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is a Japanese character artist best known for his work in the ''
Persona A persona (plural personae or personas) is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. It is also considered "an intermediary ...
'' series of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
. He initially worked in minor roles on several games after joining Atlus and took over as series art director from his mentor Kazuma Kaneko with ''
Persona 3 is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the ''Persona (series), Persona'' series, which is part of the larger ''Megami Tensei'' franchise. It was originally released for the PlayStation 2 in ...
'' in 2006.


Early life

Shigenori Soejima was born in
Kanagawa Prefecture is a Prefectures of Japan, prefecture of Japan located in the Kantō region of Honshu. Kanagawa Prefecture is the List of Japanese prefectures by population, second-most populous prefecture of Japan at 9,221,129 (1 April 2022) and third-dens ...
on February 24, 1974. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to
Machida, Tokyo is a Cities of Japan, city located in West Tokyo, the western portion of the Tokyo Metropolis, Japan. , the city had an estimated population of 428,851, and a population density of 6,000 persons per km2. The total area of the city was . Due to ...
, and in future moves relocated
Fukuoka Prefecture is a Prefectures of Japan, prefecture of Japan located on the island of Kyūshū. Fukuoka Prefecture has a population of 5,109,323 (1 June 2019) and has a geographic area of 4,986 Square kilometre, km2 (1,925 sq mi). Fukuoka Prefecture borders ...
, then back to Machida and then to
Suginami is a Special wards of Tokyo, special ward in the Tokyo, Tokyo Metropolis in Japan. The ward refers to itself as Suginami City in English. As of June 1, 2022, Suginami has an estimated population of 588,354 and a population density of 17,274 pe ...
. During his time in Fukuoka, Soejima attended kindergarten school. While there, he developed a taste for drawing and practiced his skills by copying the characters from ''
Doraemon is a Japanese manga series written and illustrated by Fujiko F. Fujio. First serialized in 1969, the manga's chapters were collected in 45 volumes published by Shogakukan from 1974 to 1996. The story revolves around an earless robotic ...
'', a manga series of which he was fond. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. His drawing became a conciliatory activity during this period. For these early drawings, Soejima used a notepad and ballpoint pens. Eventually, he made some friends in elementary school, who shared his enthusiasm for ''Doraemon'' and encouraged him in his pursuit of a career as a cartoonist. During junior high, Soejima developed a love of video games of the time: one of the games he saw was '' Shin Megami Tensei II'', which was recommended to him by a friend. This, and seeing the detailed animation in '' Nausicaä of the Valley of the Wind'', helped influence his future ambitions and character design. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. During his third year in high school, he began dedicated training in painting at
Tokyo University of the Arts or is a school of art and music in Japan. Located in Ueno Park, it also has facilities in Toride, Ibaraki, Yokohama, Kanagawa, Kitasenju and Adachi, Tokyo. The university has trained artists in the fields of painting, sculpture, crafts, inter ...
, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. It was at this point that he decided to pursue a professional career in illustration.


Atlus

He was hired by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
upon graduation after impressing Kazuma Kaneko, the studio's art director, during an interview. His first job at Atlus was creating pixel art for Purikura Photo Booth. Soejima's next several projects involved minor work under Kaneko. In this capacity, he worked on '' Shin Megami Tensei: Devil Summoner'', '' Revelations: Persona'' and '' Kartia: The Word of Fate'', alongside minor roles in overseeing the PlayStation ports of the first three ''Shin Megami Tensei'' games. He acted as sub-character designer for '' Devil Summoner: Soul Hackers'', the ''Persona 2'' games '' Innocent Sin'' and ''
Eternal Punishment In religion and folklore, hell is a location or state in the afterlife in which souls are subjected to punishment after death. Religions with a philosophy of history#Cyclical and linear history, linear divinity, divine history sometimes depic ...
'', and was involved in graphics work on '' Shin Megami Tensei: Nocturne''. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game '' Stella Deus: The Gate of Eternity''. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. By looking back at the days when he drew for fun, he managed to establish his drawing style. For ''
Persona 3 is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the ''Persona (series), Persona'' series, which is part of the larger ''Megami Tensei'' franchise. It was originally released for the PlayStation 2 in ...
'', Kaneko put Soejima in charge of art direction for the ''
Persona A persona (plural personae or personas) is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. It is also considered "an intermediary ...
'' series, as Kaneko wanted Soejima to grow as a designer. In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the ''Persona'' series, approaching character design with the idea of creating something new rather than referring back to Kaneko's work. Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. The goal was to make ''Megami Tensei'' fans feel gratified that they had supported the ''Persona'' series. Soejima returned to design the character Metis for '' Persona 3 FES''. He returned in these roles for the several ''Persona'' spin-off games, as well as ''
Catherine Katherine (), also spelled Catherine and Catherina, other variations, is a feminine given name. The name and its variants are popular in countries where large Christian populations exist, because of its associations with one of the earliest Ch ...
'' (2011) and '' Metaphor: ReFantazio'' (2024).


Design and influences

Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise ''
Patlabor , also known as ''Patlabor'' (a portmanteau of "patrol" and "labor"), is a Japanese science fiction media franchise created by Headgear, a group consisting of manga artist Masami Yūki, director Mamoru Oshii, screenwriter Kazunori ...
'', and video games such as ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
''. For his character design, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. If his designs come too close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. For his work on ''Stella Deus'', Soejima used brushes to achieve the right feel for the game's fantasy setting. While he started with brushes for ''Persona 3'', he felt it did not work with the setting and switched to
cel shading Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic t ...
, which was also used later for ''Persona 4''. His designs for ''Persona 3'' and ''Persona 4'' vary significantly: he thought of ''Persona 3'' as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of ''Persona 4'' meant its environment and character design were a lot more grounded. ''Persona 5'' was, in Soejima's view, a natural evolution from the art style of ''Persona 4''. For his work on ''Persona Q'', his first time working with a deformed Chibi style due to its links with the ''
Etrian Odyssey ''Etrian Odyssey'' is a dungeon crawler role-playing video game series. It is primarily developed and published by Atlus and currently owned by Sega. By 2016, the series had sold a combined total of 1.5 million copies worldwide. Each installme ...
'' series, Soejima took into account what fans felt about the characters. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. During his work on the ''Persona'' series, Soejima has used key colors to help illustrate the games' aesthetics and themes. For example, ''Persona 3'' had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In contrast, ''Persona 4'' had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. ''Persona 5'' used the color red to convey a harsh feeling in contrast to the previous ''Persona'' titles and tie in with the game's story themes. In 2014, Soejima said ''Persona 3'' was his favorite entry in the series and Aigis being his favorite character.


Works


References


External links

* {{DEFAULTSORT:Soejima, Shigenori 1974 births Living people People from Kanagawa Prefecture Japanese artists Manga artists from Kanagawa Prefecture Japanese art directors Persona (series) Japanese video game artists