''Space Empires V'' (''SEV'') is a
4X turn based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game time progress cont ...
strategy game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
that was released in 2006. It was developed by
Malfador Machinations
Malfador Machinations was a small game company based in Santa Rosa, California. They were best known for their '' Space Empires'' series.
Brief history
Malfador Machinations was created by Aaron Hall to publish '' Space Empires II'', the seque ...
and published by
Strategy First
Strategy First Inc. is a Canadian video game publisher based in Montreal. Founded in 1988 by Don McFatridge, Steve Wall and Dave Hill, the company filed for bankruptcy in 2004 and was subsequently acquired by Silverstar Holdings in 2005. Initi ...
. The game retains many races and technologies from its predecessor, ''
Space Empires IV
''Space Empires IV'' is a turn-based 4X strategy computer game developed by Malfador Machinations and published by Strategy First as part of the ''Space Empires'' series in which players control an alien race in an attempt at galactic conquest. ...
'' (''SEIV'').
Gameplay
While ''Space Empires V'' retains much of its
predecessor's gameplay, there are several key differences. It is the first ''Space Empires'' game to use three-dimensional graphics, and as such, the user interface has been heavily redesigned. New to the series is a 3D real-time combat engine, and the player can now control ground combat in addition to the usual space battles. The empire-building aspects of the game borrows as much from the third instalment as it does from the fourth, with research and intelligence being assigned as a percentage of available points as opposed to the queue system used for construction.
Races
Virtually all of the stock races (with the exception of the Sithrak) are updated versions of ''SEIV'' races. Custom race creation is basically the same as in the previous games, with two notable changes - you must now select a government type in addition to a social paradigm, and the game master may grant players a set number of research points to improve starting technology. As of now, there are comparatively few player-created shipsets, arguably a consequence of the switch to 3D graphics.
Reception
The game received mixed reviews. Several have complained that the game is over-complex and overloads the player with options, especially while setting up a new game, and that it may not be suitable for players who are new to 4X games.
References
External links
Official Malfador Machinations siteSpace Empires UniverseOfficial ''Space Empires'' site
*{{moby game, id=/space-empires-v, name=''Space Empires V''
2006 video games
4X video games
Turn-based strategy video games
Video game sequels
Video games developed in the United States
Windows games
Windows-only games
Space opera video games
Space Empires
Strategy First games