Shining Wisdom
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is an action-adventure game developed by Sonic! Software Planning and
Camelot Software Planning (trade name, doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involve ...
and published by Sega for the Sega Saturn. It was the last game in the '' Shining'' series to be developed for the
Sega Genesis/Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
but was reworked for the Saturn late in development. Because of this, it is more typical of the Genesis library than the Saturn library in its basic approach, rendering characters and backgrounds exclusively in 2D (albeit at a higher resolution than would be possible on the Genesis) and utilizing mechanics which mostly follow the rules of a two-dimensional world. This approach was seen as dated by critics, and it was met with mixed reviews, with some seeing it as a decent holdover title due to its massive length. While the ''Shining'' series has flitted across numerous sub-genres, ''Shining Wisdom'' remains the only game in the series to abandon the multi-character RPG format entirely. Players instead can control just one character, whose abilities cannot be increased, and gameplay focuses on solving puzzles and navigating the large game world. Though it stands apart from the rest of the series in terms of gameplay, ''Shining Wisdom'' is strongly tied into the story continuity of the previous entries and is the last game in the series to follow the saga of the Devil Kings. In North America the game was localized and published by
Working Designs Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it ...
.


Gameplay

''Shining Wisdom'' differs from its predecessors in the '' Shining'' series in that it was the first to employ an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
style of gameplay. Players control one character whose attacks rely on speed and skill, rather than controlling a group of characters who engage in turn-based combat sequences and increase their stats as the game progresses. The gameplay is similar to that of ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' series. ''Shining Wisdom'' has a unique system of attacks based on a combination of acquired items and "orbs." The graphics employ CGI-rendered sprites, and a top-down camera angle.


Plot

In the land of Odegan, orphaned squire Mars is employed at Odegan Castle on the strength of his father's great reputation. A series of lies and deceptions on his part unexpectedly places him as the foremost obstacle to the schemes of the dark elf wizard, Pazort. Pazort and his followers intend to destroy the world by summoning the Giant, Seeega (referred to as "the Dark Titan" in the North American translation), and to do so they first must use Princess Satera to get at an orb held by King Odegan. It is up to Mars to redeem his lies and failures by thwarting the mighty wizard's plans. ''Shining Wisdom'' takes place on the continent of Parmecia just a few years after ''
Shining Force II is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. Its storyline is not directly connected to the original '' Shining Force'', although a Game Gear title '' Shining Force Gaiden: Fin ...
'', and some of its plot points follow from that game. Sarah and Kazin, who were playable characters in ''Shining Force II'', are roaming the continent in a hunt for Zeon's remaining henchmen. Pazort, the main villain of ''Shining Wisdom'', is a former follower of Zeon, and Sarah and Kazin aid in the fight against him. There are also several references to the hero of ''Shining Force II'', Bowie, though he does not actually appear anywhere in the game. A book refers to the setting of ''
Shining in the Darkness ''Shining in the Darkness'', released as in Japan, is a 1991 role-playing video game for the Sega Genesis, Mega Drive/Genesis video game console. It was one of the first role-playing games released for the system, and was the first in the Shining ...
'', Stormsong (referred to in English versions as "Thornwood").Shining Force Chronology and Connections
, Shining Force Central.
Due to the various name changes and omissions of the North American translation, none of the above connections to the ''Shining'' series are apparent in the USA version of the game and they can only be seen in the Japanese and European versions.


Development

''Shining Wisdom'' was originally designed for the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
, and adapted for the Sega Saturn at the last minute, presumably in order to bolster the new system's library of games.Day, S (2008). "The History of Shining Force", ''Retro Gamer'' (58): 66-73. All the characters in the game were modeled using
Softimage 3D Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI i ...
. It was the last of Sega's '' Shining'' series of video games to be scored by
Motoaki Takenouchi is a Japanese composer, most recognized for his video game soundtracks during the 1990s, particularly for the '' Shining'' series of games. He has worked for companies such as Sega, Enix, Climax Entertainment, and Game Arts. Takenouchi studied ...
, the series's longest-running composer.
Working Designs Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it ...
' North American version of the game took numerous creative liberties with the story. Kazin, Sarah, Bowie, and Zeon are respectively referred to as "Parn", "Salah", "Puck", and "Zhaion", while the land of Parmecia is referred to as "Palacia". Sega Japan owned the copyrights to the original names and would not release them. Working Designs also made considerable changes to the characters' personalities and how they relate to each other. For example, the original script made explicit that Sarah does not return the romantic feelings of her companion, Kazin; Working Designs not only deleted these parts of the script, but added in numerous comments from Sarah and other
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
indicating that she and Kazin are romantically involved.Complete scripts for the USA and European translations of Shining Wisdom
, Shining Force Central.
The European release of ''Shining Wisdom'' was translated by Sega Europe. This translation contains some grammatical errors and typos, but none of the contemporary pop-culture jokes and altered characterizations of the Working Designs translation. It also keeps intact the storyline connections between ''Shining Wisdom'' and the other games of the ''Shining'' series.


Reception

The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' lambasted ''Shining Wisdom'', citing mediocre and outdated graphics, a lack of originality, and the linearity of the quest. They also criticized the Working Designs translation for its ridiculing of other games on the market, remarking, "Considering the lackluster quality of this generic title, they have a lot of nerve." A reviewer for '' Next Generation'' said ''Shining Wisdom'' "sadly falls short of 32-bit graphic and gameplaying expectations", looking and playing very similar to last generation games. However, he added it has "a long, involved storyline, a variety of lands to explore, and high play value", and concluded it would make a decent holdover title until more genuinely next generation games in the genre arrived. '' GamePro'' thoroughly panned the game, saying it "looks, plays, and feels like a ten-year-old RPG". The reviewer criticized the boring story and dialogue, overly cutesy enemies, and the needlessly difficult to master acceleration skill, and remarked that the game's mediocrity particularly stood out against competition like '' Mystaria'' and Working Designs' own '' Iron Storm''. A reviewer for ''Maximum'' concurred with ''EGM'' and ''GamePro'' that the graphics and audio are outdated to the point where it seemed likely that the game was made for the Genesis/Mega Drive and ported over to the Saturn, but felt the game's "in-depth RPG action" made it a decent holdover title until more promising Saturn action-adventure games like '' Dark Savior'' and '' The Story of Thor 2'' were localized to Europe. Rad Automatic of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' praised the "fast-moving and intriguing" storyline, and the ability to control the direction of the plot through the yes/no questions (this is an error on Automatic's part; the answers to the yes/no questions have no impact on the plot, nor do any other actions the player may take). He concluded it to be "ace".


Notes


References


External links


''Shining Wisdom''
at GameFAQs
''Shining Wisdom''
at
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''Shining Wisdom''
at MobyGames {{DEFAULTSORT:Shining Wisdom 1995 video games Shining (series) Action-adventure games Camelot Software Planning games Fantasy video games Sega video games Sega Saturn games Sega Saturn-only games Single-player video games Video games scored by Motoaki Takenouchi Working Designs Video games developed in Japan