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A season pass is a form of
video game monetization Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but ...
in which consumers purchase a discounted package for current and future
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season ticket for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the
gaming press Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ...
.


Approach

Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains all content that has been released to date under that season pass and eligible for future, unannounced content. Many season passes state the type of content that players will get even though the exact content may be unknown at the time. Season passes may cover all planned expansion content for a game and represents a one-time purchase. In other cases, season passes cover the content of a game for a limited period of time, on the order of months to years, which allow the developer to continue to add more content in lieu of developing a wholly new title as to continue to draw in revenue. For example, Ubisoft's ''
Rainbow Six Siege ''Tom Clancy's Rainbow Six Siege'' is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on December 1, 2015; the game was ...
'' has used annual season passes that give players that purchase them access to new playable characters ("operators"), maps, weapons, and game modes. Some of these elements can be obtained by players without a season pass, using in-game credits, while other content remains exclusive to those with the pass. Ubisoft has considered this a better approach for players rather than developing a sequel. Similarly, ''
Destiny 2 ''Destiny 2'' is a free-to-play Online game, online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, ...
'' used an annual pass model for its second year of content, providing players with access to exclusive content through three DLC drops over the course of the year; for the game's third year, they switched to a season pass model, with each season's seasonal pass available to purchase à la carte. For some games with recurring season passes, content from older passes may become integrated into the base game at no additional cost.


History

One of the first season passes in video games was used by
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
with ''
L.A. Noire ''L.A. Noire'' is a 2011 action-adventure video game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows detective Cole Phelps's rise among the ranks of the Los Angeles Police Department as he so ...
'' in 2011. Later the same month,
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
continued the trend with ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'',
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
released their EA Sports Season Ticket in August 2011. By the mid 2010s, season passes had become common in AAA games. By the end of the decade, season passes continued to be offered for many games, although some publishers began to forgo offering them in favor of free DLC due to the negative publicity created by their announcement shortly after release. The rising popularity of
loot box In video games, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), loot, ranging from simple customization ...
es also played a role in the decreasing popularity of the season pass, although the gaming press has speculated that this may result in less post-release content overall.


Controversy

Season passes have been criticized for being anti-consumer, as they psychologically pressure customers to spend more money. It is also impossible to know if they are worth buying since they cannot be reviewed until they are released, and the discounts they offer are sometimes offset by poor-quality content that the player would otherwise not have bought. Additionally, if a game performs poorly in the market, the prices of the DLC for it can fall faster than any discount people would have received by immediately buying its season pass. Andrew Reiner of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called some season passes "scams coming from money-hungry corporations" because so little information is divulged that consumers can be subject to
bait-and-switch Bait-and-switch is a form of fraud used in retail sales but also employed in other contexts. First, customers are "baited" by merchants' advertising products or services at a low price, but when customers visit the store, they discover that the a ...
tactics, like using a lower-quality studio to develop the content, or delaying the content's release significantly. ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' criticized multiplayer season passes as splitting the community of online games, praising games that had instituted a different model that was more dependent on cosmetic DLC rather than downloadable maps, such as ''
For Honor ''For Honor'' is an action game developed and published by Ubisoft. The game allows players to play the roles of historical forms of soldiers and warriors such as knights, samurai, vikings, controlled using a third-person perspective. The game ...
'' and ''
Titanfall 2 ''Titanfall 2'' is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's '' Titanfall'', the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and ...
''. ''
Shacknews ''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Cont ...
'' criticized a number of games for having disappointing season passes, such as '' Evolve'' and '' Aliens: Colonial Marines''.


References

{{Video game monetization Business models Video game terminology Video game distribution Video game controversies