital, Rally Ventures, Formation 8, and Lightbank. Editorial The ''VentureBeat'' website comprises a series of distinct news "Beats": Big data, Business (general news), Cloud, Deals, Dev, Enterprise, Entrepreneur, Media, Mobile, Marketing, Security, Small Biz, and Social. In addition, the ...
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Cloud Gaming
Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game runs locally on a user's video game console, personal computer, or mobile device. Background Cloud gaming platforms operate in a similar manner to remote desktops and video on demand services; games are stored and executed remotely on a provider's dedicated hardware, and streamed as video to a player's device via client software. The client software handles the player's inputs, which are sent back to the server and executed in-game. Some cloud gaming services are based on access to a virtualized Windows environment, allowing users to download and install games and software as they normally would on a local computer. Cloud gaming can be advantageous as it ...
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Origin (service)
Origin is a digital distribution platform developed by Electronic Arts for purchasing and playing video games. In October 2022, Origin ceased operations for its Windows platform, directing players to EA Play. The Mac and mobile versions remain online. Origin contained social features such as profile management, networking with friends with chat and direct game joining along with an in-game overlay, streaming via Twitch and sharing of game library and community integration with networking sites like Facebook, Xbox Live, PlayStation Network, and Nintendo Network. In 2011, Electronic Arts stated that it wanted Origin to match Valve's Steam service, Origin's primary competitor, by adding cloud game saves, auto-patching, achievements, and cross-platform releases. By 2013, Origin had over 50 million registered users. Components Origin store The Origin store allows users to browse and purchase games from Electronic Arts' catalogs. Instead of receiving a box, disc, or even CD key, pur ...
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Anthem (video Game)
''Anthem'' is an online multiplayer action role-playing video game developed by BioWare and published by Electronic Arts. The game was released worldwide for PlayStation 4, Windows, and Xbox One on February 22, 2019. Set on a fictional planet named Coda, players assume the role of Freelancers, heroic adventurers who wear powerful exosuits to defend humanity from the threats beyond their cities' walls. The game's title refers to the Anthem of Creation, a powerful and mysterious force responsible for most of the extraordinary technology, phenomena, and threats in the world. In the main narrative, the player's Freelancer is tasked with stopping the villainous Monitor from seizing control of the Anthem. ''Anthem'' received mixed reviews from critics, who criticized it for its grind and shallow gameplay, technical aspects, and story, although its combat, flight controls, and visuals received some praise. Despite some positive sales achievements, the game failed to meet commercial e ...
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Rivals
A rivalry is the state of two people or groups engaging in a lasting competitive relationship. Rivalry is the "against each other" spirit between two competing sides. The relationship itself may also be called "a rivalry", and each participant or side a rival to the other. Someone's main rival may be called an archrival. A rivalry can be defined as "a perceptual categorizing process in which actors identify which states are sufficiently threatening competitors". In order for the rivalry to persist, rather than resulting in perpetual dominance by one side, it must be "a competitive relationship among equals". Political scientist John A. Vasquez has asserted that equality of power is a necessary component for a true rivalry to exist, but others have disputed that element. Rivalries traverse many different fields within society and "abound at all levels of human interaction", often existing between friends, firms, sports teams, schools, and universities. Moreover, "families, politi ...
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