Camelot Software Planning
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Camelot Software Planning
(doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involved with Sega and responsible for initial development of the ''Shining'' series. In 1995, there was a brief period where they worked for Sony Computer Entertainment in addition to creating ''Shining'' products. By 2001, now known as Camelot, they had partnered with Nintendo to create the ''Mario Tennis'' and ''Mario Golf'' series of sports games, as well as the role-playing video game series ''Golden Sun''. History Camelot was founded in 1990 as a division of Sega known as Sega CD4 (Consumer Development Studio #4), soon changing their name to Sonic! Software Planning, which was formed to create, alongside Climax Entertainment, ''Shining in the Darkness'' for the Sega Mega Drive/Genesis. The studio also developed other successful games in the ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ...
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Mario Tennis (series)
There have been numerous sports games in the ''Mario'' franchise. Although originally a branch of the Mario sports games, the ''Mario Kart'' series is not included in this list, as it has since become a stand-alone series in the Mario franchise. ''Mario Tennis'' series While Mario appeared in several tennis games preceding it, he first starred as a player in the Virtual Boy game ''Mario's Tennis'', developed by Nintendo R&D1. ''Mario Tennis'' for the Nintendo 64 was the first to use the ''Mario Tennis'' branding. Most all successive Nintendo consoles and handhelds have featured a game since. Like the ''Mario Golf'' series, all of the games are currently developed by Camelot Software Planning. ''Mario Golf'' games As with tennis, Mario appeared in multiple golf games before appearing in a ''Mario'' branded entry on the Nintendo 64. ''NES Open Tournament Golf'' was developed by Nintendo R&D2 and was the first sports game to feature Mario as a player. All subsequent golf games, ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Sega Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had a succ ...
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Shining Force III
is a trilogy of fantasy turn-based tactics role-playing video games designed for the Sega Saturn. These games served as sequels to Shining the Holy Ark and were the final entries in the Shining series to be developed by Camelot Software Planning. was released in 1997 with and arriving the following year. Game data could be saved and transferred forward to later scenarios in order to influence events and obtain rewards in-game. Camelot issued a supplemental piece of software, ''Shining Force III Premium Disk'', to Japanese players who submitted proof of purchase for the entire trilogy. The Premium Disk included concept art, a character model viewer, and bonus battles to play with data imported from prior Shining Force III games. Scenario 1 was released in North America and Europe under the title of ''Shining Force III'' with minor edits to the game script that resolved the original game's cliffhanger ending. Scenario 2 and Scenario 3 were never released outside of Japan. G ...
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Shining Force Series
is a series of role-playing video games developed by Sega. The first game, '' Shining in the Darkness'', was a first-person dungeon crawler with randomly encountered, turn-based battles (comparable to ''Wizardry'' and ''Might and Magic''). The next game released in the series was '' Shining Force'', which was a turn-based strategy style tactical role-playing game with battle scenes acted out with sprites (comparable to ''Fire Emblem''). Other directions include ''Shining Soul'', a dungeon crawl action role-playing game with roguelike elements, and a number of traditional Japanese role-playing games. '' Shining Resonance Refrain'' was released on PlayStation 4, Xbox One, Steam PC and Nintendo Switch worldwide across 2018. Dungeon crawler titles In the dungeon crawler titles of the series ('' Shining in the Darkness'' and '' Shining the Holy Ark''), the player takes control of an adventuring party. Battles work very similarly to those of '' Dragon Quest'', ''Mother'', '' ...
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Shining Force II
is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. Its storyline is not directly connected to the original '' Shining Force'', although a Game Gear title '' Shining Force Gaiden: Final Conflict'' links the two games' plots. The game is much longer than the first and more free-roaming. There is no chapter system, so the player can return to previously visited parts of the world. There are also two different ways of promoting many characters. This game was re-released on the Wii Virtual Console in Europe on October 3, 2008, and in North America on October 6, 2008, and on the Nintendo Switch Online + Expansion Pack on April 21, 2022. It also appears in ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3 and as a standalone game on Steam. Gameplay ''Shining Force II'' is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie. When not in combat, the player c ...
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Shining Force
is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements. The game has been repeatedly re-released: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Microsoft Windows via Steam. Additionally, in 2004 a remake was released for the Game Boy Advance under the title ''Shining Force: Resurrection of the Dark Dragon'' and in 2010 the game was released for iOS but was discontinued in 2015. It was re-released again on the Nintendo Switch Online + Expansion Pack in 2021. Gameplay ''Shining Force'' is a turn-based tactical role-playing game. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determ ...
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Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It ...
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Shining In The Darkness
''Shining in the Darkness'', released as in Japan, is a 1991 role-playing video game for the Sega Genesis, Mega Drive/Genesis video game console. It was one of the first role-playing games released for the system, and was the first in the Shining (series), ''Shining'' series. On August 13, 2007, the game was re-released on the Wii Virtual Console in North America and on September 7, 2007 the game was re-released in Europe. The game also appears in ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3, as well as ''Sega Genesis Classics, Sega Mega Drive and Genesis Classics'' on PC. Gameplay ''Shining in the Darkness'' is a "dungeon-crawler" role-playing video game. The game puts the player in control of the main character and two friends (Pyra and Milo), as they explore 3D dungeon mazes with turn-based battles. The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined 'Boss (video gaming), boss' fights. The comba ...
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Climax Entertainment
was a Japanese video game development company. It was a small company, with just 20 staff in 1996. Climax got its start during the 16-bit era, primarily developing games for the Sega Genesis console. During the 32-bit era, some members of the team left to create Matrix Software. Following the development of '' Dark Savior'' (1996), a group of staff members from the company's CGI division formed independant company Climax Graphics, initially described as a "brother company". By 2014 to 2015, without any official announcement, Climax was closed due to financial issues. ''Element Hunters'' on the Nintendo DS was the last game to be developed by Climax. Games *''Shining in the Darkness'' (with Camelot Software Planning) (Sega Genesis) *''Shining Force'' (with Camelot Software Planning) (Sega Genesis) *''Landstalker'' (Sega Genesis) *'' Lady Stalker'' (Super Famicom) *'' Dark Savior'' (Sega Saturn) *''Felony 11-79'' (PlayStation) *''Time Stalkers'' (Dreamcast) *'' Runabout 2'' (Pla ...
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