''Secret of Evermore'' is an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
developed and published by
Square for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. It was released in North America on October 1, 1995, and in Europe and Australia in February 1996. A Japanese release was planned to follow the North American release by a few months
but was ultimately cancelled.
The story of ''Secret of Evermore'' follows a boy and his pet dog as they are inadvertently transported to the
fantasy world of Evermore. The player guides both the boy and his
shapeshifting
In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, Magic (paranormal), sorcery, Incantation, ...
dog through Evermore, a world composed of separate realms, each resembling a different period of real-world history: "Prehistoria" (
prehistory
Prehistory, also known as pre-literary history, is the period of human history between the use of the first stone tools by hominins 3.3 million years ago and the beginning of recorded history with the invention of writing systems. The use of ...
), "Antiqua" (
classical antiquity
Classical antiquity (also the classical era, classical period or classical age) is the period of cultural history between the 8th century BC and the 5th century AD centred on the Mediterranean Sea, comprising the interlocking civilizations of ...
), "Gothica" (the
Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
), and "Omnitopia" (an imaginative future world). The gameplay shares many similarities with ''
Secret of Mana'', such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the ''
Mana'' series.
''Secret of Evermore'' is unique in that it is the only game developed by Square designers in North America. The game received positive reviews upon its release for its graphics and gameplay but was criticized for not being up to the expectations many reviewers had based upon the developer's previous Japanese role-playing games. The game's North American development, ''
Mana''-like game mechanics, and ambient music have since helped it to develop a
cult following
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
.
Gameplay
''Secret of Evermore'' takes many of its interface and gameplay aspects from ''
Secret of Mana''.
The game consists mostly of an
aerial view setting, where the boy and his dog negotiate the terrain and fend off hostile creatures. The player may choose to control either the boy or the dog, with the other being controlled by the game's artificial intelligence. Both characters can find refuge in caves or a town, where they can regain their
hit points or purchase restorative items and equipment. Upon collecting enough
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment or casting alchemy spells; checking status can be performed quickly by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the player's hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0%. It then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons.
The protagonist wields four different styles of weapons throughout the game:
sword
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed ti ...
,
spear
A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with fire hardened spears, or it may be made of a more durable material fasten ...
,
axe, and toward the end of the game,
bazooka.
Repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack and increased range and power with each level; for instance, spears at a high enough level may be thrown at an enemy across the screen,
while the swords and axes can cut swathes of destruction around the boy's vicinity.
The sword, axe, and spear get replaced with a more powerful variant in each realm, resetting their skill levels.
Most swords, axes, and spears can cut through
vegetation
Vegetation is an assemblage of plant species and the ground cover they provide. It is a general term, without specific reference to particular taxa, life forms, structure, spatial extent, or any other specific botanical or geographic character ...
, while some weapons are required to break rocks and other barriers.
In the four worlds of ''Secret of Evermore'', the in-game currency changes. The shopkeepers in Prehistoria exchange talons; in Antiqua,
gemstone
A gemstone (also called a fine gem, jewel, precious stone, or semiprecious stone) is a piece of mineral crystal which, in cut and polished form, is used to make jewelry or other adornments. However, certain rocks (such as lapis lazuli, opal, ...
s; in Gothica,
gold coins; in Omnitopia, credits.
There are individuals in each region who offer to convert the player's money to the local currency. In either of the game's two marketplaces (in Antiqua and Gothica, respectively), the storekeepers offer to trade in goods instead of money. Certain goods, such as rice, spices, and tapestries, can be bought using the local currency, but others must be exchanged for other goods. Most vendors only specialize in one type of good, and some rare items require an extensive amount of trading to obtain.
Alchemy
A unique element of ''Secret of Evermore'' is its
magic
Magic or Magick most commonly refers to:
* Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces
* Ceremonial magic, encompasses a wide variety of rituals of magic
* Magical thinking, the belief that unrela ...
system. To cast magic, the boy must be given an
"Alchemic Formula" by one of the many non-playable characters called "Alchemists".
Some Alchemists make their home in out-of-the-way areas and will dispense rare formulas if the player manages to seek them out. Unlike some role-playing games, there are no
magic points needed to cast spells. Alchemy Formulas require pairs of ingredients to be used; some are available throughout the game, and others are only native to certain environments. In the primitive realms, ingredients appear such as
wax,
limestone,
clay, and
ash
Ash or ashes are the solid remnants of fires. Specifically, ''ash'' refers to all non-aqueous, non- gaseous residues that remain after something burns. In analytical chemistry, to analyse the mineral and metal content of chemical samples, ash ...
. In the advanced realms, however, the ingredients become more complex, for example
ethanol and
dry ice.
A secondary function of the dog is to "sniff out" ingredients by putting his nose to the ground and smelling for items. The player can command the dog to search the ground at any time, including in huts and cities. If all goes well, the dog will lead his human companion to a certain spot on the map where the player can uncover the unseen ingredients. With repeated use, Alchemy Formulas will increase in
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
, enhancing their curative, offensive, or support effectiveness. Although there are dozens of Formulas available to be found within the game, only nine can be equipped at a time. To overcome this, there are several Alchemists scattered throughout the game who offer to manage the boy's current Alchemy list; any formula that has already been learned can be stored by the Alchemist for later use.
Plot
Setting
The plot revolves around a teenage boy and his dog whom the player must name. Most of the game takes place in the fictional world of Evermore. The player explores four main areas within this world, corresponding to different
historical eras: Prehistoria contains cavemen and dinosaurs; Antiqua boasts a
colosseum and
pyramid theme; Gothica contains
medieval castles and is populated by dragons; Omnitopia is a futuristic
space station
A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
.
Throughout their travels the boy, in the company of his dog, often quotes or mentions fictional
B movie
A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double feature ...
s that relate to their current situation. For example, he compares himself to "Dandy" Don Carlisle in the film ''Sink, Boat, Sink'' after washing ashore at Crustacia.
In addition, the dog's body transforms based on the theme of the area that players are in: in the world of Prehistoria, the dog is transformed into a feral
wolf; in the Antiqua region, he becomes a
greyhound; in Gothica, he takes the form of a fancy
poodle; and in Omnitopia, he becomes a robotic dog that resembles a toaster and is capable of shooting laser beams.
Story
The story of ''Secret of Evermore'' begins with a black and white
flashback to 1965, in a small town called
Podunk, USA. In a laboratory situated on the roof of a mansion, a malfunction occurs which causes the area to flood with a white flash of light. Thirty years later, the game's young protagonist is leaving a theater when his pet dog chases after a cat on the street. The boy hurriedly follows him, eventually reaching a large, abandoned mansion. He discovers the hidden laboratory with a large machine built in the center. When the dog begins to chew on some wires, the pair find themselves transported to the surreal world of Evermore, beginning in the space station Omnitopia. A
butler
A butler is a person who works in a house serving and is a domestic worker in a large household. In great houses, the household is sometimes divided into departments with the butler in charge of the dining room, wine cellar, and pantry. Some a ...
dressed in a white
tailcoat greets the boy when he appears, only to lock him in a room with several attack robots. The boy manages to escape in a shuttle pod, where he finds his dog holed up in the cockpit.
The shuttle crash-lands in a dense jungle on top of a plateau. When the boy emerges, he finds a ferocious-looking beast has replaced his dog. He decides to perform a test to see if the wolf is really his pet dog. He tosses a stick for the wolf to fetch, but the wolf retrieves a giant bone instead. The boy shrugs this off and assumes the beast is his dog.
In each realm, the boy encounters a citizen of Podunk involved in an original experiment gone awry 30 years before. Professor Sidney Ruffleberg and his three companions were transported to Evermore but are unable to leave.
The boy quickly learns the regions are manifestations of those citizens' personal
utopias.
Each of the three companions acts as the ruler of his or her world: Elizabeth, the Professor's niece, is the tribal chief of Prehistoria; Horace Highwater,
curator of the Podunk Museum, oversees Antiqua; Camellia Bluegarden, a portly librarian, is the Queen of Gothica; Professor Ruffleberg monitors everything from Omnitopia, with his
android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
butler, Carltron, alongside him.
Within Prehistoria, Antiqua, and Gothica, the boy and his canine companion aid Elizabeth, Horace, and Camellia in thwarting attempts by Podunk citizens' robotic clones from ruling their respective areas.
The duo finally returns to Omnitopia and finds Ruffleberg, who explains everything. He and his butler Carltron once engaged in
chess matches. Ruffleberg outfitted him with an intelligence
chip to make him a more challenging opponent, but the upgrade backfired making Carltron more malevolent.
He sabotaged the transporter to Evermore and designed the hostile beasts roaming the game.
With Ruffleberg's help, the boy and his canine companion break into Carltron's room. The area is guarded by android clones of the boy and his dog, along with a giant
mecha version of Carltron. At the last moment, Ruffleberg appears and deactivates Carltron, who promptly freezes in place.
With Carltron's defeat, the monsters plaguing Evermore disappear, but the world itself grows unstable.
The boy returns to each world to collect Ruffleberg's companions, taking them back to the real world. In doing so, Evermore's destruction is averted, and it continues to exist without them. After the credits roll, a final scene shows Professor Ruffleberg returning Carltron to his old task of cleaning the lab. Carltron grins and rubs his hands together, implying he is not as docile as the professor believes.
Development
In early 1994, the development of ''Secret of Evermore'' began at
SquareSoft, the
Redmond, Washington
Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 census, up from 54,144 in 2010.
Redmond is best known as the home of Microsoft and Nintendo of America.
With an an ...
, office of the Japanese parent company Square.
The concept of a boy traveling with his dog through a world based on cheesy B movies was dictated from overseas. Square Soft began work on the detailed storyline.
This led to
popular culture references and dialog that are distinctly American for a mainstream console RPG. The game's associate producer and writer, George Sinfield, decided they would be familiar to American players.
The game's working title was ''Vex and the Mezmers''. Producer Alan Weiss's original concept had a group of magic users who "could tell dream stories and transport the listeners into the experience, virtually". During a storytelling session, Vex is trapped and starts to corrupt the dreams. The game was to have the player find Vex and defeat him. Sinfield asked for its name to be changed. The studio had a naming competition which resulted in ''Secret of Evermore;''
composer Jeremy Soule claims to have been the team member who submitted the name "Evermore".
Many elements of ''Secret of Evermore'' were copied from ''Secret of Mana'' because they had proven to be effective.
The
size of the game was an early issue. It was decided that it would be single-player to preserve memory—it was originally planned to be only 12-megabits.
However, the game doubled to 24-megabits near the end of development.
Daniel Dociu
Daniel Dociu is a Romanian video game art director and concept artist. He was the chief art director for NCsoft North America and also worked for its subsidiary ArenaNet until February 2017.
Dociu was born in Cluj. He obtained his master's degr ...
designed various pieces of concept art. Using computer software, including
Alias
Alias may refer to:
* Pseudonym
* Pen name
* Nickname
Arts and entertainment Film and television
* ''Alias'' (2013 film), a 2013 Canadian documentary film
* ''Alias'' (TV series), an American action thriller series 2001–2006
* ''Alias the ...
3D modeling software running on
SGI SGI may refer to:
Companies
*Saskatchewan Government Insurance
*Scientific Games International, a gambling company
*Silicon Graphics, Inc., a former manufacturer of high-performance computing products
*Silicon Graphics International, formerly Rac ...
workstations, the game's artwork and design were mapped out by three animators, four background artists, and a 3D rendering artist.
It was put together using the company's SAGE (Square's Amazing Graphical Editor) program, led by programmer Brian Fehdrau. Rather than having to hand off their work to the programmers, the artists and designers were able to test their ideas directly using the SAGE program.
The final product of ''Secret of Evermore'' was produced using another company program, SIGIL (Square Interpreted Game Intelligence Language).
One of the worlds that was cut was called Romancia "where 'everything is all flowers and sweet stuff, excessively so.' It was pink and purple."
There is a persistent misconception that the game is, or was released in lieu of, a follow-up to ''Secret of Mana''.
Other Square titles such as ''
Final Fantasy VI'' and ''Chrono Trigger'' were being localized simultaneously with the production of ''Secret of Evermore''. Fehdrau explained in an interview that ''Secret of Evermore'' was not created in place of ''
Trials of Mana
''Trials of Mana'', also known by its Japanese title is a 1995 action role-playing game developed and published by Square (now Square Enix) for the Super Famicom. It is the sequel to the 1993 game ''Secret of Mana'', and is the third instal ...
'' and that the team that developed ''Secret of Evermore'' was assembled from newly hired staff and would otherwise never have been assembled.
Several of the team members later joined
Humongous Entertainment
Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington. Founded in 1992, the company is best known for developing multiple edutainment franchises, most prominently ''Putt-Putt (series), Putt-Putt'', ''Fred ...
, which spawned
Cavedog Entertainment
Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''—w ...
, while the rest of the team spread to other Seattle-area game studios like
Electronic Arts,
Boss Game Studios,
Microsoft Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
, and
Gas Powered Games
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they ...
, among others.
''Secret of Evermore'' was released on October 1, 1995, in North America.
In 1996, it was translated into German, French and Spanish for the non-English-speaking market in some
PAL territories
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
, including Australia and New Zealand. Some PAL versions were packaged in a large box and included a strategy guide.
Music
Jeremy Soule composed and produced the score for ''Secret of Evermore''—his first video game project. In high school Soule was a big fan of video games, but he felt most of their scores "lacked drama and intensity". After completing high school, Soule created an experimental demo showcasing what he felt video game scores should sound like. Soule was hired by Square Soft after they had reviewed the demo to score ''Secret of Evermore''. Soule describes it as a mix of
ambient
Ambient or Ambiance or Ambience may refer to:
Music and sound
* Ambience (sound recording), also known as atmospheres or backgrounds
* Ambient music, a genre of music that puts an emphasis on tone and atmosphere
* ''Ambient'' (album), by Moby
* ...
sounds and low-key music. The soundtrack was released on a CD containing 29 tracks, the first eight of which are
arranged versions of the original sound. The disc was published by Square and was only available initially to those who pre-ordered ''Secret of Evermore''.
Reception
''Secret of Evermore'' received positive reviews from most media outlets. They praised its graphics. Scary Larry of ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', however, found the spell animations weak compared to those of other Square games, and said the bosses are large but strangely unimpressive.
A highlight for some critics was gameplay, particularly the unique alchemy system and aspects also found in ''Secret of Mana'' such as the ring menu.
However, others found the mechanics needlessly hard to get used to.
''Nintendo Power'' praised the game for its graphics, sound, play control, story, and variety but criticized it for its awkward battle system and simple A.I. Although the quality of the musical compositions and sound effects were praised,
Scary Larry complained of the player character's dog barking "constantly".
''
Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996.
Overview
''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' and ''GamePro'' both felt the game was not up to the standards of other Square games.
Victor Lucas of ''
Electric Playground'' praised the game saying that while it did not reach the heights of ''
Chrono Trigger'' or ''Final Fantasy VI'', it was still a highly enjoyable experience.
''Mega Fun'' argued it was on par with those games, with graphics that were nearly as good.
Others argued that ''Secret of Evermore'' was a decent first attempt by the American team. ''
Game Players
''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina.
The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' anticipated another game from the same development team,
and a critic for ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' said that while the game suffered from a number of amateur mistakes, "as a debut title for a new team of designers, it points to a rosy future".
''Video Games'' praised Squaresoft USA's very first title, noting that while the menu and control schemes were taken from previous Square games, its mood, story, and setting were enough to set it apart from the earlier titles.
In a retrospective review,
Allgame editor Scott Alan Marriott described the game as "a good, solid RPG, but those expecting memorable characters or a dramatic, involving story will most likely be disappointed".
Three reviewers from ''
GameFan'' praised the game. Two were skeptical that an American made role playing game could match Square's internally produced titles such as ''
Final Fantasy'', but they were impressed with the game. One reviewer, however, noted that he missed the Japanese-style art found in other Square games and although the art in ''Secret of Evermore'' was good, it was aimed at an American audience.
In 2018,
Complex rated ''Secret of Evermore'' 41st in their The Best Super Nintendo Games of All Times stating: "''Secret of Evermore'' was a great, great game. But it couldn’t match the brilliance of the other ''Secret'' RPG on the SNES. Though, it gave it a run for its money."
References
Sources
*
*
External links
Significant Bits section''Secret of Evermore'' Shrine at RPGclassics.com''Secret of Evermore'' at SecretOfEvermore.org*
*
*
ttp://gameads.gamepressure.com/tv_game_commercial.asp?ID=5920 ''Secret of Evermore'' American TV commercial
{{Good article
1995 video games
Action role-playing video games
Role-playing video games
Science fantasy video games
Square (video game company) games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Video games about dogs
Video games developed in the United States
Video games scored by Jeremy Soule
Single-player video games