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''Super Mario Land 2: 6 Golden Coins'' is a 1992
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
. It is the sequel to ''
Super Mario Land ''Super Mario Land'' is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first ''Mario'' platform game to have been released for a handheld cons ...
''. In ''Super Mario Land 2,'' the player assumes the role of the protagonist
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival
Wario is a fictional character in Nintendo's Mario (franchise), ''Mario'' series, designed as an Arch rival, arch-rival to Mario. He first appeared in the 1992 Game Boy game ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final Bos ...
. The gameplay builds and expands on that of its precursor with innovations carried over from ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
''. ''Super Mario Land 2'' received critical acclaim upon release and sold over 10 million copies, becoming one of the most successful and highest-rated titles on the Game Boy. Reviewers emphasized that the game surpassed its predecessor in all aspects. ''Super Mario Land 2'' marks the debut appearance of Wario, who would become a prominent character in the ''Super Mario'' series as the
antihero An antihero (sometimes spelled as anti-hero) or antiheroine is a main character in a story who may lack conventional heroic qualities and attributes, such as idealism, courage, and morality. Although antiheroes may sometimes perform actions ...
of several games, the first being this game's sequel '' Wario Land: Super Mario Land 3''. ''Super Mario Land 2'' was re-released in 2011 as a downloadable title for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
.


Plot

''Super Mario Land 2'' takes place immediately following the events of ''
Super Mario Land ''Super Mario Land'' is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first ''Mario'' platform game to have been released for a handheld cons ...
''. While Mario was away in Sarasaland, a jealous childhood acquaintance named Wario puts an evil
spell Spell(s) or The Spell(s) may refer to: Processes * Spell (paranormal), an incantation * Spell (ritual), a magical ritual * Spelling, the writing of words Arts and entertainment Film and television * ''The Spell'' (1977 film), an American t ...
over Mario's private island, Mario Land, brainwashing its inhabitants into believing Wario is their master and Mario is their enemy. Wario's motive behind this sudden attack is to steal Mario's castle out of a desire to have a palace of his own. After traveling through Mario Land and collecting the six Golden Coins, Mario regains entry to his castle. Inside, Mario confronts and defeats Wario, who shrinks and flees, breaking his spell and causing Mario's castle to revert to its normal form.


Gameplay

The objective of ''Super Mario Land 2'' is to reach the end of each level, defeating or avoiding enemies while doing so. The game retains several enemies from the ''Mario'' series, such as the
Goomba Goombas , known in Japan as , are a fictional mushroom-like species from Nintendo's ''Mario'' franchise. They first appeared in the NES video game ''Super Mario Bros.'' as the first enemy players encounter. They have appeared outside video ga ...
and the
Koopa Troopa Koopa Troopas, known in Japan as , are fictional footsoldiers of the turtle-like Koopa race from the ''Mario'' media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopaling ...
, and also introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated by different means, such as by use of fireballs. Other established mechanics include Warp Pipes which allow the player to enter hidden areas or find shortcuts, coins, and ? blocks which hide coins and items. Unlike in previous ''Mario'' games, coins are not accumulated to automatically grant extra lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts like they did in the previous Game Boy entry. After killing 100 enemies, a star drifts down to provide a short period of invincibility when touched. The star can also be found in other places in the game. While Mario is invincible, the 5th and each subsequent enemy he defeats will provide one extra life. While its predecessor was similar to the original ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'', ''Super Mario Land 2'' has more in common with ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' and ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
'': there is an overworld map, the player is no longer restricted to moving only right in a stage, many stages contain higher and lower areas instead of entire stages all at a single level, and any stage (except for the introductory stage and "boss" levels) can be replayed multiple times. At the end of a level, there is a door that must be touched to clear a level. In addition, there is also a bell high above the door which, if touched, activates a mini-game where the player can try to get either a power-up or
1-up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
s. The game saves the player's progress after beating a stage, being the first Mario game released on a portable system to have a save feature. There are 32 levels in total, based in several different themed zones. There are some secret levels that can only be accessed by finding alternative exits found in regular levels. Once a player clears or loses a life in these secret levels, they are returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the 6 Coins. If the player loses all of Mario's lives, all of the Coins Mario retrieved are returned to the bosses, which must be defeated again to retrieve the coins. From the beginning of the game, the player may choose to complete the zones in any order. ''Super Mario Land 2'' features three returning power-ups—the Super Mushroom, Fire Flower, and Starman. The Super Mushroom increases Mario's size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invincible for a short time to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in ''Super Mario World''. Due to the grayscale palette, Fire Mario is differentiated from Super Mario by having a feather in his cap, a feature not seen in any other ''Mario'' series game. Also unique to ''Super Mario Land 2'' is the Magic Carrot power-up, which turns Mario into Bunny Mario. Bunny Mario can jump higher, jump repeatedly by holding down the jump button, and descend slowly using his ears. Upon collecting all Golden Coins, Mario's Palace is unlocked, where Mario must fight Wario in the castle
throne room A throne room or throne hall is the room, often rather a hall, in the official residence of the crown, either a palace or a fortified castle, where the throne of a senior figure (usually a monarch) is set up with elaborate pomp—usually raised, ...
. To defeat Wario, Mario must jump on his head three times, a process that must subsequently be repeated in two additional rooms where Wario uses power-ups identical to Mario's.


Development

''Super Mario Land 2: 6 Golden Coins'', the sequel to 1989's ''
Super Mario Land ''Super Mario Land'' is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first ''Mario'' platform game to have been released for a handheld cons ...
'', was developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's
Nintendo Research & Development 1 commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by ...
(R&D1) department led by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
, who were responsible for several other
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
titles including the original ''Super Mario Land'' game. As with its predecessor, Yokoi served as the game's producer, while it was directed by Hiroji Kiyotake, who had previously worked on other R&D1 titles such as ''
Dr. Mario ''Dr. Mario'' is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu ...
'' and '' Metroid II: Return of Samus'', and Takehiko Hosokawa, who also designed several of the game's enemies. Hosokawa initially came onto the project as "assistant character designer" before ultimately becoming "half a director" alongside Kiyotake. Development for ''Super Mario Land 2'' began in November 1991, lasting about a year and ending in September 1992. According to Kiyotake in an interview included within the game's official
strategy guide Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Str ...
, the development team wanted the game not to feel "bound by the conventions of the previous games", striving to make it feel unique compared to the previous ''Super Mario'' games. This attitude was toned down slightly after the team completed the first draft and concluded that what they were making didn't feel much like a ''Super Mario'' title, opting to make the game closer in design to ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
''. The plot of ''Super Mario Land 2'', which depicts Mario trying to reclaim ownership of his castle, was intended to be a change in routine from other ''Super Mario'' games by having him pursue something for his own benefit, as opposed to other entries in which he is fighting to help another individual, such as
Princess Peach is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
. The game's antagonist, Wario, was designed by Kiyotake, who described the character as "the
Bluto Bluto, at times known as Brutus, is a cartoon and comics character created in 1932 by E. C. Segar, Elzie Crisler Segar as a one-time character, named "Bluto the Terrible", in his ''Thimble Theatre'' comic strip (later renamed ''Popeye''). Blut ...
to Mario's
Popeye Popeye the Sailor Man is a fictional cartoon character created by E. C. Segar, Elzie Crisler Segar.W" was coincidentally similar to the letter " M" turned upside-down, and chose to stylize the character as such, giving him a hat similar to Mario's but with a "W" emblem rather than an "M". Additionally, the creation of Wario is said to have been representative of R&D1's attitude towards having to work on ''Super Mario Land'' at the time of development. Apparently, the R&D1 team had little creative passion for the ''Super Mario'' series, which was originally created by Nintendo's
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
(EAD) team led by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, who was busy working on ''
Wave Race ''Wave Race'' is a 1992 personal watercraft racing video game developed by Pax Softnica and published by Nintendo for the Nintendo Game Boy. It is the first game in the ''Wave Race'' series. The player controls a jet skier around a track aimin ...
'' and ''
Super Mario Kart ''Super Mario Kart'' is a Kart racing game, kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The first game in the Mario Kart, ''Mario Kart'' series, it was released in Japan and North Ameri ...
''; thus, Wario was created by R&D1 out of the disdain they felt towards having to work on a game starring a character that they didn't create. The music and sound effects were made by
Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, including Yoshi from the ''Mario'' series. He also directed the development ...
, who had previously done sound design for ''
Mario Paint is a video game developed by Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsm ...
''. " Totaka's Song", a signature piece of Totaka's found in most of his works, is also hidden in the game and can be heard in the Game Over screen after waiting for 2 minutes and 30 seconds.Inside Nintendo 38: ''Super Mario Land'' wird 25! (Teil 2) (Nintendo-Online.de, 2014-04-20)
/ref> According to Totaka, the team chose to use different sound effects from those in other ''Super Mario'' games, as they were worried that players would otherwise become subconsciously aware of the game's hardware inferiorities compared to the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
's ''Super Mario World'', such as its small screen size and lack of sprite scaling.


Release

In the United Kingdom, the game was released on November 28, 1992. Nintendo UK marketed it with an print ad and slogan that states: "Why did
the Hedgehog ''The Hedgehog'' (''Le Hérisson'') is a French film directed by Mona Achache, loosely based on the novel ''The Elegance of the Hedgehog'' by Muriel Barbery. Made in 2008, the film was released in theatres in 2009. Plot Paloma is an 11-year-o ...
cross the road? To get to ''Super Mario Land 2''."


''Super Mario Land 2 DX: 6 Golden Coins''

On December 25, 2017, a
ROM hack ROM hacking is the process of modifying a ROM image, ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an ...
of ''Super Mario Land 2: 6 Golden Coins'' was released entitled ''Super Mario Land 2 DX: 6 Golden Coins,'' which removed lag and screen flickering issues present in the original game, as well as adding color and the ability to play as Luigi: who, much like he does in '' Super Mario Bros.: The Lost Levels'', jumps higher than Mario at the cost of having worse traction.


Re-release

The game was released for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
's Virtual Console service via the
eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was ena ...
on September 29, 2011, in North America and PAL regions, on October 12, 2011, in Japan, and on June 1, 2016, in South Korea.


Reception

In Japan, it topped the ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' sales chart in November 1992, and went on to sell units in Japan alone. In the United States, the game topped
Babbage's GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
Game Boy sales charts for two months in 1992, from November to December. By March 1993, more than 5 million cartridges had been sold worldwide. The game sold a total of approximately copies worldwide, making it the fifth best-selling Game Boy game of all time. Like its predecessor, ''Super Mario Land 2'' received critical acclaim, with many of them considering it an improvement over the original. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' ranked the game 44th on their list of the "100 Greatest Nintendo Games".
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
listed it as the seventh best
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
/
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
video game, praising it for its improvements over ''
Super Mario Land ''Super Mario Land'' is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first ''Mario'' platform game to have been released for a handheld cons ...
'' and for having impressive visuals for a handheld game.
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
also commented on the graphics, stating that the similar platform game ''
Donkey Kong Land ''Donkey Kong Land'' is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game ''Donkey Kong Country'' (1994) for the han ...
'' displays "more detailed graphics, the downside to this is that levels tend to blur quite a bit more when in motion. So in this respect, you get a fair trade off." The review concluded that "In overall fun and enjoyment, it's hard to go wrong with this title. It's not a very long game, but even experienced players should find a little challenge in it. It's excellent for road-trips where you may only play in short sessions." Before it became available for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' listed ''Super Mario Land 2'' as one of the titles that they want on the 3DS
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
. ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'' listed it in the "Top 10 Best Game Boy Games". In their ranking of every ''Super Mario'' game from best to worst,
Digital Trends Digital Trends is a Portland, Oregon-based tech news, lifestyle, and information website that publishes news, reviews, guides, how-to articles, descriptive videos and podcasts about technology and consumer electronics products. With offices i ...
listed ''Super Mario Land 2'' as the 19th best game in the series, calling it "likely the game fans were hoping for" due to its comparable gameplay to the home console games, but considering it somewhat obsolete now that there are other options for playing ''Super Mario'' games portably. The UK-based magazine ''Total'' gave the first ''Super Mario Land'' game 94%, but only gave the sequel 70%. ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'' ranked ''Super Mario Land 2'' the 15th best ''Mario'' game overall, stating: "This is when Nintendo started to think outside of the box when it came to level settings."


Legacy

The character
Wario is a fictional character in Nintendo's Mario (franchise), ''Mario'' series, designed as an Arch rival, arch-rival to Mario. He first appeared in the 1992 Game Boy game ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final Bos ...
, introduced in this game, would go on to star in his own spin-off series beginning with 1993's '' Wario Land: Super Mario Land 3''. Wario has also continued to regularly appear in various ''Mario'' spin-offs such as the ''Mario Kart'' series, as well as crossover games such as the ''Super Smash Bros.'' series. The January 1993 issue of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' magazine contained a 10-page comic entitled '' Mario vs. Wario'' which was a loose retelling of ''Super Mario Land 2'''s plot. In the comic, Mario's childhood playmate Wario invites him over to his castle to "catch up on things". Unbeknownst to Mario, however, Wario is secretly plotting revenge on Mario, whom he believes used to bully him when they were children. During his trip to Wario's castle, Mario encounters several of the bosses from the game who were sent by Wario to eliminate Mario, a detail of which Mario is unaware. Upon reaching Wario's castle, Mario encounters a giant Wario, whom he defeats by pulling a plug on his overalls. The comic ends with Mario apologizing to Wario and playing cowboys, with Wario once again vowing revenge on Mario. In August 2016, it was reported that ''Mario vs. Wario'' and its predecessor ''Super Mario Adventures'' would be re-released by
VIZ Communications VIZ Media LLC is an American manga publisher, anime distributor and entertainment company headquartered in San Francisco, California. It was founded in 1986 as VIZ LLC. In 2005, VIZ LLC and ShoPro Entertainment merged to form the current VIZ M ...
.


Notes


References


External links

* {{Authority control Mario video games 1992 video games Game Boy games Nintendo Research & Development 1 games Video game sequels Video games with oblique graphics Video games developed in Japan Video games produced by Gunpei Yokoi Video games scored by Kazumi Totaka Virtual Console games Virtual Console games for Nintendo 3DS Video games set in castles Video games set on fictional islands Video games set on the Moon Video games about size change Video games about witchcraft Single-player video games