Satellaview Games From The Legend Of Zelda Series
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Between August 6, 1995 and May 30, 1999,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, in collaboration with
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
, broadcast three different '' The Legend of Zelda'' titles to fans for download via the Super Famicom's Satellaview subsystem. ''BS Zelda no Densetsu'', ''BS Zelda no Densetsu: MAP2'', and ''BS Zelda no Densetsu: Inishie no Sekiban'' all featured
SoundLink The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
narration which was the first time that Nintendo-sponsored ''Zelda'' titles made use of voice-actors to provide vocal tracks.The earlier CD-i titles were not sponsored by Nintendo and are considered by fans to lack canonicity. As the first SoundLink Game released via Satellaview, ''BS Zelda no Densetsu'' in particular was identified by Nintendo as the world's first integrated radio-game. Also broadcast during this time, starting on March 2, 1997, was a non-SoundLink port of '' The Legend of Zelda: A Link to the Past'', known as ''Zelda no Densetsu: Kamigami no Triforce'' in Japan.
BS The Legend of Zelda: A Link to the Past
'.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
. Retrieved 9 July 2010.
Broadcasts of ''Kamigami no Triforce'' continued periodically throughout the tenure of Nintendo's partnership with St.GIGA (which ended on May 30, 1999), after which St.GIGA independently broadcast the game until May 29, 2000. With the exception of ''Kamigami no Triforce'' all ''Zelda'' titles broadcast to the Satellaview were Satellaview-exclusive. Because the Satellaview was only released in Japan, these games were also all Japan-only releases. To date none of these titles have been released in any other form and due to the download limitations imposed on the broadcasts and the termination of support for the system these games are no longer available on the commercial market. Subsequent to the announcement at E3 2010 regarding the rerelease of '' BS Fire Emblem: Akaneia Senki'' (the first Satellaview-exclusive title to be re-released commercially) 10 years after the last Satellaview broadcast, there has been renewed speculation regarding the possibility of Nintendo's rerelease of the ''BS Zelda'' titles, but to date there has been no official announcement on the matter from Nintendo. There has been much fan debate about whether or not the ''Zelda'' titles for the Satellaview (collectively known as the ''BS Zelda'' games) should be considered enhanced remakes or spin-off titles, whether or not their plots (different plots from the prior titles in 3 of the 4 Satellaview games) should be regarded as canonical or not, and if so where they should fit into the timeline of Zelda events.


''BS Zelda no Densetsu''

''BS Zelda no Densetsu'' is an action-adventure game first broadcast to Satellaview owners in August 1995. It is the fifth game developed by Nintendo belonging to ''The Legend of Zelda'' series, but it does not feature Link, the protagonist of the prior four games. Instead it features the same main character that the player selects in the Satellaview game, ''
BS-X The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satel ...
'', and indeed the games are linked functionally and roughly through plot.Harper, Alison. (ed.). ''Super Express: New Zelda Hits Japan''.
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
. Issue 35. Pp. 6-7. September 1995.
As such ''BS Zelda no Densetsu'', together with ''BS Zelda no Densetsu: MAP2'' and ''BS Zelda no Densetsu: Inishie no Sekiban'', is generally considered to be a spin-off title from the main ''Zelda'' series. Stylistically similar to the original top-down '' The Legend of Zelda'' for the NES, but utilizing the 16-bit graphical capabilities of the SNES, ''BS Zelda no Densetsu'' is also occasionally regarded as an enhanced remake of the original game. The game's title derives the "BS" portion of its name from the Broadcast Satellite system through which the game was transmitted by the distributor,
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
, to Satellaview owners between the date of the first broadcast (in August 1995) and the last broadcast (in January 1997). As the Satellaview's first SoundLink Game, broadcasts for ''BS Zelda no Densetsu'' were composed of both a discretely quantifiable portion of game code and a continually streaming vocal track. Employing the voices of voice actors, ''BS Zelda no Densetsu'' became the world's first integrated radio-game and it marks the first time that a ''Zelda'' title released by Nintendo would utilize spoken dialog. The game was broadcast a total of 5 times and several broadcasts were associated with special nationwide-contests and prizes. The game's popularity among Satellaview players prompted the development of ''BS Zelda no Densetsu: MAP2'' - a remixed version of ''BS Zelda no Densetsu'' providing a functional analog to the original ''The Legend of Zeldas "Second Quest".


Plot

''BS Zelda no Densetsu'' is set chronologically close in time to ''
A Link to the Past ''The Legend of Zelda: A Link to the Past'' is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and ...
''. Although neither of the two stories makes direct reference to the other, the back-story given at the start of the game is substantially identical. The back-story explains that the Gods had created a holy golden triangle called the Triforce which would grant the wishes of anyone who possessed it. Ganondorf, the evil boss of a gang of thieves, located the Triforce and was transformed into
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
, meanwhile his baleful influence spread across the land of Hyrule. The Gods sent word by messenger that a holy sword would be required to stop this evil, so the King of Hyrule commissioned such a sword. After it was completed the Hyrulians discovered that nobody could wield the sword and so the king set his 7 sages to work creating a seal to seal Ganon away until such time as a hero would be born who could wield the holy blade. Not long afterward, Ganon escaped and managed to kidnap the King's daughter, Princess Zelda. As luck would have it, on a Sunday a few days later, a youth from the far away entered a fabulous portal in a fortune teller's tent and emerged in the dark of a distant land. Following the stars, the child traveled until at last arriving in the land of Hyrule. Entering a nearby cave the child met an Old Man who armed the youth with a sword and explained the predicament in which Hyrule found itself. The child set out to recover the 8 fragments of Triforce hidden deep in dangerous dungeons. After collecting them and reconstructing the Triforce, the child recovered the holy Master Sword, fought Ganon, and slew him to recover another segment of the Triforce. The child then rescued Princess Zelda and returned to the Town Whose Name Has Been Stolen. Throughout the adventure the youth's efforts were repeatedly frustrated by the inability to progress further. Due to the unstable nature of the magic associated with the fortune teller's portal, the youth's heroic quests in Hyrule were only possible for a one-hour period known as .''締切直前! ギリギリセーフ!イキナリ情報 第1回''. サテラビュー通信. 1995.9月号. pp. 96-97. At the end of the hour the hero would be whisked away back to the City Whose Name Has Been Stolen and the portal would not regain its magical ability to transport the child to Hyrule until the following Sunday. To make matters easier for the youth, however, the Old Man that dwelt in the first cave the youth had discovered kept track of all of the youth's money and inventory items so that the youth could recover them again and take up from roughly the same position. Additionally, the Old Man was capable of telepathic communication with the hero and could grant the child magical abilities for short periods of time by researching spells in tomes of forbidden magic. The Old Man's ability to see clairvoyantly also enabled him to sense when certain plot elements were occurring such as the kidnapping of the great fairy or the washing up of useful items by the seashore. These events would be relayed to the hero telepathically.


Gameplay

The gameplay dynamics of ''BS Zelda no Densetsu'' (and ''BS Zelda no Densetsu: MAP2'') are most closely comparable to those of the first '' The Legend of Zelda'', however a few major differences exist between ''Zelda'' and ''BS Zelda'' which make the two play-through experiences distinctly different. Foremost among these differences is the use of
SoundLink The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
data to supplement and provide plot for ''BS Zelda''. As the world's first satellite-based integrated radio-game, ''BS Zeldas implementation of the streaming
SoundLink The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
broadcasts represented an early approach to dealing with the difficulty of meaningfully connecting vocal files to character actions. As such, unlike the later ''BS Zelda no Densetsu: Inishie no Sekiban'' that allows players to continue moving during SoundLink messages, when the in-game clock hits certain times in ''BS Zelda'' the game pauses to display a message reading . During this time, players would hear the voice of the narrator ( Kiyoshi Kobayashi - playing the part of the Old ManFletcher, J.C.
Zelda Week: the Zelda games you'll never play
'. Joystiq. 4 October 2007.
) grant the player magical abilities or warn of events occurring elsewhere in the Land of Hyrule. During other periods of paused gameplay such as during the introduction and end sequences, fully voiced plot details relating to Princess Zelda (voiced by Naomi Fujisawa) and Ganon (voiced by Seizō Katō) were also broadcast. In order to allow the proper pacing of plot elements revealed in vocal files, the game progresses according to a strict time-based system. An onscreen clock displaying "Zelda Time" can be seen at all times and because the game is played in real-time, the time cannot be paused even if the game is paused. At various points in "Zelda Time" certain pre-set plot events occur. These events range from the death or stunning of all enemies in a room, or the appearance of fairies, to occasional weapons/munition upgrades allowing the use of more powerful versions of items and/or the unlimited use of items for a limited time. The game was divided in fourths and broadcast in episodic installments (with the only subtitle being the standard Satellaview suffix, where X was a number between 1 and 4).
Retrospective: BS Zelda
''. Hyrule Times (
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
). 8 June 2006.
Each episode limited players to a certain restricted playing area either by withholding necessary items or by using obstacles on the overworld map that would be removed in later episodes. This ensured that players would experience a paced gameplay experience and allowed for a closer tailoring of SoundLink plot details to the events unfolding in new areas of the overworld map. The overworld in ''BS Zelda'' was altered from the 8 by 16 map used in the original ''The Legend of Zelda'' to an 8 by 8 grid, although an effort to make Map 1 roughly comparable in terms of general landscape features to the overworld in ''Zelda'' is apparent. As in ''The Legend of Zelda'''s Second Quest, dungeons are again completely different.''Zelda Box - The Legend of Zelda: The Wind Waker Fan Book''. "Perfect Catalogue of the Legend of Zelda". Enterbrain Inc. Nintendo. 2002. p. 100.
(Note: screenshot images are of a late beta version.)
Consequently, ''BS Zelda'' is sometimes referred to as a "Third Quest" in reference to '' The Legend of Zelda'''s Second Quest.
BS The Legend of Zelda
'
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
. Retrieved 9 July 2010.
''BS Zelda: MAP2'' could thus be considered the "Fourth Quest". Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled "ZELDA", Third Quest layout spells "St.GIGA" and the Fourth Quest spells "NiNtENDO". Unlike the original ''Zelda'', in ''BS Zelda'' the player's name and gender were selected in the Satellaview game-selection interface, ''
BS-X The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satel ...
''. This initial selection then carried across to the game. The characters themselves are nameless in-game and are referred to by the narrator as either "child" or "youth". Other differences between ''Zelda'' and ''BS Zelda'' include an increase in the maximum number of
rupees Rupee is the common name for the currencies of India, Mauritius, Nepal, Pakistan, Seychelles, and Sri Lanka, and of former currencies of Afghanistan, Bahrain, Kuwait, Oman, the United Arab Emirates (as the Gulf rupee), British East Africa, B ...
allowed a player from 255 to more than a thousand, and the addition of a score that was tallied when gameplay ended at the expiration of "Zelda Time". Score tallies were calculated based on an algorithm factoring in such elements as whether or not Ganon had been slain, how many pieces of Triforce had been collected, number of restarts, number of hearts lost, and number of rupees collected. As each rupee represents one point in the final score tallied at the end of a play-through, the number of rupees collected often was of central importance in achieving high-scores needed to win prizes during special competition runs.


Development

From the earliest days of the Satellaview, the intention was to provide an opportunity for players "from
Kyūshū is the third-largest island of Japan's five main islands and the most southerly of the four largest islands ( i.e. excluding Okinawa). In the past, it has been known as , and . The historical regional name referred to Kyushu and its surround ...
to
Hokkaidō is Japan's second largest island and comprises the largest and northernmost prefecture, making up its own region. The Tsugaru Strait separates Hokkaidō from Honshu; the two islands are connected by the undersea railway Seikan Tunnel. The la ...
" to enjoy two-way communication and involvement with a communication system allowing multiplayer netplay. While the earliest broadcasts for the Satellaview included solo-play games and strictly time-linked SoundLink Magazines that gave a sense of the player's direct temporal connection to the broadcasting center,
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
, Nintendo's goal of simultaneous involvement between and amongst players was thought to be lacking. For this reason Nintendo began sponsoring a series of student networking projects to develop a network game that would let home consumers interact with each other over the satellite broadcasting system.Sasaki, Makoto. "Inside Zelda Part 11: Behind the Landscapes in Hyrule". Nintendo Power. No.202. April 2006. pp.36-38. The result of this networking project was the world's first integrated radio-game (or SoundLink Game) - ''BS Zelda''. As a programming project, ''BS Zelda'' was considered by students to be exceptionally difficult due to the strict quality control imposed by Nintendo. The game was to have no interactive lag and no programming bugs of any kind. The project went through at least two beta versions prior to release. On final release the game was divided into 4 episodes each of which would be available for download only during a narrow 1-hour window. Simultaneously streaming "SoundLink" vocal files would be broadcast to players to provide an expanded fully orchestrated musical score as well as plot narration. These vocal tracks were far too large for the 8M ROM capacity of the Satellaview, however as streaming files they were only temporarily stored as RAM which was then over-written as the game progressed. Although players would not be able to play a true multiplayer game as only 1 player could be displayed in the overworld at one time, the goal of a sense of inter-player community was achieved by linking all ''BS Zelda'' players to a common real-world time-frame, by making in-game references to the idea of other players, and by including a game score and password system that allowed the publishing of ranking tables and the competition of players against one another for prizes awarded by St.GIGA. The serialized structure together with the strength of the ''Zelda'' franchise was intended to encourage Satellaview sales and
viewership Audience measurement measures how many people are in an audience, usually in relation to radio listenership and television viewership, but also in relation to newspaper and magazine readership and, increasingly, web traffic on websites. Somet ...
and to establish
fan loyalty Fan loyalty is the loyalty felt and expressed by a fan towards the object of his/her fanaticism. Fan Loyalty is often used in the context of sports and the support of a specific team or institution. Fan loyalties can range from a passive support ...
. First announced during an early July 1995 SoundLink Magazine broadcast of
Hikaru Ijuin is a Japanese name, Japanese unisex given name meaning "light" or "radiance". Possible writings Hikaru can be written using different kanji characters and can mean: * 光, "light" * 輝, "radiance" The name can also be written in hiragana or kat ...
's , the official ''BS Zelda'' pre-release party was hosted by
Hikari Ōta is a Japanese television comedian. He is most famous as one half of the ''owarai'' duo Bakushō Mondai along with Yūji Tanaka, where he acts as the '' boke''. He was born in Kamifukuoka, Saitama. Unique character Ōta is known for his str ...
and took place during the August 3, 1995 SoundLink Magazine broadcast of
Bakushō Mondai is a Japanese comedy duo consisting of Yūji Tanaka and Hikari Ōta under the entertainment agency, Titan Inc. The comedians first met when they were students in the Department of Fine Arts at Nihon University, and they formed Bakushō Mondai ...
, and the first episode of ''BS Zelda'' was released on Sunday August 6, 1995 with new episodes broadcast every subsequent Sunday through the 27th. The game was re-broadcast on at least 4 subsequent occasions as reruns throughout the lifetime of the Satellaview.


Broadcast dates


Reception and legacy

By all accounts, the popular reaction to ''BS Zelda no Densetsu'' was overwhelmingly positive. During the lead-up to its August 6 release, Nintendo described the games as being the "biggest buzz of the summer", and the release of the game generated such hype that St.GIGA was inundated with postcards and faxes from excited fans. Due to the game's "amazing popularity", discussion during the SoundLink Magazine broadcasts was dominated by the subject throughout the month of August. With the "whirlpool of excitement across the country" growing stronger rather than diminishing, it was decided that a September rerun would be made available for fans that had missed the initial run. The September rerun did little to satisfy fans - instead yet more new players became interested during September's broadcasts. To satisfy continued interest in the game, it was decided that a second rerun would be broadcast during the month of October due to popular demand A third rerun was again broadcast during the month of November, and in late December 1996 fans voted by an overwhelming majority to broadcast a fourth rerun of ''BS Zelda'' as the "Player's Choice Classic SoundLink Game" for January 1997. The development goal of creating a communal sense of simultaneous game-play was considered to have been met and magazines such as ''Digital Magazine Busters'' announced that the game had set records for the greatest number of people simultaneously playing a single game. Due to the great successes of the game Nintendo undertook the development of a remixed version of ''BS Zelda no Densetsu'' that would be entitled ''BS Zelda no Densetsu: MAP2''. Featuring all-new dungeon layouts and altered positions of items and locations in the overworld, ''BS Zelda: MAP2'' represented the functional equivalent of the "Second Quest" portion of the original ''The Legend of Zelda''. This sequel broadcast was in turn rerun once during March, 1996. The successes and popularity of SoundLink Games such as ''BS Zelda'' and ''Super Bombliss'' are directly responsible for further developments in the field of SoundLink Games including such titles as ''
Itoi Shigesato no Bass Tsuri No. 1 is a fishing video game developed and released only in Japan for the Super Famicom on February 21, 1997 and updated for broadcast as eight different episodes on the Satellaview subsystem between April and November 1997. On March 31, 2000 the l ...
''. The first two ''BS Zelda'' games would also serve as the direct forerunners of the later-broadcast ''BS Zelda no Densetsu: Inishie no Sekiban''.


Emulation

Due to the short-lived nature of the game and the fact that the gameplay is intimately connected to the vocal SoundLink files that were broadcast into RAM and were thus incapable of digital preservation by receiving Satellaview-owners, the game cannot currently be played in its original form. Despite this, however, a small subculture of collectors and enthusiasts devoted to the restoration of these games have successfully managed to
dump Dump generally refers to a place for disposal of solid waste, a rubbish dump, or landfill. The word has other uses alone or in combination, and may refer to: * Midden, historically a dump for domestic waste * Dump job, a term for criminal disposal ...
the digital information originally downloaded to and saved on the Satellaview's 8M memory packs. As temporally limited games, the copies of ''BS Zelda'' that had been saved on 8M Memory Packs were initially intended by Nintendo and St.GIGA to be over-written, by players, with later games. The fortuitous preservation of these 8M Memory Packs is responsible for all subsequent emulation efforts related to the games. Since the last broadcasts of ''BS Zelda'' (in January 1997) and ''BS Zelda: MAP2'' (in March 1996), restoration-minded fans have created numerous patches that have been applied to the original ROM dumps to alter the game by removing the game's download pauses and time limits, stringing together all four episodes into one, and providing a title screen and file selection screen, among others. Some patches have also replaced the game's
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
with Link, the hero of the original ''The Legend of Zelda'' in order to more closely mimic this game. Further altering the game, some emulation-based restoration projects have removed the "Listen closely" sign to replace it with a display showing the text of the narration that originally accompanied the "Listen closely" sign, and more recent MSU-1 emulation projects have introduced fan-made voice acting of the original script. The game has been translated by fans into English, French, Spanish, and German. The cumulative effects of all of these alterations has led to a great deal of confusion among fans as to the character of the original broadcasts and as modern hacked versions are often missing plot details initially present in missing vocal files, this has contributed to the misconception that the games were little more than 16-bit remakes of the original.


''BS Zelda no Densetsu: Inishie no Sekiban''

''BS Zelda no Densetsu: Inishie no Sekiban'' is an action-adventure video game first broadcast to Satellaview owners, in March–April 1997 and rebroadcast as reruns at least 3 times. It is the third game in the ''BS Zelda'' series and as with the two previously broadcast ''BS Zelda'' spin-off games, ''BS Zelda no Densetsu'' and ''BS Zelda no Densetsu: MAP2'', it also does not feature Link as the protagonist but instead utilizes the player's avatar from the inter-related Satellaview game, ''
BS-X The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satel ...
''. For this reason it is also generally considered to be a spin-off title from the main Zelda series. Stylistically similar to '' The Legend of Zelda: A Link to the Past'' for the SNES, ''BS Zelda no Densetsu: Inishie no Sekiban'' is also occasionally regarded as an enhanced remake of this title. This conception most likely arises from the stylistic similarities of the games and the fact that the game is no longer playable in its original form and thus the differing plot of the game is more or less unknown to the general gaming public. The game's title derives the "BS" portion of its name from the Broadcast Satellite system through which the game was transmitted by the distributor,
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
, to Satellaview owners between the date of first broadcast in March 1997 and the last broadcast in May 1999. As a Satellaview SoundLink Game, broadcasts for ''BS Zelda: Inishie no Sekiban'' were composed of both a discretely quantifiable portion of game code and, as with the earlier ''BS Zelda'' games, a continually streaming vocal track employing the voices of voice actors. This would be the last SoundLink Game to be broadcast via Satellaview marking the end of a 4-year period of SoundLink broadcasts, and it was one of the last Satellaview games to be broadcast under Nintendo's direct control.
セント・ギガ衛星データ放送は
'. St.GIGA (at Ask.ne.jp). Archived 8 May 1999.


Plot

Set six years after the events in '' The Legend of Zelda: A Link to the Past'', the story of ''Inishie no Sekiban'' begins when the character avatar from the distant enters a mysterious-looking that has appeared in the town. Finding only a magical golden bee, the avatar follows after it and enters the back of the house where strong magic whisks the youth off to the Land of Hyrule where Princess Zelda's dreams have been troubled. Discovering the youth collapsed on the ground, Zelda and her aged companion (a character from ''A Link to the Past'' - brother of the more memorable Sahasrala) revive the child and discuss the recent and troubling premonitions they have felt concerning
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
's return. A few moments later a soldier arrives and announces that Ganon's evil forces have returned. Aginah and Zelda explain that Link has left the country and they ask the child to help obtain the eight "Ancient Stone Tablets". It is believed that if the hero/heroine can obtain these tablets, the message in them will reveal an ancient secret capable of defending Hyrule from
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
and his army. As the youth travels through Hyrule collecting items and stone tablets, support comes from afar by telepathic communications from Aginah (voiced by ), the fortune teller (), Princess Zelda (), the Hyrulian soldier (), and even the narrator of the game (). As the hero fights through the various dungeons, the land of Hyrule lends its powers to the child at certain pre-set points in the that controls the youth's access to the land. Aginah and the fortune teller explain these matters to the youth whom Zelda identifies as the spoken of in legends. Thus, the Hero of Light sets out to collect the Ancient Stone Tablets, traveling in the same Hyrule depicted in ''A Link to the Past''. After collecting the Tablets and drawing the
Master Sword The is a Fiction, fictional divine magic sword in Nintendo's ''The Legend of Zelda'' series. It is also known as "The Blade of Evil's Bane", the "Sword of Resurrection", the "Sword that Seals the Darkness", and the "Sacred Sword". It was introdu ...
from its pedestal in the Lost Woods,This plot point is the source of some fan disagreement with the canonicity of the game as the ending sequence from its predecessor, ''A Link to the Past'', clearly states "And the Master Sword sleeps again... FOREVER!" () the Hero of Light, along with Zelda, climbs to the summit of Death Mountain to an ancient monument. Zelda translates the tablets using the Book of Mudora discovered in the basement of Link's House and the monument then cracks, revealing the Silver Arrow and Sacred Bow. This, Zelda says, is what the Hero of Light needs to defeat Ganon. Finally, a red portal opens up and reveals the way into the Dark World, where Ganon resides. The Hero of Light enters Ganon's Tower and battles Ganon, defeating him with the Silver Arrow. After retreating back to Hyrule, Zelda reveals that although Link had sealed Ganon's body away forever in the Dark World by defeating him 6 years ago, Ganon's malicious essence had not been sealed. It was through this evil energy that the Hero of Light was pulled into Hyrule. The Hero then returns the Master Sword to its resting place in the Lost Woods, leaves Zelda and Aginah, and returns to The Town Whose Name Has Been Stolen in a flash of light.


Gameplay

The gameplay dynamics of ''BS Zelda: Inishie no Sekiban'' are most closely comparable to ''
A Link to the Past ''The Legend of Zelda: A Link to the Past'' is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and ...
''. However, as with the previous ''BS Zelda'' titles, there are a number of major differences that make play-through for the two games substantially different. Notable among these were the renewed uses of streaming SoundLink vocal data and strict time limits and the game's episodic nature, as previously featured in the earlier ''BS Zelda'' games. The use of
SoundLink The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
in ''Inishie no Sekiban'' demonstrated a degree of maturity over the previous ''BS Zelda'' games, insofar as they allowed a more natural and flowing playthrough without the pauses and delays that characterized vocal messages in ''BS Zelda''.
BS The Legend of Zelda: The Ancient Stone Panel
'
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
. Retrieved 9 July 2010.
Rather than displaying a "Listen Closely" sign and pausing gameplay, the player could continue to move about during voice messages in ''Inishie no Sekiban''. The plot that was developed through vocal files was also considerably more intricate, with important plot details revealed in dialogue only spoken during playthrough. The voice cast also grew in number from three people in ''BS Zelda'' to a cast of five,''スーパーファミコンアワー 番組ガ イド ~オリジナル ストーリー! BS ゼルダの伝説~''.
ファミ通 formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
. 1997.
and fully voiced side-quest events and cut-scenes were also added at the beginning and end.''ゼルダのビデオ''.
ファミ通 formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
. (
ASIN Asin Thottumkal (born 26 October 1985), known mononymously as Asin, is a former Indian actress who appeared predominantly in Tamil, Hindi and Telugu films. She is a trained Bharatanatyam dancer. She has received three Filmfare Awards. She beg ...
: B00007KL8U). 19 February 2003.
The game again renewed its use of the in-game 1-hour-long "Zelda Time" clock as previously employed in earlier ''BS Zelda'' games. At various pre-set points in Zelda Time special events would occur such as the appearance of fairies, the casting of magical attacks such as Bombos or Ether, and the granting of unlimited munitions to the Hero of Light for a limited duration. At other times, plot-related events would occur (such as Princess Zelda being attacked by monsters or the priest falling into the river), the weather would change (fog or rain), and enemies would spring forth in great profusion. Most time-linked events would be explained to the player via SoundLink so the player would not miss important events such as the side-quests.
おすすめ番組 ~BSゼルダの伝説 古代の石盤~
'. Nintendo.co.jp. 5 June 1997.
As with the earlier ''BS Zelda'' titles, ''Inishie no Sekiban'' was divided into four weekly episodes broadcast in episodic installments. Once again episodes were named using the basic Satellaview suffixes described above, and broadcast only during a narrow 1-hour window. In addition, each episode once again limited players to a certain restricted playing area by withholding necessary items to ensure a paced gameplay experience and to enable a close tailoring of SoundLink plot details to the events unfolding in new areas of the overworld map. The overworld in ''Inishie no Sekiban'' is roughly identical to that in ''A Link to the Past'' except that it features cloud coverage to demarcate the areas that are explorable by the Hero of Light. As in the previous ''BS Zelda'' titles, the player's name and gender are selected in the Satellaview game-selection interface, ''
BS-X The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satel ...
''. This initial selection again carries across to the game, and the characters themselves are nameless in-game referred to by other characters as either the "Hero of Light"The term is a gender-neutral construction in Japanese. or simply "child"/"youth". The appearance of the Satellaview avatar has been updated for ''Inishie no Sekiban'' from the smaller version used in the earlier ''BS Zelda'' games in a manner consistent with ''A Link to the Pasts differences from the original ''The Legend of Zelda''. Several recurring features unique to ''Inishie no Sekiban'' were introduced to the game including the addition of thieves that sell the Hero of Time munition upgrades, rental shops that rent shovels and sword upgrades, gambling minigames to increase rupee/score count, and the mysterious Mole character that if spoken to will uncover a grotto filled with many hundreds of rupees. The Mole in particular represents a noteworthy characteristic of the game as the location of the Mole and the Mole's grotto changed for subsequent rerun broadcasts. Thus, whereas reruns of the earlier ''BS Zelda'' games were identical in content to prior broadcast runs, reruns of ''Inishie no Sekiban'' contained original non-header content that could be used to identify the specific date of broadcast. Other differences between ''Inishie no Sekiban'' and ''A Link to the Past'' (and the other ''BS Zelda'' titles) include the alteration of items from the past such as the Pegasus Boots which could now enable the player to change directions while running,This ability of the Pegasus Boots evokes the same ability granted to the Satellaview avatar when wearing the purchasable in-game in ''
Sore wa Namae o Nusumareta Machi no Monogatari The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
''.
and to move between rooms and screens without automatically stopping as in ''A Link to the Past''. The dungeon items were also modified so that instead of pendants and crystals the player now collected the eight titular Ancient Stone Tablets. Slight game-dynamics alterations were made for ''Inishie no Sekiban'' as well, including the removal of cracked bombable walls and their replacement with walls that could be tested for weaknesses by sounding them with the sword as first used in ''
Link's Awakening ''The Legend of Zelda: Link's Awakening'' is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in ''The Legend of Zelda'' series for a handheld game console. ''Link's Awakening'' is o ...
''. As in the previous ''BS Zelda'' games, players received a score for successful completion of in-game objectives. Factors weighing into the score included the opening of treasure chests, completion of the side-quest event, talking to the Mole, and the collection of rupees, small keys, pieces of heart, dungeon items, heart containers, special items, and tablets. Negative factors included the passage of each minute of "Zelda Time" prior to the collection of the 2 weekly tablets, the loss of hearts, and game-overs. Though scoring had no effect on gameplay, there were other post-game benefits. At the end of each hour of play the player was given a score readout. By submitting these game high scores in the form of a password player scores would be recorded by Nintendo. If the player scored high enough in comparison to other players during that week, the score and the player's name would be reported and the player could sometimes win prizes such as memory packs.


Development


Broadcast dates


Reception and legacy

As with the prior ''BS Zelda'' games, ''Inishie no Sekiban'' was also well received, winning official recognition by Nintendo for gaining a spot among the Top 30 Player's choice votes for BS titles. The Korean Game Developer's Conference would later cite ''Inishie no Sekiban'' as one of the Satellaview titles primarily responsible for fostering a sense of collegial competition between Japanese players through St.GIGA's publishing of score ranking tables. The successes of the game among the gaming public prompted Nintendo and St.GIGA's rebroadcasting it again for three additional reruns.Renzo. ''Satellaview: Juegos Desde el Espacio''. Atomix. July 2009. p.56. Reruns were broadcast in June 1997, in December 1998, and to mark the dissolution of the partnership between St.GIGA and Nintendo as the final SoundLink Game ever broadcast via Satellaview in May 1999.


Emulation

Because the game could only be played during certain predetermined hours due to constraints imposed by the use of SoundLink content, game data was saved to 8M Memory Packs as temporary files that were originally intended to be deleted and over-written with later game data. In addition, SoundLink data itself was streamed to players and thus only saved as volatile RAM which was overwritten during gameplay and ultimately lost as soon as the Satellaview was turned off. For these reasons and the fact that the game has never been re-released in hard-copy, ''Inishie no Sekiban'' cannot currently be played in its original form. Despite these setbacks, however, a small subculture of collectors and enthusiasts devoted to the restoration of Satellaview and ''Zelda'' games have managed to create ROM emulations from dumped materials stored on 8M Memory Packs that were not over-written by their owners. A 4-week version has been completed from dumped material and is currently playable as four separate ROMs, however several alternate versions of the game (as defined by weekly positioning of the Mole character) have not been yet been recovered and may be lost forever. The emulated versions of the ''BS Zelda'' games that exist online fall into a legal grey area as they contain proprietary material (such as the use of Zelda and Ganon graphics designed by Nintendo) but do not have a substantial effect upon the work's value considering that Nintendo has ceased support for the games and has never released them in hard-copy. In addition, emulated versions that exist today commonly contain thorough attribution giving credit to Nintendo, St.GIGA, and all original production staff. Whatever the legal status of the games, Nintendo has turned a blind eye to the existence of Satellaview emulations.


''Zelda no Densetsu: Kamigami no Triforce''

Between March 2, 1997 and May 29, 2000, St.GIGA frequently broadcast a ported version of the original Super Famicom '' The Legend of Zelda: A Link to the Past'', called in Japan. Unlike the ''BS Zelda'' broadcasts and ''Inishie no Sekiban'', the Satellaview version of ''Kamigami no Triforce'' was not a SoundLink Game, did not feature the BS-X avatars as main characters (but rather used Link as in the original), and it was not divided into episodes. More importantly, it was not limited to play-through during a 1-hour block of "Zelda Time" but could instead be downloaded and played at the player's convenience. Whereas the ''BS Zelda'' games and ''Inishie no Sekiban'' were strictly limited to this 1-hour block and would be rendered unplayable after the time block had expired, the Satellaview version of ''Kamigami no Triforce'' (like a large number of other non-SoundLink titles for the Satellaview) instead utilized an internal play-through counter that would tick down from 5 to 0 for each time the game was played. On reaching 0, the game would be locked and would need to be re-downloaded in order to continue playing. Apart from the play-through limit and the fact that the game took a purely digital form, the differences between the Satellaview version and the original Super Famicom version of ''Kamigami no Triforce'' were exceptionally minor. Such differences include the addition of "header" info to the Satellaview version and the use of slightly different code for the start menu. Although these differences are minor, emulated versions of the Satellaview version of ''Kamigami no Triforce'' have been dumped and can be found online. Due to Nintendo's original partnership agreement with St.GIGA and because the Satellaview version of ''Kamigami no Triforce'' was not a SoundLink title, broadcasts of the game continued for several months after the dissolution of the partnership until St.GIGA finally ceased broadcasts in June 2000. Although the downloadable data was in fact material directly produced by Nintendo, this would mark the only time since Nintendo's deal with Philips in 1993 that ''Zelda'' video games would be distributed without the direct control of Nintendo.


Broadcast dates


Notes


References


External links


The BS Zelda Homepage
a restoration project including playable versions of the ''BS Zelda'' games.
RPGClassics' BS Zelda ShrineGlitterberri
an English translation of the SoundLink script of ''BS Zelda'' {{DEFAULTSORT:Legend of Zelda Satellaview games 1995 video games 1996 video games 1997 video games Episodic video games Satellaview games Video games featuring protagonists of selectable gender The Legend of Zelda spin-off games Video games developed in Japan es:BS Zelda no Densetsu Kodai no Sekiban fr:BS Zelda fi:BS Zelda no Densetsu: Inishie no Sekiban sv:BS Zelda no Densetsu: Inishie no Sekiban