Shatterzone Box Set
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''Shatterzone'' is a
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
by
West End Games West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product line ...
. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by
Precis Intermedia Precis Intermedia (formerly ''Politically Incorrect Games'' and ''Spectre Press'') publishes downloadable PDF-based and traditional printed role-playing games. They also publish downloadable paper gaming miniatures called Disposable Heroes, and ...
. The universe of ''Shatterzone'' shares some structural similarities to the ''Star Wars'' expanded universe including an intergalactic government called the
Consortium A consortium (plural: consortia) is an association of two or more individuals, companies, organizations or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for ...
(like the
Republic A republic () is a "state in which power rests with the people or their representatives; specifically a state without a monarchy" and also a "government, or system of government, of such a state." Previously, especially in the 17th and 18th c ...
from ''Star Wars'') run from a central region of space known as the Core Worlds, large megacorps that run galactic affairs (a theme common in the
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
genre of storytelling), and a super-industrialized capital world, called
Centaurus Centaurus is a bright constellation in the southern sky. One of the 88 modern constellations by area, largest constellations, Centaurus was included among the 48 constellations listed by the 2nd-century astronomer Ptolemy, and it remains one o ...
, but similar to ''Star Wars
Coruscant Coruscant () is an ecumenopolis planet in the fictional ''Star Wars'' universe. Its first appearance was onscreen in the 1997 Special Edition of ''Return of the Jedi'', but was first depicted and mentioned by name in Timothy Zahn's 1991 novel '' ...
. Likewise, there is a sentiment of
xenophobia Xenophobia () is the fear or dislike of anything which is perceived as being foreign or strange. It is an expression of perceived conflict between an in-group and out-group and may manifest in suspicion by the one of the other's activities, a ...
in the setting similar to that of the Empire in ''Star Wars''. Humans, Glahns, and Ishantras, the three ruling races of the Consortium and a few others are given full citizen status while other races suffer under prejudice and second-class-citizenship. In an interview with the creator of ''Shatterzone'',
Scott Palter Daniel Scott Palter (died February 17, 2020) was a game designer who worked primarily on wargames and role-playing games. Early life and education Scott Palter received an Bachelor of Arts, AB from Dartmouth College, Dartmouth, then a Juris Doct ...
, he refuted the connection stating that his intention was for a "darker setting, more to my tastes than ''Star Wars''" citing inspiration instead from
C. J. Cherryh Carolyn Janice Cherry (born September 1, 1942), better known by the pen name C. J. Cherryh, is an American writer of speculative fiction. She has written more than 80 books since the mid-1970s, including the Hugo Award-winning novels '' Downbelo ...
’s '' Company Wars''. The namesake feature of the setting is the "Shatterzone", an uncharted and mysterious sector of space consisting of
dark matter Dark matter is a hypothetical form of matter thought to account for approximately 85% of the matter in the universe. Dark matter is called "dark" because it does not appear to interact with the electromagnetic field, which means it does not ab ...
and strange gravitational phenomena as well as strange energy storms and asteroid fields. The Shatterzone is home to cult worshippers, bands of alien exiles called "bolters" seeking to flee Armagon oppression, and groups of deep space miners looking to make a fortune off the rare minerals to be had in this unusual sector of space.


Alien races

In ''Shatterzone'' there are three classes of race: Citizens, which only Humans, Glahns, and Ishantras have the right to become; Allied, which consist of races who have signed nonaggression pacts with the Consortium, but which have no rights to representation; and Hostile/Unidentified, which are considered suspicious and are treated with caution. *Glahns - one of the three ruling races in the galaxy, blue skinned humanoids organized into clans *Ishantras - another ruling race, immensely varied due to cross-species gene-engineering, who lost their homeworld in an ancient cataclysm *Armagons - an incredibly powerful alien empire of various races which rule from beyond the Shatterzone, pillaging and destroying one world after another *Yithras - a disagreeable race whose thin, wood-like bodies emanate chill rather than warmth *Kestarians - golden-skinned, four-armed matriarchical humanoids who use their allure to influence others *Rednas - reptilian humanoids with traditions of violence, whose pre-spacefaring civilization is prized for its metalwork. *Veronians - shapeshifters from an unidentified homeworld nearly eradicated by other races out of paranoia *Reavers - aggressive humanoids allied with the Armagons as shock troops


Planets and regions

*Xenos Sector - a little-explored region near the Shatterzone *Planet Haven - torn apart in a civil war, now a staging ground for pirates and mercenaries *Planet Bartonrealm - corporate owned world, home of BartonCorp *Planet Ral Sikkim - desert frontier world claimed by an alliance of pirate organizations *Planet Centaurus - superpopulated capital world, Core World and center of civilization *Planet Delera - home to a race of
technophobes Technophobia (from Greek language, Greek τέχνη ''technē'', "art, skill, craft" and φόβος ''phobos'', "fear"), also known as technofear, is the fear or dislike of advanced technology or complex devices, especially computers. Although t ...
*Planet Mandamus - mining planet that produces
terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make ...
compounds *Planet Vantage Point - old corporate world overthrown by colonists *Planet Aureus - arid world populated by mystics who disbelieve in space travel


Timeline

The current era is the 25th Century. The development of coldsleep technology and mastery of
nuclear fusion Nuclear fusion is a reaction in which two or more atomic nuclei are combined to form one or more different atomic nuclei and subatomic particles ( neutrons or protons). The difference in mass between the reactants and products is manifest ...
engines enable easy travel within our solar system, and the possibility of extrasolar colonization. The overwhelming desire to escape the restrictions of life on Earth drive some to establish illegal "black" colonies without the consent of the government. The Secessionist Wars ensue and the first intergalactic fleets of warships are created. 2276: Humans discover a derelict alien space vessel, and while the science of how its quantum drive (or Q-Drive) functions is beyond the grasp of human science, it is a relatively simple mechanism which researchers are soon able to recreate and mass-produce. Using the new alien technology, human ships become capable of reaching speeds 365 times the speed of light. Abundant
faster-than-light Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
engines allow a phenomenon called the Diaspora, in which the world population drops from 25 billion to 500 million over the next two centuries as extrasolar colony worlds become genuine home worlds to large populations of humans. 2320: First contact with the Glahn. 2486: The establishment of the Consortium of Worlds, a joint government of the homeworlds of the Humans, Glahn, and Ishantra.


Rules

The system uses a pair of d10 dice rather than a d6 or d20. Most rolls are made with two d10 (noted as 2d10). The results are added together, with "0" being equivalent to "10" and two "0"s being equal to "20". A natural "10" result is a Critical Success (called an "Explosion" in the rules). Like the "Wild Die" in ''
Savage Worlds ''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choi ...
'', the player can roll an additional time per Critical until they get a result lower than "10". Then the player adds the numbers together as the roll's result.Example: A roll of "2" and "0" would be a total of "12", with one die "exploding". The player then re-rolls the Exploding Die and gets a "7", which adds "7" to the base result (12 + 7) for a total of "19". It also uses a deck of 108 cards called the MasterDeck that was later used in the generic
MasterBook ''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing ...
system. Similar to WEG's earlier ''TORG'' Drama Deck and later influencing the ''
Savage Worlds ''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choi ...
'' Action Deck, it came in three types of effects. The 83 black ''Enhancement'' cards are handed in by the player for random benefits, like a bonus on a character's task roll, temporarily allowing extra actions, or granting extra Life Points. The 17 red ''Subplot'' cards are used immediately by the Game Master to create a random event or encounter. The four ''Picture'' cards (Disaster, Opportunity, Wild, and Interloper) are Wild Cards that can provide special effects that the gamemaster can tailor to their needs. The remaining 4 were two blank cards and 2 blank Picture cards. Expansions to the MasterDeck come with 12 blank cards and 24 ''Plot Development Cards'', which are ''Subplot'' cards that the players control that potentially could grant extra Skill Points.


Characters

Like WEG's earlier '' Star Wars: The Roleplaying Game'' and ''
TORG ''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama ...
'', the player chooses from archetypal templates (like "Megacorp Freelancer" or "Old Scout") rather than create a custom character. The player can also create an altered or new template, but like most template games (like
FASA Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city date ...
's ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspir ...
'' or White Wolf's ''
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
''), it is very hard to alter or build them with the rules as they are. The advantage to template characters is speed of play. Players who are unfamiliar with ''Shatterzone'' or want to play a pickup game can jump into play without struggling with generating a character first. Meanwhile, more experienced players can easily replace a deceased character in an ongoing adventure or campaign. If the player wants to build a template using a point-based system, they get the same 65 Attribute Points and 20 Skill points (which roughly converts to 28 Life PointsTo clarify, Life Points are experience points that can be spent to increase Attributes or Skills. They are not the character's Health or Hit Points, which are based on the character's Toughness score.) as the basic templates. For those who want to take their chances, they can roll 2d10 on a table and get a random number of beginning Attribute and Skill points.


Attributes

The eight ''Shatterzone'' character
Attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a proper ...
In comparison to other West End Games rpgs, ''Ghostbusters'' uses four Traits: Brains, Muscle, Moves, and Cool. ''Star Wars TRPG'' uses six Attributes: Dexterity, Perception, Knowledge, Strength, Mechanical, and Technical. The generic ''
D6 System The ''D6 System'' is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playi ...
'' uses seven Attributes: Agility, Strength, Knowledge, Perception, Mechanical, and Technical - with the optional Metaphysical attribute covering paranormal abilities like magical and psychic powers.
are like the six Ability Scores used in ''Dungeons & Dragons''.The six ''Dungeons & Dragons'' Ability Scores are Dexterity, Strength, Constitution, Intelligence, Wisdom, and Charisma. ''Advanced Dungeons & Dragons'' temporarily added a seventh: Comeliness (the character's physical attractiveness). Some are divided into two similar Attributes (perhaps to balance the Skill List). Attribute values range from 5 to 13. The average value of an attribute is about 7 or 8, a value of 13 is considered exceptional (the ceiling for unenhanced characters), and a value of 14 or higher is considered supernormal. The four Physical Attributes are Agility, Dexterity, Strength, and Endurance. Agility and Dexterity are like D&D's Dexterity, except Agility controls reflexes and fine motor control tasks and Dexterity is used for coordination and gross motor control tasks (much like they are in Pinnacle Entertainment's ''Classic Deadlands''). Endurance (like D&D's Constitution) helps the character resist pain and shock. Strength (like D&D's Strength) helps determine how much you can lift and carry or how much damage you can do in unarmed or armed melee combat. The four Mental Attributes are Intellect, Mind, Charisma, and Confidence. Intellect (taking the place of D&D's Intelligence) is about problem-solving and comprehension while Mind (taking the place of D&D's Wisdom) is about using what you learned through experience. Charisma and Confidence are like D&D's Charisma; both have similarly themed skills except they have different methods. Charisma is based on personality and human engineering (getting others to believe you and manipulating or convincing them into doing what you want). Confidence is based on cunning and willpower (believing in yourself and making people do what you want). Toughness, the character's innate resistance to damage, is ''Shatterzones equivalent to
Hit Points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
. It is a derived attribute calculated from adding double the character's Endurance level to their Strength level and dividing the result by three.Formula: (END*2)+STR) ÷ 3 Example: Endurance 7 and Strength 8 = (7*2)+8)÷3= 14+8)÷3= 2 ÷ 3= 7.33 (rounded down to 7) = Toughness 7. Backgrounds are crunchy bits of character flavor. "Advantages" (which are self-explanatory) give the character an edge of some kind. "Compensations" (the term for disadvantages in Shatterzone) hold back the character in some way. They usually balance out (a -1 for every +1) and are geared towards the character template and its concept. For example, the "Old Scout" template, an experienced and salty Fleet veteran, has ''Increased Skill Adds: +4 ', which adds +4 Skill points for the cost of 4 Attribute points. This is paired with and opposed by ''Skill Limitation: Charm 4', which blocks the character from putting points in the ''Charm'' skill or any of its Specializations, but frees up 4 Attribute Points.


Skills

There are two classes of skills (Untrained & Trained) and three types of skills (Skills, Macro skills and Specializations). Untrained skills are ones that the average person is at least familiar with, and can be used at a default. They cost 1 Skill Point for the first level and cost a multiple of the next level in skill points. ''Perception'',''Perception'' concerns the senses (sight, hearing, smell/taste, and touch) and general situational awareness. an Untrained skill, would cost 1 Skill point at first level, 2 at second level, and 3 at third level for a total cost of 5 skill points. Trained skills require that the person has to study or practice for a long time to familiarize themselves. They have to be bought for the character to use them. They cost 10 Skill Points for the first level and cost double the number of the next level. ''Science'', a Trained skill, would cost 10 points at first level, 4 points at 2nd level, and 6 points at third level for a total cost of 20 skill points. Macro skills and Specializations are like lenses.
Macro skills are wide focus. They are a skill group (like ''Language''The ''Language'' Macro Skill is more like
Linguistics Linguistics is the scientific study of human language. It is called a scientific study because it entails a comprehensive, systematic, objective, and precise analysis of all aspects of language, particularly its nature and structure. Linguis ...
and its Facets would be individual languages (like French or Klingon). It is also used to intuit what a being whose language you don't know is trying to convey through reading their tone, body language and gestures.
or ''Navigation''''Navigation'' would cover
navigation Navigation is a field of study that focuses on the process of monitoring and controlling the movement of a craft or vehicle from one place to another.Bowditch, 2003:799. The field of navigation includes four general categories: land navigation, ...
in general, while its Facets could be
Orienteering Orienteering is a group of sports that require navigational skills using a map and compass to navigate from point to point in diverse and usually unfamiliar terrain whilst moving at speed. Participants are given a topographical map, usually a s ...
,
Cartography Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an im ...
, or operating and programming a starship's navigation computer.
) with related sub-skills (called "Facets") attached to them. This makes it easier for a character to do things with a catchall skill (like ''Beast Riding'' or ''Vehicle Piloting'') without paying for an expensive collection of individual skills the character may rarely use. For example, a person with ''Beast Riding'' would know how to tame and break a wild animal to allow it to be ridden, to ride the animal and attempt stunt riding tricks, use melee or ranged weapons while mounted,A ''Beast Riding'' roll would grant a bonus to an attack for a success and a penalty to an attack for a failure. and calm or control it if it became spooked or aggressive.
Specializations are narrow focus. They could be a sub-set of a skill's focus like a mechanic who specializes in just repairing internal-combustion-engine vehicles or a character with Heavy Energy Weapons who specializes in using Plasma Flamers. Or they could be a "facet" (sub-skill) of a Macro skill, like a person with ''Science'' skill taking a Specialization in
Biology Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary i ...
,
Marine Biology Marine biology is the scientific study of the biology of marine life, organisms in the sea. Given that in biology many phyla, families and genera have some species that live in the sea and others that live on land, marine biology classifies s ...
or
Cetology Cetology (from Greek , ''kētos'', "whale"; and , ''-logia'') or whalelore (also known as whaleology) is the branch of marine mammal science that studies the approximately eighty species of whales, dolphins, and porpoises in the scientific order ...
. Because they have restrictions, they cost half as much as regular skills during character template design but are the same price afterwards during play. A beginning character's skill levels range from a minimum of "0" (no experience or training in the skill) to a maximum of "3" (advanced training). This cap prevents a character from being too specialized to be playable. The rating of a skill is equal to the corresponding Attribute level plus the skill's level; this combined result is the skill rating number. For example, a character with an Untrained or Trained skill at level 0 based on an Agility of 9 would have a rating of "9" (and would be considered a default Skill of 9). A character with an Untrained or Trained skill at level 3 based on an Agility of 9 would have a rating of "12" (and it would be written down under Agility as Skill: 12). Players can buy skill levels higher than "3" after their characters earn experience through gameplay. Studying with a tutor or master for training during play reduces Skill Point cost by half. This can also happen if another character in the party has the ''Scholar: Teaching'' macro skill facet and a higher level in the desired skill.


Skill rolls

The player has to add a sum of the character's Attribute level plus Skill Adds and Specialization Adds bonuses and subtract the Difficulty Modifier (DM) number. The harder the task, the higher the DM number. A DM 3 is a very easy task, a DM 9 is an average task, and a DM 22 would be an almost impossible task. Trying to perform a task or action that requires a rating in a Trained skill that the character does not have does so at an additional DM +8 (more if it requires a Facet or Specialty). Then 2d10 are rolled and the results checked on a modifier table,Modifier Table examples: a result of 2 is a "-10" penalty, 9 or 10 is a "0" (or neutral) result, and 20 is a "+9" bonus. There are bonuses up to "+14" for a die roll result of 41 through 45. Higher results are figured by adding an additional "+1" bonus per every extra 5 points on the dice roll (like a "+15" bonus for a result of 50). with the result being added or subtracted from the base sum. The larger the success margin, the greater the result; this is converted into Result Points, which are read on another table to determine the result. Another modifier is drawn from the Value System, which is similar to the Mayfair Exponential Game System found in Mayfair's ''
DC Heroes ''DC Heroes'' is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. Other than sharing the same licensed setting, ''DC Heroes'' is unrelated to the West End Games ''DC Universe'' or the more recent ...
'' and ''Underground''. A Value number is assigned to a geometrically-increasing amount of time, distance, or mass (for instance, a Value of 15 is equal to 1000 units, which could be seconds, meters, or kilograms). The big trip-up is that minutes and hours are figured in blocks of 60 rather than 100, days are figured in blocks of 24 hours (and are more or less hours than that on other planets), and so on. The conversion rules to figure out time values in ''Shatterzone'' are complex and still don't work.
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
in his review in ''Dragon Magazine'' #203 (p.84) offered a simple homebrew rule. Time in ''Shatterzone'' is divided into 10-second "rounds" of play. That would make 6 rounds per minute and 360 rounds per hour. Round up to the nearest Value number for the Value System number modifier.
There are also modifiers derived from the General Push Table, which is when you want to drive faster, keep moving while fatigued or wounded, or exert more effort in lifting a heavy object. The character gets an increase in Result Points at the cost of a penalty (like a damaged engine, a septic wound, or thrown-out back-muscles respectively).


Life Points and Skill Points

Life Points are experience points and can be spent to increase Attributes or buy Advantages. You begin play with 5 Life Points and earn more after completing adventures. Skill Points are spent to improve skills. They are created by converting them from Life Points; 1 Life Point converts to 3 Skill Points. You can spend a point to affect a die-roll, like Fate Points in ''FATE Core'' or Fate Chips in ''Classic Deadlands''. They have different results depending on what type of point you use. *You can spend a Life Point before you make a die roll to grant a +1d10 bonus to the result. Each roll of a natural "10" on this bonus die allows the player to roll again and add to the result. A Life Point can also be spent to cancel out up to 3 levels of damage or shift a die roll result on one of the dozens of charts. *You can spend a Skill Point to re-roll after you make a bad roll.


Reception

In the March 1994 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 203),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
was not impressed with the overly-complex rules system of this game, saying, "reading the rulebook is about as much fun as staring into a light bulb." He did like the setting, commenting that it "combines high-tech grit with fairy-tale whimsy to create a role- playing arena of remarkable invention." But he found the rest of the rules "a minefield of charts and numbers." He concluded by giving the rules system a poor rating of 2 out of 6, although he gave the setting of the game 4 out of 6.


Reviews

*''
Challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
'' #76 (1995) *''
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * ...
'' #36 (1993)


See also

*Shatterzone RPG ** ''Crosshairs'' - planetary atlas supplement for the planet Texaiter, a polluted mining planet. They export raw materials and natural resources and import industrial waste. * ''Star Wars: The Roleplaying Game'' (West End Games) *''
TORG ''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama ...
'' *''
Masterbook ''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing ...
'' Each box set came with a copy of the MasterBook rules, a worldbook, a MasterBook deck, and a pair of 10-sided dice. **''
Bloodshadows ''Bloodshadows'' is an original pulp adventure gamebook by West End Games that was published in 1994. It was the first setting book for WEG's MasterBook game, which used rules elements used earlier in their TORG and Shatterzone games. It was repri ...
'' (1994) **''
The World of Indiana Jones ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the ...
'' (1994) **'' The World of Necroscope'' (1995) **'' ''The World of Species'' (1995) **'' ''The World of Tank Girl'' (1995) **''
The World of Aden ''The World of Aden'' is a 1995 role-playing game supplement published by West End Games for ''MasterBook''. Contents ''The World of Aden'' is a setting designed for use with West End Games' Masterbook and D6 systems, and is based on a background ...
'' (1996) **'' The World of Tales from the Crypt'' (1996) * ''Alliance–Union'' literary universe by
C. J. Cherryh Carolyn Janice Cherry (born September 1, 1942), better known by the pen name C. J. Cherryh, is an American writer of speculative fiction. She has written more than 80 books since the mid-1970s, including the Hugo Award-winning novels '' Downbelo ...
** ''Company Wars'' series


References


Bernstein, B. (2016, February 5). Q&A: Scott Palter (formerly of West End Games) eb log interview">Bernstein, B. (2016, February 5). Q&A: Scott Palter (formerly of West End Games) 0-87431-227-2 Role-playing games introduced in 1993 Masterbook system">eb log interview
/nowiki> Shatterzone: 1993, West End Games. {{ISBN">0-87431-227-2 Role-playing games introduced in 1993 Masterbook system Space opera role-playing games West End Games games Campaign settings Shatterzone