''Sabre Wulf'' is a 2004
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
by
Rare for the
Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
. The player controls the safari adventurer
Sabreman
The ''Sabreman'' series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64 ,and MSX ...
, who runs and jumps between platforms to retrieve treasure guarded by the Sabre Wulf. The game is a remake of the 1984 action-adventure ''
Sabre Wulf
''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting ...
''. Though remake's reviews were generally favourable, sales were lackluster. Reviewers noted the game's simplicity and shallow puzzles. While some found it fun and praised its character animations, reviewers considered its gameplay repetitive.
Gameplay
''Sabre Wulf'' is a traditional
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
in which the player, as the safari adventurer
Sabreman
The ''Sabreman'' series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64 ,and MSX ...
, runs and jumps between platforms to retrieve treasure guarded by the Sabre Wulf, who pursues Sabreman back to the start of the level. Sabreman last appeared in 1980s
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer.
Referred to during development as t ...
games including the original ''
Sabre Wulf
''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting ...
'', in which he searched for pieces of an amulet used to tame the guardian Sabre Wulf. The 2004 revival extends this backstory, as the evil Dr. Dolittle-Goode steals the amulet and releases Sabre Wulf, who scares townspeople and steals treasure. As Sabreman, the player fights through eight worlds—each consisting of a sequence of platforming
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
and culminating in a laboratory level—to retrieve an eighth of the amulet and return Sabre Wulf to captivity. The player travels between levels using a village hub
overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
in which Sabreman can speak with inhabitants and prepare for the next raid.
En route to the treasure, the player can also summon Sabreman's collectible creatures, who give the character special abilities needed to advance through the
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
. For example, Sabreman use the bear's belly as a trampoline, the serpent as a platform, and an exploding creature as dynamite. The player can either find or purchase these creatures. The quicker the player reaches the level's object, the more valuable the treasure will be. For example, if the player delays, the gold treasure becomes silver or bronze. When the player touches the treasure, Sabre Wulf begins to chase Sabreman, who must backtrack through the level to return the treasure to his tent without aid of the collectible creatures. Since the wolf can outpace Sabreman, the player instead needs to recall both the structure of the map and outmaneuver the wolf. If the wolf touches Sabreman, the player restarts from the beginning of the chase rather than the beginning of the level. The game's difficulty does not increase evenly, and some consecutive levels will require the use of all collectible creatures while the next require none. If the player completes a level with the gold treasure, a challenge mode version of the level unlocks with restrictions on time and helper creature selection.
''Sabre Wulf'' humour is British and self-referential to the developer's history. Some of ''Sabre Wulf'' locations and characters reference games by Ultimate Play the Game, the company that preceded Rare. The majority of the in-game speech is portrayed as murmurs similar to the characters in ''
Banjo-Kazooie
''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the p ...
'' or ''
Grabbed by the Ghoulies''. Sabreman has several speech samples, such as "run for it" when Sabre Wulf starts to chase and "smashing" when finishing a level. The player can
save game progress in either of two save slots on the cartridge.
Development
The title debuted at the 2001
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
. It uses a similar engine as used in the ''Banjo'' and ''Donkey Kong Country'' series. ''Sabre Wulf'' is depicted in pre-rendered computer graphics, similar to the technique Rare used in earlier games, and has subtle lighting effects, as when Sabreman approaches a light source, but otherwise did not use the Game Boy Advance's hardware effects.
The game originally included a working
picture-in-picture
Picture-in-picture (PiP) is a feature that can be found in television receivers, personal computers and smartphones, consisting of a video stream playing within an inset window, freeing the rest of the screen for other tasks.
For televisions, pic ...
mode for the player to track the wolf during the chase. The feature limited other features the team wanted to include and was removed.
Reception
The game received "generally favourable" reviews, according to video game review aggregator
Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
.
[ Despite its innovations and favourable reviews, sales were lackluster.]
Reviewers found the game simple, with shallow platforming puzzles and gameplay. Some found it fun, while others did not. Reviewers from both sides considered its gameplay repetitive—as ''GamesTM'' put it: the player rehearses and memorizes short, basic levels for the fastest time. The game's difficulty can widely vary between levels, and ramps up about a third into the game. Some reviewers found the wolf to be a bad foil to Sabreman and easily outmaneuvered. To ''Sabre Wulf'' credit, ''Eurogamer'' wrote, the game was accessible and absorbing, among the best platformers on the Game Boy Advance. ''GamePro'' put ''Sabre Wulf'' in the lineage of '' Wario Ware'' in that its quick and otherwise mundane levels became interesting when paired with its varied creature puzzle and racing hooks. ''NGC Magazine
''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a maga ...
'' also appreciated the blend of strategic puzzle-platforming and making a fast escape. Other reviewers were also drawn to the puzzle elements.
''Sabre Wulf'' is oriented towards action, and ''IGN'' considered its few adventure elements of brief "busy-work wandering" and non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
conversation weak. ''Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' described these parts as "filler" and even considered the simple platforming "ultimately disposable" fun. ''GameSpot'' felt that player creativity was constrained by the limited helper creature choices, a game mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
similar to that of ''The Lost Vikings
''The Lost Vikings'' is a puzzle-platform game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS ...
''. Reviewers suggested that the game's jump controls could be tighter, and collision detection more forgiving. Two reviewers recommended the game for short play sessions, during downtime, and ''IGN'' appreciated that the game was longer in length than Rare's prior Game Boy Advance game, ''Banjo-Kazooie: Grunty's Revenge''.
Reviewers praised the game's character animations and designs, but differed on the overall graphics, which many praised and others derided. For instance, while ''Eurogamer'' considered uncommonly good for a Game Boy Advance game, ''IGN'' deemed the visuals less impressive since Rare pioneered the style a decade earlier, and ''GameZone'' wanted for more special effects. ''GamePro'' found the graphics muddied on the Game Boy Advance, while ''GameSpot'' only found the game muddy when enlarged for a big screen with the Game Boy Player. The website reported that ''Sabre Wulf'' bright palette otherwise played fine on handheld.
''GamePro'' compared the soundtrack to a whimsical ''Braveheart'', and ''GameZone'' described the sound as "spectacular", especially the environmental sound effects and humorous character gibberish during dialogue.
''Sabre Wulf'' struggled with the double bind
A double bind is a dilemma in communication in which an individual (or group) receives two or more reciprocally conflicting messages. In some scenarios (e.g. within families or romantic relationships) this can be emotionally distressing, creating ...
of not pleasing fans of the 1984 original and not enticing new fans to compete with brands such as ''Pokémon''. Of British outlets, ''GamesTM'' too wrote that ''Sabre Wulf'' did not match the legacy of its forebears and ''Retro Gamer'' found the remake disappointing, though ''Eurogamer'' figured that players familiar with the developer's history would at least appreciate the in-game references and nostalgia. In the United States, ''IGN'' considered the game a "welcome throwback" to Rare's 1980s ingenuity but expected much of its British humour to be lost on players. ''Play'' found the humour entertaining and ''GameSpot'' thought that the British accent in Sabreman's sound effects perfectly fit his persona. Others found the character sound effects humorous or grating. At the time of the game's release, ''Eurogamer'' questioned the game's intended demographic and marketing strategy, and ''GamesTM'', in light of what it deemed repeatedly low quality releases, challenged the worth of Rare's acquisition.
References
{{Portal bar, Video games
2004 video games
Game Boy Advance games
Game Boy Advance-only games
Platform games
THQ games
Rare (company) games
Single-player video games
Video game remakes
Video games scored by Robin Beanland
Video games developed in the United Kingdom