Soma Bringer
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is a 2008 action role-playing game developed by
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coope ...
and published by Nintendo for the Nintendo DS. The player, controlling one of the eight main characters, explores
dungeons A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
and fights enemies in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat across
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
plains from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
.
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
functions allow up to three players to participate in exploration and combat. The story focuses on the continent of Barnea: the principle magical energy, Soma, is being disrupted by the arrival of monsters called Visitors, prompting a military group called Pharzuph Division 7 to defeat the Visitors and restore the balance of Soma. ''Soma Bringer'' was the creation of producer and studio co-founder
Tetsuya Takahashi (born November 18, 1966 in Shizuoka Prefecture) is a Japanese video game designer and director. Takahashi worked at Square (now Square Enix), in the 90s as a graphic designer and director, participating on some of their most well-received title ...
. Initially a standard role-playing game before transitioning to action role-playing due to hardware restrictions, the aim was to create an engaging multiplayer experience: this resulted in the gameplay being developed before the story, a reversal of the development style used for earlier Monolith Soft titles. It featured returning staff from Takahashi's earlier titles, including ''Xeno'' series writer
Soraya Saga , also known by her pen name, , is a freelance Japanese illustrator, designer, and video game story writer. Biography Final Fantasy Saga joined Squaresoft as a graphic designer in the early 1990s through an advertisement in ASCII computer maga ...
, and ''Chrono'' series composer
Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono'', '' Xeno'', ''Shadow Hearts'', and ''Inazuma Eleven'' franchises, among various others. Mitsuda began composing musi ...
. Development took approximately two years. First announced in October 2007, ''Soma Bringer'' was the first portable title to be fully developed by Monolith Soft, and the first released by the studio since their acquisition by Nintendo. The game was released in Japan in February 2008, and has remained exclusive to the region. When released, it was critically acclaimed by both Japanese and Western journalists and sold strongly in Japan. Western journalists drew positive comparisons with the ''
Mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
'' and '' Diablo'' series.


Gameplay

''Soma Bringer'' is an action role-playing game where players take control of members of a military unit dubbed Pharzuph Division 7. The
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
environments are explored from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, and the overhead camera can be zoomed in and out on the playable character. Seven characters are available at the start of the game, with an eighth being unlocked later on. The game uses two modes of play. In single-player, the player controls the party leader while the two assigned companions are controlled using the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
. In addition to the single-player mode, the game features
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
(co-op)
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
. Activated through wireless connection, up to three players can freely explore environments and team up for
dungeons A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
. Battles take place in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
within the same space as exploration, which include overworld environments and dedicated dungeons. Using a style similar to hack and slash, the three characters attack targeted enemies in the field. Abilities, including standard attacks and special moves related to a character, are mapped to the Nintendo DS (DS) face buttons. Attacks can be chained together into combinations for higher damage. Continually attacking an enemy will cause a "Break", a period where the enemy is stunned and attacks cause more damage. Gameplay is not paused when the separate item menu is opened, which contains items such as regenerative potions. Character health is automatically replenished when they move into a new area, otherwise needing items to restore. There are six different specialized combat roles equivalent to standard
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es. They are Battlers (warriors), Dark (dark knights), Gunners, Kanbus (ninja), Koas (paladins), and Somas (mages). A character's class determines what types of weapons and skills they can equip. Each class consequently uses a different fighting style: the Kanbus focuses on dual weapons and one-hit attacks, the Koas focuses on a combination of attack and healing abilities, the Dark sacrifices health to deal heavier damage, Gunners specialize in long-range attacks, Battlers focuses on melee attacks, and the Somas use long-range magic over close-range physical attacks. Weapons are equipped based on a character's class, and can be upgraded using special items called Orbs. Weapons and items collected through exploration and from enemy drops can be sold to other players through wireless connection. Through combat and quest completion, characters gain experience points, which raise experience level. When the main character is killed in battle, the party
respawns In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game w ...
at the nearest town, and a headstone appears where they fell which contains some of the experience points gained during battles up to that point. Experience points are lost with each death, although the character does not lose experience levels. Other playable characters raise experience levels quicker depending on the player character's own level. Upon each level up, a character is granted three statistic points, which can be distributed by the player to increase a character attribute: these include maximum health. Ability points are also given, which are allocated to skills related to different weapons and abilities such as spells and passive buffs and debuffs. These skills are maxed out at Level 20.


Synopsis

''Soma Bringer'' is set on the continent of Barnea, which is part of a world where the energy of everyday life is drawn from Soma, a mystical power that fills the atmosphere, forming the so-called "Soma Ring" around the planet: through a special conversion process, it is used for everything from ordinary appliances to advanced weaponry. At some point prior to the game's opening, mysterious monsters called Visitors began appearing: taking the form of corrupted animal and plant life, they began attacking human settlements. To combat the Visitors, the controlling organization in charge of regulating Soma usage - Secundady - created a dedicated military force called the Pharzuph. The main narrative follows new and veteran members of Pharzuph Division 7, who set out to investigate and combat a recent spate of Visitor attacks. During the mission, the group come across Idea, an amnesiac girl with latent and highly attuned Soma-related abilities. She is assigned to Pharzuph Division 7 by their leader Master Laban. During their continued missions against Visitors, Pharzuph Division 7 are confronted by the Unbras, a group with similar powers to Idea and whose leader Adonis seeks Master Cages, Soma-condensing devices connected to the origins of Soma technology. As the group travels, they discover that Adonis and the Master Cages are linked to the origin of Soma. "Soma" is the energy of life, the harnessing of which was granted to humans by the extraterrestrial Arethia: existing in legend as a false god banished through the use of Soma, the Arethia was actually a non-physical collective consciousness that traded use of human bodies for technical knowledge that allowed humans to thrive. The Arethia were eventually betrayed by humanity: robbed of the ability to use physical hosts after a vicious war, the Arethia consciousness was imprisoned beyond the atmosphere in the Soma Ring, in truth an
orbital ring An orbital ring is a concept of an artificial ring placed around a body and set rotating at such a rate that the apparent centrifugal force is large enough to counteract the force of gravity. For the Earth, the required speed is on the order of 1 ...
controlled from the Ring Tower in the ancient human citadel of Cremona. Imprisoning the Arethia allowed humanity free use and control of Soma energy. A weakness eventually appeared in the Ring's containment field and some of the Arethia consciousness escaped. Corrupted by the journey to the surface, the formerly benign energy mutated and infected other lifeforms with a mindless wish for self-preservation, becoming the Visitors. Both Idea and Adonis were created using Master Cages as weapons during the conflict, though they were only awakened in the present. Only Adonis fully awoke while Idea suffered an incomplete awakening when found by Pharzuph Division 7 and regressed to a childlike amnesiac state. In addition, Master Laban has been using Pharzuph Division 7 to gain access to the Master Cages so he could stop Adonis and continue the use of Soma energy by destroying the Arethia consciousness. Welt, a new member of Pharzuph Division 7, is contacted by Orpheus, the avatar of the Arethia's true will. Orpheus asks Pharzuph Division 7 through Welt to stop both Laban and Adonis, the latter wishing to bring destruction upon mankind for its treatment of the Arethia. Upon confronting Adonis after traveling to the Soma Ring via the Ring Tower, Pharzuph Division 7 defeat the incarnation of the deranged Arethia energies: with Welt's help, Adonis, Idea, and Orpheus stabilize the Soma flow and pacify the Visitors. Welt is returned to his comrades, but Orpheus, Adonis, and Idea must leave to merge with the Arethia along with the Visitor energies.


Development

''Soma Bringer'' was the brainchild of
Tetsuya Takahashi (born November 18, 1966 in Shizuoka Prefecture) is a Japanese video game designer and director. Takahashi worked at Square (now Square Enix), in the 90s as a graphic designer and director, participating on some of their most well-received title ...
, one of the co-founders of developer
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coope ...
. It was the first time Monolith Soft had full development responsibilities for a game on a portable platform. The game took approximately two years to develop: Takahashi's aim was to create an in-depth introductory role-playing experience for the DS. The DS was chosen as the game's platform so people could both enjoy the game and play it for short bursts on the go. The story was written by Takahashi's wife
Soraya Saga , also known by her pen name, , is a freelance Japanese illustrator, designer, and video game story writer. Biography Final Fantasy Saga joined Squaresoft as a graphic designer in the early 1990s through an advertisement in ASCII computer maga ...
, whose previous work included ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
'' (1994), ''
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
'' (1998), and the ''
Xenosaga ''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider '' Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of characters as t ...
'' series. Due to the goal of creating a fun co-op gameplay experience, Saga deliberately kept the story "simple and clear not to interrupt the fun of playing". The narrative was based around the titular energy "Soma", which was a key part of everyday life, with the Soma Ring encircling the planet forming a key part of the story. Also among the staff were director Shingo Kawabata, art director Tonny Waiman Koo, and character designer Tadahiro Usuda. Takahashi acted as game designer. At the beginning of development, ''Soma Bringer'' was to be a standard role-playing game. During early testing, it was seen that typical role-playing games were not well suited to the DS' limited hardware and controls, so they adjusted the gameplay to its current form as an action role-playing game. After positive feedback from this, the team went ahead. The move to being an action role-playing game enabled the incorporation of cooperative multiplayer: the team wanted to focus as much as possible on the combat and related gimmicks over environmental puzzles. Rather than a separate mode, multiplayer was incorporated into the main story. The development cycle differed greatly from previous Monolith Soft titles. In Takahashi's earlier games, the scenario was written first then the gameplay was tailored to fit. For ''Soma Bringer'', the gameplay was finalized first, and the scenario was built around the locations, dungeons, and mechanics the team had created. Also in contrast to earlier Monolith Soft titles was the lack of lengthy cutscenes, which could not be incorporated into the game with the DS' limited hardware. Instead, the team used the real-time graphics and gameplay models for equivalent scenes.


Music

The music for ''Soma Bringer'' was composed and arranged by
Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono'', '' Xeno'', ''Shadow Hearts'', and ''Inazuma Eleven'' franchises, among various others. Mitsuda began composing musi ...
, whose previous notable work included titles such as ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', ''Xenogears'', ''
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
'', and ''
Xenosaga Episode I ''Xenosaga Episode I: Der Wille zur Macht'' is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the ''X ...
''. Mitsuda was involved from the very beginning of development, as Takahashi did not want to work on a game without Mitsuda's music. Mitsuda accepted due to their past work on ''Xenogears'' and ''Xenosaga'', considering it a kind of reunion. Mitsuda's music formed a key part in compensating for the lack of proper cutscenes, as the music made up for any lack in dramatic character movement during story sequences. Due to the gameplay being created first, Mitsuda had difficulty pinning down what he had to do, and wrote songs for the soundtrack based on the gradually-emerging visuals and scenario. Mitsuda estimated that he had written around one hundred songs for the game including test tracks. The opening vocal track, titled "Ring", was written for the opening movie and set to a piece of poetry written by Takahashi: to portray the themes of the game, Mitsuda used three female vocalists, Eri Kawai, Koko Komine, and Tamie Hirose, and recorded in a
multiplexer In electronics, a multiplexer (or mux; spelled sometimes as multiplexor), also known as a data selector, is a device that selects between several analog or digital input signals and forwards the selected input to a single output line. The sel ...
to produce as clear a sound as possible. Kawai also performed vocal work for the track "Destruction". For each of the location themes, Mitsuda used a different primary instrument to create an impression: for instance, for a desert location, he used a
sitar The sitar ( or ; ) is a plucked stringed instrument, originating from the Indian subcontinent, used in Hindustani classical music. The instrument was invented in medieval India, flourished in the 18th century, and arrived at its present form ...
, while a location dominated by machinery used electric guitar. All the instrument sounds were created using a synthesizer. Mitsuda and his team spent the first year of the game's development studying the DS hardware, which had notoriously bad sound quality and brought with it severe technical difficulties in creating a soundtrack of a similar caliber to Mitsuda's previous work: the main limitations were the speaker limits and limited memory capacity. Part of the difficulty in composing the music was creating different mixes for the soundtrack depending on whether the player selected the built-in speakers or the headphones. According to Mitsuda, the speakers and the headphones had very different
hertz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that o ...
outputs, meaning it was impossible to maintain the same quality for both settings. The end result was described by Mitsuda as "a much better sound quality with a lesser amount of data". Two key people cited by Mitsuda in overcoming these barriers were sound programmer Hidenori Suzuki and synthesizer operator Junya Kuroda. Kuroda came up with multiple techniques for improving the sound quality, a task which had been so infuriating for Mitsuda that he came close to giving up multiple times. According to Kuroda, the main difficulty was not a lack of techniques for creating a clean sound for the DS, but applying them to the music of ''Soma Bringer'', which was more ambitious than many other soundtracks for the platform. The result of using their own technology meant that, after adjustment and balancing, the tracks were very close to the original tracks prior to being incorporated into the game and DS sound environment. Suzuki worked on the dedicated sound driver, and Mitsuda appraised him with achieving a clean sound for the opening track. A soundtrack album, ''Soma Bringer Original Soundtrack'', was released through the Sleigh Bells label on April 2, 2008. The soundtrack covers three discs. In addition to tracks used in-game, the album includes four tracks with full orchestral versions of particular tracks. Ben Schweitzer, writing for RPGFan, positively compared the score to earlier works by Mitsuda, calling it his best recent soundtrack despite some tracks being overly similar to earlier work. Don Kotowski of Video Game Music Online gave the soundtrack album a perfect score of 5/5 stars. He frequently praised Mitsuda's style, and like Schweitzer noted that it often recalled his earlier work. He also praised the additional tracks for their richness and depth, finishing his review by saying that it was a soundtrack not to be missed by buyers of video game music.


Release

The existence of ''Soma Bringer'' was first hinted at when Nintendo filed a trademark for the title alongside others. It was officially announced in October that year at a Nintendo press conference. Published by Nintendo, ''Soma Bringer'' was the first Monolith Soft title to be released after its acquisition by Nintendo in April 2007. It was released on February 22, 2008. After positive impressions from previews during public gaming events in Japan, both
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
and
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
voiced a hope that the game would receive a localization. Speaking in 2010, Saga said that she did not know whether it would be released outside Japan, or whether further games set in the ''Soma Bringer'' universe would be developed. Ultimately, ''Soma Bringer'' was not released outside Japan: no explanation was given by Nintendo, although there was some speculation that its high text content was to blame. Its exclusivity to Japan has drawn both disappointment and criticism from some journalists, in addition to continued hope for a Western release: an article from IGN cited the release of ''
Glory of Heracles is a Japanese role-playing video game series initially developed and published by Data East and owned by the Paon Corporation and Nintendo. The series began in 1987 with ''Tōjin Makyō Den: Heracles no Eikō'', and three sequels were released ...
'' as a possible precursor to a Western release, while gaming site ''Siliconera'' reported that Nintendo might release it in the West during the transitional phase between the DS and its successor the Nintendo 3DS, although the writer noted that ''Soma Bringer''s text-heavy approach made it more difficult and thus less appealing to localize. To date, it remains exclusive to Japan. An unofficial open
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available ...
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
was created: while not complete, it translated the greater majority of text into English.


Reception

''Soma Bringer'' entered the Japanese sales charts at #4 with sales of 50,844 units, with an estimated sell-through rate of just over 68%. The limited edition was the best-selling DS title during its opening week on Amazon Japan. By the following week, the game had dropped to #7 with further sales of 17,000 units. By the end of 2008, the game had sold 107,127 units. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave the game a positive review: while one reviewer noted that the story and gameplay offered little originality, all reviewers positively noted the amount of depth and customization next to the ease of play. '' GamesRadar'' compared ''Soma Bringer'' to Square Enix's '' Final Fantasy: Crystal Chronicles'', except noting that the gameplay systems and customization options were deeper. The reviewer called it "pretty good", but noted that it was not import friendly due to the large amount of text. Mike Moehnke of ''RPGamer'' was generally positive about the game, praising the character customization, general gameplay, ease of entry, and Mitsuda's music. Like the ''GamesRadar'' reviewer, Moehnke noted the heavy amount of text making understanding Japanese a necessity for understanding the story, despite calling it a "fairly easy import" as the story was not the game's main focus. ''Siliconera'' writer Rolando again echoed the necessity for understanding Japanese due to the game's text-heavy nature while noting the plot was quite simple and in common with other Monolith Soft titles, but otherwise generally praised the gameplay mechanics and noted that multiplayer would be fun despite the lack of WiFi functionality. In conclusion, he positively compared ''Soma Bringer'' to console turn-based role-playing game ''
Lost Odyssey is a Japanese role-playing video game developed by Feelplus and planned by Mistwalker for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of ...
'': while it brought nothing new to the genre, it was a nostalgic experience that reminded players of the genre's worth. English previews positively compared the gameplay to the ''
Mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
'' series, with
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
's Jeremy Parish also noting it feeling familiar to gameplay from the '' Diablo'' series. These comparisons were also shared by other reviewers.


Notes


References


External links

* {{Monolith Soft Role-playing video games Action role-playing video games 2008 video games Japan-exclusive video games Japanese role-playing video games Monolith Soft games Nintendo DS games Nintendo DS-only games Video games developed in Japan Video games scored by Yasunori Mitsuda