Slay The Spire
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''Slay the Spire'' is a
roguelike deck-building A roguelike deck-building game is a hybrid genre of video games that combine the nature of deck-building card games with procedural-generated randomness from roguelike games. Gameplay aspects Most roguelike deck-building games present the playe ...
video game developed by American studio MegaCrit and published by
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. The game was first released in
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
for
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,
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, and
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in late 2017, with an official release in January 2019. It was released for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in May 2019, for
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in June 2019 and for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in August 2019. An
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
version was released in June 2020, with an Android version released in February 2021. In ''Slay the Spire'', the player, through one of four characters, attempts to ascend a spire of multiple floors, created through
procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
, battling through enemies and bosses. Combat takes place through a
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
-based system, with the player gaining new cards as rewards from combat and other means, requiring the player to use strategies of
deck-building game A deck-building game is a card game or board game where construction of a deck is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards ar ...
s to construct an effective deck to complete the climb. ''Slay the Spire'' has been very well received. It was nominated for several accolades in 2019, and is considered the game that launched a number of
roguelike deck-building game A roguelike deck-building game is a hybrid genre of video games that combine the nature of deck-building card games with procedural-generated randomness from roguelike games. Gameplay aspects Most roguelike deck-building games present the playe ...
s.


Gameplay

''Slay the Spire'' is a combination of
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player characte ...
-inspired progression and the gameplay of a
deck-building card game A deck-building game is a card game or board game where construction of a deck is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards a ...
. At the start of a playthrough the player selects one of four predetermined characters, which sets a starting amount of health, gold, a starting relic that provides a unique ability for that character, and an initial deck of cards with basic attack and defense cards as well what potential color-coded cards tailored to that character they will see through the run. The goal is to work through several levels of a spire, each level having a number of potential encounters distributed in a branching structure with a
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character at the end of the level. Encounters include monsters which vary in strength; elite enemies which offer enhanced rewards; campfires to heal or upgrade cards to more powerful versions; shopkeepers to buy cards, relics and potions from, as well as to remove cards from the deck; chests with random loot; and random choice-based encounters. Combat is played in turns. Each turn the player receives a fresh hand of cards and three energy points. The player can play any combination of cards as long as they have the energy to pay for the energy cost of each card, and at the end of the turn, all cards not played are sent to a discard pile. Players' cards vary by the character but generally consist of attack cards to damage opponents, skill cards that buff themselves, debuff opponents, or add to their blocking power for the turn, and power cards where the effect remains in play until the end of combat. Each opponent on the field will telegraph what move they will make: if they will attack and with how much damage, if they will block, cast a spell to buff themselves or debuff the player. In some cases, the opponents' attack or the player cards may add unplayable cards representing battle conditions like Wounds and Curses to the player's deck that can dilute a player's hand and may add negative effects while in the player's hand. The player can determine the best strategy to avoid taking any damage after they complete their turn. If the player's health drops to zero, the game is over and they must restart from the bottom of the spire. Otherwise, if the player defeats all the monsters in an encounter, they typically receive gold and a choice of one of three randomly-selected cards to add to their deck, if desired. Other loot that can be obtained from monsters or other encounters include relics that provide a permanent character buff for the duration of the game, such as increased maximum health, additional energy points, lower casting costs, and automatic blocking, and single-use potions that can be used during any turn for no cost to restore health, buff the player, and debuff or damage the enemy. The deck-building game requires players to develop a strategy for their deck on the fly based on the cards they can obtain from loot and in synergy with the relics they obtain. Like other deck-building, too many weak cards or the unplayable cards dilute the player's deck, and the player must strategically decide which cards are the best fit to make the deck effective, when to turn down additions of cards, or when to spend money to remove cards as to maximize the deck's strength. ''Slay the Spire'' features metagaming aspects. Completed or failed runs contribute points towards unlocking new characters or new relics and cards that will be made available for the specific character. Up to 20 Ascension difficulty levels unlock with each successfully completed run, each adding a cumulative negative effect such as lower health or stronger enemy attacks. Achievements provide several challenges to the player such as to climb the tower with a character using only their starting relic or with only common cards in their decks. A daily challenge gives players a single chance to get as high in the spire as they can under pre-set conditions and a fixed random seed, so that each player is starting from the same point and sees the same encounters.


Development

''Slay the Spire'' is developed by Seattle-based studio MegaCrit, with Anthony Giovannetti and Casey Yano as lead developers. Their initial goal was to fuse the concept of a roguelike game with deck-building games like ''
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''. The game was also inspired partially by the ''
Netrunner ''Netrunner'' is an out-of-print collectible card game (CCG) designed by Richard Garfield, the creator of ''Magic: The Gathering''. It was published by Wizards of the Coast and introduced in April 1996. The game took place in the setting for the ...
'' collectible card game, which Giovannetti was a fan of and for which he maintains a community website. The game was built on the
libGDX libGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by usin ...
framework. To help test and get feedback on the game, Giovannetti turned to expert players in the ''Netrunner'' community. This was also necessary to determine appropriate balance for the cards they added, as balancing the difficulty of the game against the randomness of the roguelike encounters and the card-based play was difficult. By using a large number of playtesters, along with gameplay metric reporting from the game client, they were able to determine what cards had positive designs and which cards to remove. For example, they became aware of cards with too low of a value for the game when they were not picked when offered by players, and found cards that were overpowered if they occurred too frequently within game-winning decks. They had no issue when players discovered card synergies that created powerful combinations, a factor of concern in typical collectible card games, as it was a single-player game and there would be no opponent that would feel overwhelmed by these combos. Originally, enemies did not show their next intended action as is common to most turn-based
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, but this design did not mesh well with the roguelike nature of
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
. During playtests, they found that players were confused about the number of card abilities without any clear situation to apply them. They first created a "Next Turn" system where the player could select individual targets to see what their chosen action would be in part of the game's user interface. The "Next Turn" system brought something unique to the game, according to Giovannetti, and enabled them to create new buffs and debuffs that were easy to describe to players through the interface. However, from a user-interface perspective, there were still issues particularly when multiple enemies were present. They then transitioned from the "Next Turn" to the new "Intents" system, which used icons to represent the enemy's next move, though originally this lacked exact numbers for attack values, instead representing certain ranges of attacks by different weapons. Giovannetti felt they didn't want to present too many numbers to players to overwhelm them and make the game off-putting, but they discovered through playtesters that having the numbers available was more engaging, did not require the player to have to memorize what each symbol meant, and enabled players to create new strategies. The approach for players to progress through the spires with branching pathways and random events was inspired by '' FTL: Faster Than Light''. Upon its early access initial release in November 2017, the game featured two playable characters with plans for at least a third to be added during the early access period. Giovannetti said that while they could add more cards for a character's card pool, they found having about 75 different cards available was the right balance to give some potential strategy to the player; having too many card types would make deck construction during runs much more haphazard, an issue that ''Netrunner'' had faced. Charlie Hall of ''
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'' found that, in contrast to most other early access titles, the game's mechanics and core gameplay was already well-developed at the start and found that the sustained weekly updates made the game more attractive to potential buyers. Giovannetti credits indirect feedback from watching
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s play the game during early access to help improve its balance, as he said "A streamer isn’t going to be afraid to speak their minds or insult you – they probably don’t even know you’re there most of the time." Other changes over the course of early access development included adding more potions with novel effects, and adding more events to the game. On Windows, the game also supports user-created modifications through the Steam Workshop, allowing users to create new playable characters, cards, monsters, and other items. The early access period ended on January 23, 2019, with the full release of the game. An official fourth playable character was added to the game as part of a free content update, first released to Windows versions on January 14, 2020.
Humble Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
helped to provide publication support for MegaCrit for the console releases: ''Slay the Spire'' was released for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
on May 21, 2019, for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on June 6, 2019, and for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on August 14, 2019. Mobile versions of the game for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
and Android were planned for release in 2019, but in December 2019, MegaCrit pushed their release into early 2020. The iOS version was released in June 2020, and had feature-parity with the computer and console releases. The Android version was released on February 3, 2021.


Reception

According to MegaCrit, the game's first early access release in November 2017 was very slow, with about 2000 copies selling across the first weeks, the period in which most games sell the most copies. While they had seeded redemption keys with streamers and influencers, these had not converted into sales. It was not until a Chinese streamer featured the game on their channel that had over a million views, did MegaCrit start to see the large rise in sales. During the week ending January 21, 2018, ''Slay the Spire'' was the second highest-sold game on
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. By February 2018, the game had more than 500,000 players, according to
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estimates. MegaCrit announced that by the end of June, sales of ''Slay the Spire'' had exceeded 1 million, and reached 1.5 million by March 2019. On release, the game received positive reviews, with a
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
aggregate rating of 89 out of 100.


Awards and accolades

''
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'' named ''Slay the Spire'' as the Best Strategy Game of 2019, while ''
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'' gave it the Best Design for 2019. IGN later ranked it as one of the best 25 PC Games from the past decade, and one of the top 10
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player characte ...
games.


Board game adaptation

Mega Crit announced in January 2021 that they were creating a cooperative board game adaptation of ''Slay the Spire'' with Contention Games. The game features more than 730 cards total, with four possible player characters to choose from. A notable difference from the video game is that the game can be played co-operatively with four players. A crowdfunding campaign for the board game was launched on November 2, 2022, and reached its funding goal after just 6 minutes. The campaign reached million in its first day, and finished after raising nearly million total. CBR included it on their list of most anticipated tabletop games of 2023.


References

{{reflist


External links


MegaCrit website
2019 video games Digital card games Deck-building card games Early access video games IOS games Indie video games Linux games MacOS games Nintendo Switch games PlayStation 4 games Roguelike video games Video games with Steam Workshop support Video games developed in the United States Windows games Xbox Cloud Gaming games Xbox One games Humble Games games