Deck-building Game
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Deck-building Game
A deck-building game is a card game or board game where construction of a deck is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game. Mechanics In most deck-building games, each player starts with a small deck of weak cards. Each turn, they draw some cards from their deck and play them, which gives various effects including being able to buy some more cards from a central market, thereby building their deck. Other effects include being able to play more actions, attacking other players, and removing unwanted cards from the player’s deck. Typically, the cards also provide the in-game currency that allows players to buy more cards. As players buy more cards, their decks gradually become more powerful. When the player runs out of cards to draw, they shuff ...
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Dominion (card Game)
''Dominion'' is a card game created by Donald X. Vaccarino and published by Rio Grande Games. It was the first deck-building game, and inspired a genre of games building on its central mechanic. Each player begins with a small deck of cards, which they improve by purchasing cards from a common supply that varies from game to game. Cards can help the player's deck function, impede their opponents, or provide victory points. As of December 2022, fifteen expansions to the original ''Dominion'' have been released. The game has a medieval theme with card names referencing pre-industrial, monarchical, and feudal social structures. Comparisons about the game's feel are often drawn with collectible card games such as ''Magic: The Gathering''. Vaccarino, however, denies that ''Magic'' was the inspiration. When ''Dominion'' was released at the Spiel game fair in 2008, it was voted "best game of the fair" by the ''Fairplay'' polls. The next year it won the Spiel des Jahres and Deutscher ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Reason (magazine)
''Reason'' is an American libertarian monthly magazine published by the Reason Foundation. The magazine has a circulation of around 50,000 and was named one of the 50 best magazines in 2003 and 2004 by the ''Chicago Tribune''. History ''Reason'' was founded in 1968 by Lanny Friedlander (1947–2011), a student at Boston University, as a more-or-less monthly mimeographed publication. In 1970 it was purchased by Robert W. Poole Jr., Manuel S. Klausner, and Tibor R. Machan, who set it on a more regular publishing schedule. As the monthly print magazine of "free minds and free markets", it covers politics, culture, and ideas with a mix of news, analysis, commentary, and reviews. During the 1970s and 80s, the magazine's contributors included Milton Friedman, Murray Rothbard, Thomas Szasz, and Thomas Sowell. In 1978, Poole, Klausner, and Machan created the associated Reason Foundation, in order to expand the magazine's ideas into policy research. Marty Zupan joined ''Reason'' in 1 ...
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Multiverse (DC Comics)
In DC Comics, the Multiverse is a "cosmic construct" composed of the many fictional universes the stories of DC take place in. The worlds in this multiverse share a space and fate in common, and its structure has changed several times in the history of DC Comics. History Golden Age The concept of a universe and a multiverse in which the fictional stories take place was loosely established during the Golden Age of Comic Books. With the publication of ''All-Star Comics'' #3 in 1940, the first crossover between characters occurred with the creation of the Justice Society of America (JSA), which presented the first superhero team with characters appearing in other publications (comic strips and anthology titles) to bring attention to less-known characters. This established the first shared "universe", as all these heroes now lived in the same world. Prior to this publication, characters from the different comic books seemingly existed in different worlds. Later, ''Wonder Woman'' # ...
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Justice Society Of America
The Justice Society of America (JSA, or Justice Society (JS)) is a superhero team appearing in American comic books published by DC Comics. The team was conceived by editor Sheldon Mayer and writer Gardner Fox during the Golden Age of Comic Books. The JSA first appeared in ''All Star Comics'' #3 (Winter 1940–1941), making it the first team of superheroes in comic books. The original members of the Justice Society of America were Doctor Fate, Hourman, the Spectre, Sandman, Atom, the Flash, Green Lantern, and Hawkman. The team was initially popular, but after the popularity of superhero comics waned in the late 1940s, the JSA's adventures ceased with issue #57 of the title (March 1951). During the Silver Age of Comic Books, DC Comics reinvented several Justice Society members and banded many of them together in a new team, the Justice League of America. Other JSA members remained absent from comics for ten years until Jay Garrick appeared alongside Barry Allen, his Silver A ...
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