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commonly abbreviated as Nintendo R&D1, was
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's oldest
video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC a ...
team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
. The developer has created several notable Nintendo series such as ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
'', ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' and ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
''. R&D1 developed the hugely successful
Game Boy line The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. , i ...
, which was released in 1989. They developed some of the line's most popular games, such as ''
Super Mario Land ''Super Mario Land'' is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first ''Mario'' platform game to have been released for a handheld cons ...
'', and created the character of
Wario is a fictional character in Nintendo's Mario (franchise), ''Mario'' series, designed as an Arch rival, arch-rival to Mario. He first appeared in the 1992 Game Boy game ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final Bos ...
. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano,
Yoshio Sakamoto (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the ''Metroid'' series. He is one of the most prominent members of Nintendo's former Research ...
, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
'', ''
Kid Icarus ''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in Feb ...
'', ''
Famicom Detective Club is an adventure game duology developed and published by Nintendo for the Family Computer Disk System. The first entry, was released in 1988, followed by a prequel released the next year titled In both games, the player takes on the role of a ...
'', '' Trade & Battle: Card Hero'', and several others. After Yokoi's resignation in 1997, this group was led by Takehiro Izushi. In 2004,
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
restructured the Nintendo R&D1 team. Many of the staff members were later reassigned to the
Nintendo SPD commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', wh ...
team, which in turn merged with
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
in 2015 to form
Nintendo Entertainment Planning & Development commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. E ...
.


History


Background

In 1965,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, still primarily a
hanafuda are a style of Japanese playing cards. They are typically smaller than Western playing cards, only , but thicker and stiffer. On the face of each card is a depiction of plants, ''tanzaku'' (短冊), animals, birds, or man-made objects. One single ...
card manufacturer, hired
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
, a newly graduated electronics engineer. Yokoi was assigned to the manufacturing division to work on the
assembly line An assembly line is a manufacturing process (often called a ''progressive assembly'') in which parts (usually interchangeable parts) are added as the semi-finished assembly moves from workstation to workstation where the parts are added in seq ...
machines used to manufacture its cards. In the following year,
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
, president of Nintendo at the time, during a visit to the factory Yokoi was working at, took notice of a toy, an extending
arm In human anatomy, the arm refers to the upper limb in common usage, although academically the term specifically means the upper arm between the glenohumeral joint (shoulder joint) and the elbow joint. The distal part of the upper limb between the ...
, that Yokoi had made for his own amusement during his spare time. As Yamauchi was looking to diversify the company's business far beyond its primary card business, Yokoi was ordered to develop the toy into a proper mass-market product for the 1966 holiday rush. The toy was launched as
Ultra Hand Ultra Hand is a toy that was manufactured by Nintendo in the late 1960s. It was created in 1966 by Gunpei Yokoi, who would later design the Love Tester, the D-pad, the Game Boy, and the WonderSwan. Ultra Hand consists of several criss-cross-conn ...
and it was a huge success selling over 1.2 million units during its lifetime. Following that, Yokoi was assigned to work on other toys including the
Ten Billion Barrel The Nintendo tumbler puzzle, also known as the ''Ten Billion Barrel'' in English and originally in Japanese, is a mathematical puzzle in the style of Rubik's Cube. It was invented by Gunpei Yokoi of Nintendo in 1980 and was covered by until ...
puzzle, a miniature remote-controlled vacuum cleaner called the Chiritory, a baseball throwing machine called the
Ultra Machine The Ultra Machine is a batting toy made by Nintendo and designed by Gunpei Yokoi in 1967. History It is part of Nintendo's ''Ultra toy'' series, which includes the Ultra Hand and the Ultra Scope. It launches soft balls that are to be hit wit ...
, and a "
Love Tester The is a novelty toy made by Nintendo in 1969. Designed "for young ladies and men", the device tries to determine how much two people love each other. To operate the device, both users grab one of the connected spherical metal sensors with one h ...
."


1970s-1978: Creation and first electronic games

Sometime before 1972, Nintendo created its first electronics development team, the Research & Development department from Nintendo's manufacturing division, assigning
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
as its general manager. By 1972 the department had approximately 20 developers. In 1978, the manufacturing division split its single research & development department into two, renaming it to Research & Development No. 1 (R&D1) and creating the Nintendo Research & Development No. 2 (R&D2) department. After the split, Yokoi remained general manager of R&D1.


1979-1988: Game & Watch

In the late 1970s, Yokoi saw a bored Japanese
salaryman In Japan, a is a salaried worker. In Japanese popular culture, this is embodied by a white-collar worker who shows overriding loyalty and commitment to the corporation where he works. Salarymen are expected to work long hours, to put in addit ...
playing with a
calculator An electronic calculator is typically a portable electronic device used to perform calculations, ranging from basic arithmetic to complex mathematics. The first solid-state electronic calculator was created in the early 1960s. Pocket-sized ...
on the
Shinkansen The , colloquially known in English as the bullet train, is a network of high-speed railway lines in Japan. Initially, it was built to connect distant Japanese regions with Tokyo, the capital, to aid economic growth and development. Beyond l ...
high-speed train. This was the inspiration for the creation of the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 in video gam ...
series, a line of
handheld electronic game Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose ...
s, with each system featuring a single game to be played on an
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but in ...
screen in addition to a clock, an alarm, or both. Regardless, it was confirmed that Yokoi was inspired by calculators to develop the line, even using calculator
integrated circuit An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
s in the systems and
button cell A button cell, watch battery, or coin battery is a small single-cell battery shaped as a squat cylinder typically in diameter and high — resembling a button. Stainless steel usually forms the bottom body and positive terminal of the cell; insu ...
s to power them. Although Nintendo competitors
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
and
Tomy is a Japanese entertainment company that makes children's toys and merchandise. It was created from a merger on March 1st 2006 of two companies: Tomy (founded in 1924 as Tomiyama, changing the name to Tomy in 1963) and long-time rival Tak ...
had already produced portable games, they were mostly bulky systems with low-resolution
LED A light-emitting diode (LED) is a semiconductor Electronics, device that Light#Light sources, emits light when Electric current, current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy i ...
displays and uninspiring gameplay. Yokoi exploited the cheapness of LCDs, producing cheap and light systems, starting in 1980. He would later call this principle ''Lateral Thinking of Withered Technology'': using seasoned technology in radical ways; a principle that echoed throughout Nintendo until the present day. In 1980, '' Game & Watch: Ball'' was the first release of the Game & Watch ''Silver'' series, called after its metallic face-plate. Sales weren't reportedly "astonishing", but they were enough to persuade Nintendo to continue developing new titles. The series saw a total of 5 systems, all released during that year. In 1981, '' Game & Watch: Manhole'' debuted the ''Gold'' series, which was fundamentally the same system with a golden face-plate. It saw only 3 titles which were also released during the same year. In mid-1981, '' Game & Watch: Parachute'' was released, debuting the ''Wide Screen'' series, sporting a 30% larger display. The series saw a total of 10 titles released until early 1982. The limitations of the LCD display prompted Yokoi and his team to introduce the ''Multi Screen'' series with the release of '' Game & Watch: Oil Panic'' in mid 1982, adding another screen to potentially double the amount of gameplay each title could offer. The next title of the series was '' Game & Watch: Donkey Kong'' a port of the hugely successful ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' arcade game. Unable to use a joystick like the original game, as it would reduce the system's portability, Yokoi began researching for solutions. Early Game & Watch systems had a button for each action such as moving left and right or jumping. However, for the new system the team introduced the "cross"
directional pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
(D-pad): a flat, four-way directional control with one button on each point. The design was patented and later earned a
Technology & Engineering Emmy Award The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Engineer ...
in 2008. From then on, all major
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
s since have had a D-pad of some shape on their controllers, until the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in 2017.


1989-1990: Game Boy

When the department started working on a successor to the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 in video gam ...
series, Yokoi envisioned a simple and cheap system with interchangeable
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
s. Development of the system, however, suffered from disagreements in direction, with assistant director
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original ...
arguing for a more powerful system with third-party development and long-term support from Nintendo, emulating the successful business model that
Nintendo R&D2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1 ...
had achieved with the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, while Yokoi planned for a much cheaper, less powerful device with a shorter life-span, similar to its predecessor. During an interview, Okada compared the initial project to the
Microvision The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first Handheld console, handheld game console that used interchangeable ROM cartridge, cartridges and in that sense is reprogrammable. It was released by the Milton Bradley ...
. Eventually, Yokoi agreed to Okada's plan and the project would be known as the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
.


1991-1994: Virtual Boy

In 1991, Nintendo partnered with Massachusetts-based Reflection Technology, Inc. who had developed a 3D stereoscopic head-tracking prototype called the Private Eye. Gunpei Yokoi saw this as a unique technology that competitors would find difficult to emulate. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovatorBoyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap.64 (2009): 23–33. ProQuest Research Library. Web. May 24, 2012. and to "encourage more creativity" in games. Code-naming the project "VR32", Nintendo entered into an exclusive agreement with Reflection Technology to license the technology for its displays. Spending four years in development and eventually building a dedicated manufacturing plant in China, Nintendo worked to turn its VR32 vision into an affordable and health-conscious console design. Yokoi retained RTI's choice of red LED because it was the cheapest, and because unlike a totally backlit LCD, its perfect blackness could achieve a more immersive sense of infinite depth. RTI and Nintendo said a color LCD system would have been prohibitively expensive,Rafferty, Kevin. "Super Mario Takes Leap into Three Dimensional Space." The Guardian (1959-2003): 2. ProQuest Historical Newspapers: The Guardian (1821-2003) and The Observer (1791-2003). November 16, 1994. Web. May 24, 2012. retailing for more than . A color LCD system was also said to have caused "jumpy images in tests". With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, and Japan's new Product Liability Act of 1995, Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into a stationary, heavy, precision steel-shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute. According to
David Sheff David Sheff (born December 23, 1955) is an American author of the books '' Beautiful Boy: A Father's Journey Through His Son's Addiction'', ''Clean: Overcoming Addiction and Ending America's Greatest Tragedy'',Sussman, Mick (April 19, 2013)"A Di ...
's book '' Game Over'', the increasingly reticent Yokoi never actually intended for the increasingly downscaled console to be released in its final form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
.


1995: Game Boy successor

In 1995, the department started developing a successor to the Game Boy, under the code-name ''Atlantis''. Despite its predecessors having a monochrome display, the R&D1 team had already experimented with
color display A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the ...
s from as early as 1992. The ''Atlantis'' prototype consisted of an handheld with a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculation ...
ARM7 ARM7 is a group of 32-bit RISC ARM processor cores licensed by ARM Holdings for microcontroller use. The ARM7 core family consists of ARM700, ARM710, ARM7DI, ARM710a, ARM720T, ARM740T, ARM710T, ARM7TDMI, ARM7TDMI-S, ARM7EJ-S. The ARM7TDMI a ...
CPU, a larger
color display A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the ...
, and four face buttons. It was reported that the system was supposed to release in late 1996. Meanwhile, the department was also working on a revision of the Game Boy. The system would require fewer batteries, providing approximately 10 hours of gameplay, and was also equipped with a
DC connector A DC connector (or DC plug, for one common type of connector) is an electrical connector for supplying direct current (DC) power. Compared to domestic AC power plugs and sockets, DC connectors have many more standard types that are not interchan ...
which could be used to power the system. The screen was also changed to a true black-and-white display, rather than the green-tinted monochrome display of the original Game Boy, and had an improved pixel response-time, mostly eliminating the ghosting effect. It finally released as the
Game Boy Pocket The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same tea ...
on July 21, 1996, in Japan, on September 3 in North America, and in Europe during the following year. Although it had no power LED initially, it was soon added to later editions due public demand. Following the commercial success of the Game Boy Pocket, the ''Atlantis'' system was delayed by a year to late 1997. Nonetheless, the system was eventually cancelled due to concerns of it being too big, having a drastically decreased battery life (to approximately 1 hour, as LCD color displays required a back-light at the time), and being too expensive to manufacture. Although it was shelved, the project would later considerably speed up the development of the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
in 1997 by the
Nintendo Research & Engineering commonly abbreviated as Nintendo RED, was a Japanese hardware development department responsible for developing all of Nintendo's major handheld game consoles, and its associated peripherals, from its inception in 1996 all the way to 2012, when ...
department.


1996-2003: Gunpei Yokoi's departure and hardware team spin-off

On August 15, 1996, long-time department general manager, Gunpei Yokoi, left Nintendo to form his own company, Koto Laboratory. Despite speculation that he had left Nintendo due to the commercial failure of the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
a year prior, Yokoi clarified that he'd long wished to become independent. Yokoi and his new company eventually worked on the
WonderSwan The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
handheld for
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
before his tragic death in 1997 in a traffic accident. In order to fill Yokoi's vacancy, long-time Nintendo engineer Takehiro Izushi was appointed as the new general manager of the department. Additionally, the department's hardware team was spun-off into a new development department, called
Nintendo Research & Engineering commonly abbreviated as Nintendo RED, was a Japanese hardware development department responsible for developing all of Nintendo's major handheld game consoles, and its associated peripherals, from its inception in 1996 all the way to 2012, when ...
and led by
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original ...
. The software development team, however, remained at R&D1. This new department would be responsible for continuing the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
's legacy becoming the source of every major Nintendo
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
until its closure in 2012. Following Yokoi's departure, and no longer having a dedicated hardware development team, the department focused instead on developing games for other Nintendo-developed consoles. It was responsible for the re-releases of its
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 in video gam ...
classics in the '' Game & Watch Gallery'' series for both the Game Boy and Game Boy Color, starting in 1997. It also developed sequels to its Wario Land classic in the form of ''
Wario Land II ''Wario Land II'' is a 1998 platform video game developed and published by Nintendo for the Game Boy. It was later re-released and optimised for the Game Boy Color. In the game, Wario has to recover his treasure from Captain Syrup. The Game Boy ...
'', released in 1998, and ''
Wario Land 3 ''Wario Land 3'' is a 2000 video game released for the Game Boy Color. In it, Mario's archrival Wario must free a mysterious figure who is trapped inside a music box. It was a critical and commercial success, and was followed by ''Wario Land 4'' ...
'', in 2000, both for the Game Boy Color, and ''
Wario Land 4 ''Wario Land 4'' is a 2001 platform game developed by Nintendo and released for the Game Boy Advance. Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from the Golden Diva. Gameplay The gameplay of ''Wario Land ...
'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
, released a year later. The department was also responsible for creating the
Wario is a fictional character in Nintendo's Mario (franchise), ''Mario'' series, designed as an Arch rival, arch-rival to Mario. He first appeared in the 1992 Game Boy game ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final Bos ...
spin-off series with '' WarioWare, Inc.: Mega Microgames!'', released in 2003 for the Game Boy Advance. After an 8-year hiatus, R&D1 introduced a new installment in its Metroid series, ''
Metroid Fusion is an action-adventure game developed and published by Nintendo for the Game Boy Advance in 2002. It was developed by Nintendo Research & Development 1, which had developed the previous game in the series, ''Super Metroid'' (1994). Players contr ...
'', released in 2002. In 2004, R&D1's last project was launched, '' Metroid: Zero Mission'' a remake of the original game.


2004: Absorbed into Nintendo Software Planning & Development

In 2004, the department, along with
Nintendo Research & Development 2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1 ...
, was absorbed into the newly created
Nintendo Software Planning & Development commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', w ...
division. Then-Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
created and appointed himself as general manager of the new division to focus on co-producing and supervising second-party development, thus relieving the
Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
division (EAD) and its general manager
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
to focus on first-party projects. Although that was the division's primary focus, it went on to develop some video games titles internally. In 2018, former general manager of the R&D1 department Takehiro Izushi retired from Nintendo after 43 years in the company.


Products developed


Electronic games


Video game consoles


Video games


Notes


References


External links


IGN listing for R&D1N-Sider: The Rise and Fall of R&D1
{{DEFAULTSORT:Nintendo Research and Development 1 Nintendo divisions and subsidiaries Defunct video game companies of Japan Video game companies disestablished in 2004 Video game development companies Japanese companies disestablished in 2004