Star (board Game)
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Star is a two-player
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
developed by Craige Schensted (now Ea Ea). It was first published in the September
1983 The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is consid ...
issue of ''Games'' magazine. It is a
connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ...
similar to ''Hex'', ''Y'', ''Havannah'', and ''
TwixT TwixT is a two-player Abstract strategy game, strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate tu ...
''. Unlike these games, however, the result is based on a player having a higher final score rather than achieving a specific goal. He has since developed a slightly more complicated version called '' *Star'' with better balance between edge and center moves, writing "''*Star'' is what those other games wanted to be."


Game rules

''Star'' is played on a board of hexagonal cells. Although the board can have any size and shape, a board with unequal edges is generally used to avoid ties. Players may not place stones on the partial hexagon border cells off the edge of the board; these are used for scoring. One player places black stones on the board; the other player places white stones. The game begins with one player placing a stone on the board. To avoid giving an advantage to the first player, a
pie rule The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player must sel ...
is used, allowing the second player to switch sides at that point. Players then alternate turns, placing a stone on an empty cell on the board. Players may pass; the game is over when both players pass. At the end of the game the players count their scores. A "star" is a group of connected stones belonging to one player that touches at least three partial-hex border cells. The score of a star is the number of partial-hex border cells it touches minus two. A player's score is the total of all the stars of that player's color. The player with the higher score wins. For any given board, the total final score of the two players is constant. The combined score of the two players is equal to the number of partial-hex border cells, less two.


Example

This 5×6 board has 75 cells in 10 rows (1–10) and 11 columns (A–J) which touch 33 partial-hex border cells. White has five distinct stars with a total net score of 14. # The star touching cell 2contacts 6 border cells and has a net score of 4 points # Touching 1 8 border cells; net score 6 # Touching 8 3 border cells; net score 1 # Touching 10 3 border cells; net score 1 # Touching 5 4 border cells; net score 2 Black has two distinct stars with a total net score of 17. # Touching 1 18 border cells; net score 16 # Touching 1 3 border cells; net score 1 Black wins by more effectively connecting its stars. For example, if the stone at 3were white instead, that would connect its first two stars and the net score would be 6+8-2 = 12 instead of 10. Likewise, this would disconnect the large Black star, which would be split into two stars, contacting 3 and 15 border cells, for a net score of 3+15-4 = 14 instead of 16. Although this single change would not have been sufficient for White to win, it illustrates the reward for connecting stars. Because of the board's geometry, the six corner perimeter cells 1 5 1 10 5 and 10each contact 3 border cells and would score one point each with a single occupying stone. Schensted felt this was an unfair advantage and proposed a rule change to make these cells worth two points each instead. This can be accomplished by modifying those corner cells to be five-sided; the removal of the six small partial scoring cells at the corners means the resulting total score of both players is 25 on the 5×6 board. For the example game illustrated here, the revised score is White 11, Black 14 with the modified 2-point corners. Each player occupied three corner cells in this example, so the score is reduced by three points each using the modified board.


History

Schensted first developed ''Poly-Y'' in the 1970s, a more generalized version of ''Y'' in that ''Y'' is the special case of ''Poly-Y'' using a board with three sides and corners. Through experimentation, Schensted discovered that a board with nine sides and corners and seven elements per side was ideal; more corners would mean shorter sides, and players could make a "Y" touching three sides relatively easily. After R. Wayne Schmittberger contacted Schensted in the early 1980s, asking to publish ''Poly-Y'' in ''Games'' magazine, Schensted dusted off the concept and playtested it with his wife, Irene. During one of their games, they decided to grant a bonus to the player who more effectively linked their groups together to avoid ties, resulting in the rules for ''Star''.


References

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External links


Star
Board games introduced in 1983 Abstract strategy games