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RealNetworks, Inc. is a provider of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
and
computer vision Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human ...
based products. RealNetworks was a pioneer in Internet streaming software and services. They are based in Seattle,
Washington Washington commonly refers to: * Washington (state), United States * Washington, D.C., the capital of the United States ** A metonym for the federal government of the United States ** Washington metropolitan area, the metropolitan area centered o ...
, United States. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services.


History

RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex- Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically
progressive Progressive may refer to: Politics * Progressivism, a political philosophy in support of social reform ** Progressivism in the United States, the political philosophy in the American context * Progressive realism, an American foreign policy pa ...
content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". RealNetworks were pioneers in the streaming media markets and broadcast one of the earlier audio events over the Internet, a baseball game between the New York Yankees and Seattle Mariners on September 5, 1995. They announced streaming video technology in 1997. According to some accounts, by 2000 more than 85% of streaming content on the Internet was in the Real format. Despite this success, problems arose because RealNetworks's primary business model depended upon the sale of streaming media
server software In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide variou ...
, and Microsoft and Apple were giving those products away. As servers from Microsoft and Apple became more capable, Real's server sales inevitably eroded. In ''
RealNetworks, Inc. v. Streambox, Inc. ''RealNetworks, Inc. v. Streambox, Inc.'', 2000 WL 127311 (W.D. Wash., 2000), was a copyright law case of the United States District Court for the Western District of Washington, over the anti-circumvention provisions of the Digital Millennium Cop ...
'' in January 2000, RealNetworks filed an injunction against Streambox, Inc. regarding the that company's product designed to convert Real Audio (.rm) formatted files to other formats. On December 4, 2001, the company was to launch the first coordinated effort to sell and deliver music from major record labels over the Internet, part of a broader initiative by the company to develop subscription Internet services aimed at Web users with fast Internet connections. In 2002, a
strategic alliance A strategic alliance (also see strategic partnership) is an agreement between two or more parties to pursue a set of agreed upon objectives needed while remaining independent organizations. The alliance is a cooperation or collaboration which aims ...
was formed between RealNetworks and
Sony Corporation , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
to expand collaboration. In October 2005, Microsoft agreed to pay RealNetworks $460 million to settle an antitrust lawsuit. In August 2003, RealNetworks acquired Listen.com's Rhapsody music service, and renamed it ''RealRhapsody''. It offered streaming music downloads for a monthly fee. In January 2004, RealNetworks announced the RealPlayer Music Store, featuring
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works ...
(DRM) restricted music in the
AAC AAC may refer to: Aviation * Advanced Aircraft, a company from Carlsbad, California * Alaskan Air Command, a radar network * American Aeronautical Corporation, a company from Port Washington, New York * American Aviation, a company from Clevela ...
file format. After some initial tries to push their own DRM scheme (named ''Helix DRM'') onto all device manufacturers with the Creative Zen Xtra and the Sansa e200r as the only existing compliant devices, they sparked controversy by introducing a technology called
Harmony In music, harmony is the process by which individual sounds are joined together or composed into whole units or compositions. Often, the term harmony refers to simultaneously occurring Audio frequency, frequencies, pitch (music), pitches (timb ...
that allowed their music to play on
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes wa ...
s as well as Microsoft Windows Media Audio DRM-equipped devices using a "wrapper" that would convert Helix DRM into the two other target DRM schemes. The domain ''real.com'' attracted at least 67 million visitors annually by 2008, according to a
Compete.com Compete.com was a web traffic analysis service. The company was founded in 2000 and ceased operations in December 2016. Services Compete.com provided two categories of information: *Site Analytics : a free service, where the user can enter any ...
study. On April 6, 2010, Rhapsody was spun off from RealNetworks. In July 2013, RealNetworks acquired Slingo for $15.6 million. The company introduced a mobile phone app called Listen in April 2014 that plays custom ringtones to those calling the user's phone. Notable RealNetworks employees have included
Alex Alben Alex Alben (born New York City, 1958), American technology executive, author and law professor, served as the first Chief Privacy Officer of Washington State from April 2015 to May 2019. Previously, he was a candidate for the United States House ...
; the first Chief Privacy Officer of
Washington State Washington (), officially the State of Washington, is a state in the Pacific Northwest region of the Western United States. Named for George Washington—the first U.S. president—the state was formed from the western part of the Washington ...
; Tony Fadell, the inventor of the
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes wa ...
; musician Daniel House; and
Philip Rosedale Philip Rosedale (born September 29, 1968) is an American entrepreneur who founded Linden Lab, which develops and hosts the virtual world ''Second Life''. Biography Early life Rosedale was born in San Diego, California, in 1968. He took an inter ...
, the founder of
Linden Lab Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the creator of ''Second Life''. The company's head office is in San Francisco, with additional offices in Boston, Seattle, Virginia an ...
.


Headquarters

RealNetworks has its headquarters in Seattle, Washington, in the Home Plate Center building in SoDo across from
T-Mobile Park T-Mobile Park is a retractable roof stadium in Seattle, Washington, United States. It is the home ballpark of Major League Baseball's Seattle Mariners and has a seating capacity of 47,929. It is in Seattle's SoDo neighborhood, near the western ...
, sharing the building with local television station KING-TV and Logic 20/20 Consulting.


Products and services


SAFR

Launched by RealNetworks on July 17, 2018, SAFR – Secure Accurate Facial Recognition, is a machine learning facial recognition platform. The SAFR platform was updated in 2020 with COVID-19 response features, including the ability to detect whether a person is wearing a mask and identify people wearing masks with 98.85 percent accuracy. On April 27, 2021, SAFR received a grant from the US Air Force to develop its AI-powered analytics for rescue missions, perimeter protection and domestic search operations.


Kontxt

In 2017, RealNetworks launched Kontxt, a product that offers management of text messaging in mobile networks. It identifies the content of the message and sorts it into categories to determine which ones are more important, and prioritize message delivery. In March 2021, RealNetworks unveiled KONTXT for Voice to identify and stop scam robocalls.


RealTimes (formerly RealPlayer Cloud)

RealNetworks on September 24, 2013, launched RealPlayer Cloud, a service that adds the ability to share videos recorded on smartphones and tablets. RealPlayer Cloud ties into the existing RealPlayer; however, it also has a Web app and apps for Android, iOS and Roku. The service has 2GB of free cloud storage and more storage for a monthly fee. It was renamed to RealTimes on May 19, 2015, with a new focus on creating and sharing "Stories"—video collages of users' personal photos and videos, set to background music.


GameHouse

RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that allows users to play casual video games for free for 60 minutes, then decide if they want to purchase it. Many of the games were developed by GameHouse, which RealNetworks acquired for $35.6 million in 2004. In 2010, RealNetworks re-branded its games division under the name Gamehouse. It began focusing on social games, such as Facebook applets, and in 2013 acquired casual casino games company, Slingo, for $15.6 million.


RealDVD

On September 30, 2008, RealNetworks launched a new product called RealDVD. The software allows any user to save a copy of a DVD movie they own. The company was later found to have violated the
Digital Millennium Copyright Act The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or s ...
and RealNetworks' contract with the DVD Copy Control Association, as the software also allowed anyone to save a movie they do not legally own. (See ''
RealNetworks, Inc. v. DVD Copy Control Ass'n, Inc. ''RealNetworks, Inc. v. DVD Copy Control Association, Inc.'', 641 F. Supp. 2d 913 (2009), is a United States District Court case involving RealNetworks, the movie studios and DVD Copy Control Association regarding the Digital Millennium Copyrigh ...
''). The product's distribution was barred by a court injunction.


Real Alternative

Real Alternative is a discontinued software bundle that allows users to play
RealMedia RealMedia is a proprietary multimedia container format created by RealNetworks with the filename extension . RealMedia is generally used in conjunction with RealVideo and RealAudio, while also being used for streaming content over the Internet. T ...
files without installing RealPlayer. The last version, 2.02, was released on February 19, 2010. It included
Media Player Classic Media Player Classic (MPC), Media Player Classic - Home Cinema (MPC-HC), and Media Player Classic - Black Edition (MPC-BE) are a family of free and open-source, compact, lightweight, and customizable media players for 32-bit and 64-bit Microsoft ...
. Beginning in 2010, RealNetworks sued Hilbrand Edskes, a 26-year-old Dutch webmaster for having inserted
hyperlink In computing, a hyperlink, or simply a link, is a digital reference to data that the user can follow or be guided by clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text wi ...
s to Real Alternative on his site www.codecpack.nl. RealNetworks alleges that Real Alternative is a
reverse engineered Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
package. In November 2011, RealNetworks' case against Edskes was dismissed and RealNetworks was ordered to pay him €48,000 in damages. Details of the case and judgement have been published. The case was reopened in 2013, when further proof showed that Edskes was after all involved in creating and uploading Real Alternative.


Helix

Helix is a suite of streaming media software and services intended for digital TV set-top boxes, mobile devices, as well as QuickTime, Flash and other programs. It includes the Helix open-source code and the Helix Universal Server, which hosts, distributes and manages digital rights for multimedia content. Helix competes with the Windows Media 9 Series from Microsoft, but has a greater emphasis on open-source. Helix was announced in July 2002. Support for mobile devices was added in November 2005. It was discontinued in October 2014.


Subscription services

In 2000, one of the initial products, the
download manager A download manager is a software tool that manages the downloading of files from the Internet, which may be built: into a Web browser, or as a, usually more sophisticated program Program, programme, programmer, or programming may refer to: ...
RealDownload, was already used for pushing small software, such as games, to subscribers' computers. On top of the subscription for RealDownload and using its RealVideo streaming technology, a service called GoldPass, including unlimited access for video snippets from
ABC ABC are the first three letters of the Latin script known as the alphabet. ABC or abc may also refer to: Arts, entertainment, and media Broadcasting * American Broadcasting Company, a commercial U.S. TV broadcaster ** Disney–ABC Television ...
and movie previews, was offered to registered users for a monthly $10 fee. More content was added through deals with
CBS CBS Broadcasting Inc., commonly shortened to CBS, the abbreviation of its former legal name Columbia Broadcasting System, is an American commercial broadcast television and radio network serving as the flagship property of the CBS Entertainme ...
for the reality show '' Big Brother'' and NBA basketball.


Other products and technologies

*
RealAudio RealAudio, or also spelled as Real Audio is a proprietary audio format developed by RealNetworks and first released in April 1995. It uses a variety of audio codecs, ranging from low-bitrate formats that can be used over dialup modems, to high-fi ...
, a compressed audio format * RealDownloader, a download manager * RealPlayer, a media player * RealVideo, a compressed video format * Rinse, a digital music library cleanup tool * Unifi, a
personal cloud A personal cloud is a collection of digital content and services which are accessible from any device. The personal cloud is not a tangible entity. It is a place which gives users the ability to store, synchronize, stream and share content on a r ...
media service * Mobile entertainment and messaging services for mobile carriers


See also

* '' United States v. ASCAP'' * Trymedia


References


External links

* {{DEFAULTSORT:Realnetworks Entertainment companies of the United States Streaming software Software companies based in Seattle Mass media companies established in 1994 Software companies established in 1994 American companies established in 1994 1994 establishments in Washington (state) Companies listed on the Nasdaq Software companies of the United States