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Brenda Louise Romero (née Garno, born October 12, 1966), previously known as Brenda Brathwaite, is an American
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and
developer Developer may refer to: Computers * Software developer, a person or organization who develop programs/applications * Video game developer, a person or business involved in video game development, the process of designing and creating games * Web d ...
in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
. She was born in
Ogdensburg, New York Ogdensburg ( moh, Kaniatarahòn:tsi) is a city in St. Lawrence County, New York, United States. The population was 10,436 at the 2019 census. In the late 18th century, European-American settlers named the community after American land owner and de ...
and is a graduate of
Clarkson University Clarkson University is a private research university with its main campus in Potsdam, New York, and additional graduate program and research facilities in the New York Capital Region and Beacon, New York. It was founded in 1896 and has an e ...
. Romero is best known for her work on the ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' series of role-playing video games and, more recently, the non-digital series ''The Mechanic is the Message''. She has worked in game development since 1981 and has credits on 49 game titles. For ''Wizardry'', Romero provided
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
,
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
, system design, writing and scripting. She also wrote the manuals and documentation for some products in the series. Romero provided writing and documentation for the award-winning ''
Jagged Alliance ''Jagged Alliance'' is a tactical role-playing game released in 1995 for MS-DOS. It was developed by Madlab Software and published by Sir-Tech. It is the first game in the ''Jagged Alliance'' series. It was re-released in 2008 on GOG.com and i ...
'' series. She was the lead designer for '' Playboy: The Mansion'' and '' Dungeons & Dragons: Heroes''.


Career

Romero began her career in 1981 at video game developer and
publisher Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
Sir-tech Software, Inc., on the ''Wizardry'' role-playing team. She worked first as a tester, and moved up through the ranks to designer for ''
Wizardry 8 ''Wizardry 8'' is the eighth and final title in the ''Wizardry'' series of role-playing video games by Sir-Tech Canada. It is the third in the ''Dark Savant'' trilogy, which includes '' Wizardry VI: Bane of the Cosmic Forge'' and '' Wizardry VI ...
''. While at Sir-tech, Romero also worked on the ''
Jagged Alliance ''Jagged Alliance'' is a tactical role-playing game released in 1995 for MS-DOS. It was developed by Madlab Software and published by Sir-Tech. It is the first game in the ''Jagged Alliance'' series. It was re-released in 2008 on GOG.com and i ...
'' and ''
Realms of Arkania ''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop role-playing game with a high fantasy theme created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984. ...
'' series. She was employed with Sir-tech for 18 years before moving on to Atari where she worked on the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' series for consoles before joining
Cyberlore Studios Cyberlore Studios, Inc. was an American video game developer based in Northampton, Massachusetts. History The company was founded in 1992 by Lester Humphreys, Ken Grey, and Herb Perez. Since 1992, they produced expansion packs for '' MechWar ...
in 2003 to work on the '' Playboy: The Mansion'' game. Romero's research for the game was ultimately published in a book, '' Sex in Video Games''. '' Nerve'' magazine cited her as a "New Radical" — one of "the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place". In 2009, '' Next Generation'' magazine identified her as the woman with the longest continuous service in video game development. Romero served as Chair of the
Savannah College of Art and Design Savannah College of Art and Design (SCAD) is a private nonprofit art school with locations in Savannah, Georgia; Atlanta, Georgia; and Lacoste, France. Founded in 1978 to provide degrees in programs not yet offered in the southeast of the Uni ...
's Interactive Design and Game Development department until November 2009. She moved to
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
to consult as Creative Director for social media company Slide, Inc., and then became Creative Director of social gaming company Lolapps in May 2010. She co-founded the social game company
Loot Drop ''Loot Drop'' was a social video game studio that was started in San Mateo, California. It was created by John Romero and Brenda Romero with veteran game designer Tom Hall heading up his own game. Its tagline was "Believe in fun". Formation ...
with
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
in November 2010, then left Lolapps and joined Loot Drop in February 2011. In 2013, Romero became the first game designer in residence at the Games and Playable Media Program of the
University of California at Santa Cruz The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California system. Located on Monterey Bay, on the edge o ...
. She also served as the program's director. Brenda was the Program Director of the MSc program in Game Design and Development at the
University of Limerick The University of Limerick (UL) ( ga, Ollscoil Luimnigh) is a public research university institution in Limerick, Ireland. Founded in 1972 as the National Institute for Higher Education, Limerick, it became a university in 1989 in accordance w ...
in Limerick, Ireland until December 2018.


Recognition

Brenda has won several awards in her long career. Some highlights include RPG of the Year for
Wizardry 8 ''Wizardry 8'' is the eighth and final title in the ''Wizardry'' series of role-playing video games by Sir-Tech Canada. It is the third in the ''Dark Savant'' trilogy, which includes '' Wizardry VI: Bane of the Cosmic Forge'' and '' Wizardry VI ...
, a Fulbright Scholar award in 2014, the Game Developer's Choice Ambassador Award in 2015, the Development Legend award at the Develop:Brighton awards.


Personal life

Romero married game developer
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
on October 27, 2012.Brenda Romero's Facebook relationship status
/ref>John Romero's Facebook relationship status
/ref>Brenda Romero's tweet confirming their relationship status
/ref>John Romero's Twitter status update confirming their relationship status
/ref> Together, they worked on '' Ravenwood Fair'', with John as lead designer and Brenda as creative director and game designer. John and Brenda became engaged on March 24, 2012. Brenda has three children from a previous marriage.


IGDA and activism

Brenda Romero was an active member of the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorpo ...
(IGDA). In 2008, she was elected to the IGDA's Board of Directors. On March 28, 2013, she resigned as co-chair of the IGDA Women in Games SIG. She had founded the International Game Developers Sex Special Interest Group (Sex SIG) in 2005. Since working on ''Playboy'', she has studied adult and sexual content in video games and is regularly interviewed about the subject in the media. She has written a book on the subject, '' Sex in Video Games''. She is an anti-
censorship Censorship is the suppression of speech, public communication, or other information. This may be done on the basis that such material is considered objectionable, harmful, sensitive, or "inconvenient". Censorship can be conducted by governments ...
activist and a proponent of parental rating awareness.


Academics

She is a regular speaker at universities and conferences, including the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, Austin Game Developers Conference, and
Montreal International Games Summit The Montreal International Games Summit (MIGS), also known as Le Sommet International du jeu de Montréal (SIJM), is a conference on Video game, video games. The first summit was held in 2004 and usually takes place in November at Le Palais des Co ...
. Some of her lectures have been held at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
, The Guildhall at
Southern Methodist University , mottoeng = "The truth will make you free" , established = , type = Private research university , accreditation = SACS , academic_affiliations = , religious_affiliation = United Methodist Church , president = R. Gerald Turner , ...
, and
Clarkson University Clarkson University is a private research university with its main campus in Potsdam, New York, and additional graduate program and research facilities in the New York Capital Region and Beacon, New York. It was founded in 1896 and has an e ...
. In the spring of 2007, she was awarded the Presidential Fellowship at Savannah College of Art and Design to develop an exhibit and presentation titled, "What You Don't Know About Video Games...". In April 2008, Romero became Chair of the Interactive Design and Game Development department at the
Savannah College of Art and Design Savannah College of Art and Design (SCAD) is a private nonprofit art school with locations in Savannah, Georgia; Atlanta, Georgia; and Lacoste, France. Founded in 1978 to provide degrees in programs not yet offered in the southeast of the Uni ...
(SCAD). Brathwaite left SCAD in November 2009 to return to full-time commercial game development. In December 2012, she was appointed "Game Designer in Residence" at the University of California, Santa Cruz. In March 2014, she was awarded a
Fulbright Fellowship The Fulbright Program, including the Fulbright–Hays Program, is one of several United States Cultural Exchange Programs with the goal of improving intercultural relations, cultural diplomacy, and intercultural competence between the people of ...
.


''The Mechanic is the Message''

In February 2008, Romero began work on a series of non-digital games known collectively as ''The Mechanic is the Message''. According to the series abstract: The series is composed of six separate non-digital games that experiment with the traditional notions of games. * ''The New World'', 2008 * ''Síochán leat'', 2009 * ''
Train In rail transport, a train (from Old French , from Latin , "to pull, to draw") is a series of connected vehicles that run along a railway track and transport people or freight. Trains are typically pulled or pushed by locomotives (often ...
'', 2009 * ''Mexican Kitchen Workers'' – prototype * ''Cité Soleil'' - concept phase * ''One Falls for Each of Us'' – concept phase Of the six, ''
Train In rail transport, a train (from Old French , from Latin , "to pull, to draw") is a series of connected vehicles that run along a railway track and transport people or freight. Trains are typically pulled or pushed by locomotives (often ...
'' has received the most attention, and won the Vanguard Award at
Indiecade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
in October 2009 for "pushing the boundaries of game design and showing us what games can do." ''Train'' was also featured in ''
The Wall Street Journal ''The Wall Street Journal'' is an American business-focused, international daily newspaper based in New York City, with international editions also available in Chinese and Japanese. The ''Journal'', along with its Asian editions, is published ...
'' as well as on game industry sites including
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
, where it received accolades for its ability to evoke meaning through gestures, the ''
Escapist Magazine ''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditiona ...
'', Extra Credits, and on Kotaku. Romero delivered ''Train: How I Dumped Electricity and Learned to Love Design'' at the 2010 Gamesauce Conference. ''Síochán leat'' (
Irish Irish may refer to: Common meanings * Someone or something of, from, or related to: ** Ireland, an island situated off the north-western coast of continental Europe ***Éire, Irish language name for the isle ** Northern Ireland, a constituent unit ...
for "peace be with you") chronicles the history of her children's heritage. at the Wayback Machine. Romero made the game following ''The New World'', a game she originally made to teach her daughter about the slave trade. Romero designed ''Síochán leat'' to teach her daughter about her Irish heritage and traces the family's history from the Cromwellian invasion of
Ireland Ireland ( ; ga, Éire ; Ulster Scots dialect, Ulster-Scots: ) is an island in the Atlantic Ocean, North Atlantic Ocean, in Northwestern Europe, north-western Europe. It is separated from Great Britain to its east by the North Channel (Grea ...
to their ancestor's eventual immigration into the
West Indies The West Indies is a subregion of North America, surrounded by the North Atlantic Ocean and the Caribbean Sea that includes 13 independent island countries and 18 dependencies and other territories in three major archipelagos: the Greate ...
on the paternal side and
Canada Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by tot ...
on the maternal side. The game features a
burlap Hessian (, ), burlap in the United States and Canada, or crocus in Jamaica and the wider Caribbean, is a woven fabric usually made from skin of the jute plant or sisal fibres, which may be combined with other vegetable fibres to make rope, nets, ...
pillow simulating an earthen mound covered by 26 pieces of grass, each representing a county in Ireland. In a talk given at the Austin Game Developers Conference in September 2009, Romero noted that the burlap was filled with mementos of her upbringing and her heritage, including photographs of her great grandfather, Paddy Donovan, and one of her mother's rosaries. On her blog, Romero notes that "the game is signed in many ways and is highly autobiographical. It is my history and it also reveals my feelings about its present state."


Works


Bibliography

* ''Sex in Video Games'' is a nonfiction book about the history of sex content in video games. * ''Challenges for Game Designers'' is a non-fiction book that aims to challenge and improves your game design abilities. * ''Game Balance'' is a nonfiction book about balancing computer, video and non-digital games. * ''Breaking Into the Game Industry: Advice for a Successful Career From Those Who Have Done It'' is a non-fiction book about how to get into the game industry with advice from several game industry professionals.


References


External links


Romero Games

Brenda Romero
at
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...

Brenda Romero's personal site

Romero's "Applied Game Design" blog
*
MTV Interview with Romero

Gamasutra Book Review

Gamasutra Interview with Romero
* {{DEFAULTSORT:Romero, Brenda 1966 births Living people American video game designers Free speech activists People from Ogdensburg, New York Clarkson University alumni Women video game designers Women video game developers Game Developers Conference Ambassador Award recipients