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''Serious Sam Advance'' (also marketed as ''Serious Sam'') is a 2004
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
game developed by
Climax London Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game ''Sudeki'' and the 2007 and 2009 survival horror video games ''Silent Hill: Origins'' and ''Silent Hill ...
and published by
Global Star Software Global Star Software was a Canadian video game publisher based in Mississauga. It was founded in 1995 by Craig McGauley and Damian Cristiani and operated alongside their Triad Distributors, which had been founded in 1993. Both companies were acqu ...
for the Game Boy Advance. A
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ...
in the ''
Serious Sam ''Serious Sam'' is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlo ...
'' series, the game has the player control Sam "Serious" Stone through confined levels—first in ancient Egypt, then in
ancient Rome In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 B ...
—defeating varying enemies using an assortment of weapons. ''Serious Sam Advance'' was developed by Climax London, a studio of former
Crawfish Interactive Crawfish Interactive was a video game developer based in Croydon, London, United Kingdom. The company was founded in March 1997 and closed in November 2002. The company specialised in games software for the Game Boy Color and Game Boy Advance for ...
developers, using
ray casting Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a came ...
technology. Global Star Software announced the game in January 2004 and released it in April. ''Serious Sam Advance'' received mixed reviews, with praise for its weapons, enemies, level design and sound effects, conflicting opinions about its graphics, and criticism for its controls and
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
issues.


Gameplay

''Serious Sam Advance'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
. It contains twelve levels, each composed of enclosed rooms, often in the style of
arena An arena is a large enclosed platform, often circular or oval-shaped, designed to showcase theatre, musical performances, or sporting events. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators ...
s. Some levels contain
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
elements. The player, as Sam "Serious" Stone, can freely navigate each room, using the D-pad for forward and backward movement and the
shoulder buttons A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of ...
for strafing. Enemies
patrol A patrol is commonly a group of personnel, such as Law enforcement officer, law enforcement officers, military personnel, or Security guard, security personnel, that are assigned to monitor or secure a specific geographic area. Etymology Fro ...
in rooms and attack Sam on sight. Entering a room or passing a
trigger Trigger may refer to: Notable animals and people ;Mononym * Trigger (horse), owned by cowboy star Roy Rogers ;Nickname * Trigger Alpert (1916–2013), American jazz bassist * "Trigger Mike" Coppola (1900–1966), American gangster ;Surname * Bru ...
causes further enemies to appear and attack. There are twenty types of enemies in total. The player can attack using ten different weapons, including
ranged weapon A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is someti ...
s and a
chainsaw A chainsaw (or chain saw) is a portable gasoline-, electric-, or battery-powered saw that cuts with a set of teeth attached to a rotating chain driven along a guide bar. It is used in activities such as tree felling, limbing, bucking, pruning, ...
for melee. They can aim using the D-pad and fire the weapons using the "A" button. Holding down the button causes the weapons to fire continuously. Aiming can be slowed down by holding the "B" button, while pressing the button once swaps the active weapon with another. Enemies at close range are automatically targeted. Ammunition can be collected through crates placed in levels. ''Serious Sam Advance'' contains no measures to save progress and uses a password system to let the player access later levels after a restart. A leaderboard documents the player's
highscore In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
, number of enemies encountered, and number of enemies killed, although that data is also not persisted. Up to four players can connect their Game Boy Advance systems using the
Game Boy Advance Game Link Cable The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two gam ...
and compete in a
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
mode.


Plot

''Serious Sam Advance'' is
non-canon In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, tim ...
. It begins with recounting how Sam "Serious" Stone returned from a time-travel mission to
Abu Simbel Abu Simbel is a historic site comprising two massive rock-cut temples in the village of Abu Simbel ( ar, أبو سمبل), Aswan Governorate, Upper Egypt, near the border with Sudan. It is situated on the western bank of Lake Nasser, about sou ...
in 2113. Scientists assessed the Time-Lock technology that Sam used to travel through time. Initially, they could only use it to send people to and from ancient Egypt but, in 2020, became able to control the time and place of travellers' destinations. Using this feature, agents were sent to various ancient civilisations to investigate whether Mental—the antagonist in the ''Serious Sam'' series—was trying to release his horde on them to alter the course of history. This programme was successful for two years until three agents failed to return, as did the rescue team sent after them. Sam, the only survivor from previous encounters with Mental's forces, was thus selected to travel to
ancient Rome In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 B ...
in 512  BCE. Sam initially arrives in ancient Egypt at the Temple of Herkat and fights his way through enemies sent by Mental, crossing the desert and eventually encountering and defeating the Sirian Sphinx, one of Mental's more powerful minions. Sam enters a Time-Lock with the intent to return home, but Mental interferes and sends him to ancient Rome instead. He again defeats several waves of enemies and reaches Caesar's Palace. In it, Sam eliminates the Wolfinator, marking the end of Mental's attempt to rule over ancient Rome. Wishing to take a vacation on
Maui The island of Maui (; Hawaiian: ) is the second-largest of the islands of the state of Hawaii at 727.2 square miles (1,883 km2) and is the 17th largest island in the United States. Maui is the largest of Maui County's four islands, which ...
, Sam enters a nearby Time-Lock to return home.


Development and release

''Serious Sam Advance'' was developed by Climax Group through
Climax London Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game ''Sudeki'' and the 2007 and 2009 survival horror video games ''Silent Hill: Origins'' and ''Silent Hill ...
, its handheld-focused studio composed of former developers from the defunct company
Crawfish Interactive Crawfish Interactive was a video game developer based in Croydon, London, United Kingdom. The company was founded in March 1997 and closed in November 2002. The company specialised in games software for the Game Boy Color and Game Boy Advance for ...
. The team employed a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
utilising
ray casting Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a came ...
to simulate
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
on the Game Boy Advance, a technique Crawfish Interactive had pioneered for the platform.
Global Star Software Global Star Software was a Canadian video game publisher based in Mississauga. It was founded in 1995 by Craig McGauley and Damian Cristiani and operated alongside their Triad Distributors, which had been founded in 1993. Both companies were acqu ...
, the budget-range publishing label of Take-Two Interactive, announced ''Serious Sam Advance'' for the Game Boy Advance in January 2004, alongside '' Serious Sam: Next Encounter'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. The company released both games in North America on 14 April 2004. A European release followed on 30 April 2004.


Reception

''Serious Sam Advance'' received "mixed or average reviews", according to the
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, which calculated a weighted average rating of 51/100 based on nine critic reviews. Craig Harris of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' and Frank Provo of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' observed that the game often had a low
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
, which Harris determined caused ''Serious Sam Advance'' to be overly difficult. Jes Bickham, writing in '' NGC Magazine'', commented that, due to the frame rate issues, the game was "slow and jittery, and ultimately workmanlike and tedious". Provo lauded ''Serious Sam Advance''s weapons, range of enemies, and level design. He stated that the music was "forgettable", while the sound effects for weapons and monsters were in good synchronicity with the gameplay. Provo considered the graphics superior to other games on Game Boy Advance, while Bob McTague (''Pocket Games'') described them as a "pixelated disaster". Harris, Bickham and McTague criticised the controls, of whom Harris and McTague felt they were too imprecise. Provo believed the game was too short, caused by a scarcity of levels. McTague noted that ''Serious Sam Advance'' was faithful to the design of the original ''Serious Sam'' games, although Harris and Provo deemed the Game Boy Advance as unfit for any first-person shooter.


References

{{Serious Sam 2004 video games Climax Group games Climax London games First-person shooters Game Boy Advance games Game Boy Advance-only games Global Star Software games Multiplayer and single-player video games Serious Sam Sprite-based first-person shooters Video game spin-offs Video games developed in the United Kingdom Video games scored by Matthew Simmonds Video games set in ancient Egypt Video games set in ancient Rome