Skool Daze
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''Skool Daze'' is a
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
released by
Microsphere Microparticles are particles between 0.1 and 100 μm in size. Commercially available microparticles are available in a wide variety of materials, including ceramics, glass, polymers, and metals. Microparticles encountered in daily life includ ...
in 1984 for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
home computers. It was written by David Reidy, with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept. It has since been regarded as one of the pioneers of the
sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
genre.


Gameplay

The game features the player as a schoolboy named Eric, with the objective of stealing his
report card A report card, or just report in British English, communicates a student's performance academically. In most places, the report card is issued by the school to the student or the student's parents once to four times yearly. A typical report card ...
out of the staff room safe by accomplishing various tasks around the school. The computer controls all the other characters in the game, including the headmaster, other teachers and other pupils. The four teachers are Mr Wacker (the headmaster), Mr Rockitt (the science teacher), Mr Withit (the geography teacher) and Mr Creak (the history master). Other than Eric, three of the pupils are named: Boy Wander (the tearaway), Angelface (the bully) and Einstein (the swot). The player has the option of renaming the characters before the game begins. There are also many unnamed, undistinguished pupils at the school. If Eric is caught out of class or otherwise misbehaving, teacher characters pursue him and issue
lines Line most often refers to: * Line (geometry), object with zero thickness and curvature that stretches to infinity * Telephone line, a single-user circuit on a telephone communication system Line, lines, The Line, or LINE may also refer to: Arts ...
. When 10,000 lines or more are accumulated, the game ends with Eric's expulsion. However, Eric can also receive lines for things that are not his fault, such as lying or sitting on the floor when in fact he has been knocked down, or being nearest a teacher who has just been hit by a projectile fired by one of the other pupils. So part of the challenge of the game is to prevent other pupils from getting Eric into trouble.


Background

Helen Reidy had a background in teaching, while David had fonder memories of activities between lessons and designed the game around this. The characters were based on schoolboy characters he read about as a child, including ''
Just William ''Just William'' is the first book of children's short stories about the young school boy William Brown, written by Richmal Crompton, and published in 1922. The book was the first in the series of William Brown books which was the basis for ...
'' and '' The Beano's'' ''
The Bash Street Kids ''The Bash Street Kids'' is a comic strip in the British comic magazine ''The Beano''. It also appeared briefly in The Wizard as series of prose stories in 1955. The strip, created by Leo Baxendale as ''When the Bell Rings'', first appeare ...
''. He later clarified that "each of the rooms would look like a frame in a comic". David Reidy considered himself to be more proficient as a programmer and engineer, and decided the game's graphics would benefit from a separate designer. He recruited a family friend, Keith Warrington, who was studying graphic design. Warrington learned the rudiments of computer graphics from David, and drew the characters as line drawings on squared paper. From this, he blocked in the individual
pixels In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the sm ...
to create an appropriate sprite, with
tracing paper Tracing paper is paper made to have low opacity, allowing light to pass through. It was originally developed for architects and design engineers to create drawings that could be copied precisely using the diazo copy process; it then found ma ...
to design the individual animation frames for each character. He later obtained a Spectrum to assist with the design, but found using graph paper easier. Warrington based the teachers on ones that had taught him at school, and later said the geography teacher, Mr Withit, was based on "my all time favourite teacher". He found the
screen resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is ...
limitations helpful, as it forced him to design cartoon-like characters, saying "You couldn’t do a normal person because they would have all looked the same". As with other Microsphere games, David designed the program on paper, which Helen typed into the computer.


Self promotion

The character of Boy Wander would write on blackboards about Microsphere games like ''
Wheelie In vehicle acrobatics, a wheelie, or wheelstand, is a vehicle maneuver in which the front wheel or wheels come off the ground due to sufficient torque being applied to the rear wheel or wheels, or rider motion relative to the vehicle. Whe ...
'' and ''Sky Ranger''. In ''Back to Skool'', Boy Wander writes about ''
Contact Sam Cruise ''Contact Sam Cruise'' is a computer game created by David Reidy with graphics by Keith Warrington for the ZX Spectrum and released by Microsphere in 1986. Using a similar engine to '' Skool Daze'', this game charted the exploits of a player-con ...
''.


Reception

''Skool Daze'' was a commercial success when first released, selling 50,000 copies despite very little marketing or promotion. Reidy later realised he could have made more money with an appropriate campaign, and regretted the loss of income due to
software piracy Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, su ...
, but was still happy that the game was profitable and covered costs. The ZX Spectrum version was voted the 4th best game of all time in a special issue of ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
'' magazine in 2004. Zzap!64 reviewed the Commodore 64 version which they found to be graphically and sonically weak, but enjoyable to play due to the innovative gameplay. It was given an overall rating of 78%. The game has been recognised as being a pioneer of the
sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
format, later used by ''
Little Computer People ''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of ...
'' and ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
''.


Sequels and conversions

The game was followed by ''
Back to Skool ''Back to Skool'' is a video game, sequel to the ''Skool Daze'', created by David Reidy (whose wife Helen was a school teacher at the time) with graphics by Keith Warrington for the ZX Spectrum and released by Microsphere in 1985. The gamepla ...
'', which expanded the gameplay to include a neighbouring girls' school and a love interest (with the benefit of being able to reduce one's lines), along with stink bombs, mice, water pistols, frogs, sherry and a long-suffering caretaker. An unofficial remake is ''Klass of '99'', a PC edition of ''Skool Daze'' with updated graphics and various changes to the gameplay. Unofficial conversions of ''Skool Daze'' have been made on the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
,
Atari 8-Bit Port, Official release announcement
Oric Oric was the name used by UK-based Tangerine Computer Systems for a series of 6502-based home computers sold in the 1980s, primarily in Europe. With the success of the ZX Spectrum from Sinclair Research, Tangerine's backers suggested a hom ...
and
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sin ...
computers.


References


External links

* *
Skool Daze
at Flatbatteries
A walkthrough video of ''Skool Daze'' on the ZX Spectrum
{{Microsphere 1984 video games ZX Spectrum games Commodore 64 games Action-adventure games School-themed video games Single-player video games Video games developed in the United Kingdom