Satoel
   HOME

TheInfoList



OR:

Tiger game played with forty, translation of ''meurimueng-rimueng peuet ploh'', is a two-player abstract strategy board game from
Sumatra Sumatra is one of the Sunda Islands of western Indonesia. It is the largest island that is fully within Indonesian territory, as well as the sixth-largest island in the world at 473,481 km2 (182,812 mi.2), not including adjacent i ...
, Indonesia. The last part of the name, ploh, is sometimes spelled "plo". It is specifically played by the Acehnese. The game was described in ''The Achehnese'' by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on page 204. It is also played in Java, Indonesia where it is called ''dam-daman''. However, dam-daman is also a general term for draughts ( checkers) in Indonesia. The game is also played in India especially in Punjab where it is called ''ratti-chitti-bakri''. The game is basically an enlarged version of alquerque. Four alquerque boards are joined together to form a square consisting of 81 intersection points. The same board is used in
zamma ''Zamma'' is a two-player abstract strategy game from Africa. It is especially played in North Africa. The game is similar to '' alquerque'' and draughts. Board sizes vary, but they are square boards, such as 5x5 or 9x9 square grids with left and ri ...
. The rules are exactly those of alquerque, except that captures are not compulsory. ''Satoel'' is a similar game played in
Simeulue island Simeulue is an island of Indonesia, off the west coast of Sumatra. It covers an area of 1754 square kilometres (677 square miles), including minor offshore islands. It had a population of 80,674 at the 2010 census and 92,865 at the 2020 census ...
(or Simalur island) off the west coast of Sumatra. It uses the same board except two additional board sections are added on two opposite sides of the board. The board sections are triangular and cross sliced adding an additional 6 intersection points each, thus bringing the total number of intersections points to 93. Moreover, each player has 46 pieces. Setup and play is almost the same as that of ''meurimueng-rimueng peuet ploh'', except for a few differences which are noted in the setup and rule sections below. It was briefly described by H.J.R. Murray in ''A History of Board-Games Other Than Chess'' (1952). Murray cites Edw. Jacobson's ''Tijdschrift Voor Indische Taal-, Land- En Volkenkunde'' (1919) as his source, which is written in Dutch.


Setup

In this game the board is composed of four alquerque boards joined together to form a large square board consisting of 81 intersection points. There are a total of 80 game pieces, 40 black and 40 white. In ''satoel'', the board is the same, but that two triangular board sections are added on opposite sides of the board such that a corner of the triangular board connects to an edge of the large square board, and specifically at the middle intersection point of the edge. Each of the triangular board sections are cross-sliced adding an additional 6 intersection points each thus increasing the total number of intersection points to 93. Each player has 46 pieces. Each player places their pieces on the intersection points on their half of the board, and on the middle row they place their pieces to the right (from their perspective) of the central intersection point in the game, and to the left of the central intersection point in ''satoel''. This is a trivial difference however. The central intersection point is the only intersection point (or "point" here-in-forth) left vacant at the beginning of the game. In this game, the vacant central point is called the ''pusat'' (navel) in Acehnese. In ''stoel'', players sit on opposite sides of the board from one another each with a triangular board section near them, therefore when each player fills their half of the board with their own pieces, they each fill their own triangular board section. Players decide what color to play, and who starts first.


Rules

* Players take turns making a move or a capture. * A player may move a piece (in any direction) along a marked line onto a vacant adjacent point on the board, and this ends the player's turn. * A player may capture an adjacent enemy piece by the short leap as in draughts and alquerque. The player's piece must be adjacent to the enemy piece, leap over it along a marked straight line, and land onto the vacant point immediately beyond. When possible, the player's piece may continue capturing within the same turn, but a player can decide when to stop capturing and thus end the turn. * Captured pieces are removed from the board. * Capturing is not compulsory. * The player who captures all of their opponent's pieces is the winner.


Related games

* '' Kharbaga'' * ''
Meurimueng-rimueng-do Meurimueng-rimueng-do is a two-player abstract strategy board game from Sumatra, Indonesia. It is played by the Acehnese. The game was published in the book entitled "The Achehnese" by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on ...
''


References

{{Reflist


External links


manqala.org




Abstract strategy games Traditional board games Acehnese traditional games