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''SSX'' is a series of
snowboarding Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympi ...
and
skiing Skiing is the use of skis to glide on snow. Variations of purpose include basic transport, a recreational activity, or a competitive winter sport. Many types of competitive skiing events are recognized by the International Olympic Committee (IO ...
video games
published Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
by
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network" ...
. It is an arcade-style
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly; for example, while the original ''
SSX ''SSX'' is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on ...
'' relies on a working knowledge of speed and trick boosts, ''
SSX On Tour ''SSX on Tour'' is a snowboarding and skiing game, the fourth title in the '' SSX'' series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region o ...
'' requires players to complete different phat combos and monster tricks. ''SSX'' is intended to be short for Snowboard Supercross, but the complete title has almost never been referred to in any way in the marketing or promotion of the games or within the games themselves. According to 2012's ''
SSX ''SSX'' is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on ...
'', the acronym in Team SSX means Snowboarding, Surfing, and Motocross. The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Initial sales for the game have been kept a secret by publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. Most of the games have been released only on
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
consoles, with the first game being released on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and the fifth installment on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. In 1999, EA revealed the series was being developed with the
Sega Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2. The original ''SSX'' sold close to three million units in its lifetime, spurring sequel titles ''
SSX Tricky ''SSX Tricky'', also known as ''SSX 2'' or ''SSX 2: Tricky'', is a snowboarding video game, the second game in the ''SSX'' series published by Electronic Arts under the EA Sports BIG label and developed by EA Vancouver. A direct sequel to ''S ...
'' and ''
SSX 3 ''SSX 3'' is a snowboarding video game developed by EA Vancouver and published by Electronic Arts under the EA Sports BIG label. The game was originally released on October 20, 2003, for the GameCube, PlayStation 2, and Xbox. It was later ported ...
''.


Gameplay

Starting with the original ''
SSX ''SSX'' is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on ...
'', players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Players also have the option of practicing or exploring courses in freeride mode. ''
SSX Tricky ''SSX Tricky'', also known as ''SSX 2'' or ''SSX 2: Tricky'', is a snowboarding video game, the second game in the ''SSX'' series published by Electronic Arts under the EA Sports BIG label and developed by EA Vancouver. A direct sequel to ''S ...
'' introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after filling the adrenaline bar; performing six Uber Tricks earns the player unlimited boost for the rest of the race. ''
SSX 3 ''SSX 3'' is a snowboarding video game developed by EA Vancouver and published by Electronic Arts under the EA Sports BIG label. The game was originally released on October 20, 2003, for the GameCube, PlayStation 2, and Xbox. It was later ported ...
'' introduced a second, intermediate set of Uber Tricks. Each character has an associated Uber Trick. The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks; the catch was that the combination had to be memorized, such as the Triple Backflip Superman, and the combination had to be unlocked through certain goals in the game, such as staying on a rail for . In ''
SSX on Tour ''SSX on Tour'' is a snowboarding and skiing game, the fourth title in the '' SSX'' series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region o ...
'', Uber Tricks are presented as Monster Tricks, though most of them resemble the more advanced Uber Tricks and are much easier to perform than the Monster Tricks of ''SSX 3''. Where previous ''SSX'' titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks are performed by combinations of directions entered on the right analog stick. In the 2012 ''
SSX ''SSX'' is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on ...
'' reboot, its Uber Tricks can be tweaked by doing certain things like holding RT and performing the trick and it gets more points. Also as an alternative to getting unlimited boost after completing six Uber Tricks, Super Uber Tricks are allowed to be performed, as opposed to Monster Tricks. Super Uber Tricks are even more intense than regular Uber Tricks; if both trigger buttons are held while performing an Uber Trick, a trick unique to the player's character is performed, which is worth even more points than anything else.


Main series


''SSX'' (2000) and ''SSX Tricky''

''SSX'' was released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
for its launch in October 2000. ''SSX'' was developed by
EA Canada EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and ...
, while ''SSX Tricky'' was developed by
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network" ...
. The game was critically acclaimed. ''SSX Tricky'' was released November 5, 2001, for the PlayStation 2,
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
,
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
, and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. ''SSX Tricky'' was so similar to the original that many considered it an update rather than a
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
. In ''SSX'' and ''SSX Tricky'', winning medals in a variety of events unlocks new courses, characters, and boards, as well as improved the boarder's abilities. New outfits may be earned by completing a character's trick book, by doing a number of specific tricks during play. Three kinds of boards are available to players: trick-oriented Freestyle boards, all-around BX boards, and racing-oriented Alpine boards, which are not meant to be ridden backwards. The courses in both games are located around the world. Tokyo Megaplex is a course resembling a giant
pinball machine Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
, and Merqury City takes place in the downtown area of a city. The snowboarders also come from around the world, and speak in their primary languages.


''SSX 3''

''SSX 3'' was released in October 2003. It was released on all the same platforms that ''SSX Tricky'' was released on, as well as the
Gizmondo The Gizmondo is a handheld gaming console developed by Tiger Telematics. It was released in the UK, Sweden and the U.S. starting in March 2005. Its first-party games were developed in studios in Helsingborg, Sweden, and Manchester, England. Giz ...
, and was developed by
EA Canada EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and ...
. The most obvious changes to the series are the locations, and the graphics. In earlier games, individual tracks were located around the world. In ''SSX 3'', the entire game takes place on one mountain, with three peaks and several individual runs. Runs are designated as race, slopestyle, super pipe, big air, or back country tracks, and are designed accordingly. Tracks are connected; it is possible to board down the entire mountain without stopping. The game also uses a new graphics engine, as the one used in ''SSX'' and ''SSX Tricky'' had become outdated and was considered 1990s. The reward system is also revamped. Although some rewards are still tied to what medals the player gets, most rewards are bought using money earned in competition or when finding hidden snowflakes. Outfits, statistic improvements, hidden characters (character models), and game art are all available. Other changes include the introduction of a second level of Uber tricks, the elimination of Freestyle/BX/Alpine boards in favor of a single board type, and the elimination of statistical differences between characters. In general, the game emphasizes customization much more than in previous games; for example, different boards no longer have different effects on how your board handles, allowing the player to choose whatever board they like the most, instead of the best board statistically. ''SSX 3'' also offered online play; once in a lobby, a player could initiate a two-player versus match:
slopestyle Slopestyle is a winter sport in which athletes ski or snowboard down a course including a variety of obstacles including rails, jumps and other terrain park features. Points are scored for amplitude, originality and quality of tricks. The disci ...
,
halfpipe A half-pipe is a structure used in gravity extreme sports such as snowboarding, skateboarding, skiing, freestyle BMX, skating, and scooter riding. Overview The structure resembles a cross-section of a swimming pool, essentially two concave ra ...
, or
race Race, RACE or "The Race" may refer to: * Race (biology), an informal taxonomic classification within a species, generally within a sub-species * Race (human categorization), classification of humans into groups based on physical traits, and/or s ...
event; however,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
(EA) closed this option in early 2006 by terminating all servers designated to EA games released during and prior to 2005.


''SSX on Tour''

''SSX on Tour'' is the fourth title in the ''SSX'' series of video games for the GameCube, PlayStation 2, PSP, and Xbox. It was released on October 13, 2005, in North America. Unlike its predecessor, ''SSX on Tour'' has no online play as the main focus was improving the gameplay and maps. There are many new characters, new maps, new tricks and
skiers Skiing is the use of skis to glide on snow. Variations of purpose include basic transport, a recreational activity, or a competitive winter sport. Many types of competitive skiing events are recognized by the International Olympic Committee (IO ...
. One main variation from other consoles is the GameCube version since it has Nintendo characters and a special track. ''SSX on Tours main gameplay mode The Tour allows the player to create a character and select one of a number of challenges available at any one point in time. Progressing through challenges, including medal events, earns the player both cash and hype; earning hype advances the player from amateur to pro level and unlocks harder challenges. ''SSX on Tour'' is a departure from the previous incarnations of the series in several ways. Courses are no longer closed; the player will frequently encounter other skiers and snowboarders when freeriding or doing minor challenges. Additionally, statistics are no longer tied to the character, and the character's board or skis are the sole determining factor in the character's abilities. For the GameCube version, Mario, Luigi, and Peach from
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
are included.


''SSX Blur''

''SSX Blur'' launched February 27, 2007, on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. It makes full use of the motion controls for turning and tricks. Uber tricks are performed by drawing shapes on the screen, while flips/spins are performed by simply flicking the Wii remote in certain directions. Twelve playable characters are in the game (Mac, Elise, Kaori, Zoe, Moby, Psymon, Allegra, Griff, JP, Skye, and newcomers Felix and Maya), all of which can use either skis or snowboard. Only four characters are available at the start of the game (Mac, Elise, Kaori, and Moby), and players unlock additional characters through completing tasks. In common with ''SSX 3'', the game takes place on one mountain with three peaks, and it is possible to travel non-stop from the top of the highest peak to the bottom of the lowest. All the race tracks are taken from previous games (''SSX 3'' and ''SSX on Tour''), put together onto a new mountain. ''SSX Blur'' offers fewer customization options for the characters than previous SSX games, and characters do not talk in the game.


''SSX'' (2012)

''SSX'' features real world environments mapped by
NASA The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research. NASA was established in 1958, succeeding t ...
satellites. The game's slogan was "Defy Reality. Own the Planet". It was released on February 28, 2012. Unlike previous titles, it did not include local multiplayer. Players have the ability to upload their own music to SSX to create custom playlists for menu and in-game music. ''SSX'' also features a dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player's actions and performance in-game. The objective of the game is to beat Griff, team SSX's rival, and conquer all nine deadly descents. The story takes the player across the world with nine different characters, one for each descent, and it also features two special add-on characters.


Mobile games


''SSX: Out of Bounds''

''SSX: Out of Bounds'' was released on the N-Gage on January 24, 2005. It is a port of the console installment ''SSX 3'' but downsized for the handheld. The game features multiplayer capability over
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limi ...
.


''SSX by EA Sports''

''SSX by EA Sports'' was released on the LG SmartWorld app storefront for the
LG G2 The LG G2 is an Android smartphone developed by LG Electronics. Serving as a successor to 2012's Optimus G and the 2013 Optimus G Pro phablet, the G2 was unveiled at a press event in New York City on 7 August 2013, and first released in Sep ...
on December 21, 2013. The game was also released in the Xperia Lounge store for the
Sony Xperia Z1 The Sony Xperia Z1 is an Android smartphone produced by Sony. The Z1, at that point known by the project code name "Honami", was unveiled during a press conference in IFA 2013 on 4 September 2013. The phone was released in China on 15 Septemb ...
and Z Ultra few days later. As with the 2012 console installment, the objective of the game is to beat the antagonist Griff by conquering four deadly descents: the Rockies, Siberia, the Alps, and the Himalayas. ''SSX by EA Sports'' uses four descents and four characters, and the game supports the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
's
DualShock 3 The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
controller.


Other games


''SSX Snowboarder''

''SSX Snowboarder'' was a plug 'n' play game made by RADICA with EA Sports and Play TV which was a full game and controller in one. With AV cables plugged into the TV or VCR unit and 4xAA batteries in the base unit the players were able to play with the snowboard controller to make it like they were actually snowboarding. It included four different game modes: Show off, Time Challenge, Pipedream, and Tokyo Megaplex. The device was made for ages 8 and up with a maximum weight limit of 91 kg/200 lbs/14.5stone on the snowboard controller.


Cancelled games


''SSX iPhone''

''SSX iPhone'' was originally given a 2009 release date by EA Mobile, later delayed to 2010, but the game was never released.


Future

Steven Rechtschaffner, the producer of ''SSX Tricky'', expressed his interest and the possibility of a revival of the ''SSX'' series with a remake of ''Tricky''. He said that overall it is not his decision but of the developers and EA, who own the IP.


Characters


References


External links

* * {{DEFAULTSORT:Ssx Cancelled iOS games Electronic Arts franchises Video game franchises Video game franchises introduced in 2000