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Realms Of Arkania
''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop role-playing game with a high fantasy theme created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984. It is the most successful role-playing game on the German market, outselling ''Dungeons & Dragons''. Many years of work on the game have led to a detailed and extensively described game world. Droemer Knaur dropped the project in early 1989; after the bankruptcy of the Schmidt Spiel & Freizeit GmbH in 1997, publishing was continued by Fantasy Productions (which had already done all the editorial work). Since the game's launch, it has gone through five editions, making the rules and background more complex. The basic rules of the fourth edition of ''The Dark Eye'' were published in 2001, and it became the first edition to be released in English in October 2003. The fifth edition of the game was released in August 2015, with an English tra ...
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Ulrich Kiesow
Ulrich Kiesow was one of the co-founders of Fantasy Productions (FanPro) in 1983, together with Werner Fuchs and Hans Joachim Alpers. He was the translator of the first German language editions for both ''Tunnels & Trolls'', which was the first German language RPG rule book, and '' Dungeons & Dragons''. Most importantly, Kiesow was the creator of the pen and paper role-playing game ''The Dark Eye ''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop role-playing game with a high fantasy theme created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984 ...'' and its accompanying universe. Besides contributing to many publications regarding this game, Kiesow used the pseudonym ''Andreas Blumenkamp'' to write satirical articles for the now defunct German roleplaying game magazine '' Wunderwelten'' that was produced by FanPro. Kiesow suffered a severe heart attack in August 1995. While re ...
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Italian Language
Italian (''italiano'' or ) is a Romance language of the Indo-European language family that evolved from the Vulgar Latin of the Roman Empire. Together with Sardinian, Italian is the least divergent language from Latin. Spoken by about 85 million people (2022), Italian is an official language in Italy, Switzerland ( Ticino and the Grisons), San Marino, and Vatican City. It has an official minority status in western Istria ( Croatia and Slovenia). Italian is also spoken by large immigrant and expatriate communities in the Americas and Australia.Ethnologue report for language code:ita (Italy)
– Gordon, Raymond G., Jr. (ed.), 2005. Ethnologue: Languages of the World, Fifteenth edition. Dallas, Tex.: SIL International. Online version
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Star Trail
A star trail is a type of photograph that uses long exposure times to capture ''diurnal circles'', the apparent motion of stars in the night sky due to Earth's rotation. A star-trail photograph shows individual stars as streaks across the image, with longer exposures yielding longer arcs. The term is used for similar photos captured elsewhere, such as on board the International Space Station and on Mars. Typical shutter speeds for a star trail range from 15 minutes to several hours, requiring a "Bulb" setting on the camera to open the shutter for a period longer than usual. However, a more practiced technique is to blend a number of frames together to create the final star trail image. Star trails have been used by professional astronomers to measure the quality of observing locations for major telescopes. Capture Star trail photographs are captured by placing a camera on a tripod, pointing the lens toward the night sky, and allowing the shutter to stay open for a ...
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Attic Entertainment Software
The Attic Entertainment Software GmbH was a German video game developer and publisher that was founded in September 1990 by Hans-Jürgen Brändle, Jochen Hamma and Guido Henkel in Albstadt, Baden-Württemberg. Attic has been inactive since 2001. The founder, Hans-Jürgen Brändle, was reported to have died in Las Vegas during the month of August, 2005. Attic's breakthrough was the so-called ''Northlands Trilogy'' ('' Realms of Arkania: Blade of Destiny'', '' Realms of Arkania: Star Trail'' and '' Realms of Arkania: Shadows over Riva''), a series of role-playing video games based upon the popular German tabletop role-playing game ''The Dark Eye''. List of games *1990 - ''Lords of Doom'' (Amiga, Atari ST, C64, MS-DOS) *1991 - '' The Oath'' (Amiga) *1991 - '' Spirit of Adventure'' (Amiga, Atari ST, C64, MS-DOS) *1991 - ''Drachen von Laas'' (Amiga, MS-DOS) *1993 - '' Realms of Arkania: Blade of Destiny'' (Amiga, MS-DOS) *1994 - '' Realms of Arkania: Star Trail'' (MS-DOS) *1995 - ...
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Blade Of Destiny
A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Historically, humans have made blades from flaking stones such as flint or obsidian, and from various metal such as copper, bronze and iron. Modern blades are often made of steel or ceramic. Blades are one of humanity's oldest tools, and continue to be used for combat, food preparation, and other purposes. Blades work by concentrating force on the cutting edge. Certain blades, such as those used on bread knives or saws, are serrated, further concentrating force on the point of each tooth. Uses During food preparation, knives are mainly used for slicing, chopping, and piercing. In combat, a blade may be used to slash or puncture, and may also be thrown or otherwise propelled. The function is to sever a nerve, muscle or tendon fibers, or blood ves ...
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Necrophobia
Necrophobia is a specific phobia, the irrational fear of dead organisms (e.g., corpses) as well as things associated with death (e.g., coffins, tombstones, funerals, cemeteries). With all types of emotions, obsession with death becomes evident in both fascination and objectification. In a cultural sense, necrophobia may also be used to mean a fear of the dead by a cultural group, e.g., a belief that the spirits of the dead will return to haunt the living. The sufferer may experience this sensation all the time, or when something triggers the fear, like a close encounter with a dead animal or the funeral of a loved one or friend. The word ''necrophobia'' is derived from the Greek ''nekros'' ( νεκρός) for "corpse" and the Greek ''phobos'' ( φόβος) for "fear". See also *List of phobias The English suffixes -phobia, -phobic, -phobe (from Greek φόβος ''phobos'', "fear") occur in technical usage in psychiatry to construct words that describe irrational, abnorm ...
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Avarice
Greed (or avarice) is an uncontrolled longing for increase in the acquisition or use of material gain (be it food, money, land, or animate/inanimate possessions); or social value, such as Social status, status, or Power (social and political), power. Greed has been identified as undesirable throughout known human history because it creates behavior-conflict between personal and social goals. Nature of greed The initial motivation for (or purpose of) greed and actions associated with it may be the promotion of personal or family survival. It may at the same time be an intent to deny or obstruct competitors from potential means (for basic survival and comfort) or future opportunities; therefore being insidious or Tyranny, tyrannical and having a negative connotation. Alternately, the purpose could be defense or counteractive response to such obstructions being threatened by others. But regardless of purpose, ''greed'' intends to create an inequity of access or distribution t ...
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Claustrophobia
Claustrophobia is the fear of confined spaces. It can be triggered by many situations or stimuli, including elevators, especially when crowded to capacity, windowless rooms, and hotel rooms with closed doors and sealed windows. Even bedrooms with a lock on the outside, small cars, and tight-necked clothing can induce a response in those with claustrophobia. It is typically classified as an anxiety disorder, which often results in panic attacks. The onset of claustrophobia has been attributed to many factors, including a reduction in the size of the amygdala and classical conditioning. One study indicates that 5–10% of the world population is affected by severe claustrophobia, but only a small percentage of these people receive some kind of treatment for the disorder. The term ''claustrophobia'' comes from Latin ' "a shut in place" and Greek ', '' phóbos'', "fear". Signs and symptoms Claustrophobia is classified as a mental and behavioral disorder, specifically an an ...
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Acrophobia
Acrophobia is an extreme or irrational fear or phobia of heights, especially when one is not particularly high up. It belongs to a category of specific phobias, called space and motion discomfort, that share both similar causes and options for treatment. Most people experience a degree of natural fear when exposed to heights, known as the fear of falling. On the other hand, those who have little fear of such exposure are said to have a head for heights. A head for heights is advantageous for those hiking or climbing in mountainous terrain and also in certain jobs such as steeplejacks or wind turbine mechanics. People with acrophobia can experience a panic attack in high places and become too agitated to get themselves down safely. Approximately 2–5% of the general population has acrophobia, with twice as many women affected as men. The term is from the el, ἄκρον, , meaning "peak, summit, edge" and , , "fear". Confusion with vertigo "Vertigo" is often used to describ ...
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Superstition
A superstition is any belief or practice considered by non-practitioners to be irrational or supernatural, attributed to fate or magic, perceived supernatural influence, or fear of that which is unknown. It is commonly applied to beliefs and practices surrounding luck, amulets, astrology, fortune telling, spirits, and certain paranormal entities, particularly the belief that future events can be foretold by specific (apparently) unrelated prior events. Also, the word ''superstition'' is often used to refer to a religion not practiced by the majority of a given society regardless of whether the prevailing religion contains alleged superstitions or to all religions by the antireligious. Contemporary use Definitions of the term vary, but commonly describe superstitions as irrational beliefs at odds with scientific knowledge of the world. Stuart Vyse proposes that a superstition's "presumed mechanism of action is inconsistent with our understanding of the physical w ...
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Miniature Figure (gaming)
In miniature wargaming, players enact simulated battles using scale models called miniature models, which can be anywhere from 2 to 54 mm in height, to represent warriors, vehicles, artillery, buildings, and terrain. These models are colloquially referred to as miniatures or minis. Miniature models are commonly made of metal, plastic, or paper. They are used to augment the visual aspects of a game and track position, facing, and line of sight of characters. Miniatures are typically painted and can be artfully sculpted, making them collectible in their own right. Pre-painted plastic figures, such as ''Clix'' miniatures produced by WizKids and unpainted plastic figures for '' Warhammer'' by Games Workshop, have become popular. The hobby of painting, collecting, and playing with miniatures originated with toy soldiers, though the latter were generally sold pre-painted. Materials Traditionally, miniatures were cast in white metal, an alloy of lead and tin. A small amount of anti ...
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Dice Notation
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as 2d6+12. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form AdX. ''A'' and ''X'' are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). *''A'' is the number of dice to be rolled (usually omitted if 1). *''X'' is the number of faces of each dice. For example, if a game calls for a roll of d4 or 1d4, it means "roll one 4-sided die." If the final number is omitted, it is typically assumed to be a six, but in s ...
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