Banjo-Kazooie
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Banjo-Kazooie
''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the player. Banjo originally made his debut as a playable character in 1997 as part of the cast of ''Diddy Kong Racing''. Throughout the various games, they are tasked with thwarting the various evil schemes of a witch named Gruntilda. The first game, ''Banjo-Kazooie (video game), Banjo-Kazooie'', was released in 1998 to critical acclaim and was followed by three sequels and a spin-off racing game. The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360. The three main titles then saw a release on Xbox One as part of ''Rare Replay''. The franchise has been largely dormant since the release of ''Banjo-Kazooie: Nuts & Bolts'' in 2008. However, Banjo and Kazooie have made occasio ...
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Banjo-Kazooie (video Game)
''Banjo-Kazooie'' is a 1998 platform game developed by Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving puzzles, jumping over obstacles, and defeating bosses. Rare conceived ''Banjo-Kazooie'' as a role-playing video game, ''Dream'', for the Super Nintendo Entertainment System following the completion of ''Donkey Kong Country 2: Diddy's Kong Quest'' (1995). The 15-member team, led by Gregg Mayles, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too complex. ''Banjo-Kazooie'' was inspired by ''Super Mario 64'' (1996) and designed to appeal to a broad audience, similar to Walt Disne ...
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Banjo & Kazooie
Banjo & Kazooie are a pair of fictional video game characters and the eponymous protagonists of the video game series '' Banjo-Kazooie'', created by British video game developer Rare. Banjo and Kazooie were both introduced as player characters in the original '' Banjo-Kazooie'' (1998). Banjo is a honey bear accompanied by Kazooie, a bird who is often seen seeking shelter in Banjo's backpack and emerging to perform various moves and attacks. The pair have gone on numerous adventures together, fighting against the sinister plans of the evil witch Gruntilda. Banjo first made his debut as one of the playable characters in ''Diddy Kong Racing'' (1997). Decades after the release of the original game, Banjo and Kazooie gained widespread attention for their playable appearance in Nintendo's ''Super Smash Bros. Ultimate'' fighting game. Banjo and Kazooie received positive reviews for their humor in the ''Banjo-Kazooie'' series and appearance in ''Super Smash Bros.'', having been one o ...
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Grunty's Revenge
''Banjo-Kazooie: Grunty's Revenge'' is a 2003 platform game by Rare for Nintendo's Game Boy Advance (GBA). It is the third instalment in the ''Banjo-Kazooie'' series and takes place between the events of the Nintendo 64 (N64) games ''Banjo-Kazooie'' (1998) and ''Banjo-Tooie'' (2000). In ''Grunty's Revenge'', the evil witch Gruntilda travels back in time to prevent the events of ''Banjo-Kazooie'' from happening, and the bear Banjo and his bird friend Kazooie set out to stop her. ''Grunty's Revenge'' retains the focus on collecting items and most of the other game mechanics from its predecessors, but is presented in 2D rather than 3D. Aside from the main game, players can also access minigames such as fishing and target shooting. Rare began to plan ''Grunty's Revenge'' in August 1999. At this time, it was titled ''Grunty's Curse'' and was planned for release on the Game Boy Color, and featured a different plot. Rare was working on the game's sprites when production halted i ...
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Banjo-Tooie
''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the ''Banjo-Kazooie'' series and the sequel to ''Banjo-Kazooie''. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode where up to four players can compete in several minigames repurposed from the main campaign. Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. Upon release, ''Ban ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva PiƱata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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Gregg Mayles
Gregg Mayles (born 29 April) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began his career as a designer of the ''Battletoads'' series and the ''Donkey Kong Country'' series and was one of the creators of the characters Diddy Kong and King K. Rool. After his work on ''DKC'', he came up with an idea about an action-adventure game influenced by his recent work on the series. The project was greenlit for release first on the Super Nintendo Entertainment System and then on the Nintendo 64. Codenamed ''Project Dream'', the game was to be about a boy who went up on a magical adventure to a pirate island. The concept was scrapped, and the hero was changed to bear based on one from ''Diddy Kong Racing'' with a backpack, with the latter winnowed by Mayles's trip to Japan. There went the critically acclaimed ''Banjo-Kazooie'' s ...
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Sonic & Sega All-Stars Racing
is a 2010 kart racing video game, produced for Wii, Xbox 360, PlayStation 3, Nintendo DS (February 23, 2010), and Microsoft Windows (March 3, 2010), featuring characters from multiple List of Sega video game franchises, Sega franchises. The game is the third title in the ''Sega All-Stars'' series, preceded by ''Sega Superstars Tennis''. A mobile game, mobile version was developed by Gameloft, and released for iOS in June 2011, as a paid download. A version for OS X was released by Feral Interactive in April 2013. The game received mostly positive reviews from critics. A sequel, ''Sonic & All-Stars Racing Transformed'', was released in 2012, featuring more characters and representing a wide-variety of Sega-owned franchises. Gameplay The game is a mascot kart racing game, similar to other games in its genre like ''Mario Kart'', ''Konami Krazy Racers'' and ''Crash Team Racing''. Players can choose to race as one of 20 characters from various Sega franchises such as ''Sonic the Hedg ...
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