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In distributed computing, shared-memory systems and
message-passing In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting ...
systems are two means of interprocess communication which have been heavily studied. In
shared-memory In computer science, shared memory is random-access memory, memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of pass ...
systems, processes communicate by accessing shared data structures. A shared (read/write) register, sometimes just called a register, is a fundamental type of shared data structure which stores a value and has two operations: ''read'', which returns the value stored in the register, and ''write'', which updates the value stored. Other types of shared data structures include read–modify–write, test-and-set, compare-and-swap etc. The memory location which is concurrently accessed is sometimes called a register.


Classification

Registers can be classified according to the consistency condition they satisfy when accessed concurrently, the domain of possible values that can be stored, and how many processes can access with the ''read'' or ''write'' operation, which leads to in total 24 register types. When ''read'' and ''write'' happen concurrently, the value returned by ''read'' may not be uniquely determined. Lamport defined three types of registers:
safe A safe (also called a strongbox or coffer) is a secure lockable box used for securing valuable objects against theft or fire. A safe is usually a hollow cuboid or cylinder, with one face being removable or hinged to form a door. The body and ...
registers, regular registers and atomic registers. A ''read'' operation of a safe register can return any value if it is concurrent with a Write operation, and returns the value written by the most recent ''write'' operation if the ''read'' operation does not overlap with any ''write''. A regular register differs from a safe register in that the read operation can return the value written by either the most recent completed Write operation or a Write operation it overlaps with. An atomic register satisfies the stronger condition of being linearizable. Registers can be characterized by how many processes can access with a ''read'' or ''write'' operation. A single-writer (SW) register can only be written by one process and a multiple-writer (MW) register can be written by multiple processes. Similarly single-reader (SR) register can only be read by one process and multiple-reader (MR) register can be read by multiple processes. For a SWSR register, it is not necessary that the writer process and the reader process are the same.


Constructions

The figure below illustrates the constructions stage by stage from the implementation of SWSR register in an asynchronous message-passing system to the implementation of MWMR register using a SW Snapshot object. This kind of construction is sometimes called simulation or emulation. In each stage (except Stage 3), the object type on the right can be implemented by the simpler object type on the left. The constructions of each stage (except Stage 3) are briefly presented below. There is an article which discusses the details of constructing snapshot objects. An implementation is linearizable if, for every execution there is a linearization ordering that satisfies the following two properties: # if operations were done sequentially in order of their linearization, they would return the same result as in the concurrent execution. # If operation op1 ends before operation op2 begins, then op1 comes before op2 in linearization.


Implementing an atomic SWSR register in a message passing system

A SWSR atomic (linearizable) register can be implemented in an asynchronous message-passing system, even if processes may crash. There is no time limit for processes to deliver messages to receivers or to execute local instructions. In other words, processes can not distinguish between processes which respond slowly or simply crash. The implementation given by Attiya, Bar-Noy and Dolev requires , where is the total number of processes in the system, and is the maximum number of processes that can crash during execution. The algorithm is as follows: The linearization order of operations is: linearize ''write''s in the order as they occur and insert the ''read'' after the ''write'' whose value it returns. We can check that the implementation is linearizable. We can check property 2 especially when op1 is ''write'' and op2 is ''read'', and ''read'' is immediately after ''write''. We can show by contradiction. Assume the ''read'' does not see the ''write'', and then according to the implementation, we must have two disjoint sets of size among the n processes. So leading to , which contradicts the fact that . So the ''read'' must read at least one value written by that ''write''.


Implementing a SWMR register from SWSR registers

A SWMR register can be written by only one process but can be read by multiple processes. Let n be the number of processes which can read the SWMR register. Let , , refer to the readers of the SWMR register. Let be the single writer of the SWMR. The figure on the right shows a construction of a SWMR register using an array of SWSR registers. We denote the array by . Each SWSR register is writable by when and is writable by when . Each SWSR register is readable by . The implementations of ''read'' and ''write'' are shown below. The t-value of an operation is the value of t it writes and the operations are linearized by t-values. If ''write'' and ''read'' have the same t-value, order ''write'' before ''read''. If several ''read''s have the same t-values, order them by the start time.


Implementing a MWMR register from a SW Snapshot object

We can use the a SW Snapshot object of size n to construct a MWMR register. The linearization order is as follows. Order ''write'' operations by t-values. If several ''write''s have the same t-value, order the operation with small process ID in front. Insert ''read''s right after ''write'' whose value they return, breaking ties by process ID and if still tied, break tie by start time.


See also

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Hardware Register In digital electronics, especially computing, hardware registers are circuits typically composed of flip flops, often with many characteristics similar to memory, such as: * The ability to read or write multiple bits at a time, and * Using an a ...
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Distributed shared memory In computer science, distributed shared memory (DSM) is a form of memory architecture where physically separated memories can be addressed as a single shared address space. The term "shared" does not mean that there is a single centralized memor ...
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Shared snapshot objects In distributed computing, a shared snapshot object is a type of data structure, which is shared between several thread (computing), threads or processes. For many tasks, it is important to have a data structure, that can provide a consistent view of ...


References

{{reflist Distributed computing problems