Sorcerer (role-playing Game)
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''Sorcerer'' is an
occult The occult, in the broadest sense, is a category of esoteric supernatural beliefs and practices which generally fall outside the scope of religion and science, encompassing phenomena involving otherworldly agency, such as magic and mysticism a ...
-themed
indie role-playing game An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the gam ...
written by Ron Edwards and published through Adept Press. The game focuses on sorcerers who summon, bind, and interact with
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
s, powerful non-human entities who work with and against the sorcerer.


Setting

The game has no definite default setting beyond a few guidelines. Examples of these guidelines include the unknown nature and origins of demons and authorities who do not believe in the supernatural. The rule examples, however, assume a modern fantasy world which to mundane people resembles our own.


System


Humanity

Play focuses on a particular theme defined by each group as "Humanity". Players make conscious decisions throughout play to commit their characters towards actions that support or negate Humanity, often risking it in the process of acquiring or utilizing the power of demons. Through doing so, players are making strong thematic statements about the issue defined by Humanity.


Bang

A "bang" is a situation that requires a choice from the player as to how the character will respond to the situation.Se
the Forge glossary
The choice will often be thematically relevant, based on the Humanity definition and earlier events in the game. For a bang to be effective, the game master shouldn't force a specific choice, and the player doing nothing should also have consequences. The game master should prepare a number of bangs for each session in what Edwards calls a bandoleer of bangs, but be prepared to alter them on the fly or discard them if necessary. A bang doesn't have to be initiated by the game master; another player or even the player himself could identify a bang situation that requires a choice. The term was introduced by Edwards in the Sorcerer book.


Conflict Resolution

Conflict resolution is handled with opposed rolls in dice pools. These dice can be any size, but must be uniform (that is, you only play with ten-sided dice, or six-sided dice, etc., but never mix them.) During conflict, each opposing force rolls their dice pool. The single highest die result wins, where ties are removed from the pool before looking at the next highest result. After a winner is established, the other dice are compared to determine the degree of success: the winner receives one 'Victory' for each die that shows a higher value than the highest of the loser's dice. # Player 1 rolls 10, 10, 5, 3 and Player 2 rolls 10, 9, 4, 4. Here Player 1 wins with 1 Victory. # Player 1 rolls 7, 6, 5, 2 and Player 2 rolls 3, 2, 1. Here Player 1 wins with 3 Victories. # Player 1 rolls 10, 4, 4, 2 and Player 2 rolls 10, 7, 5, 4. The 10s cancel and Player 2 wins with 2 Victory (because Player 2 did not gain a Victory from their 4). # Player 1 rolls 10, 6, 4, 4 and Player 2 rolls 3, 2, 2, 1. Player 1 wins with 4 Victories. The number of victories determine how close the contest was: a single victory means a close win, and four or more victories is total domination. If the player receives Victories equal to their number of dice, it is considered a Total Victory. That character should receive some sort of additional advantage.


History

Ron Edwards began working on ''Sorcerer'' while he was a biology instructor at the
University of Florida The University of Florida (Florida or UF) is a public land-grant research university in Gainesville, Florida. It is a senior member of the State University System of Florida, traces its origins to 1853, and has operated continuously on its ...
, working on his PhD and writing his dissertation focused on evolutionary theory. He sent his game to an existing RPG publisher and received a standard contract, which gave the publisher the right to control artwork and marketing, to revise the book in the future if the author did not want to and to terminate the contract at their discretion; Edwards, who was inspired by comic creator
Dave Sim Dave Sim (born 17 May 1956) is a Canadian cartoonist and publisher, best known for his comic book ''Cerebus'', his artistic experimentation, his advocacy of self-publishing and creators' rights, and his controversial political and philosophical b ...
and his position on indie comics, found this contract unacceptable and felt that creators should have control over their own works. He self-published ''Sorcerer'' in 1996, mailing a copy to anyone who asked for it and asking for $5 in return if they liked the game, and soon afterward he produced an ashcan of the game to sell at conventions. He continued to playtest and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain. He put out two PDF supplements – ''Sorcerer & Sword'' (1999) and ''The Sorcerer's Soul'' (2000) – and also licensed Concept Syndicate to sell ''Sorcerer'' on a CD-ROM. After seeing ''Obsidian: The Age of Justice'', an independently published RPG, at
GenCon Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
33 Edwards decided he could publish his own RPG while retaining ownership. Edwards published ''Sorcerer'' through his own company Adept Press, as a 128-page hardcover volume in early summer 2001. Ron Edwards and ''Sorcerer'' won the second Diana Jones Award for "excellence in gaming" in 2002. ''Sorcerer was'' first self-published on-line as a free text document. It gradually built up an audience and Edwards has claimed that it made a profit at every stage of its growth. It is currently published as an annotated softcover (the original rules with clarifications and commentary on each facing page) with the three originals supplements bundled together as a separate softcover or PDF. Sorcerer has received numerous reviews on various web forums, such as
RPGnet RPGnet is a role-playing game website. It includes sections on wargaming, wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian Dav ...
, and in print magazines, such as
Realms of Fantasy ''Realms of Fantasy'' was a professional bimonthly fantasy speculative fiction magazine published by Sovereign Media, then Tir Na Nog Press, and Damnation Books, which specialized in fantasy fiction (including some horror), related nonfiction (wit ...
. It played a substantial part in Ron Edwards' receipt of the "
Diana Jones Award The Diana Jones Award is an annual award for "excellence in Role-playing game, gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, b ...
" in 2002.The Diana Jones Awar
website
(accessed: 2007-09-08).


Main rulebook and supplements

*''Sorcerer'' :The core rulebook. (Hardcover) *''Sorcerer & Sword'' :A supplement for adapting the
Sword and sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
subgenre and ''Sorcerer'' to each other. (Paperback) *''The Sorcerer's Soul'' : Re-examines Humanity and demons and introduces
angel In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include ...
s. (Paperback) *''Sex and Sorcery'' :A look at player interactions, gender and story creation in the game. (Paperback)


Mini-supplements

Edwards employs a system for smaller official and fan-written supplements where the author keeps all earnings as long as Edwards has editorial control and the mini-supplement is sold in
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
format at the Adept Press website.Mini-supplements
{{webarchive, url=https://web.archive.org/web/20061117015557/http://www.sorcerer-rpg.com/brochure.php/minisupplements.html , date=2006-11-17 on the Adept Press website.
A mini-supplement can include rule tweaks, new setting information other variations of the basic Sorcerer concept.


List of mini-supplements

* ''Charnel Gods'' by Renee Knipe :A supplement to the ''Sorcerer & Sword'' supplement in which Sorcerers wield demon-infested weapons at the end of the world. *''Demon Cops'' by Ron Edwards :An urban
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-style police-setting. *''Electric Ghosts'' by Ravenscrye Daegmorgan :Demons infest technology, and communicates through the sound of electrical devices. *''Hellbound'' by Dav Harnish :Humanity is the Sorcerer's immortal soul, something that can be sold or traded. *''Schism'', by Jared A. Sorensen :A
psychic powers This is a list of alleged psychic abilities that have been attributed to real-world people. Many of these abilities pertain to variations of extrasensory perception or the ''sixth sense''. Superhuman abilities from fiction are not included. Psyc ...
Cronenberg-inspired setting where Sorcerers are
telepath Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic W ...
s and
clairvoyant Clairvoyance (; ) is the magical ability to gain information about an object, person, location, or physical event through extrasensory perception. Any person who is claimed to have such ability is said to be a clairvoyant () ("one who sees cl ...
s. *''Urge'' by Clinton R. Nixon :Sorcerers are people infested with an animal spirit, and has to fight the animal urges to remain human.


References


External links


The ''Sorcerer'' PDF for sale

The Adept Press forum
on The Forge website with discussions on ''Sorcerer'', moderated by Ron Edwards
RPGnet - Lisa Padol


Adept Press games Fantasy role-playing games Horror role-playing games Indie role-playing games Role-playing games introduced in 2002