Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the
illusion of depth in an image by means of
stereopsis
Stereopsis () is the component of depth perception retrieved through binocular vision.
Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image becaus ...
for
binocular vision
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an ...
.
The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a
stereoscope
A stereoscope is a device for viewing a stereoscopic pair of separate images, depicting left-eye and right-eye views of the same scene, as a single three-dimensional image.
A typical stereoscope provides each eye with a lens that makes the ima ...
.
Most stereoscopic methods present a pair of
two-dimensional
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as s ...
images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of
3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the
Vergence-Accommodation Conflict
Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reali ...
.
Stereoscopy is distinguished from other types of
3D displays that display an image in
three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and
eye movements
Eye movement includes the voluntary or involuntary movement of the eyes. Eye movements are used by a number of organisms (e.g. primates, rodents, flies, birds, fish, cats, crabs, octopus) to fixate, inspect and track visual objects of inte ...
.
Background
Stereoscopy creates the illusion of three-dimensional depth from a pair of two-dimensional images. Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information. One of the functions that occur within the brain as it interprets what the eyes see is assessing the relative distances of objects from the viewer, and the depth dimension of those objects. The ''cues'' that the brain uses to gauge relative distances and depth in a perceived scene include:
*
Vergence
A vergence is the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision.
When a creature with binocular vision looks at an object, the eyes must rotate around a vertical axis so that the proje ...
*
Accommodation
*
Stereopsis
Stereopsis () is the component of depth perception retrieved through binocular vision.
Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image becaus ...
* Occlusion - The overlapping of one object by another
* Subtended visual angle of an object of known size
* Linear perspective (convergence of parallel edges)
* Vertical position (objects closer to the horizon in the scene tend to be perceived as farther away)
* Haze or contrast, saturation, and color, greater distance generally being associated with greater haze, desaturation, and a shift toward blue
* Change in size of textured pattern detail
(All but the first two of the above cues exist in traditional two-dimensional images, such as paintings, photographs, and television.)
Stereoscopy is the production of the illusion of depth in a
photograph
A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip. Most photographs are now create ...
,
movie
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
, or other two-dimensional image by the presentation of a slightly different image to each
eye
Eyes are organs of the visual system. They provide living organisms with vision, the ability to receive and process visual detail, as well as enabling several photo response functions that are independent of vision. Eyes detect light and conv ...
, which adds the first of these cues (
stereopsis
Stereopsis () is the component of depth perception retrieved through binocular vision.
Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image becaus ...
). The two images are then combined in the brain to give the
perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system ...
of depth. Because all points in the image produced by stereoscopy focus at the same plane regardless of their depth in the original scene, the second cue, focus, is not duplicated and therefore the illusion of depth is incomplete. There are also mainly two effects of stereoscopy that are unnatural for human vision: (1) the mismatch between convergence and accommodation, caused by the difference between an object's perceived position in front of or behind the display or screen and the real origin of that light; and (2) possible crosstalk between the eyes, caused by imperfect image separation in some methods of stereoscopy.
Although the term "3D" is ubiquitously used, the presentation of dual 2D images is distinctly different from displaying an image in
three full dimensions. The most notable difference is that, in the case of "3D" displays, the observer's head and eye movement do not change the information received about the 3-dimensional objects being viewed.
Holographic display A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear ...
s and
volumetric display
A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. ...
do not have this limitation. Just as it is not possible to recreate a full 3-dimensional sound field with just two stereophonic speakers, it is an overstatement to call dual 2D images "3D". The accurate term "stereoscopic" is more cumbersome than the common misnomer "3D", which has been entrenched by many decades of unquestioned misuse. Although most stereoscopic displays do not qualify as real 3D display, all real 3D displays are also stereoscopic displays because they meet the lower criteria also.
Most
3D display
A 3D display is a display device capable of conveying depth perception, depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer ...
s use this stereoscopic method to convey images. It was first invented by
Sir Charles Wheatstone
Sir Charles Wheatstone FRS FRSE DCL LLD (6 February 1802 – 19 October 1875), was an English scientist and inventor of many scientific breakthroughs of the Victorian era, including the English concertina, the stereoscope (a device for di ...
in 1838,
[Contributions to the Physiology of Vision.—Part the First. On some remarkable, and hitherto unobserved, Phenomena of Binocular Vision. By CHARLES WHEATSTONE, F.R.S., Professor of Experimental Philosophy in King's College, London]
Stereoscopy.com
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and improved by Sir David Brewster
Sir David Brewster KH PRSE FRS FSA Scot FSSA MICE (11 December 178110 February 1868) was a British scientist, inventor, author, and academic administrator. In science he is principally remembered for his experimental work in physical optics ...
who made the first portable 3D viewing device.
Wheatstone originally used his stereoscope (a rather bulky device)[ ''Stereo Realist Manual'', p. 375.] with drawings because photography was not yet available, yet his original paper seems to foresee the development of a realistic imaging method:[ ''Stereo Realist Manual'', pp. 377–379.]
For the purposes of illustration I have employed only outline figures, for had either shading or colouring been introduced it might be supposed that the effect was wholly or in part due to these circumstances, whereas by leaving them out of consideration no room is left to doubt that the entire effect of relief is owing to the simultaneous perception of the two monocular projections, one on each retina. But if it be required to obtain the most faithful resemblances of real objects, shadowing and colouring may properly be employed to heighten the effects. Careful attention would enable an artist to draw and paint the two component pictures, so as to present to the mind of the observer, in the resultant perception, perfect identity with the object represented. Flowers, crystals, busts, vases, instruments of various kinds, &c., might thus be represented so as not to be distinguished by sight from the real objects themselves.
Stereoscopy is used in photogrammetry
Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimension
In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), lin ...
al data sets such as are produced by experimental data. Modern industrial three-dimensional photography may use 3D scanner
3D scanning is the process of analyzing a real-world object or environment to collect data on its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D modelling, 3D models.
A 3D scanner can ...
s to detect and record three-dimensional information. The three-dimensional depth information can be reconstructed from two images using a computer by correlating the pixels in the left and right images. Solving the Correspondence problem
The correspondence problem refers to the problem of ascertaining which parts of one image correspond to which parts of another image, where differences are due to movement of the camera, the elapse of time, and/or movement of objects in the photo ...
in the field of Computer Vision
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the hum ...
aims to create meaningful depth information from two images.
Visual requirements
Anatomically, there are 3 levels of binocular vision
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an ...
required to view stereo images:
# Simultaneous perception
# Fusion (binocular 'single' vision)
# Stereopsis
Stereopsis () is the component of depth perception retrieved through binocular vision.
Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image becaus ...
These functions develop in early childhood. Some people who have strabismus
Strabismus is a vision disorder in which the eyes do not properly align with each other when looking at an object. The eye that is focused on an object can alternate. The condition may be present occasionally or constantly. If present during a ...
disrupt the development of stereopsis, however orthoptics
Orthoptics is a profession allied to the eye care profession. Orthoptists are the experts in diagnosing and treating defects in eye movements and problems with how the eyes work together, called binocular vision. These can be caused by issues with ...
treatment can be used to improve binocular vision
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an ...
. A person's stereoacuity Stereoscopic acuity, also stereoacuity, is the smallest detectable depth difference that can be seen in binocular vision.
Specification and measurement
Stereoacuity is most simply explained by considering one of its earliest test, a two-peg devic ...
determines the minimum image disparity they can perceive as depth. It is believed that approximately 12% of people are unable to properly see 3D images, due to a variety of medical conditions. According to another experiment up to 30% of people have very weak stereoscopic vision preventing them from depth perception based on stereo disparity. This nullifies or greatly decreases immersion effects of stereo to them.
Stereoscopic viewing may be artificially created by the viewer's brain, as demonstrated with the Van Hare Effect
The Van Hare Effect is a 3D stereoscopic viewing technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision using psychophysical percepts. The Van Hare Effect creates the illusion of dimens ...
, where the brain perceives stereo images even when the paired photographs are identical. This "false dimensionality" results from the developed stereoacuity in the brain, allowing the viewer to fill in depth information even when few if any 3D cues are actually available in the paired images.
Side-by-side
Traditional stereoscopic photography consists of creating a 3D illusion starting from a pair of 2D images, a stereogram. The easiest way to enhance depth perception
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis an ...
in the brain is to provide the eyes of the viewer with two different images, representing two perspectives of the same object, with a minor deviation equal or nearly equal to the perspectives that both eyes naturally receive in binocular vision
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an ...
.
To avoid eyestrain and distortion, each of the two 2D images should be presented to the viewer so that any object at infinite distance is perceived by the eye as being straight ahead, the viewer's eyes being neither crossed nor diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together.
The advantages of side-by-side viewers is the lack of diminution of brightness, allowing the presentation of images at very high resolution and in full spectrum color, simplicity in creation, and little or no additional image processing is required. Under some circumstances, such as when a pair of images is presented for freeviewing, no device or additional optical equipment is needed.
The principal disadvantage of side-by-side viewers is that large image displays are not practical and resolution is limited by the lesser of the display medium or human eye. This is because as the dimensions of an image are increased, either the viewing apparatus or viewer themselves must move proportionately further away from it in order to view it comfortably. Moving closer to an image in order to see more detail would only be possible with viewing equipment that adjusted to the difference.
Freeviewing
Freeviewing is viewing a side-by-side image pair without using a viewing device.[The Logical Approach to Seeing 3D Pictures](_blank)
www.vision3d.com by Optometrists Network. Retrieved 2009-08-21
Two methods are available to freeview:[How To Freeview Stereo (3D) Images](_blank)
Greg Erker. Retrieved 2009-08-21
* The parallel viewing method uses an image pair with the left-eye image on the left and the right-eye image on the right. The fused three-dimensional image appears larger and more distant than the two actual images, making it possible to convincingly simulate a life-size scene. The viewer attempts to look ''through'' the images with the eyes substantially parallel, as if looking at the actual scene. This can be difficult with normal vision because eye focus and binocular convergence are habitually coordinated. One approach to decoupling the two functions is to view the image pair extremely close up with completely relaxed eyes, making no attempt to focus clearly but simply achieving comfortable stereoscopic fusion of the two blurry images by the "look-through" approach, and only then exerting the effort to focus them more clearly, increasing the viewing distance as necessary. Regardless of the approach used or the image medium, for comfortable viewing and stereoscopic accuracy the size and spacing of the images should be such that the corresponding points of very distant objects in the scene are separated by the same distance as the viewer's eyes, but not more; the average interocular distance is about 63 mm. Viewing much more widely separated images is possible, but because the eyes never diverge in normal use it usually requires some previous training and tends to cause eye strain.
* The cross-eyed viewing method swaps the left and right eye images so that they will be correctly seen cross-eyed, the left eye viewing the image on the right and vice versa. The fused three-dimensional image appears to be smaller and closer than the actual images, so that large objects and scenes appear miniaturized. This method is usually easier for freeviewing novices. As an aid to fusion, a fingertip can be placed just below the division between the two images, then slowly brought straight toward the viewer's eyes, keeping the eyes directed at the fingertip; at a certain distance, a fused three-dimensional image should seem to be hovering just above the finger. Alternatively, a piece of paper with a small opening cut into it can be used in a similar manner; when correctly positioned between the image pair and the viewer's eyes, it will seem to frame a small three-dimensional image.
Prismatic, self-masking glasses are now being used by some cross-eyed-view advocates. These reduce the degree of convergence required and allow large images to be displayed. However, any viewing aid that uses prisms, mirrors or lenses to assist fusion or focus is simply a type of stereoscope, excluded by the customary definition of freeviewing.
Stereoscopically fusing two separate images without the aid of mirrors or prisms while simultaneously keeping them in sharp focus without the aid of suitable viewing lenses inevitably requires an unnatural combination of eye vergence
A vergence is the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision.
When a creature with binocular vision looks at an object, the eyes must rotate around a vertical axis so that the proje ...
and accommodation. Simple freeviewing therefore cannot accurately reproduce the physiological depth cues of the real-world viewing experience. Different individuals may experience differing degrees of ease and comfort in achieving fusion and good focus, as well as differing tendencies to eye fatigue or strain.
Autostereogram
An autostereogram is a single-image stereogram (SIS), designed to create the visual illusion
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; thei ...
of a three-dimension
In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), lin ...
al ( 3D) scene within the human brain
The human brain is the central organ of the human nervous system, and with the spinal cord makes up the central nervous system. The brain consists of the cerebrum, the brainstem and the cerebellum. It controls most of the activities of the ...
from an external two-dimensional
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as s ...
image. In order to perceive
Perception () is the organization, identification, and interpretation of sense, sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous ...
3D shapes in these autostereograms, one must overcome the normally automatic coordination between focusing and vergence
A vergence is the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision.
When a creature with binocular vision looks at an object, the eyes must rotate around a vertical axis so that the proje ...
.
Stereoscope and stereographic cards
The stereoscope is essentially an instrument in which two photographs of the same object, taken from slightly different angles, are simultaneously presented, one to each eye. A simple stereoscope is limited in the size of the image that may be used. A more complex stereoscope uses a pair of horizontal periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
-like devices, allowing the use of larger images that can present more detailed information in a wider field of view. One can buy historical stereoscopes such as Holmes stereoscopes as antiques.
Transparency viewers
Some stereoscopes are designed for viewing transparent photographs on film or glass, known as ''transparencies'' or ''diapositives'' and commonly called ''slides''. Some of the earliest stereoscope views, issued in the 1850s, were on glass. In the early 20th century, 45x107 mm and 6x13 cm glass slides were common formats for amateur stereo photography, especially in Europe. In later years, several film-based formats were in use. The best-known formats for commercially issued stereo views on film are Tru-Vue
Tru-Vue, a subsidiary of Rock Island Bridge and Iron Works, was a manufacturer of stereoscopic filmstrips and corresponding stereoscope viewers, based in Rock Island, Illinois, from 1932–1951 and in Beaverton, Oregon, from 1951 until the late 19 ...
, introduced in 1931, and View-Master
View-Master is the trademark name of a line of special-format stereoscopes and corresponding View-Master "reels", which are thin cardboard disks containing seven Stereoscopic 3-D pairs of small transparent color photographs on film.Mary Ann & Wo ...
, introduced in 1939 and still in production. For amateur stereo slides, the Stereo Realist
The Stereo Realist is a stereo camera that was manufactured by the David White Company from 1947 to 1971. It was the most popular 35 mm stereo camera ever manufactured ''Amazing 3-D'', pages 32 and 51. and started the era of popular stereo p ...
format, introduced in 1947, is by far the most common.
Head-mounted displays
The user typically wears a helmet or glasses with two small LCD
A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but in ...
or OLED
An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light i ...
displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games, but it can also be used to create a ''virtual'' display. Head-mounted displays may also be coupled with head-tracking devices, allowing the user to "look around" the virtual world by moving their head, eliminating the need for a separate controller. Performing this update quickly enough to avoid inducing nausea in the user requires a great amount of computer image processing. If six axis position sensing (direction and position) is used then wearer may move about within the limitations of the equipment used. Owing to rapid advancements in computer graphics and the continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost.
Head-mounted or wearable glasses may be used to view a see-through image imposed upon the real world view, creating what is called augmented reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
. This is done by reflecting the video images through partially reflective mirrors. The real world view is seen through the mirrors' reflective surface. Experimental systems have been used for gaming, where virtual opponents may peek from real windows as a player moves about. This type of system is expected to have wide application in the maintenance of complex systems, as it can give a technician what is effectively "x-ray vision" by combining computer graphics rendering of hidden elements with the technician's natural vision. Additionally, technical data and schematic diagrams may be delivered to this same equipment, eliminating the need to obtain and carry bulky paper documents.
Augmented stereoscopic vision is also expected to have applications in surgery, as it allows the combination of radiographic data (CAT scan
A computed tomography scan (CT scan; formerly called computed axial tomography scan or CAT scan) is a medical imaging technique used to obtain detailed internal images of the body. The personnel that perform CT scans are called radiographers ...
s and MRI
Magnetic resonance imaging (MRI) is a medical imaging technique used in radiology to form pictures of the anatomy and the physiological processes of the body. MRI scanners use strong magnetic fields, magnetic field gradients, and radio waves ...
imaging) with the surgeon's vision.
Virtual retinal displays
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), not to be confused with a " Retina Display", is a display technology that draws a raster
Raster may refer to:
* Raster graphics, graphical techniques using arrays of pixel values
* Raster graphics editor, a computer program
* Raster scan, the pattern of image readout, transmission, storage, and reconstruction in television and compu ...
image (like a television
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
picture) directly onto the retina
The retina (from la, rete "net") is the innermost, light-sensitive layer of tissue of the eye of most vertebrates and some molluscs. The optics of the eye create a focused two-dimensional image of the visual world on the retina, which then ...
of the eye. The user sees what appears to be a conventional display floating in space in front of them. For true stereoscopy, each eye must be provided with its own discrete display. To produce a virtual display that occupies a usefully large visual angle but does not involve the use of relatively large lenses or mirrors, the light source must be very close to the eye. A contact lens incorporating one or more semiconductor light sources is the form most commonly proposed. As of 2013, the inclusion of suitable light-beam-scanning means in a contact lens is still very problematic, as is the alternative of embedding a reasonably transparent array of hundreds of thousands (or millions, for HD resolution) of accurately aligned sources of collimated light.
3D viewers
There are two categories of 3D viewer technology, active and passive. Active viewers have electronics which interact with a display. Passive viewers filter constant streams of binocular input to the appropriate eye.
Active
Shutter systems
A shutter system works by openly presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image. It generally uses liquid crystal shutter glasses. Each eye's glass contains a liquid crystal layer which has the property of becoming dark when voltage is applied, being otherwise transparent. The glasses are controlled by a timing signal that allows the glasses to alternately darken over one eye, and then the other, in synchronization with the refresh rate of the screen. The main drawback of active shutters is that most 3D videos and movies were shot with simultaneous left and right views, so that it introduces a "time parallax" for anything side-moving: for instance, someone walking at 3.4 mph will be seen 20% too close or 25% too remote in the most current case of a 2x60 Hz projection.
Passive
Polarization systems
To present stereoscopic pictures, two images are projected superimposed onto the same screen through polarizing filters or presented on a display
Display may refer to:
Technology
* Display device, output device for presenting information, including:
** Cathode ray tube, video display that provides a quality picture, but can be very heavy and deep
** Electronic visual display, output devi ...
with polarized filters. For projection, a silver screen is used so that polarization is preserved. On most passive displays every other row of pixels is polarized for one eye or the other. This method is also known as being interlaced. The viewer wears low-cost eyeglasses which also contain a pair of opposite polarizing filters. As each filter only passes light which is similarly polarized and blocks the opposite polarized light, each eye only sees one of the images, and the effect is achieved.
Interference filter systems
This technique uses specific wavelengths of red, green, and blue for the right eye, and different wavelengths of red, green, and blue for the left eye. Eyeglasses which filter out the very specific wavelengths allow the wearer to see a full color 3D image. It is also known as spectral comb filtering or wavelength multiplex visualization or super-anaglyph. Dolby 3D
Dolby 3D (formerly known as Dolby 3D Digital Cinema) is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures in a digital cinema.
Technology
Dolby 3D uses a Dolby Digital Cinema projector that ...
uses this principle. The Omega 3D/Panavision 3D
Panavision is an American motion picture equipment company founded in 1953 specializing in cameras and lenses, based in Woodland Hills, California. Formed by Robert Gottschalk as a small partnership to create anamorphic projection lenses during ...
system has also used an improved version of this technology
In June 2012 the Omega 3D/Panavision 3D system was discontinued by DPVO Theatrical, who marketed it on behalf of Panavision, citing ″challenging global economic and 3D market conditions″.
Color anaglyph systems
Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red
Red is the color at the long wavelength end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–740 nanometres. It is a primary color in the RGB color model and a secondar ...
and cyan
Cyan () is the color between green and blue on the visible spectrum of light. It is evoked by light with a predominant wavelength between 490 and 520 nm, between the wavelengths of green and blue.
In the subtractive color system, or CMYK color ...
. Red-cyan filters can be used because our vision processing systems use red and cyan comparisons, as well as blue and yellow, to determine the color and contours of objects. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches one eye, revealing an integrated stereoscopic image. The visual cortex
The visual cortex of the brain is the area of the cerebral cortex that processes visual information. It is located in the occipital lobe. Sensory input originating from the eyes travels through the lateral geniculate nucleus in the thalamus and ...
of the brain fuses this into perception of a three dimensional scene or composition.
Chromadepth system
The ChromaDepth procedure of American Paper Optics is based on the fact that with a prism, colors are separated by varying degrees. The ChromaDepth eyeglasses contain special view foils, which consist of microscopically small prisms. This causes the image to be translated a certain amount that depends on its color. If one uses a prism foil now with one eye but not on the other eye, then the two seen pictures – depending upon color – are more or less widely separated. The brain produces the spatial impression from this difference. The advantage of this technology consists above all of the fact that one can regard ChromaDepth pictures also without eyeglasses (thus two-dimensional) problem-free (unlike with two-color anaglyph). However the colors are only limitedly selectable, since they contain the depth information of the picture. If one changes the color of an object, then its observed distance will also be changed.
Pulfrich method
The Pulfrich effect is based on the phenomenon of the human eye processing images more slowly when there is less light, as when looking through a dark lens. Because the Pulfrich effect depends on motion in a particular direction to instigate the illusion of depth, it is not useful as a general stereoscopic technique. For example, it cannot be used to show a stationary object apparently extending into or out of the screen; similarly, objects moving vertically will not be seen as moving in depth. Incidental movement of objects will create spurious artifacts, and these incidental effects will be seen as artificial depth not related to actual depth in the scene.
Over/under format
Stereoscopic viewing is achieved by placing an image pair one above one another. Special viewers are made for over/under format that tilt the right eyesight slightly up and the left eyesight slightly down. The most common one with mirrors is the View Magic. Another with prismatic
An optical prism is a transparent optical element with flat, polished surfaces that are designed to refract light. At least one surface must be angled — elements with two parallel surfaces are ''not'' prisms. The most familiar type of optical ...
glasses is the KMQ viewer
KMQ viewer are glasses for viewing a stereoscopic over/under format. KMQ was invented in the 1980s by a team of three physicists. KMQ stands for the inventors' initials: Koschnitzke, Mehnert, Quick. A recent usage of this technique is the openKMQ p ...
. A recent usage of this technique is the openKMQ project.
Other display methods without viewers
Autostereoscopy
Autostereoscopic display technologies use optical components in the display, rather than worn by the user, to enable each eye to see a different image. Because headgear is not required, it is also called "glasses-free 3D". The optics split the images directionally into the viewer's eyes, so the display viewing geometry requires limited head positions that will achieve the stereoscopic effect. Automultiscopic A 3D display is multiscopic if it projects more than two images out into the world, unlike conventional 3D stereoscopy, which simulates a 3D scene by displaying only two different views of it, each visible to only one of the viewer's eyes. Multisco ...
displays provide multiple views of the same scene, rather than just two. Each view is visible from a different range of positions in front of the display. This allows the viewer to move left-right in front of the display and see the correct view from any position. The technology includes two broad classes of displays: those that use head-tracking to ensure that each of the viewer's two eyes sees a different image on the screen, and those that display multiple views so that the display does not need to know where the viewers' eyes are directed. Examples of autostereoscopic displays technology include lenticular lens
A lenticular lens is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown. The most common example is the lenses used in lenticular printing, where the technology is used ...
, parallax barrier
A parallax barrier is a device placed in front of an image source, such as a liquid crystal display, to allow it to show a stereoscopic or multiscopic image without the need for the viewer to wear 3D glasses. Placed in front of the normal LCD, it ...
, volumetric display
A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. ...
, holography
Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
and light field
The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible '' light rays'' is given by the five-dimensional plenoptic function, and the magnitude of ea ...
displays.
Holography
Laser
A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word "laser" is an acronym for "light amplification by stimulated emission of radiation". The fir ...
holography, in its original "pure" form of the photographic ''transmission hologram'', is the only technology yet created which can reproduce an object or scene with such complete realism that the reproduction is visually indistinguishable from the original, given the original lighting conditions. It creates a light field
The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible '' light rays'' is given by the five-dimensional plenoptic function, and the magnitude of ea ...
identical to that which emanated from the original scene, with parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
about all axes and a very wide viewing angle. The eye differentially focuses objects at different distances and subject detail is preserved down to the microscopic level. The effect is exactly like looking through a window. Unfortunately, this "pure" form requires the subject to be laser-lit and completely motionless—to within a minor fraction of the wavelength of light—during the photographic exposure, and laser light must be used to properly view the results. Most people have never seen a laser-lit transmission hologram. The types of holograms commonly encountered have seriously compromised image quality so that ordinary white light can be used for viewing, and non-holographic intermediate imaging processes are almost always resorted to, as an alternative to using powerful and hazardous pulsed lasers, when living subjects are photographed.
Although the original photographic processes have proven impractical for general use, the combination of computer-generated holograms (CGH) and optoelectronic holographic displays, both under development for many years, has the potential to transform the half-century-old pipe dream of holographic 3D television into a reality; so far, however, the large amount of calculation required to generate just one detailed hologram, and the huge bandwidth required to transmit a stream of them, have confined this technology to the research laboratory.
In 2013, a Silicon Valley company, LEIA Inc
Leia Inc. is an American company producing 3D Lightfield products and software applications.
Leia is headquartered in Menlo Park, California, with a nano-fabrication center in Palo Alto, a content team in Los Angeles and Auckland, New Zealand, ...
, started manufacturing holographic display A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear ...
s well suited for mobile devices (watches, smartphones or tablets) using a multi-directional backlight and allowing a wide full-parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
angle view to see 3D content without the need of glasses.
Volumetric displays
Volumetric displays use some physical mechanism to display points of light within a volume. Such displays use voxel
In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Ins ...
s instead of pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the smal ...
s. Volumetric displays include multiplanar displays, which have multiple display planes stacked up, and rotating panel displays, where a rotating panel sweeps out a volume.
Other technologies have been developed to project light dots in the air above a device. An infrared laser is focused on the destination in space, generating a small bubble of plasma which emits visible light.
Integral imaging
Integral imaging is a technique for producing 3D displays which are both autostereoscopic
Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headg ...
and multiscopic, meaning that the 3D image is viewed without the use of special glasses and different aspects are seen when it is viewed from positions that differ either horizontally or vertically. This is achieved by using an array of microlens
A microlens is a small lens, generally with a diameter less than a millimetre (mm) and often as small as 10 micrometres (µm). The small sizes of the lenses means that a simple design can give good optical quality but sometimes unwanted effects ...
es (akin to a lenticular lens
A lenticular lens is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown. The most common example is the lenses used in lenticular printing, where the technology is used ...
, but an X–Y or "fly's eye" array in which each lenslet
A lenslet is literally a small lens. The fact that distinguishes it from a small lens is that it is part of a lenslet array. A lenslet array consists of a set of lenslets in the same plane. Each lenslet normally has the same focal length.
Lenslet ...
typically forms its own image of the scene without assistance from a larger objective lens
In optical engineering, the objective is the optical element that gathers light from the object being observed and Focus (optics), focuses the ray (optics), light rays to produce a real image. Objectives can be a single Lens (optics), lens or mirr ...
) or pinholes to capture and display the scene as a 4D light field
The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible '' light rays'' is given by the five-dimensional plenoptic function, and the magnitude of ea ...
, producing stereoscopic images that exhibit realistic alterations of parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
and perspective when the viewer moves left, right, up, down, closer, or farther away.
Integral imaging may not technically be a type of autostereoscopy, as autostereoscopy still refers to the generation of two images.
Wiggle stereoscopy
Wiggle stereoscopy is an image display technique achieved by quickly alternating display of left and right sides of a stereogram. Found in animated GIF
The Graphics Interchange Format (GIF; or , see pronunciation) is a bitmap
In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index.
As a noun, the ...
format on the web, online examples are visible in th
New-York Public Library stereogram collection
The technique is also known as "Piku-Piku".
Stereo photography techniques
For general purpose stereo photography, where the goal is to duplicate natural human vision and give a visual impression as close as possible to actually being there, the correct baseline (distance between where the right and left images are taken) would be the same as the distance between the eyes. When images taken with such a baseline are viewed using a viewing method that duplicates the conditions under which the picture is taken, then the result would be an image much the same as that which would be seen at the site the photo was taken. This could be described as "ortho stereo."
However, there are situations in which it might be desirable to use a longer or shorter baseline. The factors to consider include the viewing method to be used and the goal in taking the picture. The concept of baseline also applies to other branches of stereography, such as stereo drawings and computer generated stereo images, but it involves the point of view chosen rather than actual physical separation of cameras or lenses.
Stereo window
The concept of the stereo window is always important, since the window is the stereoscopic image of the external boundaries of left and right views constituting the stereoscopic image. If any object, which is cut off by lateral sides of the window, is placed in front of it, an effect results that is unnatural and is undesirable, this is called a "window violation". This can best be understood by returning to the analogy of an actual physical window. Therefore, there is a contradiction between two different depth cues: some elements of the image are hidden by the window, so that the window appears as closer than these elements, and the same elements of the image appear as closer than the window. So that the stereo window must always be adjusted to avoid window violations.
Some objects can be seen in front of the window, as far as they don't reach the lateral sides of the window. But these objects can not be seen as too close, since there is always a limit of the parallax range for comfortable viewing.
If a scene is viewed through a window the entire scene would normally be behind the window, if the scene is distant, it would be some distance behind the window, if it is nearby, it would appear to be just beyond the window. An object smaller than the window itself could even go through the window and appear partially or completely in front of it. The same applies to a part of a larger object that is smaller than the window. The goal of setting the stereo window is to duplicate this effect.
Therefore, the location of the window versus the whole of the image must be adjusted so that most of the image is seen beyond the window. In the case of viewing on a 3D TV set, it is easier to place the window in front of the image, and to let the window in the plane of the screen.
On the contrary, in the case of projection on a much larger screen, it is much better to set the window in front of the screen (it is called "floating window"), for instance so that it is viewed about two meters away by the viewers sit in the first row. Therefore, these people will normally see the background of the image at the infinite. Of course the viewers seated beyond will see the window more remote, but if the image is made in normal conditions, so that the first row viewers see this background at the infinite, the other viewers, seated behind, will also see this background at the infinite, since the parallax of this background is equal to the average human interocular.
The entire scene, including the window, can be moved backwards or forwards in depth, by horizontally sliding the left and right eye views relative to each other. Moving either or both images away from the center will bring the whole scene away from the viewer, whereas moving either or both images toward the center will move the whole scene toward the viewer. This is possible, for instance, if two projectors are used for this projection.
In stereo photography window adjustments is accomplished by shifting/cropping the images, in other forms of stereoscopy such as drawings and computer generated images the window is built into the design of the images as they are generated.
The images can be cropped creatively to create a stereo window that is not necessarily rectangular or lying on a flat plane perpendicular to the viewer's line of sight. The edges of the stereo frame can be straight or curved and, when viewed in 3D, can flow toward or away from the viewer and through the scene. These designed stereo frames can help emphasize certain elements in the stereo image or can be an artistic component of the stereo image.
Uses
While stereoscopic images have typically been used for amusement, including stereographic cards, 3D film
3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. They have existed in some form since 1915, but had been largely relegated to a niche in the motion pict ...
s, 3D television
3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an ...
, stereoscopic video game
A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not to be confused with video games that use 3D ga ...
s, printings using anaglyph and pictures, posters and books of autostereogram
An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an a ...
s, there are also other uses of this technology.
Art
Salvador Dalí
Salvador Domingo Felipe Jacinto Dalí i Domènech, Marquess of Dalí of Púbol (; ; ; 11 May 190423 January 1989) was a Spanish Surrealism, surrealist artist renowned for his technical skill, precise draftsmanship, and the striking and bizarr ...
created some impressive stereograms in his exploration in a variety of optical illusions. Other stereo artists include Zoe Beloff, Christopher Schneberger, Rebecca Hackemann, William Kentridge, and Jim Naughten.[Horibuchi, S. (1994). Salvador Dalí: the stereo pair artist. In Horibuchi, S. (Ed.), ''Stereogram'' (pp.9, pp.42). San Francisco: Cadence Books. ] Red-and-cyan anaglyph stereoscopic images have also been painted by hand.
Education
In the 19th century, it was realized that stereoscopic images provided an opportunity for people to experience places and things far away, and many tour sets were produced, and books were published allowing people to learn about geography, science, history, and other subjects. Such uses continued till the mid-20th century, with the Keystone View Company The Keystone View Company was a major distributor of stereographic images, and was located in Meadville, Pennsylvania. From 1892 through 1963 Keystone produced and distributed both educational and comic/sentimental stereoviews, and stereoscopes. By ...
producing cards into the 1960s.
Space exploration
The Mars Exploration Rover
NASA's Mars Exploration Rover (MER) mission was a robotic space mission involving two Mars rovers, ''Spirit (rover), Spirit'' and ''Opportunity (rover), Opportunity'', exploring the planet Mars. It began in 2003 with the launch of the two rover ...
s, launched by NASA
The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research.
NASA was established in 1958, succeeding t ...
in 2003 to explore the surface of Mars
Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury (planet), Mercury. In the English language, Mars is named for the Mars (mythology), Roman god of war. Mars is a terr ...
, are equipped with unique cameras that allow researchers to view stereoscopic images of the surface of Mars.
The two cameras that make up each rover's Pancam
Each Pancam is one of two electronic stereo cameras on Mars Exploration Rovers ''Spirit'' and ''Opportunity''. It has a filter wheel assembly that enables it to view different wavelengths of light and the pair of Pancams are mounted beside two ...
are situated 1.5m above the ground surface, and are separated by 30 cm, with 1 degree of toe-in. This allows the image pairs to be made into scientifically useful stereoscopic images, which can be viewed as stereograms, anaglyphs, or processed into 3D computer images.
The ability to create realistic 3D images from a pair of cameras at roughly human-height gives researchers increased insight as to the nature of the landscapes being viewed. In environments without hazy atmospheres or familiar landmarks, humans rely on stereoscopic clues to judge distance. Single camera viewpoints are therefore more difficult to interpret. Multiple camera stereoscopic systems like th
Pancam
address this problem with unmanned space exploration.
Clinical uses
Stereogram cards and vectograph A vectograph is a type of stereoscopic print or transparency viewed by using the polarized 3D glasses most commonly associated with projected 3D motion pictures.
Credit for the concept of the vectograph is due to Joseph Mahler, cousin of composer a ...
s are used by optometrists
Optometry is a specialized health care profession that involves examining the eyes and related structures for defects or abnormalities. Optometrists are health care professionals who typically provide comprehensive primary eye care.
In the Uni ...
, ophthalmologists
Ophthalmology ( ) is a surgical subspecialty within medicine that deals with the diagnosis and treatment of eye disorders.
An ophthalmologist is a physician who undergoes subspecialty training in medical and surgical eye care. Following a medic ...
, orthoptist
Orthoptics is a profession allied to the eye care profession. Orthoptists are the experts in diagnosing and treating defects in eye movements and problems with how the eyes work together, called binocular vision. These can be caused by issues with ...
s and vision therapist
Vision therapy (VT), or behavioral optometry, is an umbrella term for alternative medicine treatments using eye exercises, based around the pseudoscientific claim that vision problems are the true underlying cause of learning disabilities, part ...
s in the diagnosis and treatment of binocular vision
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an ...
and accommodative disorders.
Mathematical, scientific and engineering uses
Stereopair photographs provided a way for 3-dimensional (3D) visualisations of aerial photographs
Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography.
Platforms for aerial photography include fixed-wing aircra ...
; since about 2000, 3D aerial views are mainly based on digital stereo imaging technologies. One issue related to stereo images is the amount of disk space needed to save such files. Indeed, a stereo image usually requires twice as much space as a normal image. Recently, computer vision scientists tried to find techniques to attack the visual redundancy of stereopairs with the aim to define compressed version of stereopair files. Cartographers generate today stereopairs using computer programs in order to visualise topography in three dimensions.[David F. Watson (1992). ''Contouring. A Guide to the Analysis and Display of Spatial Data'' (with programs on diskette). In: Daniel F. Merriam (Ed.); Computer Methods in the Geosciences; Pergamon / Elsevier Science, Amsterdam; 321 pp. ] Computerised stereo visualisation applies stereo matching programs.[Reinhard Klette (2014). "Concise Computer Vision" (see Chapter 8 for stereo matching). Springer, London; 429 pp. ]
In biology and chemistry, complex molecular structures are often rendered in stereopairs. The same technique can also be applied to any mathematical (or scientific, or engineering) parameter that is a function of two variables, although in these cases it is more common for a three-dimensional effect to be created using a 'distorted' mesh or shading (as if from a distant light source).
See also
*Cloud stereoscopy
A whole sky camera is a specialized camera used in meteorology and astronomy for capturing a photograph of the entire sky. Another application is that of hemispherical photography to study plant canopy geometry and to calculate near-ground solar ra ...
References
Bibliography
*
*
*
Further reading
* Scott B. Steinman, Barbara A. Steinman and Ralph Philip Garzia. (2000). ''Foundations of Binocular Vision: A Clinical perspective''. McGraw-Hill Medical.
External links
Archival collections
Guide to the Edward R. Frank Stereograph Collection.
Special Collections and Archives, The UC Irvine Libraries, Irvine, California.
Niagara Falls Stereo Cards RG 541
Brock University Library Digital Repository
Other
*
Durham Visualization Laboratory stereoscopic imaging methods and software tools
University of Washington Libraries Digital Collections Stereocard Collection
Stereographic Views of Louisville and Beyond, 1850s–1930
from the University of Louisville Libraries
*
American University in Cairo Rare Books and Special Collections Digital Library Underwood & Underwood Egypt Stereoviews Collection
Views of California and the West, ca. 1867–1903
The Bancroft Library
The Bancroft Library in the center of the campus of the University of California, Berkeley, is the university's primary special-collections library. It was acquired from its founder, Hubert Howe Bancroft, in 1905, with the proviso that it retai ...
Museum exhibition on the history of stereographs and stereoscopes (1850–1930)
Two stereoscopic selfies from 1890
{{Authority control
3D imaging
Binocular rivalry