StormEngineC
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StormEngineC is a
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
library written in JavaScript utilizing several HTML5 features such as WebGL, WebCL, and WebSockets. The library provides an easy way to load objects in the OBJ or Collada format and adds them to physical simulations. The source code is free and is hosted on GitHub.


Image gallery

File:Ball game machine.jpg , Ball game machine File:WebGL Cornell Box.png , WebGL Cornell Box File:3D urbanization.jpg , 3D urbanization File:Reservoir machines.jpg , Reservoir machines File:3D Edification.jpg , 3D edification File:Sibenik cathedral.jpg , Sibenik cathedral File:Rocket turbine.jpg , Rocket turbine


Features

* Real-time visualization of 3D scenes through WebGL * Sun and spot lights * Shadow mapping * SSAO * Load of objects on .obj format or Collada (.DAE) * Physical system integrated throug
JigLib2
* Keyframe animation * Option for enable edit menus * Multiplayer utilities using Node.js * Path Tracing render using th
WebCL Nokia Extension
* Render farm option for path tracing render using Node.js


Usage

The basic source code for initializing a small scene in StormEngineC:


History

StormEngineC was developed to provide a means for displaying 3D scenes in the web browser and to easily enable a physical system with gravity and collisions for objects. It initially appeared in the first public specification of WebGL, written in Java and called StormEngineJ. It was later ported to JavaScript which brought benefits with respect other 3D visualization methods in a web browser. For example, JavaScript does not require additional plug-ins for viewing. The first version of the library was published on Google Code in February 2011. At the moment, there has not been offered a stable version of this. Version 1.2 introduced a rendering system based on path tracing with the option to be used as render farm, as well as some facilities for starting up a game server using Node.js.


See also

* WebGL * WebCL * WebSocket


References


External links


Official site

Repository



Quick reference

StormEngineC Demos

Learning WebGL

WebGL libraries
{{DEFAULTSORT:StormEngineC 3D scenegraph APIs Application programming interfaces Cross-platform software Graphics libraries Free 3D graphics software JavaScript libraries