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Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of
role-playing video games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
with those of tactical ( turn-based or real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from
skirmish wargame A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at- ...
s such as '' Chainmail'', which were primarily concerned with combat.


Game design

This subgenre of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid. Unlike traditional RPGs which are traditionally single-player, some tactical RPGs feature multiplayer play, such as '' Final Fantasy Tactics''. A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration; for instance, ''Final Fantasy Tactics'' does away with the third-person exploration of towns and dungeons that is typical in a ''Final Fantasy'' game. In ''Final Fantasy Tactics'', instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game. Characters normally gain
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes. Battles have specific winning conditions, such as defeating all enemies or surviving a certain number of turns, that the player must accomplish before the next map will become available. In between battles, players can access their characters to equip them, change classes, train them, depending on the game.


History

A number of early
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s used a tactical form of combat, such as '' Tunnels of Doom'' (1982) and '' Ultima III: Exodus'' (1983), as well as ''The Dragon and Princess'' (1982) and ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well as ...
'' (1983), which introduced party-based, tiled combat to America and Japan, respectively. Further, tactical RPGs are descendants of tabletop role-playing games and wargames, such as '' Dungeons & Dragons'' and '' Chainmail'', which were mainly tactical in their original form. Nevertheless, much of the development of tactical RPGs has diverged on each side of the Pacific, and the term "tactical RPG" is sometimes reserved only for those titles that were created in Japan.


8-bit origins in the East (1982–1990)

One of the earliest Japanese RPGs,
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's ''The Dragon and Princess'', released NEC's
PC-8001 The is a line of personal computers developed for the Japanese market by NEC. The PC-8001 model was also sold in the United States and Canada as the PC-8001A. Original models of the NEC PC-8001B (or sometimes the NEC PC-8000) were also sold in so ...
home computer platform in 1982.
Translation
This game can also be considered a precursor to the tactical RPG genre. It used a combat system where, following a random encounter, the game transitioned to a separate, graphical, overhead battle screen, and tactical turn-based combat ensued. That same year, in 1982, ''Tunnels of Doom'' used a similar combat system; as did ''Ultima III: Exodus'' released in 1983. During the
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
era, ''Bokosuka Wars'', a computer game developed by Koji Sumii for the Sharp X1 in 1983 and ported to the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) by ASCII in 1985, was responsible for laying the foundations for the tactical RPG genre, or "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game revolves around a king who must recruit soldiers and lead his army against overwhelming enemy forces, while each unit gains experience and levels up along the way. It is also considered to be an early prototype real-time strategy game. Another notable early example of the genre was
Kure Software Koubou Kure Software Koubou (呉ソフトウェア工房), or KSK, is a Japanese game development company founded in 1985 that creates games for many platforms, but focusing mostly on home computers. KSK's games are well known for the "Gochyakyara" (ゴ ...
's 1988 PC-8801 strategy RPG, '' Silver Ghost'', which was cited by Camelot Software Planning's Hiroyuki Takahashi as inspiration for the '' Shining'' series of tactical RPGs. According to Takahashi, ''Silver Ghost'' was "a simulation action type of game where you had to direct, oversee and command multiple characters."Behind The Scenes – Shining Force
''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
''
Unlike later tactical RPGs, however, ''Silver Ghost'' was not turn-based, but instead used real-time strategy and
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
elements. It also featured a point-and-click interface, to control the characters using a cursor. A similar game released by Kure Software Koubo that same year was ''First Queen'', a unique hybrid between a real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game, it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let the player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen.
Translation
'' Master of Monsters'', developed by SystemSoft and released in 1989 for the MSX2, added fantasy characters and magic attacks to the gameplay of the wartime combat '' Daisenryaku'' series, which had instead opted for tanks, planes, and other vehicles of real-world modern combat. ''Master of Monsters'' also added experience bars for the character units, a concept which would be adapted and popularized by later console-based series like '' Fire Emblem''. Unlike many other early titles in the genre, ''Master of Monsters'' made its way to the west via a port to the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
in 1991, albeit only in North America. However, the genre did not become prolific until
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
published the game that set the template for tactical wargame RPGs, '' Fire Emblem: Ankoku Ryū to Hikari no Tsurugi''. Developed by Intelligent Systems and released exclusively in Japan for the Nintendo Famicom in 1990, '' Fire Emblem'' would become an archetype for the whole genre, establishing gameplay elements that are still used in tactical RPGs today, though many of these elements were influenced by earlier RPGs and strategy games. Combining the basic concepts from games like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' and simple turn-based strategy elements that the development team gained experience with in their 1988 release ''
Famicom Wars is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Famicom. It was released on August 12, 1988 in Japan. It was later re-released on Virtual Console. It is the first game in the ''Wars'' series. Gamepl ...
'', Intelligent Systems created a hit, which spawned many sequels and imitators. It introduced unique features such as how the characters were not interchangeable pawns but each of them were unique, in terms of both class and stats, and how a character who runs out of hit points would usually remain dead forever. The latter mechanic was used to introduce a
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
storyline to the genre, where different multiple endings are possible depending on which characters are alive or dead, a concept still used in recent games such as '' Shin Megami Tensei: Devil Survivor'', and '' Final Promise Story''. However, it was not until the release of '' Fire Emblem: The Blazing Blade'' for the Game Boy Advance, many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like '' Nobunaga's Ambition'', as well as later tactical RPGs partially influenced by ''Fire Emblem'', including the ''Shining'' and ''Ogre'' series and ''Final Fantasy Tactics'', and Nippon Ichi games like '' Disgaea''.Game Design Essentials: Fire Emblem
Gamasutra


Eastern console history (1991–present)


16-bit consoles

During the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
generation, among the first imitators was '' Langrisser'' by NCS/Masaya, first released for the Mega Drive / Genesis in 1991. It was translated for North American release and retitled '' Warsong''. The ''Langrisser'' series differed from ''Fire Emblem'' in that it used a general-soldier structure instead of controlling main characters. ''Langrisser'', too, spawned many sequels, none of which were brought to North America. ''Langrisser'' set itself apart from other tactical RPGs in its time with larger-scale battles, where the player could control over thirty units at one time and fight against scores of enemies. Since ''
Der Langrisser ''Langrisser II'' is a tactical role-playing game for the Sega Mega Drive console. It is the sequel to '' Langrisser'', and was never released outside Japan. ''Langrisser II'' was remade for the Super Famicom by Masaya as ''Der Langrisser'', w ...
'' in 1994, the series offered non-linear branching paths and multiple endings. The player's choices and actions affected which of four different paths they followed, either aligning themselves with one of three different factions or fighting against all of them. Each of the four paths leads to a different ending and there are over 75 possible scenarios. ''Langrisser III'' introduced a relationship system similar to
dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
s. Depending on the player's choices and actions, the feelings of the female allies will change towards the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, who will end up with the female ally he is closest with. '' Master of Monsters'' was a unique title by
SystemSoft SystemSoft Alpha Corporation is a Japanese software development company. Formerly just "SystemSoft", they have a long series of mainly military strategic simulation games (generally hex-based) popular in the Japan market. Notable among these ...
. Where ''Langrisser'' and ''Fire Emblem'' used a square-based grid, ''Master of Monsters'' used a hexagonal grid. Players could choose one of four different Lords to defend their Towers and areas on the grid by building an army of creatures to destroy the opposing armies. This game had a sequel for the PlayStation called ''Master of Monsters: Disciples of Gaia'', which had limited success and was criticized for its slow gameplay. Both ''Warsong'' and ''Master of Monsters'' were cited as the inspirations behind the 2005 turn-based strategy computer RPG, '' The Battle for Wesnoth''.The Battle for WesnothTranslation
, MeriStation
The first game in the long-running '' Super Robot Wars'' series is another early example of the genre, initially released for the Game Boy in 1991. Another influential early tactical RPG was
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''
Shining Force is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements. The game has been repeatedly re-released: in Sega Smash Pac ...
'' for the Sega Genesis, which was released in 1992. ''Shining Force'' used even more console RPG elements than earlier games, allowing the player to walk around towns and talk to people and buy weapons. It spawned sequels, ''
Shining Force II is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. Its storyline is not directly connected to the original '' Shining Force'', although a Game Gear title '' Shining Force Gaiden: Fi ...
'' for Sega Genesis and ''
Shining Force CD is a 1994 strategy role-playing game developed by Sonic! Software Planning for the Sega CD, and a remake of the games '' Shining Force Gaiden'' and '' Shining Force Gaiden II'' that were originally for the Game Gear. Although the game went large ...
'' for Sega CD, besides the Shining Force Gaiden 1, 2 and 3 for Sega Game Gear and Shining Force III for Sega Saturn. The game's creator, Camelot Software Planning's Hiroyuki Takahashi, cited Kure Software Koubou's 1988 tactical RPG, ''Silver Ghost'', as his inspiration. One game released solely in Japan for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES), '' Bahamut Lagoon'', began Square's (now
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
) famous line of tactical RPGs. Four games from the ''
Ogre Battle , sometimes referred to as , is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five original games i ...
'' series have been released in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
. The first was '' Ogre Battle: March of the Black Queen'' was released for the SNES in 1993 and was more of a real-time strategy RPG in which the player forms character parties that are moved around a map in real-time. When two parties meet, the combat plays out with minimal user interaction. The game is notable for introducing a moral alignment system that not only affects the gameplay but where tactical and strategic decisions influence the outcome of a non-linear branching storyline, which is affected by factors such as the moral alignments of the troops used to liberate a city, whether to keep certain liberated cities guarded, making popular or unpopular decisions, concentrating power among just a few units, making deals with thieves, and a general sense of justice. These factors lead to one of 13 possible endings, alongside other factors such as how many and which units are used, how battles are fought, the army's reputation, player character's alignment and charisma, and secrets discovered.Ogre Battle
, RPG Fan
The sequel, '' Tactics Ogre: Let Us Cling Together'', was originally a 1995 SNES game that was not released outside Japan. It was later ported to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, along with ''Ogre Battle: March of the Black Queen''. Both of the PlayStation re-releases were marketed in North America by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
, as was '' Ogre Battle 64: Person of Lordly Caliber'' for the Nintendo 64. ''Tactics Ogre's'' gameplay is more similar to the genre of tactical RPGs that '' Final Fantasy Tactics'' belongs to (which was developed by former members of
Quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
and created/written/directed by Yasumi Matsuno), complete with battles taking place on
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
grids. It was also the first to bear the name "Tactics" in the title, a term gamers would come to associate with the genre. Not only are characters moved individually on a grid, but the view is isometric, and the order of combat is calculated for each character individually. The game also expanded the non-linear alignment system of its predecessor, with three types of alignments for each unit: Lawful, Neutral, and Chaos, neither of which are portrayed as necessarily good or bad. The game gives players the freedom to choose their own destiny, with difficult moral decisions, such as whether to follow a Lawful path by upholding the oath of loyalty and slaughter civilian
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s on the leader's command, or follow the chaotic path by following a personal sense of justice and rebelling, or instead follow a more neutral path.Tactics Ogre
RPG Fan
Such factors affect the game's ending, which is also affected by decisions such as whether to obtain the most powerful class, which can only be acquired by making a tragic sacrifice. Another feature was "Warren's Report", a type of database on the land, people, encounters and races of Valeria (similar to, but much more expansive than, the troves of knowledge in '' Mass Effect''). Although this game defined the genre in many ways, it was not widely recognized by American gamers because it was released to American audiences several years later. ''Final Fantasy Tactics'' shared some staff members with ''Tactics Ogre'' and shares many of its gameplay elements. A prequel to the original ''Tactics Ogre'', '' Tactics Ogre: The Knight of Lodis'', was later released for the Game Boy Advance. A remake of ''Let Us Cling Together'' was later released for the PSP in 2011. In 1996, the tactical role-playing game '' Fire Emblem: Genealogy of the Holy War'' also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters. This in turn affected both the gameplay and storyline, with the different possible relationships in the first generation of the game's plot leading to different units/characters appearing during the second generation, ultimately leading to different possible outcomes to the storyline.


32-bit consoles

The
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculation ...
era saw many influential tactical RPGs, such as Konami's 1996 '' Vandal Hearts series'', which feature branching storylines that can be altered by the player's dialogue choices that lead to different endings, as well as Sega's 1997 ''
Shining Force 3 is a trilogy of fantasy turn-based tactics role-playing video games designed for the Sega Saturn. These games served as sequels to Shining the Holy Ark and were the final entries in the Shining series to be developed by Camelot Software Pla ...
'',
SCEI Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
's ''
Arc the Lad Collection ''Arc the Lad Collection'' is a compilation of the ''Arc the Lad'' RPGs for the PlayStation. The games were localized by Working Designs. Plans to localize the games had been fostered by Working Designs since the late 1990s, but the compilation wa ...
'' (1996–1999), and Square's 1997 '' Final Fantasy Tactics'' and 1999 '' Front Mission 3''. Konami's '' Vandal Hearts'' was an early PlayStation title that helped popularize tactical RPGs in the US. It was released by Konami and featured a 3D isometric map that could be rotated by the player. A sequel was subsequently released, also for the PlayStation, and Konami has announced a third title in development for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. One of the first 32-bit tactical RPGs, '' Guardian War'', was developed by Micro Cabin and released in 1993 on the Panasonic 3DO. While the game lacked in story, it included many game mechanics that are seen throughout many of the 32-bit tactical RPGs; like isometric camera rotation, interchangeable and hybridization of "jobs" or "classes" for each character, the combination of moves between characters, and the capture of NPCs and having them play on your side.
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's '' Sakura Wars'', released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in 1996, combined tactical RPG combat with
dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
and visual novel elements, introducing a real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time. The player's choice, or lack thereof, affects the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine the RPG and dating sim genres, including '' Thousand Arms'' in 1998, '' Riviera: The Promised Land'' in 2002, and '' Luminous Arc'' in 2007. '' Final Fantasy Tactics'' was arguably the most responsible for bringing tactical RPGs to North America. Developed by former employees of
Quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
, the developer responsible for the ''Ogre Battle'' series, it combined many elements of the '' Final Fantasy'' series with ''Tactics Ogre''-style gameplay. It also expanded on the isometric grid combat of ''Tactics Ogre'' by allowing players to freely rotate the camera around the battlefield rather than keeping the camera in a fixed position. The storyline of ''Final Fantasy Tactics'' was also more linear than its predecessor, in order to provide a deeper epic narrative. Thanks to Hiroyuki Ito, lead designer on the game, it also successfully implemented a modified
job system This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
, previously used in '' Final Fantasy V'', which allowed the player to change a unit's character class at any time during the game and learn new abilities from job points earned with each class. The game was acclaimed for both its highly tactical gameplay and its well-written storyline that touches on issues such as class, privilege, religion, and politics. The game's reputation led to other developers adding the word "Tactics" to their titles to indicate the tactical RPG genre. It was later ported to the PSP as '' Final Fantasy Tactics: The War of the Lions'' and is still regarded as one of the greatest tactical RPGs of all time.Chart Toppers: Square Enix Strategizes a Hit with Final Fantasy Tactics
GameDaily


Sixth generation

On sixth-generation consoles, a loyal American fan-base has been established by Nippon Ichi, makers of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
games '' La Pucelle: Tactics'', '' Phantom Brave'', and '' Disgaea: Hour of Darkness''. Of these games, ''Disgaea'' has been the most successful to date, and was the second Nippon Ichi game released in North America, the first being '' Rhapsody: A Musical Adventure'' (published by Atlus). Throughout this generation, companies have recognized the large audience and popularity of these types of games, particularly Atlus and Nintendo. ''La Pucelle: Tactics'' and ''Disgaea: Hour of Darkness'', which Atlus re-released due to high demand, have become cult hits for the PlayStation 2. In 2001, '' Sakura Wars 3'' for the Dreamcast introduced a new combat system that incorporates action elements, and abandons the use of grids in favour of allowing each character to move around freely across the battlefield but with a limited number of moves each turn illustrated using a bar at the bottom of the screen. This type of combat system would later be the basis for the combat system in '' Valkyria Chronicles'', developed by much of the same team in 2008. The ''Sakura Wars'' series would not be released in the West until the fifth game, '' Sakura Wars: So Long, My Love'' (2005). The ''Front Mission'' series also continued on to the PlayStation 2, with ''
Front Mission 4 ''Front Mission 4'', also known in Japan as is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the ''Front Mission'' series. Like other ''Front Mission'' titles, ' ...
'' and ''
Front Mission 5 ''Front Mission 5: Scars of the War'', also known in Japan as is a tactical role-playing game developed and published by Square Enix, released in Japan on December 29, 2005. ''Front Mission 5: Scars of the War'' is the sixth main entry and ninth ...
'', the latter of which never saw a Western release, but a fan translation. The Game Boy Advance would also see the release of '' Rebelstar: Tactical Command'' (2005) by '' X-COM'' creators, Nick and Julian Gollop. The game would be highly praised for adapting the combat mechanics of the highly detailed and acclaimed PC strategy series; but would also receive criticism for sub-par presentation, a lackluster storyline, and lack of link-mode support. The game ended up receiving an average score of 77.83% at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. In early 2006, Idea Factory's '' Blazing Souls'' featured nonlinear gameplay that allows the player to progress through the game and the story in whatever order they wish. In addition, instead of having separate screens or maps for exploration and battle, the game features a seamless transition between exploration and battle. This time period also saw the Western debut of ''Fire Emblem'' in '' Fire Emblem: The Blazing Blade'' (simply titled ''Fire Emblem'' outside Japan.).


Seventh generation

On History of video game consoles (seventh generation), seventh-generation consoles,
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''Valkyria Chronicles (video game), Valkyria Chronicles'' (2008) for the PlayStation 3 utilizes the seventh-generation console processing power by using a distinctive anime/watercolor art style, as well as incorporating third-person shooter, third-person tactical shooter elements. After selecting a character in the overhead map view, the player manually controls him/her from a Third-person (video games), third-person view. This mechanic allows for, among others: free movement to a certain range, Free look, manual aiming with extra damage for headshots, a limited cover system, and real-time hazards, such as interception fire and landmines. The game has been described as "the missing link between '' Final Fantasy Tactics'' and ''Full Spectrum Warrior''." In 2004, Konami released ''Metal Gear Acid'', which combined the stealth game elements of the ''Metal Gear (series), Metal Gear'' series with turn-based tactical RPG gameplay of games like ''Fire Emblem'', ''Final Fantasy Tactics'', and ''Disgaea'', along with the random-draw, forethought and Resource management (gaming), resource management appeal of card battles like in Konami's own ''Yu-Gi-Oh!'' games (1999 onwards).Metal Gear Acid (PSP)
, 1UP, 03/23/2005
Developer Kuju Entertainment released ''Dungeons & Dragons Tactics'' for the PlayStation Portable in 2007. The game intended to adapt the rules and mechanics of the popular table-top role-playing game, '' Dungeons & Dragons'', but suffered from a poor interface and awkward camera controls. The
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
title '' Shin Megami Tensei: Devil Survivor'' (2009) blended together both traditional and tactical RPG gameplay along with non-linear adventure game elements. It also featured an innovative demon auction system and a death clock system where each character has a specified time of death, with the player's actions and choices having consequences on who lives and dies.Devil Survivor And The Countdown Clock To Death
Siliconera, May 27, 2009
''Infinite Space'' (2009) by PlatinumGames, for the Nintendo DS, is a hybrid of tactical role-playing, real-time strategy and Space flight simulator game, space simulator elements, and features a nonlinear gameplay, non-linear branching narrative with numerous choices that can have dramatic consequences, and an epic scale spanning hundreds of planets. ''Radiant Historia'', released by Atlus for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
in 2010, combined the gameplay of traditional RPG titles with a highly tactical grid combat system, with several unique features such as a queue allowing party members to switch turns and perform combo attacks when near each other on the queue, and the manipulation of enemy positions by knocking a target onto another grid space and attack multiple targets when enemies fall onto the same grid space.Radiant Historia Gives Off a Distinct Chrono Trigger Vibe
, 1UP
The game is most notable for its unique take on the concept of Nonlinear, non-linear branching storylines, which it combines with the concepts of time travel and Multiverse, parallel universes, expanding on the ''Chrono (series), Chrono'' series. ''Radiant Historia'' takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having a major effect on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline. The player can also travel back and forth between two parallel timelines, and can obtain many possible parallel Multiple endings, endings.
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
's PSP version of '' Tactics Ogre: Let Us Cling Together'', released around the same time, featured a similar "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently.
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
title ''Growlanser IV: Wayfarer of the Time'' (2012) features a unique battle system that blends turn-based and real-time strategy. The player controls each character in turn, but the actions play out in real-time. Imageepoch's upcoming ''Saigo no Yakusoku no Monogatari'' (''Final Promise Story'') for the PlayStation Portable has a strategic command-based battle system where enemies learn from previous skirmishes. The characters can also die permanently during gameplay which in turn affects the game's storyline.Tom Goldman (24 Nov 2010)
Imageepoch Unveils New Wave of JRPGs
''The Escapist (magazine), The Escapist''


Western personal computers

Many Western PC games have utilized this genre for years, as well. Western games tend to have stronger military themes, without many of the fantasy elements often found in their console (and mainly Japanese) counterparts; as well as greater freedom of movement when interacting with the surrounding environment. Notable examples include the ''Jagged Alliance (series), Jagged Alliance'' series (1994-2018) and the ''Silent Storm'' series (2003-2005), with many titles owing considerably to the '' X-COM'' series (1994-2016) of strategy games. In fact, Western PC games in the genre were largely defined by ''X-COM'' in much the same way as Eastern console games were by ''Fire Emblem''.


1990s

''Incubation: Time Is Running Out'' (1997), part of the ''Battle Isle series, Battle Isle'' series, was one of the first strategy game, strategy titles to use fully 3D computer graphics, 3D graphics and support hardware acceleration on the 3dfx#Early history, 3dfx Voodoo. Other titles in the series are mainly tactical wargames featuring vehicle combat and base capturing. The game was generally well received by critics. ''Gorky 17'' (1999, a.k.a. ''Odium'') is a tactical RPG by Polish developer Metropolis Software featuring elements of survival horror. It is also the first title in a series featuring the main character, Cole Sullivan. Later titles in the series were third-person shooters. The game's reception was mixed. ''Vantage Master'' is a series of tactical RPGs similar to '' Master of Monsters'' developed and published by Nihon Falcom for Microsoft Windows, beginning in 1997. The first game in the series was never released outside Japan, South Korea and Taiwan. The latest game, ''Vantage Master Portable'', was announced for the PSP on December 20, 2007, and released on April 24, 2008. ''Jagged Alliance'' is tactical turn-based RPG series developed by ''Sir-Tech Canada''. First game was released in 1995, second in 1999.


2000s

''Shadow Watch'' (2000) is a video game adaptation of the ''Tom Clancy's Power Plays'' novel of the same name developed by Red Storm Entertainment. It has also been compared to ''X-COM'', though it features a different action point system and is missing the latter game's upgradable units. The game's reception was mixed. ''Fallout Tactics: Brotherhood of Steel'' (2001) is a Spin-off (media), spin-off of the ''Fallout (series), Fallout'' series of CRPGs by Interplay Entertainment developed by Australian company Micro Forté. Unusual for the genre is the option to choose between real-time and turn-based play, or between "Continuous Turn-Based Mode" (CTB), "Individual Turn-Based Mode" (ITB), and "Squad Turn-Based Mode" (STB) modes as the developers put it. The game even allows the player to switch modes in the middle of play. The game received generally favorable reviews from critics, though was not as well-received as the series' more traditional RPG titles. ''Soldiers of Anarchy'' (2002) is a squad-based real-time tactics computer game by German developer Silver Style Entertainment. Gameplay involves squad tactics, vehicles and a wide variety of weapons and ammunition. The game received mixed reviews from critics. ''Freedom Force (2002 video game), Freedom Force'' (2002) and its sequel, ''Freedom Force vs. the Third Reich'' (2005) - both by Irrational Games - are two examples of comic book superhero tactical RPGs that are played in real-time instead of turns. Both games received favorable reviews from critics. ''Paradise Cracked'' (2003), ''COPS 2170: The Power of Law'' (2005), ''Metalheart: Replicants Rampage'' (2004) and ''Shadow Vault'' (2004) are poorly received tactical RPGs by MiST Land South, Akella and Mayhem Studios of Russia and Slovakia, respectively. ''Paradise Cracked'' was inspired by cyberpunk works such as ''The Matrix'', ''Blade Runner'', ''Ghost in the Shell'', and Philip K. Dick novels; and ''Metalheart: Replicants Rampage'' is a post-apocalyptic cyberpunk tactical RPG inspired by ''Jagged Alliance'', ''Syndicate (computer game), Syndicate'', and ''Fallout''. ''COPS 2170: The Power of Law'' is set in the same "Reality 4.13" universe that first appeared in ''Paradise Cracked''. ''Hammer & Sickle'' (2005) is a tactical RPG co-developed by Russian companies Novik & Co and Nival Interactive, and published by CDV Software Entertainment, CDV. It is set in the ''Silent Storm'' universe and follows the events in the main series. After this came ''Night Watch (computer game), Night Watch'' (2006) and its sequel, ''Day Watch (video game), Day Watch'' (2007), also by Nival Interactive, but instead based on the Russian Sergei Lukyanenko, novels and films of the same name. All three games received mediocre-to-poor review scores despite utilizing the highly regarded Silent Storm engine, ''Silent Storm'' engine. Other titles inspired by ''Jagged Alliance'' include ''Brigade E5: New Jagged Union'' (2006) and its sequel, simply titled ''7.62'' (2007), by Russian developer Apeiron; ''Hired Guns: The Jagged Edge'' (2007) by GFI Russia; and ''Jagged Alliance: Back in Action'' by bitComposer Games. The ''Brigade E5'' series incorporates an innovative hybrid real-time system the company calls "Smart Pause Mode" in an attempt to heighten realism; ''Hired Guns: The Jagged Edge'' began its life as ''Jagged Alliance 3D'' before Strategy First withdrew the rights to the series name; and ''Jagged Alliance: Back in Action'' is a 3D, real-time video game remake, remake of ''Jagged Alliance 2''. Lastly, ''Jagged Alliance: Flashback'' was released in 2014 following a successful Kickstarter. The developer Full Control gained notoriety, however, for feuding with its backers, and the company stopped making games shortly thereafter. Additional titles inspired by ''X-COM'' include ''UFO: Aftermath'' (2003), ''UFO: Aftershock'' (2005), ''UFO: Afterlight'' (2007) and ''UFO: Extraterrestrials'' (2007) by Czech developers ALTAR Interactive and Chaos Concept; as well as ''Xenonauts'' (2014) by Goldhawk Interactive. ALTAR's ''UFO'' series features real-time play; Chaos Concept's ''UFO: Extraterrestrials'' received only mixed reviews; and ''Xenonauts'' currently has a "Very Positive" rating on Steam. The open source, cross-platform ''X-COM''-clone ''UFO: Alien Invasion'' is also under development. '' The Battle for Wesnoth'' (2005) is another ''Master of Monsters'' and ''Warsong'' clone, released under an open source license for multiple platforms. It also is continually updated.


2010s

The tactical isometric cyberpunk/fantasy RPG, ''Shadowrun Returns'' (2013), was funded via a successful crowd-sourced Kickstarter campaign that raised a total of $1.9 million for development. The game is based on the popular ''Shadowrun'' pen-and-paper setting by Jordan Weisman, and features tactical combat in a world filled with cybernetics, magic in fiction, magic and fantasy creatures. Two sequels, ''Shadowrun: Dragonfall'' (2014) and ''Shadowrun: Hong Kong'' (2015) quickly followed. An online tactical game not directly related to the previous three games, ''Shadowrun Chronicles: Boston Lockdown'', was released to less-than-positive reviews in 2015. In 2014 the tactical RPG ''The Dark Eye: Blackguards, Blackguards'' based on the German ''The Dark Eye'' pen-and-paper setting was released to mixed or average reviews. A sequel, ''Blackguards 2'', was released in 2015. 2015 saw the release of ''Invisible, Inc.'' for OS X, Windows and Linux. It has been described as a "tactical RPG that mixes stealth with procedural generation", since it introduces elements of espionage and roguelike gameplay. It received generally favorable scores from reviewers. A version for the PlayStation 4 and Nintendo Switch has been released. In March 2017 the Germany, German indie developer Overhype Studios released its tactical RPG ''Battle Brothers'' out of Early Access to generally favorable reviews. This mercenary company simulation was described as a "cleverly constructed, carefully balanced board game".


Genre blurring

Other games combine similar mechanics, but typically belong in other genres. Wargame (video games), Tactical wargames such as the ''Steel Panthers'' series (1995–2006) sometimes combine tactical military combat with RPG-derived unit advancement. ''Avalon Hill's Squad Leader'' (2000), a man-to-man wargame utilizing the ''Soldiers at War'' engine, has also been compared (unfavorably) to ''X-COM'' and ''Jagged Alliance''. ''Rebelstar (series), Rebelstar'' (1984) and ''Laser Squad'' (1988) were precursors to '' X-COM'' created by the same developer, Julian Gollop. They did not, however, feature the Experience point, statistical character development and strategic map of the later series. ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well as ...
'' (1983), a game regarded as the progenitor of the strategy/simulation RPG genre, is also difficult to clearly define. While often referred to as a strategy/simulation RPG, it is also sometimes referred to as a prototype real-time strategy, an early reverse tower defense game,Gems In The Rough: Yesterday's Concepts Mined For Today
Gamasutra
and an early
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
. '' Nobunaga's Ambition'' (1983) and later
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
titles as well as Capcom's ''Destiny of an Emperor'' (1989) have blurred the line between a role-playing game, turn-based grand strategy wargame, and simulation video game. Similarly, Kure Software Koubou's ''Silver Ghost'' (1988) combined elements of both tactical RPGs and action RPGs, while '' Ogre Battle: March of the Black Queen'' (1993) blurred the line between a tactical RPG and a real-time strategy. ''Metal Gear Acid'' (2004) blurs the line between a stealth game, a genre the ''Metal Gear (series), Metal Gear'' series is normally known for, along with tactical role-playing inspired by the likes of ''Fire Emblem'' and ''Final Fantasy Tactics'', infused with card gameplay found in games like Konami's own ''Yu-Gi-Oh!'' series. In addition to a turn-based tactical combat layer, the ''X-COM'' series also possesses a real-time 3D strategic layer, complete with global defensive map as well as a technology tree that the player must research in order to unlock new weapons and armor. ''Jagged Alliance 2'' features a country sector map with fortified towns and roving bands of enemies that must be defeated before entering the capital city of Meduna. ''Knights in the Nightmare'' (2009) combines elements of traditional tactical RPGs with bullet hell–style shoot 'em up gameplay. Sega's ''Valkyria Chronicles (video game), Valkyria Chronicles'' (2008) blurs the line even further by incorporating tactical RPG gameplay with both real-time strategy and Third-person shooter, third-person tactical shooter elements, including over-the-shoulder Free look, manual aiming and a cover system. This has led to the game being described by one source as "the missing link between '' Final Fantasy Tactics'' and ''Full Spectrum Warrior''." In an interview with Eurogamer, ''X-COM'' developer Julian Gollop mentioned how surprised he was how close ''Valkyria Chronicles'' was in design to his cancelled game ''Dreamland Chronicles''. ''Infinite Space'' (2009) by PlatinumGames is a hybrid of tactical RPG, real-time strategy, and Space flight simulator game, space simulator. ''The 3rd Birthday'' (2010), the third game in the ''Parasite Eve (series), Parasite Eve'' series, features a unique blend of
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
, real-time tactical RPG, survival horror and third-person tactical shooter elements. ''Dead State'' (2014) is a turn-based RPG developed by DoubleBear Productions and Iron Tower Studios set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. ''Dead State'' mixes tactical combat and RPG character development with survival horror and Construction and management simulation, base management elements. An "enhanced edition" was released in 2015 under the name, ''Dead State: Reanimated''.


Full-fledged CRPGs

A number of "full-fledged" computer role-playing games could also be described as having "tactical combat". Examples from the classic era of CRPGs include parts of the aforementioned ''Ultima (series), Ultima'' series beginning with '' Ultima III: Exodus'' (1983); SSI's ''Wizard's Crown'' (1985) and ''The Eternal Dagger'' (1987); the ''Realms of Arkania: Blade of Destiny, Realms of Arkania'' (1992-1996) series based on the German ''The Dark Eye'' pen-and-paper system; and the ''Gold Box'' games of the late '80s and early '90s—many of which were later ported to Japanese Video game platforms, video game systems. Other examples include Troika Games' ''The Temple of Elemental Evil (computer game), The Temple of Elemental Evil'' (2003), which features a highly accurate implementation of the ''Dungeons & Dragons'' Dnd 3.5, 3.5 edition ruleset; ''Knights of the Chalice'' (2009), which implements the d20 Open Game License; and ''Pyrrhic Tales: Prelude to Darkness'' (2002), an open world RPG featuring one continuous game world. More recent examples include ''Wasteland 2'' (2014), ''Divinity: Original Sin'' (2014) and ''The Age of Decadence'' (2015). Partly due to the success of ''Wasteland 2'', ''Divinity: Original Sin'', ''Shadowrun: Dragonfall'', ''Blackguards'' and ''Dead State'', 2014 has been labeled "the first year of the CRPG renaissance". ''Tir-nan-óg'' (beginning in 1984) is a series of role-playing video games that premiered in Japan on the NEC PC-9801, PC98 and later released for Microsoft Windows, Windows. The latest title in the series is also being released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and PSP. ''Heroes of Jin Yong'' (1996), a Chinese role-playing game based on the popular historical Wuxia novels by Jin Yong, features a number of melee and ranged kung fu skills to train and develop, as well as a grid-based battle system. A remake of the game under the title of ''Tale of Wuxia'' was released in Chinese in 2015, and later on Steam (service), Steam in both Chinese and English in 2016.


Massively multiplayer online gaming

Several massively multiplayer online games (MMOs) have combined multiplayer online gaming with tactical turn-based combat. Examples include, ''Dofus'' (2005), ''The Continuum'' (2008), as well as the Russian game ''Total Influence Online'' (2009?). ''Tactica Online'' was a planned MMORPG that would have featured tactical combat, had development not been cancelled in 2006. ''Gunrox'' (2008), ''Poxnora'' (2006) and ''Wakfu'' (2012) are some other recent examples.


Popularity

Many tactical RPGs can be both extremely time-consuming and extremely difficult. Hence, the appeal of most tactical RPGs is to the hardcore, not casual, computer and video game player. Traditionally, tactical RPGs have been quite popular in Japan but have not enjoyed the same degree of success in North America and elsewhere. However, the audience for Japanese tactical RPGs has grown substantially in the West since the mid-90s, with PlayStation, PS1 and PlayStation 2, PS2 titles such as '' Final Fantasy Tactics'', ''Suikoden Tactics'', ''Vanguard Bandits'' and '' Disgaea'' enjoying a surprising measure of popularity outside Japan. Further, older Japanese tactical RPGs are also being re-released via Emulator, software emulation—such as on the Wii's Virtual Console—as well as on handheld systems, giving these games a new lease on life. However, in the 2000s, some developers complained it was becoming increasingly difficult to develop games of this type (though several had been developed in Eastern Europe with limited success); and even some developers were beginning to complain about a supposed bias against turn-based systems. Reasons cited include publishers' focus on developing real-time, action-oriented games; as well as a perception that games with turn-based mechanics were "too niche" to become successful. However, things may have turned around in the 2010s, at least in the West. A few high-profile titles, such as 2K Games' strategy video games, ''XCOM: Enemy Unknown'' and ''XCOM 2''—as well as a number of Kickstarter-funded RPGs, such as Larian Studios, Larian's ''Divinity: Original Sin'', inXile Entertainment, inXile's ''Wasteland 2'' and Harebrained Schemes' ''Shadowrun Returns''—were successfully developed and published in recent years, in part due to new means of funding and distributing them. According to Dan Tudge of n-Space, "The resurgence of tactical-isometric RPGs has a lot to do with accessibility. ... Changes in the ecosystem like Steam and digital distribution have made it easier than ever for developers to connect with players."


See also

* History of role-playing video games * Role-playing battle systems * List of tactical role-playing video games


Notes


References

{{DEFAULTSORT:Tactical Role-Playing Game Tactical role-playing video games, Video game genres Video game terminology