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Eurographics
Eurographics is a Europe-wide professional computer graphics association. The association supports its members in advancing the state of the art in computer graphics and related fields such as multimedia, scientific visualization and human–computer interaction. Overview Eurographics organizes many events and services, which are open to everyone. Eurgraphics has a broad membership, including researchers & developers, educators & industrialists, users & providers of computer graphics hardware, software, and applications. Eurographics organizes venues including the Eurographics Symposium on Rendering and High-Performance Graphics. Eurographics publishes '' Computer Graphics Forum'', a quarterly journal, among others. Conferences and symposiums * Annual Conference * 3D Object Retrieval * Computer Animation * EuroVis * EXPRESSIVE * Geometry Processing * Graphics and Cultural Heritage * High-Performance Graphics * Intelligent Cinematography and Editing * Material Appearance Mode ...
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Symposium On Geometry Processing
Symposium on Geometry Processing (SGP) is an annual symposium hosted by the European Association For Computer Graphics (Eurographics). The goal of the symposium is to present and discuss new research ideas and results in geometry processing. The conference is geared toward the discussion of mathematical foundations and practical algorithms for the processing of complex geometric data sets, ranging from acquisition and editing all the way to animation, transmission and display. As such, it draws on many disciplines spanning pure and applied mathematics, computer science, and engineering Engineering is the practice of using natural science, mathematics, and the engineering design process to Problem solving#Engineering, solve problems within technology, increase efficiency and productivity, and improve Systems engineering, s .... The proceedings of SGP appear as a special issue of the '' Computer Graphics Forum'', the International Journal of the Eurographics Association. S ...
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EuroVis
The EuroVis Conference (EuroVis) is an annual conference on information visualization, scientific visualization, and visual analytics sponsored by the IEEE Computer Society Technical Committee on Visualization and Graphics. and organized by Eurographics. It is one of the three primary venues dedicated for visualization research, together with the VIS conference and the PacificVis conference, and considered leading together with the VIS, while also competing with computer graphics conferences like SIGGRAPH and Conference on Human Factors in Computing Systems. As ranked by Google Scholar's h-index metric in 2025, EuroVis is the second highest rated venue for visualization research and the third-highest rated conference for computer graphics over all. History The conference was initially established in 1990 as the Eurographics Workshop on Visualization in Scientific Computing (EG ViSC). This early format served as a focused forum for researchers across Europe working on vi ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer gr ...
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Nonprofit Organization
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, not-for-profit organization, or simply a nonprofit, is a non-governmental (private) legal entity organized and operated for a collective, public, or social benefit, as opposed to an entity that operates as a business aiming to generate a Profit (accounting), profit for its owners. A nonprofit organization is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. Depending on the local laws, charities are regularly organized as non-profits. A host of organizations may be non-profit, including some political organizations, schools, hospitals, business associations, churches, foundations, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be Tax exemption, tax-exempt, and some may also qualify to receive tax-deductible contributions, but an enti ...
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Non-governmental Organization
A non-governmental organization (NGO) is an independent, typically nonprofit organization that operates outside government control, though it may get a significant percentage of its funding from government or corporate sources. NGOs often focus on humanitarian or social issues but can also include clubs and associations offering services to members. Some NGOs, like the World Economic Forum, may also act as lobby groups for corporations. Unlike international organizations (IOs), which directly interact with sovereign states and governments, NGOs are independent from them. The term as it is used today was first introduced in Article 71 of the UN Charter, Article 71 of the newly formed United Nations Charter in 1945. While there is no fixed or formal definition for what NGOs are, they are generally defined as nonprofit entities that are independent of governmental influence—although they may receive government funding. According to the United Nations Department of Global Communic ...
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Human–computer Interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. These include visual, auditory, and tactile (haptic) feedback systems, which serve as channels for interaction in both traditional interfaces and mobile computing contexts. A device that allows interaction between human being and a computer is known as a "human–computer interface". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Hum ...
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Computer Graphics Forum
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic sets of operations known as ''programs'', which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computer ...
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ACM SIGGRAPH
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was founded two years earlier in 1967). ACM SIGGRAPH convenes the annual SIGGRAPH conference, attended by tens of thousands of computer professionals. The organization also sponsors other conferences around the world, and regular events are held by its professional and student chapters in several countries. Committees Professional and Student Chapters Committee The Professional and Student Chapters Committee (PSCC) is the leadership group that oversees the activities of ACM SIGGRAPH Chapters around the world. Details about Local Chapters can be found below. International Resources Committee The International Resources Committee (IRC) facilitates throughout the year worldwide collaboration in the ACM SIGGRAPH community, provides an En ...
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Russian Computer Graphics Society
Russian(s) may refer to: *Russians (), an ethnic group of the East Slavic peoples, primarily living in Russia and neighboring countries *A citizen of Russia *Russian language, the most widely spoken of the Slavic languages *''The Russians'', a book by Hedrick Smith *Russian (comics), fictional Marvel Comics supervillain from ''The Punisher'' series *Russian (solitaire), a card game * "Russians" (song), from the album ''The Dream of the Blue Turtles'' by Sting *"Russian", from the album ''Tubular Bells 2003'' by Mike Oldfield *"Russian", from the album '' '' by Caravan Palace *Nik Russian, the perpetrator of a con committed in 2002 See also * *Russia (other) *Rus (other) *Rossiysky (other) Rossiysky (masculine), Rossiyskaya (feminine), or Rossiyskoye (neuter), all meaning ''Russian Federation, Russian'', may refer to: *Rossiysky, Orenburg Oblast, a rural locality (a settlement) in Orenburg Oblast, Russia *Rossiysky, Rostov Oblast, a r ... * Russian River ...
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