Sketch-based Modeling
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{{Inline citations, date=April 2021 Sketch-based modeling is a method of creating 3D models for use in
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
applications. Sketch-based modeling is differentiated from other types of 3D modeling by its interface - instead of creating a 3D model by directly editing
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
, the user draws a 2D shape which is converted to 3D automatically by the application.


Purpose

Many computer users think that traditional 3D modeling programs such as Blender or Maya have a high
learning curve A learning curve is a graphical representation of the relationship between how Skill, proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience ...
. Novice users often have difficulty creating models in traditional modeling programs without first completing a lengthy series of tutorials. Sketch-based modeling tools aim to solve this problem by creating a User interface which is similar to
drawing Drawing is a form of visual art in which an artist uses instruments to mark paper or other two-dimensional surface. Drawing instruments include graphite pencils, pen and ink, various kinds of paints, inked brushes, colored pencils, crayons, ...
, which most users are familiar with.


Uses

Sketch-based modeling is primarily designed for use by persons with artistic ability, but no experience with 3D modeling programs. However, sketch-based modeling is also used for other applications. One popular application is rapid modeling of low-detail objects for use in prototyping and design work.


Operation

There are two main types of sketch-based modeling. In the first, the user draws a shape in the workspace using a
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
or a
tablet Tablet may refer to: Medicine * Tablet (pharmacy), a mixture of pharmacological substances pressed into a small cake or bar, colloquially called a "pill" Computing * Tablet computer, a mobile computer that is primarily operated by touching the s ...
. The system then interprets this shape as a 3D object. Users can then alter the object by cutting off or adding sections. The process of adding sections to a model is generally referred to as overdrawing. The user is never required to interact directly with the vertices or Nurbs control points. In the second type of sketch-based modeling, the user draws one or more images on paper, then scans in the images. The system then automatically converts the sketches to a 3D model.


Research

A great deal of research is currently being done on sketch-based modeling. A number of papers on this topic are presented each year at the ACM SIGGRAPH conference. The European graphics Association Eurographics sponsored four special conferences on sketch-based modeling:
Grenoble 2004Dublin 2005

Vienna 2006

Riverside 2007
Since 2007, Eurographics and ACM SIGGRAPH have co-sponsored the Sketch-Based Interfaces and Modeling Symposium which in 2011 became a part of th
Expressive Graphics Symposium
The Eurographics/SIGGRAPH Joint Symposium on Sketch-Based Interfaces and Modeling was held on
Annecy 2008

New Orleans 2009Jointly with NPAR at Annecy 2010at Vancouver together with NPAR and Computational Aesthetics 2011


See also

* Digital sculpting *
Sketch recognition Sketch recognition is the automated recognition of hand-drawn diagrams by a computer. Jorge, J. and Samavati, F. (2011), Sketch-Based Interfaces and Modeling, Springer Research in sketch recognition lies at the crossroads of artificial intelligence ...

Sketch-Based Interfaces and Modeling

Sketch-Based Modeling: A Survey
3D computer graphics